42
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1 /*
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2 * Copyright (c) 2004-2006 Derelict Developers
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3 * All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are
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7 * met:
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8 *
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9 * * Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * * Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors
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17 * may be used to endorse or promote products derived from this software
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18 * without specific prior written permission.
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19 *
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20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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31 *
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32 * Converted to a static binding by Tomas Lindquist Olsen <tomas@famolsen.dk>
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33 */
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34 module glfuncs;
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35
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36 import gltypes;
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37
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38 extern(System):
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39
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40 // Miscellaneous
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41 void glClearIndex(GLfloat c);
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42 void glClearColor(GLclampf,GLclampf,GLclampf,GLclampf);
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43 void glClear(GLbitfield);
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44 void glIndexMask(GLuint);
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45 void glColorMask(GLboolean,GLboolean,GLboolean,GLboolean);
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46 void glAlphaFunc(GLenum,GLclampf);
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47 void glBlendFunc(GLenum,GLenum);
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48 void glLogicOp(GLenum);
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49 void glCullFace(GLenum);
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50 void glFrontFace(GLenum);
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51 void glPointSize(GLfloat);
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52 void glLineWidth(GLfloat);
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53 void glLineStipple(GLint,GLushort);
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54 void glPolygonMode(GLenum,GLenum);
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55 void glPolygonOffset(GLfloat,GLfloat);
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56 void glPolygonStipple(GLubyte*);
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57 void glGetPolygonStipple(GLubyte*);
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58 void glEdgeFlag(GLboolean);
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59 void glEdgeFlagv(GLboolean*);
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60 void glScissor(GLint,GLint,GLsizei,GLsizei);
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61 void glClipPlane(GLenum,GLdouble*);
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62 void glGetClipPlane(GLenum,GLdouble*);
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63 void glDrawBuffer(GLenum);
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64 void glReadBuffer(GLenum);
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65 void glEnable(GLenum);
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66 void glDisable(GLenum);
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67 GLboolean glIsEnabled(GLenum);
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68 void glEnableClientState(GLenum);
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69 void glDisableClientState(GLenum);
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70 void glGetBooleanv(GLenum,GLboolean*);
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71 void glGetDoublev(GLenum,GLdouble*);
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72 void glGetFloatv(GLenum,GLfloat*);
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73 void glGetIntegerv(GLenum,GLint*);
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74 void glPushAttrib(GLbitfield);
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75 void glPopAttrib();
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76 void glPushClientAttrib(GLbitfield);
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77 void glPopClientAttrib();
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78 GLint glRenderMode(GLenum);
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79 GLenum glGetError();
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80 GLchar* glGetString(GLenum);
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81 void glFinish();
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82 void glFlush();
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83 void glHint(GLenum,GLenum);
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84
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85 // Depth Buffer
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86 void glClearDepth(GLclampd);
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87 void glDepthFunc(GLenum);
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88 void glDepthMask(GLboolean);
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89 void glDepthRange(GLclampd,GLclampd);
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90
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91 // Accumulation Buffer
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92 void glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat);
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93 void glAccum(GLenum,GLfloat);
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94
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95 // Transformation
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96 void glMatrixMode(GLenum);
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97 void glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
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98 void glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
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99 void glViewport(GLint,GLint,GLsizei,GLsizei);
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100 void glPushMatrix();
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101 void glPopMatrix();
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102 void glLoadIdentity();
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103 void glLoadMatrixd(GLdouble*);
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104 void glLoadMatrixf(GLfloat*);
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105 void glMultMatrixd(GLdouble*);
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106 void glMultMatrixf(GLfloat*);
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107 void glRotated(GLdouble,GLdouble,GLdouble,GLdouble);
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108 void glRotatef(GLfloat,GLfloat,GLfloat,GLfloat);
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109 void glScaled(GLdouble,GLdouble,GLdouble);
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110 void glScalef(GLfloat,GLfloat,GLfloat);
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111 void glTranslated(GLdouble,GLdouble,GLdouble);
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112 void glTranslatef(GLfloat,GLfloat,GLfloat);
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113
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114 // Display Lists
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115 GLboolean glIsList(GLuint);
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116 void glDeleteLists(GLuint,GLsizei);
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117 GLuint glGenLists(GLsizei);
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118 void glNewList(GLuint,GLenum);
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119 void glEndList();
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120 void glCallList(GLuint);
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121 void glCallLists(GLsizei,GLenum,GLvoid*);
