Mercurial > projects > ldc
comparison demos/glfuncs.d @ 42:0b9b286b67b6 trunk
[svn r46] fix for shift operations
added a simple opengl binding in demos
author | lindquist |
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date | Fri, 19 Oct 2007 15:16:11 +0200 |
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41:835320b88ad6 | 42:0b9b286b67b6 |
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1 /* | |
2 * Copyright (c) 2004-2006 Derelict Developers | |
3 * All rights reserved. | |
4 * | |
5 * Redistribution and use in source and binary forms, with or without | |
6 * modification, are permitted provided that the following conditions are | |
7 * met: | |
8 * | |
9 * * Redistributions of source code must retain the above copyright | |
10 * notice, this list of conditions and the following disclaimer. | |
11 * | |
12 * * Redistributions in binary form must reproduce the above copyright | |
13 * notice, this list of conditions and the following disclaimer in the | |
14 * documentation and/or other materials provided with the distribution. | |
15 * | |
16 * * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors | |
17 * may be used to endorse or promote products derived from this software | |
18 * without specific prior written permission. | |
19 * | |
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | |
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | |
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
31 * | |
32 * Converted to a static binding by Tomas Lindquist Olsen <tomas@famolsen.dk> | |
33 */ | |
34 module glfuncs; | |
35 | |
36 import gltypes; | |
37 | |
38 extern(System): | |
39 | |
40 // Miscellaneous | |
41 void glClearIndex(GLfloat c); | |
42 void glClearColor(GLclampf,GLclampf,GLclampf,GLclampf); | |
43 void glClear(GLbitfield); | |
44 void glIndexMask(GLuint); | |
45 void glColorMask(GLboolean,GLboolean,GLboolean,GLboolean); | |
46 void glAlphaFunc(GLenum,GLclampf); | |
47 void glBlendFunc(GLenum,GLenum); | |
48 void glLogicOp(GLenum); | |
49 void glCullFace(GLenum); | |
50 void glFrontFace(GLenum); | |
51 void glPointSize(GLfloat); | |
52 void glLineWidth(GLfloat); | |
53 void glLineStipple(GLint,GLushort); | |
54 void glPolygonMode(GLenum,GLenum); | |
55 void glPolygonOffset(GLfloat,GLfloat); | |
56 void glPolygonStipple(GLubyte*); | |
57 void glGetPolygonStipple(GLubyte*); | |
58 void glEdgeFlag(GLboolean); | |
59 void glEdgeFlagv(GLboolean*); | |
60 void glScissor(GLint,GLint,GLsizei,GLsizei); | |
61 void glClipPlane(GLenum,GLdouble*); | |
62 void glGetClipPlane(GLenum,GLdouble*); | |
63 void glDrawBuffer(GLenum); | |
64 void glReadBuffer(GLenum); | |
65 void glEnable(GLenum); | |
66 void glDisable(GLenum); | |
67 GLboolean glIsEnabled(GLenum); | |
68 void glEnableClientState(GLenum); | |
69 void glDisableClientState(GLenum); | |
70 void glGetBooleanv(GLenum,GLboolean*); | |
71 void glGetDoublev(GLenum,GLdouble*); | |
72 void glGetFloatv(GLenum,GLfloat*); | |
73 void glGetIntegerv(GLenum,GLint*); | |
74 void glPushAttrib(GLbitfield); | |
75 void glPopAttrib(); | |
76 void glPushClientAttrib(GLbitfield); | |
77 void glPopClientAttrib(); | |
78 GLint glRenderMode(GLenum); | |
79 GLenum glGetError(); | |
80 GLchar* glGetString(GLenum); | |
81 void glFinish(); | |
82 void glFlush(); | |
83 void glHint(GLenum,GLenum); | |
84 | |
85 // Depth Buffer | |
86 void glClearDepth(GLclampd); | |
87 void glDepthFunc(GLenum); | |
88 void glDepthMask(GLboolean); | |
89 void glDepthRange(GLclampd,GLclampd); | |
