42
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1 /*
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2 * Copyright (c) 2004-2006 Derelict Developers
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3 * All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are
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7 * met:
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8 *
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9 * * Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * * Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors
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17 * may be used to endorse or promote products derived from this software
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18 * without specific prior written permission.
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19 *
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20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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31 *
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32 * Converted to a static binding by Tomas Lindquist Olsen <tomas@famolsen.dk>
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33 */
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34 module gltypes;
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35
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36 version(build) pragma(link,"GL");
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37
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38 alias uint GLenum;
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39 alias ubyte GLboolean;
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40 alias uint GLbitfield;
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41 alias void GLvoid;
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42 alias byte GLbyte;
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43 alias short GLshort;
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44 alias int GLint;
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45 alias ubyte GLubyte;
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46 alias ushort GLushort;
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47 alias uint GLuint;
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48 alias int GLsizei;
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49 alias float GLfloat;
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50 alias float GLclampf;
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51 alias double GLdouble;
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52 alias double GLclampd;
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53 alias char GLchar;
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54 alias ptrdiff_t GLintptr;
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55 alias ptrdiff_t GLsizeiptr;
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56
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57 // Boolean values
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58 enum : GLboolean {
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59 GL_FALSE = 0x0,
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60 GL_TRUE = 0x1,
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61 }
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62
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63 enum : GLenum {
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64 // Data types
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65 GL_BYTE = 0x1400,
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66 GL_UNSIGNED_BYTE = 0x1401,
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67 GL_SHORT = 0x1402,
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68 GL_UNSIGNED_SHORT = 0x1403,
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69 GL_INT = 0x1404,
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70 GL_UNSIGNED_INT = 0x1405,
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71 GL_FLOAT = 0x1406,
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72 GL_DOUBLE = 0x140A,
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73 GL_2_BYTES = 0x1407,
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74 GL_3_BYTES = 0x1408,
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75 GL_4_BYTES = 0x1409,
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76
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77 // Primitives
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78 GL_POINTS = 0x0000,
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79 GL_LINES = 0x0001,
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80 GL_LINE_LOOP = 0x0002,
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81 GL_LINE_STRIP = 0x0003,
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82 GL_TRIANGLES = 0x0004,
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83 GL_TRIANGLE_STRIP = 0x0005,
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84 GL_TRIANGLE_FAN = 0x0006,
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85 GL_QUADS = 0x0007,
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86 GL_QUAD_STRIP = 0x0008,
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87 GL_POLYGON = 0x0009,
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88
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89 // Vertex Arrays
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90 GL_VERTEX_ARRAY = 0x8074,
