view tango/tango/net/cluster/tina/util/ServerThread.d @ 132:1700239cab2e trunk

[svn r136] MAJOR UNSTABLE UPDATE!!! Initial commit after moving to Tango instead of Phobos. Lots of bugfixes... This build is not suitable for most things.
author lindquist
date Fri, 11 Jan 2008 17:57:40 +0100
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/*******************************************************************************

        copyright:      Copyright (c) 2004 Kris Bell. All rights reserved

        license:        BSD style: $(LICENSE)

        version:        Initial release: April 2004

        author:         Kris

*******************************************************************************/

module tango.net.cluster.tina.util.ServerThread;

private import  tango.core.Thread,
                tango.core.Runtime,
                tango.core.Exception;

private import  tango.net.ServerSocket;

private import  tango.net.cluster.tina.util.AbstractServer;

/******************************************************************************

        Subclasses Thread to provide the basic server-thread loop. This
        functionality could also be implemented as a delegate, however,
        we also wish to subclass in order to add thread-local data (see
        HttpThread).

******************************************************************************/

class ServerThread
{
        private AbstractServer  server;
        private ServerSocket    socket;

        /**********************************************************************

                Construct a ServerThread for the given Server, upon the
                specified socket

        **********************************************************************/

        this (AbstractServer server, ServerSocket socket)
        {
                this.server = server;
                this.socket = socket;
                (new Thread (&run)).start;
        }

        /**********************************************************************

                Execute this thread until the Server says to halt. Each
                thread waits in the socket.accept() state, waiting for
                a connection request to arrive. Upon selection, a thread
                dispatches the request via the request service-handler
                and, upon completion, enters the socket.accept() state
                once more.

        **********************************************************************/

        private void run ()
        {
                while (Runtime.isHalting is false)
                       try {
                           // wait for a socket connection
                           auto sc = socket.accept;

                           // did we get a valid response?
                           if (sc)
                               // yep - process this request
                               server.service (sc);
                           else
                              // server may be halting ...
                              if (socket.isAlive)
                                  server.getLogger.error ("Socket.accept failed");

                           } catch (IOException x)
                                    server.getLogger.error ("IOException: "~x.toString);

                             catch (Object x)
                                    server.getLogger.fatal ("Exception: "~x.toString);
        }
}