90 | |
91 // Accumulation Buffer | |
92 void glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat); | |
93 void glAccum(GLenum,GLfloat); | |
94 | |
95 // Transformation | |
96 void glMatrixMode(GLenum); | |
97 void glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); | |
98 void glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); | |
99 void glViewport(GLint,GLint,GLsizei,GLsizei); | |
100 void glPushMatrix(); | |
101 void glPopMatrix(); | |
102 void glLoadIdentity(); | |
103 void glLoadMatrixd(GLdouble*); | |
104 void glLoadMatrixf(GLfloat*); | |
105 void glMultMatrixd(GLdouble*); | |
106 void glMultMatrixf(GLfloat*); | |
107 void glRotated(GLdouble,GLdouble,GLdouble,GLdouble); | |
108 void glRotatef(GLfloat,GLfloat,GLfloat,GLfloat); | |
109 void glScaled(GLdouble,GLdouble,GLdouble); | |
110 void glScalef(GLfloat,GLfloat,GLfloat); | |
111 void glTranslated(GLdouble,GLdouble,GLdouble); | |
112 void glTranslatef(GLfloat,GLfloat,GLfloat); | |
113 | |
114 // Display Lists | |
115 GLboolean glIsList(GLuint); | |
116 void glDeleteLists(GLuint,GLsizei); | |
117 GLuint glGenLists(GLsizei); | |
118 void glNewList(GLuint,GLenum); | |
119 void glEndList(); | |
120 void glCallList(GLuint); | |
121 void glCallLists(GLsizei,GLenum,GLvoid*); | |
122 void glListBase(GLuint); | |
123 | |
124 // Drawing Functions | |
125 void glBegin(GLenum); | |
126 void glEnd(); | |
127 void glVertex2d(GLdouble,GLdouble); | |
128 void glVertex2f(GLfloat,GLfloat); | |
129 void glVertex2i(GLint,GLint); | |
130 void glVertex2s(GLshort,GLshort); | |
131 void glVertex3d(GLdouble,GLdouble,GLdouble); | |
132 void glVertex3f(GLfloat,GLfloat,GLfloat); | |
133 void glVertex3i(GLint,GLint,GLint); | |
134 void glVertex3s(GLshort,GLshort,GLshort); | |
135 void glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble); | |
136 void glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat); | |
137 void glVertex4i(GLint,GLint,GLint,GLint); | |
138 void glVertex4s(GLshort,GLshort,GLshort,GLshort); | |
139 void glVertex2dv(GLdouble*); | |
140 void glVertex2fv(GLfloat*); | |
141 void glVertex2iv(GLint*); | |
142 void glVertex2sv(GLshort*); | |
143 void glVertex3dv(GLdouble*); | |
144 void glVertex3fv(GLfloat*); | |
145 void glVertex3iv(GLint*); | |
146 void glVertex3sv(GLshort*); | |
147 void glVertex4dv(GLdouble*); | |
148 void glVertex4fv(GLfloat*); | |
149 void glVertex4iv(GLint*); | |
150 void glVertex4sv(GLshort*); | |
151 void glNormal3b(GLbyte,GLbyte,GLbyte); | |
152 void glNormal3d(GLdouble,GLdouble,GLdouble); | |
153 void glNormal3f(GLfloat,GLfloat,GLfloat); | |
154 void glNormal3i(GLint,GLint,GLint); | |
155 void glNormal3s(GLshort,GLshort,GLshort); | |
156 void glNormal3bv(GLbyte*); | |
157 void glNormal3dv(GLdouble*); | |
158 void glNormal3fv(GLfloat*); | |
159 void glNormal3iv(GLint*); | |
160 void glNormal3sv(GLshort*); | |
161 void glIndexd(GLdouble); | |
162 void glIndexf(GLfloat); | |
163 void glIndexi(GLint); | |
164 void glIndexs(GLshort); | |
165 void glIndexub(GLubyte); | |
166 void glIndexdv(GLdouble*); | |
167 void glIndexfv(GLfloat*); | |
168 void glIndexiv(GLint*); | |
169 void glIndexsv(GLshort*); | |
170 void glIndexubv(GLubyte*); | |
171 void glColor3b(GLbyte,GLbyte,GLbyte); | |
172 void glColor3d(GLdouble,GLdouble,GLdouble); | |
173 void glColor3f(GLfloat,GLfloat,GLfloat); | |
174 void glColor3i(GLint,GLint,GLint); | |
175 void glColor3s(GLshort,GLshort,GLshort); | |
176 void glColor3ub(GLubyte,GLubyte,GLubyte); | |