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91 GL_NORMAL_ARRAY = 0x8075,
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92 GL_COLOR_ARRAY = 0x8076,
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93 GL_INDEX_ARRAY = 0x8077,
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94 GL_TEXTURE_COORD_ARRAY = 0x8078,
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95 GL_EDGE_FLAG_ARRAY = 0x8079,
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96 GL_VERTEX_ARRAY_SIZE = 0x807A,
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97 GL_VERTEX_ARRAY_TYPE = 0x807B,
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98 GL_VERTEX_ARRAY_STRIDE = 0x807C,
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99 GL_NORMAL_ARRAY_TYPE = 0x807E,
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100 GL_NORMAL_ARRAY_STRIDE = 0x807F,
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101 GL_COLOR_ARRAY_SIZE = 0x8081,
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102 GL_COLOR_ARRAY_TYPE = 0x8082,
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103 GL_COLOR_ARRAY_STRIDE = 0x8083,
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104 GL_INDEX_ARRAY_TYPE = 0x8085,
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105 GL_INDEX_ARRAY_STRIDE = 0x8086,
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106 GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
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107 GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
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108 GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
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109 GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
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110 GL_VERTEX_ARRAY_POINTER = 0x808E,
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111 GL_NORMAL_ARRAY_POINTER = 0x808F,
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112 GL_COLOR_ARRAY_POINTER = 0x8090,
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113 GL_INDEX_ARRAY_POINTER = 0x8091,
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114 GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
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115 GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
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116 GL_V2F = 0x2A20,
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117 GL_V3F = 0x2A21,
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118 GL_C4UB_V2F = 0x2A22,
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119 GL_C4UB_V3F = 0x2A23,
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120 GL_C3F_V3F = 0x2A24,
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121 GL_N3F_V3F = 0x2A25,
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122 GL_C4F_N3F_V3F = 0x2A26,
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123 GL_T2F_V3F = 0x2A27,
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124 GL_T4F_V4F = 0x2A28,
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125 GL_T2F_C4UB_V3F = 0x2A29,
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126 GL_T2F_C3F_V3F = 0x2A2A,
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127 GL_T2F_N3F_V3F = 0x2A2B,
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128 GL_T2F_C4F_N3F_V3F = 0x2A2C,
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129 GL_T4F_C4F_N3F_V4F = 0x2A2D,
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130
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131 // Matrix Mode
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132 GL_MATRIX_MODE = 0x0BA0,
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133 GL_MODELVIEW = 0x1700,
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134 GL_PROJECTION = 0x1701,
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135 GL_TEXTURE = 0x1702,
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136
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137 // Points
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138 GL_POINT_SMOOTH = 0x0B10,
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139 GL_POINT_SIZE = 0x0B11,
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140 GL_POINT_SIZE_GRANULARITY = 0x0B13,
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141 GL_POINT_SIZE_RANGE = 0x0B12,
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142
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143 // Lines
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144 GL_LINE_SMOOTH = 0x0B20,
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145 GL_LINE_STIPPLE = 0x0B24,
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146 GL_LINE_STIPPLE_PATTERN = 0x0B25,
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147 GL_LINE_STIPPLE_REPEAT = 0x0B26,
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148 GL_LINE_WIDTH = 0x0B21,
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149 GL_LINE_WIDTH_GRANULARITY = 0x0B23,
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150 GL_LINE_WIDTH_RANGE = 0x0B22,
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151
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152 // Polygons
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153 GL_POINT = 0x1B00,
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154 GL_LINE = 0x1B01,
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155 GL_FILL = 0x1B02,
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156 GL_CW = 0x0900,
