Mercurial > projects > ldc
view demos/sdldemo1.d @ 1512:09734fb929c0
Make == for associative arrays test for equality, not identity.
_aaEq was added to runtime/internal/aaA.d which forwards to
TypeInfo_AssociativeArray.equals in genobj.d. On the codegen side, DtoAAEquals
was added to gen/aa.cpp and is called from EqualExp::toElem in gen/toir.cpp.
I assume that the frontend will produce an error if == is used on associative
arrays of different type.
This fixes DMD bug 1429.
author | Christian Kamm <kamm incasoftware de> |
---|---|
date | Sun, 21 Jun 2009 19:05:24 +0200 |
parents | 27b2f40bdb58 |
children |
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module sdldemo1; import sdl; void main() { auto disp = SDL_SetVideoMode(640,480,0,SDL_HWSURFACE|SDL_DOUBLEBUF); auto r = SDL_Rect(0,190,100,100); auto c = SDL_MapRGBA(disp.format,255,100,0,255); while (r.x < disp.w-100) { SDL_FillRect(disp, null, 0); SDL_FillRect(disp, &r, c); SDL_Flip(disp); r.x++; } }