Mercurial > projects > ldc
view tango/tango/net/SocketConduit.d @ 132:1700239cab2e trunk
[svn r136] MAJOR UNSTABLE UPDATE!!!
Initial commit after moving to Tango instead of Phobos.
Lots of bugfixes...
This build is not suitable for most things.
author | lindquist |
---|---|
date | Fri, 11 Jan 2008 17:57:40 +0100 |
parents | |
children |
line wrap: on
line source
/******************************************************************************* copyright: Copyright (c) 2004 Kris Bell. All rights reserved license: BSD style: $(LICENSE) version: Mar 2004 : Initial release version: Jan 2005 : RedShodan patch for timeout query version: Dec 2006 : Outback release author: Kris *******************************************************************************/ module tango.net.SocketConduit; private import tango.time.Time; public import tango.io.Conduit; private import tango.net.Socket; /******************************************************************************* A wrapper around the bare Socket to implement the IConduit abstraction and add socket-specific functionality. SocketConduit data-transfer is typically performed in conjunction with an IBuffer, but can happily be handled directly using void array where preferred *******************************************************************************/ class SocketConduit : Conduit { private timeval tv; private SocketSet ss; package Socket socket_; private bool timeout; // freelist support private SocketConduit next; private bool fromList; private static SocketConduit freelist; /*********************************************************************** Create a streaming Internet Socket ***********************************************************************/ this () { this (SocketType.STREAM, ProtocolType.TCP); } /*********************************************************************** Create an Internet Socket. Used by subclasses and by ServerSocket; the latter via method allocate() below ***********************************************************************/ protected this (SocketType type, ProtocolType protocol, bool create=true) { socket_ = new Socket (AddressFamily.INET, type, protocol, create); } /*********************************************************************** Return the name of this device ***********************************************************************/ override char[] toString() { return socket.toString; } /*********************************************************************** Return the socket wrapper ***********************************************************************/ Socket socket () { return socket_; } /*********************************************************************** Return a preferred size for buffering conduit I/O ***********************************************************************/ override uint bufferSize () { return 1024 * 8; } /*********************************************************************** Models a handle-oriented device. TODO: figure out how to avoid exposing this in the general case ***********************************************************************/ override Handle fileHandle () { return cast(Handle) socket_.fileHandle; } /*********************************************************************** Set the read timeout to the specified interval. Set a value of zero to disable timeout support. ***********************************************************************/ SocketConduit setTimeout (TimeSpan interval) { tv = Socket.toTimeval (interval); return this; } /*********************************************************************** Did the last operation result in a timeout? ***********************************************************************/ bool hadTimeout () { return timeout; } /*********************************************************************** Is this socket still alive? ***********************************************************************/ override bool isAlive () { return socket_.isAlive; } /*********************************************************************** Connect to the provided endpoint ***********************************************************************/ SocketConduit connect (Address addr) { socket_.connect (addr); return this; } /*********************************************************************** Bind the socket. This is typically used to configure a listening socket (such as a server or multicast socket). The address given should describe a local adapter, or specify the port alone (ADDR_ANY) to have the OS assign a local adapter address. ***********************************************************************/ SocketConduit bind (Address address) { socket_.bind (address); return this; } /*********************************************************************** Inform other end of a connected socket that we're no longer available. In general, this should be invoked before close() is invoked The shutdown function shuts down the connection of the socket: - stops receiving data for this socket. If further data arrives, it is rejected. - stops trying to transmit data from this socket. Also discards any data waiting to be sent. Stop looking for acknowledgement of data already sent; don't retransmit if any data is lost. ***********************************************************************/ SocketConduit shutdown () { socket_.shutdown (SocketShutdown.BOTH); return this; } /*********************************************************************** Read content from socket. This is implemented as a callback from the reader() method so we can expose the timout support to subclasses ***********************************************************************/ protected uint socketReader (void[] dst) { return socket_.receive (dst); } /*********************************************************************** Release this SocketConduit Note that one should always disconnect a SocketConduit under normal conditions, and generally invoke shutdown on all connected sockets beforehand ***********************************************************************/ override void detach () { socket_.detach; // deallocate if this came from the free-list, // otherwise just wait for the GC to handle it if (fromList) deallocate (this); } /*********************************************************************** Callback routine to read content from the socket. Note that the operation may timeout if method setTimeout() has been invoked with a non-zero value. Returns the number of bytes read from the socket, or IConduit.Eof where there's no more content available Note that a timeout is equivalent to Eof. Isolating a timeout condition can be achieved via hadTimeout() Note also that a zero return value is not legitimate; such a value indicates Eof ***********************************************************************/ override uint read (void[] dst) { // ensure just one read at a time synchronized (this) { // reset timeout; we assume there's no thread contention timeout = false; // did user disable timeout checks? if (tv.tv_usec | tv.tv_sec) { // nope: ensure we have a SocketSet if (ss is null) ss = new SocketSet (1); ss.reset (); ss.add (socket_); // wait until data is available, or a timeout occurs auto copy = tv; int i = socket_.select (ss, null, null, ©); if (i <= 0) { if (i is 0) timeout = true; return Eof; } } // invoke the actual read op int count = socketReader (dst); if (count <= 0) count = Eof; return count; } } /*********************************************************************** Callback routine to write the provided content to the socket. This will stall until the socket responds in some manner. Returns the number of bytes sent to the output, or IConduit.Eof if the socket cannot write. ***********************************************************************/ override uint write (void[] src) { int count = socket_.send (src); if (count <= 0) count = Eof; return count; } /*********************************************************************** Allocate a SocketConduit from a list rather than creating a new one. Note that the socket itself is not opened; only the wrappers. This is because the socket is often assigned directly via accept() ***********************************************************************/ package static synchronized SocketConduit allocate () { SocketConduit s; if (freelist) { s = freelist; freelist = s.next; } else { s = new SocketConduit (SocketType.STREAM, ProtocolType.TCP, false); s.fromList = true; } return s; } /*********************************************************************** Return this SocketConduit to the free-list ***********************************************************************/ private static synchronized void deallocate (SocketConduit s) { s.next = freelist; freelist = s; } }