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157 GL_CCW = 0x0901,
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158 GL_FRONT = 0x0404,
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159 GL_BACK = 0x0405,
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160 GL_POLYGON_MODE = 0x0B40,
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161 GL_POLYGON_SMOOTH = 0x0B41,
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162 GL_POLYGON_STIPPLE = 0x0B42,
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163 GL_EDGE_FLAG = 0x0B43,
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164 GL_CULL_FACE = 0x0B44,
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165 GL_CULL_FACE_MODE = 0x0B45,
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166 GL_FRONT_FACE = 0x0B46,
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167 GL_POLYGON_OFFSET_FACTOR = 0x8038,
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168 GL_POLYGON_OFFSET_UNITS = 0x2A00,
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169 GL_POLYGON_OFFSET_POINT = 0x2A01,
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170 GL_POLYGON_OFFSET_LINE = 0x2A02,
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171 GL_POLYGON_OFFSET_FILL = 0x8037,
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172
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173 // Display Lists
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174 GL_COMPILE = 0x1300,
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175 GL_COMPILE_AND_EXECUTE = 0x1301,
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176 GL_LIST_BASE = 0x0B32,
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177 GL_LIST_INDEX = 0x0B33,
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178 GL_LIST_MODE = 0x0B30,
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179
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180 // Depth buffer
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181 GL_NEVER = 0x0200,
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182 GL_LESS = 0x0201,
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183 GL_EQUAL = 0x0202,
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184 GL_LEQUAL = 0x0203,
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185 GL_GREATER = 0x0204,
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186 GL_NOTEQUAL = 0x0205,
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187 GL_GEQUAL = 0x0206,
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188 GL_ALWAYS = 0x0207,
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189 GL_DEPTH_TEST = 0x0B71,
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190 GL_DEPTH_BITS = 0x0D56,
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191 GL_DEPTH_CLEAR_VALUE = 0x0B73,
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192 GL_DEPTH_FUNC = 0x0B74,
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193 GL_DEPTH_RANGE = 0x0B70,
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194 GL_DEPTH_WRITEMASK = 0x0B72,
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195 GL_DEPTH_COMPONENT = 0x1902,
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196
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197 // Lighting
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198 GL_LIGHTING = 0x0B50,
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199 GL_LIGHT0 = 0x4000,
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200 GL_LIGHT1 = 0x4001,
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201 GL_LIGHT2 = 0x4002,
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202 GL_LIGHT3 = 0x4003,
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203 GL_LIGHT4 = 0x4004,
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204 GL_LIGHT5 = 0x4005,
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205 GL_LIGHT6 = 0x4006,
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206 GL_LIGHT7 = 0x4007,
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207 GL_SPOT_EXPONENT = 0x1205,
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208 GL_SPOT_CUTOFF = 0x1206,
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209 GL_CONSTANT_ATTENUATION = 0x1207,
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210 GL_LINEAR_ATTENUATION = 0x1208,
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211 GL_QUADRATIC_ATTENUATION = 0x1209,
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212 GL_AMBIENT = 0x1200,
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213 GL_DIFFUSE = 0x1201,
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214 GL_SPECULAR = 0x1202,
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215 GL_SHININESS = 0x1601,
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216 GL_EMISSION = 0x1600,
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217 GL_POSITION = 0x1203,
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218 GL_SPOT_DIRECTION = 0x1204,
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219 GL_AMBIENT_AND_DIFFUSE = 0x1602,
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220 GL_COLOR_INDEXES = 0x1603,
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221 GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
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222 GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
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223 GL_LIGHT_MODEL_AMBIENT = 0x0B53,
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224 GL_FRONT_AND_BACK = 0x0408,