177 void glColor3ui(GLuint,GLuint,GLuint); | |
178 void glColor3us(GLushort,GLushort,GLushort); | |
179 void glColor4b(GLbyte,GLbyte,GLbyte,GLbyte); | |
180 void glColor4d(GLdouble,GLdouble,GLdouble,GLdouble); | |
181 void glColor4f(GLfloat,GLfloat,GLfloat,GLfloat); | |
182 void glColor4i(GLint,GLint,GLint,GLint); | |
183 void glColor4s(GLshort,GLshort,GLshort,GLshort); | |
184 void glColor4ub(GLubyte,GLubyte,GLubyte,GLubyte); | |
185 void glColor4ui(GLuint,GLuint,GLuint,GLuint); | |
186 void glColor4us(GLushort,GLushort,GLushort,GLushort); | |
187 void glColor3bv(GLubyte*); | |
188 void glColor3dv(GLdouble*); | |
189 void glColor3fv(GLfloat*); | |
190 void glColor3iv(GLint*); | |
191 void glColor3sv(GLshort*); | |
192 void glColor3ubv(GLubyte*); | |
193 void glColor3uiv(GLuint*); | |
194 void glColor3usv(GLushort*); | |
195 void glColor4bv(GLbyte*); | |
196 void glColor4dv(GLdouble*); | |
197 void glColor4fv(GLfloat*); | |
198 void glColor4iv(GLint*); | |
199 void glColor4sv(GLshort*); | |
200 void glColor4ubv(GLubyte*); | |
201 void glColor4uiv(GLuint*); | |
202 void glColor4usv(GLushort); | |
203 void glTexCoord1d(GLdouble); | |
204 void glTexCoord1f(GLfloat); | |
205 void glTexCoord1i(GLint); | |
206 void glTexCoord1s(GLshort); | |
207 void glTexCoord2d(GLdouble,GLdouble); | |
208 void glTexCoord2f(GLfloat,GLfloat); | |
209 void glTexCoord2i(GLint,GLint); | |
210 void glTexCoord2s(GLshort,GLshort); | |
211 void glTexCoord3d(GLdouble,GLdouble,GLdouble); | |
212 void glTexCoord3f(GLfloat,GLfloat,GLfloat); | |
213 void glTexCoord3i(GLint,GLint,GLint); | |
214 void glTexCoord3s(GLshort,GLshort,GLshort); | |
215 void glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble); | |
216 void glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat); | |
217 void glTexCoord4i(GLint,GLint,GLint,GLint); | |
218 void glTexCoord4s(GLshort,GLshort,GLshort,GLshort); | |
219 void glTexCoord1dv(GLdouble*); | |
220 void glTexCoord1fv(GLfloat*); | |
221 void glTexCoord1iv(GLint*); | |
222 void glTexCoord1sv(GLshort*); | |
223 void glTexCoord2dv(GLdouble*); | |
224 void glTexCoord2fv(GLfloat*); | |
225 void glTexCoord2iv(GLint*); | |
226 void glTexCoord2sv(GLshort*); | |
227 void glTexCoord3dv(GLdouble*); | |
228 void glTexCoord3fv(GLfloat*); | |
229 void glTexCoord3iv(GLint*); | |
230 void glTexCoord3sv(GLshort*); | |
231 void glTexCoord4dv(GLdouble*); | |
232 void glTexCoord4fv(GLfloat*); | |
233 void glTexCoord4iv(GLint*); | |
234 void glTexCoord4sv(GLshort*); | |
235 void glRasterPos2d(GLdouble,GLdouble); | |
236 void glRasterPos2f(GLfloat,GLfloat); | |
237 void glRasterPos2i(GLint,GLint); | |
238 void glRasterPos2s(GLshort,GLshort); | |
239 void glRasterPos3d(GLdouble,GLdouble,GLdouble); | |
240 void glRasterPos3f(GLfloat,GLfloat,GLfloat); | |
241 void glRasterPos3i(GLint,GLint,GLint); | |
242 void glRasterPos3s(GLshort,GLshort,GLshort); | |
243 void glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble); | |
244 void glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat); | |
245 void glRasterPos4i(GLint,GLint,GLint,GLint); | |
246 void glRasterPos4s(GLshort,GLshort,GLshort,GLshort); | |
247 void glRasterPos2dv(GLdouble*); | |
248 void glRasterPos2fv(GLfloat*); | |
249 void glRasterPos2iv(GLint*); | |
250 void glRasterPos2sv(GLshort*); | |
251 void glRasterPos3dv(GLdouble*); | |
252 void glRasterPos3fv(GLfloat*); | |
253 void glRasterPos3iv(GLint*); | |
254 void glRasterPos3sv(GLshort*); | |
255 void glRasterPos4dv(GLdouble*); | |