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122 void glListBase(GLuint);
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123
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124 // Drawing Functions
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125 void glBegin(GLenum);
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126 void glEnd();
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127 void glVertex2d(GLdouble,GLdouble);
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128 void glVertex2f(GLfloat,GLfloat);
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129 void glVertex2i(GLint,GLint);
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130 void glVertex2s(GLshort,GLshort);
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131 void glVertex3d(GLdouble,GLdouble,GLdouble);
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132 void glVertex3f(GLfloat,GLfloat,GLfloat);
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133 void glVertex3i(GLint,GLint,GLint);
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134 void glVertex3s(GLshort,GLshort,GLshort);
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135 void glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble);
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136 void glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat);
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137 void glVertex4i(GLint,GLint,GLint,GLint);
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138 void glVertex4s(GLshort,GLshort,GLshort,GLshort);
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139 void glVertex2dv(GLdouble*);
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140 void glVertex2fv(GLfloat*);
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141 void glVertex2iv(GLint*);
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142 void glVertex2sv(GLshort*);
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143 void glVertex3dv(GLdouble*);
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144 void glVertex3fv(GLfloat*);
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145 void glVertex3iv(GLint*);
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146 void glVertex3sv(GLshort*);
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147 void glVertex4dv(GLdouble*);
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148 void glVertex4fv(GLfloat*);
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149 void glVertex4iv(GLint*);
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150 void glVertex4sv(GLshort*);
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151 void glNormal3b(GLbyte,GLbyte,GLbyte);
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152 void glNormal3d(GLdouble,GLdouble,GLdouble);
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153 void glNormal3f(GLfloat,GLfloat,GLfloat);
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154 void glNormal3i(GLint,GLint,GLint);
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155 void glNormal3s(GLshort,GLshort,GLshort);
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156 void glNormal3bv(GLbyte*);
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157 void glNormal3dv(GLdouble*);
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158 void glNormal3fv(GLfloat*);
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159 void glNormal3iv(GLint*);
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160 void glNormal3sv(GLshort*);
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161 void glIndexd(GLdouble);
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162 void glIndexf(GLfloat);
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163 void glIndexi(GLint);
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164 void glIndexs(GLshort);
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165 void glIndexub(GLubyte);
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166 void glIndexdv(GLdouble*);
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167 void glIndexfv(GLfloat*);
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168 void glIndexiv(GLint*);
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169 void glIndexsv(GLshort*);
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170 void glIndexubv(GLubyte*);
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171 void glColor3b(GLbyte,GLbyte,GLbyte);
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172 void glColor3d(GLdouble,GLdouble,GLdouble);
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173 void glColor3f(GLfloat,GLfloat,GLfloat);
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174 void glColor3i(GLint,GLint,GLint);
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175 void glColor3s(GLshort,GLshort,GLshort);
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176 void glColor3ub(GLubyte,GLubyte,GLubyte);
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177 void glColor3ui(GLuint,GLuint,GLuint);
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178 void glColor3us(GLushort,GLushort,GLushort);
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179 void glColor4b(GLbyte,GLbyte,GLbyte,GLbyte);
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180 void glColor4d(GLdouble,GLdouble,GLdouble,GLdouble);
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181 void glColor4f(GLfloat,GLfloat,GLfloat,GLfloat);
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182 void glColor4i(GLint,GLint,GLint,GLint);
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183 void glColor4s(GLshort,GLshort,GLshort,GLshort);
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184 void glColor4ub(GLubyte,GLubyte,GLubyte,GLubyte);
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185 void glColor4ui(GLuint,GLuint,GLuint,GLuint);
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186 void glColor4us(GLushort,GLushort,GLushort,GLushort);
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187 void glColor3bv(GLubyte*);
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188 void glColor3dv(GLdouble*);
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189 void glColor3fv(GLfloat*);
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190 void glColor3iv(GLint*);
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191 void glColor3sv(GLshort*);
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192 void glColor3ubv(GLubyte*);
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193 void glColor3uiv(GLuint*);
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194 void glColor3usv(GLushort*);
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195 void glColor4bv(GLbyte*);
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196 void glColor4dv(GLdouble*);
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197 void glColor4fv(GLfloat*);
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198 void glColor4iv(GLint*);
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199 void glColor4sv(GLshort*);
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200 void glColor4ubv(GLubyte*);
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201 void glColor4uiv(GLuint*);
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202 void glColor4usv(GLushort);
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203 void glTexCoord1d(GLdouble);
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204 void glTexCoord1f(GLfloat);
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205 void glTexCoord1i(GLint);
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206 void glTexCoord1s(GLshort);
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207 void glTexCoord2d(GLdouble,GLdouble);
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208 void glTexCoord2f(GLfloat,GLfloat);
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209 void glTexCoord2i(GLint,GLint);
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210 void glTexCoord2s(GLshort,GLshort);
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211 void glTexCoord3d(GLdouble,GLdouble,GLdouble);
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212 void glTexCoord3f(GLfloat,GLfloat,GLfloat);
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213 void glTexCoord3i(GLint,GLint,GLint);
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214 void glTexCoord3s(GLshort,GLshort,GLshort);
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215 void glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble);
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216 void glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat);