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225 GL_SHADE_MODEL = 0x0B54,
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226 GL_FLAT = 0x1D00,
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227 GL_SMOOTH = 0x1D01,
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228 GL_COLOR_MATERIAL = 0x0B57,
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229 GL_COLOR_MATERIAL_FACE = 0x0B55,
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230 GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
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231 GL_NORMALIZE = 0x0BA1,
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232
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233 // User clipping planes
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234 GL_CLIP_PLANE0 = 0x3000,
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235 GL_CLIP_PLANE1 = 0x3001,
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236 GL_CLIP_PLANE2 = 0x3002,
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237 GL_CLIP_PLANE3 = 0x3003,
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238 GL_CLIP_PLANE4 = 0x3004,
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239 GL_CLIP_PLANE5 = 0x3005,
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240
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241 // Accumulation buffer
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242 GL_ACCUM_RED_BITS = 0x0D58,
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243 GL_ACCUM_GREEN_BITS = 0x0D59,
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244 GL_ACCUM_BLUE_BITS = 0x0D5A,
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245 GL_ACCUM_ALPHA_BITS = 0x0D5B,
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246 GL_ACCUM_CLEAR_VALUE = 0x0B80,
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247 GL_ACCUM = 0x0100,
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248 GL_ADD = 0x0104,
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249 GL_LOAD = 0x0101,
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250 GL_MULT = 0x0103,
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251 GL_RETURN = 0x0102,
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252
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253 // Alpha testing
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254 GL_ALPHA_TEST = 0x0BC0,
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255 GL_ALPHA_TEST_REF = 0x0BC2,
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256 GL_ALPHA_TEST_FUNC = 0x0BC1,
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257
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258 // Blending
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259 GL_BLEND = 0x0BE2,
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260 GL_BLEND_SRC = 0x0BE1,
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261 GL_BLEND_DST = 0x0BE0,
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262 GL_ZERO = 0x0,
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263 GL_ONE = 0x1,
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264 GL_SRC_COLOR = 0x0300,
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265 GL_ONE_MINUS_SRC_COLOR = 0x0301,
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266 GL_SRC_ALPHA = 0x0302,
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267 GL_ONE_MINUS_SRC_ALPHA = 0x0303,
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268 GL_DST_ALPHA = 0x0304,
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269 GL_ONE_MINUS_DST_ALPHA = 0x0305,
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270 GL_DST_COLOR = 0x0306,
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271 GL_ONE_MINUS_DST_COLOR = 0x0307,
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272 GL_SRC_ALPHA_SATURATE = 0x0308,
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273 GL_CONSTANT_COLOR = 0x8001,
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274 GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
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275 GL_CONSTANT_ALPHA = 0x8003,
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276 GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
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277
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278 // Render Mode
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279 GL_FEEDBACK = 0x1C01,
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280 GL_RENDER = 0x1C00,
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281 GL_SELECT = 0x1C02,
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282
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283 // Feedback
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284 GL_2D = 0x0600,
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285 GL_3D = 0x0601,
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286 GL_3D_COLOR = 0x0602,
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287 GL_3D_COLOR_TEXTURE = 0x0603,
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288 GL_4D_COLOR_TEXTURE = 0x0604,
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289 GL_POINT_TOKEN = 0x0701,
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290 GL_LINE_TOKEN = 0x0702,
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291 GL_LINE_RESET_TOKEN = 0x0707,
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292 GL_POLYGON_TOKEN = 0x0703,