256 void glRasterPos4fv(GLfloat*); | |
257 void glRasterPos4iv(GLint*); | |
258 void glRasterPos4sv(GLshort*); | |
259 void glRectd(GLdouble,GLdouble,GLdouble,GLdouble); | |
260 void glRectf(GLfloat,GLfloat,GLfloat,GLfloat); | |
261 void glRecti(GLint,GLint,GLint,GLint); | |
262 void glRects(GLshort,GLshort,GLshort,GLshort); | |
263 void glRectdv(GLdouble*); | |
264 void glRectfv(GLfloat*); | |
265 void glRectiv(GLint*); | |
266 void glRectsv(GLshort*); | |
267 | |
268 // Lighting | |
269 void glShadeModel(GLenum); | |
270 void glLightf(GLenum,GLenum,GLfloat); | |
271 void glLighti(GLenum,GLenum,GLint); | |
272 void glLightfv(GLenum,GLenum,GLfloat*); | |
273 void glLightiv(GLenum,GLenum,GLint*); | |
274 void glGetLightfv(GLenum,GLenum,GLfloat*); | |
275 void glGetLightiv(GLenum,GLenum,GLint*); | |
276 void glLightModelf(GLenum,GLfloat); | |
277 void glLightModeli(GLenum,GLint); | |
278 void glLightModelfv(GLenum,GLfloat*); | |
279 void glLightModeliv(GLenum,GLint*); | |
280 void glMaterialf(GLenum,GLenum,GLfloat); | |
281 void glMateriali(GLenum,GLenum,GLint); | |
282 void glMaterialfv(GLenum,GLenum,GLfloat*); | |
283 void glMaterialiv(GLenum,GLenum,GLint*); | |
284 void glGetMaterialfv(GLenum,GLenum,GLfloat*); | |
285 void glGetMaterialiv(GLenum,GLenum,GLint*); | |
286 void glColorMaterial(GLenum,GLenum); | |
287 | |
288 // Raster functions | |
289 void glPixelZoom(GLfloat,GLfloat); | |
290 void glPixelStoref(GLenum,GLfloat); | |
291 void glPixelStorei(GLenum,GLint); | |
292 void glPixelTransferf(GLenum,GLfloat); | |
293 void glPixelTransferi(GLenum,GLint); | |
294 void glPixelMapfv(GLenum,GLint,GLfloat*); | |
295 void glPixelMapuiv(GLenum,GLint,GLuint*); | |
296 void glPixelMapusv(GLenum,GLint,GLushort*); | |
297 void glGetPixelMapfv(GLenum,GLfloat*); | |
298 void glGetPixelMapuiv(GLenum,GLuint*); | |
299 void glGetPixelMapusv(GLenum,GLushort*); | |
300 void glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,GLubyte*); | |
301 void glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*); | |
302 void glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,GLvoid*); | |
303 void glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum); | |
304 | |
305 // Stenciling | |
306 void glStencilFunc(GLenum,GLint,GLuint); | |
307 void glStencilMask(GLuint); | |
308 void glStencilOp(GLenum,GLenum,GLenum); | |
309 void glClearStencil(GLint); | |
310 | |
311 // Texture mapping | |
312 void glTexGend(GLenum,GLenum,GLdouble); | |
313 void glTexGenf(GLenum,GLenum,GLfloat); | |
314 void glTexGeni(GLenum,GLenum,GLint); | |
315 void glTexGendv(GLenum,GLenum,GLdouble*); | |
316 void glTexGenfv(GLenum,GLenum,GLfloat*); | |
317 void glTexGeniv(GLenum,GLenum,GLint*); | |
318 void glGetTexGendv(GLenum,GLenum,GLdouble*); | |
319 void glGetTexGenfv(GLenum,GLenum,GLfloat*); | |
320 void glGetTexGeniv(GLenum,GLenum,GLint*); | |
321 void glTexEnvf(GLenum,GLenum,GLfloat); | |
322 void glTexEnvi(GLenum,GLenum,GLint); | |
323 void glTexEnvfv(GLenum,GLenum,GLfloat*); | |
324 void glTexEnviv(GLenum,GLenum,GLint*); | |
325 void glGetTexEnvfv(GLenum,GLenum,GLfloat*); | |
326 void glGetTexEnviv(GLenum,GLenum,GLint*); | |
327 void glTexParameterf(GLenum,GLenum,GLfloat); | |
328 void glTexParameteri(GLenum,GLenum,GLint); | |
329 void glTexParameterfv(GLenum,GLenum,GLfloat*); | |
330 void glTexParameteriv(GLenum,GLenum,GLint*); | |
331 void glGetTexParameterfv(GLenum,GLenum,GLfloat*); | |
332 void glGetTexParameteriv(GLenum,GLenum,GLint*); | |
