view dmd/complex_t.h @ 837:331a176c1f4f

Removed error on naked, not fully complete, but I'll be doing more work on it during this Christmas, and some things do work. Fixed taking delegate of final class method. see mini/delegate3.d.
author Tomas Lindquist Olsen <tomas.l.olsen@gmail.com>
date Tue, 09 Dec 2008 14:07:30 +0100
parents c53b6e3fe49a
children
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// Compiler implementation of the D programming language
// Copyright (c) 1999-2006 by Digital Mars
// All Rights Reserved
// written by Walter Bright and Burton Radons
// http://www.digitalmars.com
// License for redistribution is by either the Artistic License
// in artistic.txt, or the GNU General Public License in gnu.txt.
// See the included readme.txt for details.

#ifndef DMD_COMPLEX_T_H
#define DMD_COMPLEX_T_H

/* Roll our own complex type for compilers that don't support complex
 */

struct complex_t
{
    long double re;
    long double im;    

    complex_t() { this->re = 0; this->im = 0; }
    complex_t(long double re) { this->re = re; this->im = 0; }
    complex_t(long double re, long double im) { this->re = re; this->im = im; }

    complex_t operator + (complex_t y) { complex_t r; r.re = re + y.re; r.im = im + y.im; return r; }
    complex_t operator - (complex_t y) { complex_t r; r.re = re - y.re; r.im = im - y.im; return r; }
    complex_t operator - () { complex_t r; r.re = -re; r.im = -im; return r; }
    complex_t operator * (complex_t y) { return complex_t(re * y.re - im * y.im, im * y.re + re * y.im); }
    
    complex_t operator / (complex_t y)
    {
	long double abs_y_re = y.re < 0 ? -y.re : y.re;
	long double abs_y_im = y.im < 0 ? -y.im : y.im;
	long double r, den;

	if (abs_y_re < abs_y_im)
	{
	    r = y.re / y.im;
	    den = y.im + r * y.re;
	    return complex_t((re * r + im) / den,
			     (im * r - re) / den);
	}
	else
	{
	    r = y.im / y.re;
	    den = y.re + r * y.im;
	    return complex_t((re + r * im) / den,
			     (im - r * re) / den);
	}
    }

    operator bool () { return re || im; }

    int operator == (complex_t y) { return re == y.re && im == y.im; }
    int operator != (complex_t y) { return re != y.re || im != y.im; }
};

inline complex_t operator * (long double x, complex_t y) { return complex_t(x) * y; }
inline complex_t operator * (complex_t x, long double y) { return x * complex_t(y); }
inline complex_t operator / (complex_t x, long double y) { return x / complex_t(y); }


inline long double creall(complex_t x)
{
    return x.re;
}

inline long double cimagl(complex_t x)
{
    return x.im;
}

#endif