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293 GL_BITMAP_TOKEN = 0x0704,
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294 GL_DRAW_PIXEL_TOKEN = 0x0705,
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295 GL_COPY_PIXEL_TOKEN = 0x0706,
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296 GL_PASS_THROUGH_TOKEN = 0x0700,
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297 GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
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298 GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
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299 GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
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300
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301 // Selection
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302 GL_SELECTION_BUFFER_POINTER = 0x0DF3,
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303 GL_SELECTION_BUFFER_SIZE = 0x0DF4,
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304
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305 // Fog
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306 GL_FOG = 0x0B60,
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307 GL_FOG_MODE = 0x0B65,
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308 GL_FOG_DENSITY = 0x0B62,
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309 GL_FOG_COLOR = 0x0B66,
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310 GL_FOG_INDEX = 0x0B61,
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311 GL_FOG_START = 0x0B63,
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312 GL_FOG_END = 0x0B64,
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313 GL_LINEAR = 0x2601,
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314 GL_EXP = 0x0800,
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315 GL_EXP2 = 0x0801,
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316
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317 // Logic Ops
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318 GL_LOGIC_OP = 0x0BF1,
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319 GL_INDEX_LOGIC_OP = 0x0BF1,
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320 GL_COLOR_LOGIC_OP = 0x0BF2,
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321 GL_LOGIC_OP_MODE = 0x0BF0,
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322 GL_CLEAR = 0x1500,
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323 GL_SET = 0x150F,
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324 GL_COPY = 0x1503,
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325 GL_COPY_INVERTED = 0x150C,
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326 GL_NOOP = 0x1505,
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327 GL_INVERT = 0x150A,
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328 GL_AND = 0x1501,
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329 GL_NAND = 0x150E,
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330 GL_OR = 0x1507,
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331 GL_NOR = 0x1508,
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332 GL_XOR = 0x1506,
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333 GL_EQUIV = 0x1509,
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334 GL_AND_REVERSE = 0x1502,
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335 GL_AND_INVERTED = 0x1504,
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336 GL_OR_REVERSE = 0x150B,
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337 GL_OR_INVERTED = 0x150D,
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338
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339 // Stencil
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340 GL_STENCIL_TEST = 0x0B90,
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341 GL_STENCIL_WRITEMASK = 0x0B98,
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342 GL_STENCIL_BITS = 0x0D57,
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343 GL_STENCIL_FUNC = 0x0B92,
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344 GL_STENCIL_VALUE_MASK = 0x0B93,
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345 GL_STENCIL_REF = 0x0B97,
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346 GL_STENCIL_FAIL = 0x0B94,
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347 GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
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348 GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
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349 GL_STENCIL_CLEAR_VALUE = 0x0B91,
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350 GL_STENCIL_INDEX = 0x1901,
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351 GL_KEEP = 0x1E00,
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352 GL_REPLACE = 0x1E01,
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353 GL_INCR = 0x1E02,
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354 GL_DECR = 0x1E03,
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355
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356 // Buffers, Pixel Drawing/Reading
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357 GL_NONE = 0x0,
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358 GL_LEFT = 0x0406,
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359 GL_RIGHT = 0x0407,
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360 GL_FRONT_LEFT = 0x0400,
