view demos/sdldemo1.d @ 1512:09734fb929c0

Make == for associative arrays test for equality, not identity. _aaEq was added to runtime/internal/aaA.d which forwards to TypeInfo_AssociativeArray.equals in genobj.d. On the codegen side, DtoAAEquals was added to gen/aa.cpp and is called from EqualExp::toElem in gen/toir.cpp. I assume that the frontend will produce an error if == is used on associative arrays of different type. This fixes DMD bug 1429.
author Christian Kamm <kamm incasoftware de>
date Sun, 21 Jun 2009 19:05:24 +0200
parents 27b2f40bdb58
children
line wrap: on
line source

module sdldemo1;
import sdl;
void main()
{
    auto disp = SDL_SetVideoMode(640,480,0,SDL_HWSURFACE|SDL_DOUBLEBUF);
    auto r = SDL_Rect(0,190,100,100);
    auto c = SDL_MapRGBA(disp.format,255,100,0,255);
    while (r.x < disp.w-100) {
        SDL_FillRect(disp, null, 0);
        SDL_FillRect(disp, &r, c);
        SDL_Flip(disp);
        r.x++;
    }
}