view demos/sdl.d @ 108:288fe1029e1f trunk

[svn r112] Fixed 'case 1,2,3:' style case statements. Fixed a bunch of bugs with return/break/continue in loops. Fixed support for the DMDFE hidden implicit return value variable. This can be needed for some foreach statements where the loop body is converted to a nested delegate, but also possibly returns from the function. Added std.math to phobos. Added AA runtime support code, done ground work for implementing AAs. Several other bugfixes.
author lindquist
date Tue, 20 Nov 2007 05:29:20 +0100
parents 0b9b286b67b6
children
line wrap: on
line source

module sdl;

version(build) pragma(link,"SDL");

extern(C):
struct SDL_Rect {
    short x, y;
    ushort w, h;
}
struct SDL_PixelFormat {
    //SDL_Palette *palette;
    void *palette;
    ubyte BitsPerPixel, BytesPerPixel, Rloss, Gloss, Bloss, Aloss, Rshift, Gshift, Bshift, Ashift;
    uint Rmask, Gmask, Bmask, Amask, colorkey; ubyte alpha;
}
struct SDL_Surface {
    uint flags;
    SDL_PixelFormat *format;
    int w, h;
    ushort pitch;
    void *pixels;
    int offset;
    void *hwdata;
    SDL_Rect clip_rect;
    uint unused;
    uint locked;
    void *map;
    uint format_version;
    int refcount;
}
uint SDL_MapRGBA(SDL_PixelFormat *format, ubyte r, ubyte g, ubyte b, ubyte a);
void SDL_GetRGBA(uint pixel, SDL_PixelFormat *fmt, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
int SDL_LockSurface(SDL_Surface *);
void SDL_UnlockSurface(SDL_Surface *);
SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, uint flags);
int SDL_Flip(SDL_Surface *);
void SDL_Delay(uint);
int SDL_FillRect(SDL_Surface*,SDL_Rect*,uint);
enum : uint {
    SDL_SWSURFACE=0,
    SDL_HWSURFACE=1,
    SDL_DOUBLEBUF=0x40000000,
    SDL_FULLSCREEN=0x80000000
}
enum {
    SDL_GL_RED_SIZE,
    SDL_GL_GREEN_SIZE,
    SDL_GL_BLUE_SIZE,
    SDL_GL_ALPHA_SIZE,
    SDL_GL_BUFFER_SIZE,
    SDL_GL_DOUBLEBUFFER,
    SDL_GL_DEPTH_SIZE,
    SDL_GL_STENCIL_SIZE,
    SDL_GL_ACCUM_RED_SIZE,
    SDL_GL_ACCUM_GREEN_SIZE,
    SDL_GL_ACCUM_BLUE_SIZE,
    SDL_GL_ACCUM_ALPHA_SIZE,
    SDL_GL_STEREO,
    SDL_GL_MULTISAMPLEBUFFERS,
    SDL_GL_MULTISAMPLESAMPLES,
    SDL_GL_ACCELERATED_VISUAL,
    SDL_GL_SWAP_CONTROL
}
int SDL_GL_LoadLibrary(char*);
void* SDL_GL_GetProcAddress(char*);
int SDL_GL_SetAttribute(int,int);
int SDL_GL_GetAttribute(int,int*);
void SDL_GL_SwapBuffers();
void SDL_GL_UpdateRects(int,SDL_Rect*);
void SDL_GL_Lock();
void SDL_GL_Unlock();
enum : uint {
    SDL_INIT_TIMER=0x00000001,
    SDL_INIT_AUDIO=0x00000010,
    SDL_INIT_VIDEO=0x00000020,
    SDL_INIT_CDROM=0x00000100,
    SDL_INIT_JOYSTICK=0x00000200,
    SDL_INIT_NOPARACHUTE=0x00100000,
    SDL_INIT_EVENTTHREAD=0x00200000,
    SDL_INIT_EVERYTHING=0x0000FFFF
}

int SDL_Init(uint);
int SDL_InitSubSystem(uint);
int SDL_QuitSubSystem(uint);
int SDL_WasInit(uint);
void SDL_Quit();