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361 GL_FRONT_RIGHT = 0x0401,
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362 GL_BACK_LEFT = 0x0402,
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363 GL_BACK_RIGHT = 0x0403,
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364 GL_AUX0 = 0x0409,
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365 GL_AUX1 = 0x040A,
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366 GL_AUX2 = 0x040B,
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367 GL_AUX3 = 0x040C,
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368 GL_COLOR_INDEX = 0x1900,
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369 GL_RED = 0x1903,
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370 GL_GREEN = 0x1904,
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371 GL_BLUE = 0x1905,
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372 GL_ALPHA = 0x1906,
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373 GL_LUMINANCE = 0x1909,
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374 GL_LUMINANCE_ALPHA = 0x190A,
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375 GL_ALPHA_BITS = 0x0D55,
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376 GL_RED_BITS = 0x0D52,
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377 GL_GREEN_BITS = 0x0D53,
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378 GL_BLUE_BITS = 0x0D54,
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379 GL_INDEX_BITS = 0x0D51,
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380 GL_SUBPIXEL_BITS = 0x0D50,
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381 GL_AUX_BUFFERS = 0x0C00,
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382 GL_READ_BUFFER = 0x0C02,
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383 GL_DRAW_BUFFER = 0x0C01,
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384 GL_DOUBLEBUFFER = 0x0C32,
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385 GL_STEREO = 0x0C33,
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386 GL_BITMAP = 0x1A00,
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387 GL_COLOR = 0x1800,
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388 GL_DEPTH = 0x1801,
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389 GL_STENCIL = 0x1802,
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390 GL_DITHER = 0x0BD0,
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391 GL_RGB = 0x1907,
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392 GL_RGBA = 0x1908,
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393
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394 // Implementation limits
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395 GL_MAX_LIST_NESTING = 0x0B31,
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396 GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
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397 GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
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398 GL_MAX_NAME_STACK_DEPTH = 0x0D37,
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399 GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
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400 GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
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401 GL_MAX_EVAL_ORDER = 0x0D30,
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402 GL_MAX_LIGHTS = 0x0D31,
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403 GL_MAX_CLIP_PLANES = 0x0D32,
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404 GL_MAX_TEXTURE_SIZE = 0x0D33,
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405 GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
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406 GL_MAX_VIEWPORT_DIMS = 0x0D3A,
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407 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,
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408
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409 // Gets
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410 GL_ATTRIB_STACK_DEPTH = 0x0BB0,
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411 GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
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412 GL_COLOR_CLEAR_VALUE = 0x0C22,
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413 GL_COLOR_WRITEMASK = 0x0C23,
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414 GL_CURRENT_INDEX = 0x0B01,
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415 GL_CURRENT_COLOR = 0x0B00,
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416 GL_CURRENT_NORMAL = 0x0B02,
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417 GL_CURRENT_RASTER_COLOR = 0x0B04,
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418 GL_CURRENT_RASTER_DISTANCE = 0x0B09,
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419 GL_CURRENT_RASTER_INDEX = 0x0B05,
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420 GL_CURRENT_RASTER_POSITION = 0x0B07,
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421 GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
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422 GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
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423 GL_CURRENT_TEXTURE_COORDS = 0x0B03,
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424 GL_INDEX_CLEAR_VALUE = 0x0C20,
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425 GL_INDEX_MODE = 0x0C30,