333 void glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*); | |
334 void glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*); | |
335 void glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,GLvoid*); | |
336 void glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,GLvoid*); | |
337 void glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*); | |
338 | |
339 // Evaluators | |
340 void glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble*); | |
341 void glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat*); | |
342 void glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,GLdouble*); | |
343 void glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,GLfloat*); | |
344 void glGetMapdv(GLenum,GLenum,GLdouble*); | |
345 void glGetMapfv(GLenum,GLenum,GLfloat*); | |
346 void glGetMapiv(GLenum,GLenum,GLint*); | |
347 void glEvalCoord1d(GLdouble); | |
348 void glEvalCoord1f(GLfloat); | |
349 void glEvalCoord1dv(GLdouble*); | |
350 void glEvalCoord1fv(GLfloat*); | |
351 void glEvalCoord2d(GLdouble,GLdouble); | |
352 void glEvalCoord2f(GLfloat,GLfloat); | |
353 void glEvalCoord2dv(GLdouble*); | |
354 void glEvalCoord2fv(GLfloat*); | |
355 void glMapGrid1d(GLint,GLdouble,GLdouble); | |
356 void glMapGrid1f(GLint,GLfloat,GLfloat); | |
357 void glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble); | |
358 void glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat); | |
359 void glEvalPoint1(GLint); | |
360 void glEvalPoint2(GLint,GLint); | |
361 void glEvalMesh1(GLenum,GLint,GLint); | |
362 void glEvalMesh2(GLenum,GLint,GLint,GLint,GLint); | |
363 | |
364 // Fog | |
365 void glFogf(GLenum,GLfloat); | |
366 void glFogi(GLenum,GLint); | |
367 void glFogfv(GLenum,GLfloat*); | |
368 void glFogiv(GLenum,GLint*); | |
369 | |
370 // Selection and Feedback | |
371 void glFeedbackBuffer(GLsizei,GLenum,GLfloat*); | |
372 void glPassThrough(GLfloat); | |
373 void glSelectBuffer(GLsizei,GLuint*); | |
374 void glInitNames(); | |
375 void glLoadName(GLuint); | |
376 void glPushName(GLuint); | |
377 void glPopName(); | |
378 | |
379 // texture objects | |
380 void glGenTextures(GLsizei,GLuint*); | |
381 void glDeleteTextures(GLsizei,GLuint*); | |
382 void glBindTexture(GLenum,GLuint); | |
383 void glPrioritizeTextures(GLsizei,GLuint*,GLclampf*); | |
384 GLboolean glAreTexturesResident(GLsizei,GLuint*,GLboolean*); | |
385 GLboolean glIsTexture(GLuint); | |
386 | |
387 // texture mapping | |
388 void glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,GLvoid*); | |
389 void glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*); | |
390 void glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint); | |
391 void glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint); | |
392 void glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei); | |
393 void glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei); | |
394 | |
395 // vertex arrays | |
396 void glVertexPointer(GLint,GLenum,GLsizei,GLvoid*); | |
397 void glNormalPointer(GLenum,GLsizei,GLvoid*); | |
398 void glColorPointer(GLint,GLenum,GLsizei,GLvoid*); | |
399 void glIndexPointer(GLenum,GLsizei,GLvoid*); | |
400 void glTexCoordPointer(GLint,GLenum,GLsizei,GLvoid*); | |
401 void glEdgeFlagPointer(GLsizei,GLvoid*); | |
402 void glGetPointerv(GLenum,GLvoid**); | |
403 void glArrayElement(GLint); | |
404 void glDrawArrays(GLenum,GLint,GLsizei); | |
405 void glDrawElements(GLenum,GLsizei,GLenum,GLvoid*); | |
406 void glInterleavedArrays(GLenum,GLsizei,GLvoid*); |