view gen/tocsym.cpp @ 305:2b72433d5c8c trunk

[svn r326] Fixed a bunch of issues with printf's that MinGW32 did not support. Fixed problems with label collisions when using labels inside inline asm. LabelStatement is now easily reached given its Identifier, which should be useful elsewhere too. Enabled inline asm for building the lib/compiler/llvmdc runtime code, fixing branches out of asm makes this possible.
author lindquist
date Fri, 27 Jun 2008 22:04:35 +0200
parents ce7ed8f59b99
children f04dde6e882c
line wrap: on
line source


// Copyright (c) 1999-2005 by Digital Mars
// All Rights Reserved
// written by Walter Bright
// www.digitalmars.com
// License for redistribution is by either the Artistic License
// in artistic.txt, or the GNU General Public License in gnu.txt.
// See the included readme.txt for details.

// stubbed out for dmdfe. Original is in dmd/tocsym.c

#include <stddef.h>

#include "mars.h"
#include "module.h"
#include "mtype.h"
#include "declaration.h"
#include "statement.h"
#include "enum.h"
#include "aggregate.h"
#include "init.h"
#include "attrib.h"
#include "lexer.h"

/********************************* SymbolDeclaration ****************************/

SymbolDeclaration::SymbolDeclaration(Loc loc, Symbol *s, StructDeclaration *dsym)
    : Declaration(new Identifier("", TOKidentifier))
{
}

Symbol *SymbolDeclaration::toSymbol()
{
    return sym;
}

/*************************************
 * Helper
 */

Symbol *Dsymbol::toSymbolX(const char *prefix, int sclass, TYPE *t, const char *suffix)
{
  return 0;
}

/*************************************
 */

Symbol *Dsymbol::toSymbol()
{
  return 0;
}

/*********************************
 * Generate import symbol from symbol.
 */

Symbol *Dsymbol::toImport()
{
  return 0;
}

/*************************************
 */

Symbol *Dsymbol::toImport(Symbol *sym)
{
  return 0;
}

/*************************************
 */

Symbol *VarDeclaration::toSymbol()
{
  return 0;
}

/*************************************
 */

Symbol *ClassInfoDeclaration::toSymbol()
{
  return 0;
}

/*************************************
 */

Symbol *ModuleInfoDeclaration::toSymbol()
{
  return 0;
}

/*************************************
 */

Symbol *TypeInfoDeclaration::toSymbol()
{
  return 0;
}

/*************************************
 */

Symbol *FuncDeclaration::toSymbol()
{

    return 0;
}

/*************************************
 */

Symbol *FuncDeclaration::toThunkSymbol(int offset)
{
  return 0;
}

/*************************************
 */

Symbol *FuncAliasDeclaration::toSymbol()
{

    return 0;
}


/****************************************
 * Create a static symbol we can hang DT initializers onto.
 */

Symbol *static_sym()
{
  return 0;
}

/*************************************
 * Create the "ClassInfo" symbol
 */

Symbol *ClassDeclaration::toSymbol()
{
  return 0;
}

/*************************************
 * Create the "InterfaceInfo" symbol
 */

Symbol *InterfaceDeclaration::toSymbol()
{
  return 0;
}

/*************************************
 * Create the "ModuleInfo" symbol
 */

Symbol *Module::toSymbol()
{
  return 0;
}

/*************************************
 * This is accessible via the ClassData, but since it is frequently
 * needed directly (like for rtti comparisons), make it directly accessible.
 */

Symbol *ClassDeclaration::toVtblSymbol()
{
  return 0;
}

/**********************************
 * Create the static initializer for the struct/class.
 */

Symbol *AggregateDeclaration::toInitializer()
{
  return 0;
}


/******************************************
 */

Symbol *Module::toModuleAssert()
{
  return 0;
}

/******************************************
 */

Symbol *Module::toModuleArray()
{
  return 0;
}

/********************************************
 * Determine the right symbol to look up
 * an associative array element.
 * Input:
 *	flags	0	don't add value signature
 *		1	add value signature
 */

Symbol *TypeAArray::aaGetSymbol(char *func, int flags)
{
  return 0;
}