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426 GL_INDEX_WRITEMASK = 0x0C21,
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427 GL_MODELVIEW_MATRIX = 0x0BA6,
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428 GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
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429 GL_NAME_STACK_DEPTH = 0x0D70,
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430 GL_PROJECTION_MATRIX = 0x0BA7,
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431 GL_PROJECTION_STACK_DEPTH = 0x0BA4,
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432 GL_RENDER_MODE = 0x0C40,
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433 GL_RGBA_MODE = 0x0C31,
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434 GL_TEXTURE_MATRIX = 0x0BA8,
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435 GL_TEXTURE_STACK_DEPTH = 0x0BA5,
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436 GL_VIEWPORT = 0x0BA2,
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437
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438 // Evaluators
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439 GL_AUTO_NORMAL = 0x0D80,
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440 GL_MAP1_COLOR_4 = 0x0D90,
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441 GL_MAP1_GRID_DOMAIN = 0x0DD0,
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442 GL_MAP1_GRID_SEGMENTS = 0x0DD1,
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443 GL_MAP1_INDEX = 0x0D91,
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444 GL_MAP1_NORMAL = 0x0D92,
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445 GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
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446 GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
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447 GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
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448 GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
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449 GL_MAP1_VERTEX_3 = 0x0D97,
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450 GL_MAP1_VERTEX_4 = 0x0D98,
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451 GL_MAP2_COLOR_4 = 0x0DB0,
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452 GL_MAP2_GRID_DOMAIN = 0x0DD2,
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453 GL_MAP2_GRID_SEGMENTS = 0x0DD3,
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454 GL_MAP2_INDEX = 0x0DB1,
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455 GL_MAP2_NORMAL = 0x0DB2,
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456 GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
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457 GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
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458 GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
|
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459 GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
|
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460 GL_MAP2_VERTEX_3 = 0x0DB7,
|
|
461 GL_MAP2_VERTEX_4 = 0x0DB8,
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462 GL_COEFF = 0x0A00,
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463 GL_DOMAIN = 0x0A02,
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464 GL_ORDER = 0x0A01,
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465
|
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466 // Hints
|
|
467 GL_FOG_HINT = 0x0C54,
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468 GL_LINE_SMOOTH_HINT = 0x0C52,
|
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469 GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
|
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470 GL_POINT_SMOOTH_HINT = 0x0C51,
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471 GL_POLYGON_SMOOTH_HINT = 0x0C53,
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472 GL_DONT_CARE = 0x1100,
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|
473 GL_FASTEST = 0x1101,
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|
474 GL_NICEST = 0x1102,
|
|
475
|
|
476 // Scissor box
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|
477 GL_SCISSOR_TEST = 0x0C11,
|
|
478 GL_SCISSOR_BOX = 0x0C10,
|
|
479
|
|
480 // Pixel Mode / Transfer
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|
481 GL_MAP_COLOR = 0x0D10,
|
|
482 GL_MAP_STENCIL = 0x0D11,
|
|
483 GL_INDEX_SHIFT = 0x0D12,
|
|
484 GL_INDEX_OFFSET = 0x0D13,
|
|
485 GL_RED_SCALE = 0x0D14,
|
|
486 GL_RED_BIAS = 0x0D15,
|
|
487 GL_GREEN_SCALE = 0x0D18,
|
|
488 GL_GREEN_BIAS = 0x0D19,
|
|
489 GL_BLUE_SCALE = 0x0D1A,
|
|
490 GL_BLUE_BIAS = 0x0D1B,
|
|
491 GL_ALPHA_SCALE = 0x0D1C,
|
|
492 GL_ALPHA_BIAS = 0x0D1D,
|
|
493 GL_DEPTH_SCALE = 0x0D1E,
|
|
494 GL_DEPTH_BIAS = 0x0D1F,
|
|
495 GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
|
|
496 GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
|
|
497 GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
|
|
498 GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
|
|
499 GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
|
|
500 GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
|
|
501 GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
|
|
502 GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
|
|
503 GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
|
|
504 GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
|
|
505 GL_PIXEL_MAP_S_TO_S = 0x0C71,
|
|
506 GL_PIXEL_MAP_I_TO_I = 0x0C70,
|
|
507 GL_PIXEL_MAP_I_TO_R = 0x0C72,
|
|
508 GL_PIXEL_MAP_I_TO_G = 0x0C73,
|
|
509 GL_PIXEL_MAP_I_TO_B = 0x0C74,
|
|
510 GL_PIXEL_MAP_I_TO_A = 0x0C75,
|
|
511 GL_PIXEL_MAP_R_TO_R = 0x0C76,
|
|
512 GL_PIXEL_MAP_G_TO_G = 0x0C77,
|
|
513 GL_PIXEL_MAP_B_TO_B = 0x0C78,
|
|
514 GL_PIXEL_MAP_A_TO_A = 0x0C79,
|
|
515 GL_PACK_ALIGNMENT = 0x0D05,
|
|
516 GL_PACK_LSB_FIRST = 0x0D01,
|
|
517 GL_PACK_ROW_LENGTH = 0x0D02,
|
|
518 GL_PACK_SKIP_PIXELS = 0x0D04,
|
|
519 GL_PACK_SKIP_ROWS = 0x0D03,
|
|
520 GL_PACK_SWAP_BYTES = 0x0D00,
|
|
521 GL_UNPACK_ALIGNMENT = 0x0CF5,
|
|
522 GL_UNPACK_LSB_FIRST = 0x0CF1,
|
|
523 GL_UNPACK_ROW_LENGTH = 0x0CF2,
|
|
524 GL_UNPACK_SKIP_PIXELS = 0x0CF4,
|
|
525 GL_UNPACK_SKIP_ROWS = 0x0CF3,
|
|
526 GL_UNPACK_SWAP_BYTES = 0x0CF0,
|
|
527 GL_ZOOM_X = 0x0D16,
|
|
528 GL_ZOOM_Y = 0x0D17,
|
|
529
|
|
530 // Texture mapping
|
|
531 GL_TEXTURE_ENV = 0x2300,
|
|
532 GL_TEXTURE_ENV_MODE = 0x2200,
|
|
533 GL_TEXTURE_1D = 0x0DE0,
|
|
534 GL_TEXTURE_2D = 0x0DE1,
|
|
535 GL_TEXTURE_WRAP_S = 0x2802,
|
|
536 GL_TEXTURE_WRAP_T = 0x2803,
|
|
537 GL_TEXTURE_MAG_FILTER = 0x2800,
|
|
538 GL_TEXTURE_MIN_FILTER = 0x2801,
|
|
539 GL_TEXTURE_ENV_COLOR = 0x2201,
|
|
540 GL_TEXTURE_GEN_S = 0x0C60,
|
|
541 GL_TEXTURE_GEN_T = 0x0C61,
|
|
542 GL_TEXTURE_GEN_MODE = 0x2500,
|
|
543 GL_TEXTURE_BORDER_COLOR = 0x1004,
|
|
544 GL_TEXTURE_WIDTH = 0x1000,
|
|
545 GL_TEXTURE_HEIGHT = 0x1001,
|
|
546 GL_TEXTURE_BORDER = 0x1005,
|
|
547 GL_TEXTURE_COMPONENTS = 0x1003,
|
|
548 GL_TEXTURE_RED_SIZE = 0x805C,
|
|
549 GL_TEXTURE_GREEN_SIZE = 0x805D,
|
|
550 GL_TEXTURE_BLUE_SIZE = 0x805E,
|
|
551 GL_TEXTURE_ALPHA_SIZE = 0x805F,
|
|
552 GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
|
|
553 GL_TEXTURE_INTENSITY_SIZE = 0x8061,
|
|
554 GL_NEAREST_MIPMAP_NEAREST = 0x2700,
|
|
555 GL_NEAREST_MIPMAP_LINEAR = 0x2702,
|
|
556 GL_LINEAR_MIPMAP_NEAREST = 0x2701,
|
|
557 GL_LINEAR_MIPMAP_LINEAR = 0x2703,
|
|
558 GL_OBJECT_LINEAR = 0x2401,
|
|
559 GL_OBJECT_PLANE = 0x2501,
|
|
560 GL_EYE_LINEAR = 0x2400,
|
|
561 GL_EYE_PLANE = 0x2502,
|
|
562 GL_SPHERE_MAP = 0x2402,
|
|
563 GL_DECAL = 0x2101,
|
|
564 GL_MODULATE = 0x2100,
|
|
565 GL_NEAREST = 0x2600,
|
|
566 GL_REPEAT = 0x2901,
|
|
567 GL_CLAMP = 0x2900,
|
|
568 GL_S = 0x2000,
|
|
569 GL_T = 0x2001,
|
|
570 GL_R = 0x2002,
|
|
571 GL_Q = 0x2003,
|
|
572 GL_TEXTURE_GEN_R = 0x0C62,
|
|
573 GL_TEXTURE_GEN_Q = 0x0C63,
|
|
574
|
|
575 // Utility
|
|
576 GL_VENDOR = 0x1F00,
|
|
577 GL_RENDERER = 0x1F01,
|
|
578 GL_VERSION = 0x1F02,
|
|
579 GL_EXTENSIONS = 0x1F03,
|
|
580
|
|
581 // Errors
|
|
582 GL_NO_ERROR = 0x0,
|
|
583 GL_INVALID_VALUE = 0x0501,
|
|
584 GL_INVALID_ENUM = 0x0500,
|
|
585 GL_INVALID_OPERATION = 0x0502,
|
|
586 GL_STACK_OVERFLOW = 0x0503,
|
|
587 GL_STACK_UNDERFLOW = 0x0504,
|
|
588 GL_OUT_OF_MEMORY = 0x0505,
|
|
589 }
|
|
590
|
|
591 // glPush/PopAttrib bits
|
|
592 enum : GLuint {
|
|
593 GL_CURRENT_BIT = 0x00000001,
|
|
594 GL_POINT_BIT = 0x00000002,
|
|
595 GL_LINE_BIT = 0x00000004,
|
|
596 GL_POLYGON_BIT = 0x00000008,
|
|
597 GL_POLYGON_STIPPLE_BIT = 0x00000010,
|
|
598 GL_PIXEL_MODE_BIT = 0x00000020,
|
|
599 GL_LIGHTING_BIT = 0x00000040,
|
|
600 GL_FOG_BIT = 0x00000080,
|
|
601 GL_DEPTH_BUFFER_BIT = 0x00000100,
|
|
602 GL_ACCUM_BUFFER_BIT = 0x00000200,
|
|
603 GL_STENCIL_BUFFER_BIT = 0x00000400,
|
|
604 GL_VIEWPORT_BIT = 0x00000800,
|
|
605 GL_TRANSFORM_BIT = 0x00001000,
|
|
606 GL_ENABLE_BIT = 0x00002000,
|
|
607 GL_COLOR_BUFFER_BIT = 0x00004000,
|
|
608 GL_HINT_BIT = 0x00008000,
|
|
609 GL_EVAL_BIT = 0x00010000,
|
|
610 GL_LIST_BIT = 0x00020000,
|
|
611 GL_TEXTURE_BIT = 0x00040000,
|
|
612 GL_SCISSOR_BIT = 0x00080000,
|
|
613 GL_ALL_ATTRIB_BITS = 0x000FFFFF,
|
|
614 }
|
|
615
|
|
616 // gl 1.1
|
|
617 enum : GLenum {
|
|
618 GL_PROXY_TEXTURE_1D = 0x8063,
|
|
619 GL_PROXY_TEXTURE_2D = 0x8064,
|
|
620 GL_TEXTURE_PRIORITY = 0x8066,
|
|
621 GL_TEXTURE_RESIDENT = 0x8067,
|
|
622 GL_TEXTURE_BINDING_1D = 0x8068,
|
|
623 GL_TEXTURE_BINDING_2D = 0x8069,
|
|
624 GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
|
|
625 GL_ALPHA4 = 0x803B,
|
|
626 GL_ALPHA8 = 0x803C,
|
|
627 GL_ALPHA12 = 0x803D,
|
|
628 GL_ALPHA16 = 0x803E,
|
|
629 GL_LUMINANCE4 = 0x803F,
|
|
630 GL_LUMINANCE8 = 0x8040,
|
|
631 GL_LUMINANCE12 = 0x8041,
|
|
632 GL_LUMINANCE16 = 0x8042,
|
|
633 GL_LUMINANCE4_ALPHA4 = 0x8043,
|
|
634 GL_LUMINANCE6_ALPHA2 = 0x8044,
|
|
635 GL_LUMINANCE8_ALPHA8 = 0x8045,
|
|
636 GL_LUMINANCE12_ALPHA4 = 0x8046,
|
|
637 GL_LUMINANCE12_ALPHA12 = 0x8047,
|
|
638 GL_LUMINANCE16_ALPHA16 = 0x8048,
|
|
639 GL_INTENSITY = 0x8049,
|
|
640 GL_INTENSITY4 = 0x804A,
|
|
641 GL_INTENSITY8 = 0x804B,
|
|
642 GL_INTENSITY12 = 0x804C,
|
|
643 GL_INTENSITY16 = 0x804D,
|
|
644 GL_R3_G3_B2 = 0x2A10,
|
|
645 GL_RGB4 = 0x804F,
|
|
646 GL_RGB5 = 0x8050,
|
|
647 GL_RGB8 = 0x8051,
|
|
648 GL_RGB10 = 0x8052,
|
|
649 GL_RGB12 = 0x8053,
|
|
650 GL_RGB16 = 0x8054,
|
|
651 GL_RGBA2 = 0x8055,
|
|
652 GL_RGBA4 = 0x8056,
|
|
653 GL_RGB5_A1 = 0x8057,
|
|
654 GL_RGBA8 = 0x8058,
|
|
655 GL_RGB10_A2 = 0x8059,
|
|
656 GL_RGBA12 = 0x805A,
|
|
657 GL_RGBA16 = 0x805B,
|
|
658 }
|
|
659
|
|
660 enum : GLuint {
|
|
661 GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
|
|
662 GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002,
|
|
663 GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF,
|
|
664 GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF,
|
|
665 }
|