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217 void glTexCoord4i(GLint,GLint,GLint,GLint);
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218 void glTexCoord4s(GLshort,GLshort,GLshort,GLshort);
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219 void glTexCoord1dv(GLdouble*);
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220 void glTexCoord1fv(GLfloat*);
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221 void glTexCoord1iv(GLint*);
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222 void glTexCoord1sv(GLshort*);
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223 void glTexCoord2dv(GLdouble*);
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224 void glTexCoord2fv(GLfloat*);
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225 void glTexCoord2iv(GLint*);
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226 void glTexCoord2sv(GLshort*);
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227 void glTexCoord3dv(GLdouble*);
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228 void glTexCoord3fv(GLfloat*);
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229 void glTexCoord3iv(GLint*);
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230 void glTexCoord3sv(GLshort*);
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231 void glTexCoord4dv(GLdouble*);
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232 void glTexCoord4fv(GLfloat*);
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233 void glTexCoord4iv(GLint*);
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234 void glTexCoord4sv(GLshort*);
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235 void glRasterPos2d(GLdouble,GLdouble);
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236 void glRasterPos2f(GLfloat,GLfloat);
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237 void glRasterPos2i(GLint,GLint);
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238 void glRasterPos2s(GLshort,GLshort);
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239 void glRasterPos3d(GLdouble,GLdouble,GLdouble);
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240 void glRasterPos3f(GLfloat,GLfloat,GLfloat);
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241 void glRasterPos3i(GLint,GLint,GLint);
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242 void glRasterPos3s(GLshort,GLshort,GLshort);
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243 void glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble);
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244 void glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat);
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245 void glRasterPos4i(GLint,GLint,GLint,GLint);
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246 void glRasterPos4s(GLshort,GLshort,GLshort,GLshort);
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247 void glRasterPos2dv(GLdouble*);
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248 void glRasterPos2fv(GLfloat*);
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249 void glRasterPos2iv(GLint*);
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250 void glRasterPos2sv(GLshort*);
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251 void glRasterPos3dv(GLdouble*);
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252 void glRasterPos3fv(GLfloat*);
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253 void glRasterPos3iv(GLint*);
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254 void glRasterPos3sv(GLshort*);
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255 void glRasterPos4dv(GLdouble*);
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256 void glRasterPos4fv(GLfloat*);
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257 void glRasterPos4iv(GLint*);
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258 void glRasterPos4sv(GLshort*);
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259 void glRectd(GLdouble,GLdouble,GLdouble,GLdouble);
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260 void glRectf(GLfloat,GLfloat,GLfloat,GLfloat);
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261 void glRecti(GLint,GLint,GLint,GLint);
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262 void glRects(GLshort,GLshort,GLshort,GLshort);
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263 void glRectdv(GLdouble*);
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264 void glRectfv(GLfloat*);
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265 void glRectiv(GLint*);
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266 void glRectsv(GLshort*);
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267
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268 // Lighting
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269 void glShadeModel(GLenum);
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270 void glLightf(GLenum,GLenum,GLfloat);
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271 void glLighti(GLenum,GLenum,GLint);
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272 void glLightfv(GLenum,GLenum,GLfloat*);
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273 void glLightiv(GLenum,GLenum,GLint*);
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274 void glGetLightfv(GLenum,GLenum,GLfloat*);
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275 void glGetLightiv(GLenum,GLenum,GLint*);
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276 void glLightModelf(GLenum,GLfloat);
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277 void glLightModeli(GLenum,GLint);
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278 void glLightModelfv(GLenum,GLfloat*);
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279 void glLightModeliv(GLenum,GLint*);
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280 void glMaterialf(GLenum,GLenum,GLfloat);
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281 void glMateriali(GLenum,GLenum,GLint);
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282 void glMaterialfv(GLenum,GLenum,GLfloat*);
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283 void glMaterialiv(GLenum,GLenum,GLint*);
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284 void glGetMaterialfv(GLenum,GLenum,GLfloat*);
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285 void glGetMaterialiv(GLenum,GLenum,GLint*);
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286 void glColorMaterial(GLenum,GLenum);
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287
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288 // Raster functions
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289 void glPixelZoom(GLfloat,GLfloat);
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290 void glPixelStoref(GLenum,GLfloat);
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291 void glPixelStorei(GLenum,GLint);
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292 void glPixelTransferf(GLenum,GLfloat);
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293 void glPixelTransferi(GLenum,GLint);
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294 void glPixelMapfv(GLenum,GLint,GLfloat*);
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295 void glPixelMapuiv(GLenum,GLint,GLuint*);
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296 void glPixelMapusv(GLenum,GLint,GLushort*);
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297 void glGetPixelMapfv(GLenum,GLfloat*);
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298 void glGetPixelMapuiv(GLenum,GLuint*);
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299 void glGetPixelMapusv(GLenum,GLushort*);
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300 void glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,GLubyte*);
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301 void glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*);
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302 void glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,GLvoid*);
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303 void glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum);
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304
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305 // Stenciling
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306 void glStencilFunc(GLenum,GLint,GLuint);
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307 void glStencilMask(GLuint);
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308 void glStencilOp(GLenum,GLenum,GLenum);
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309 void glClearStencil(GLint);
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310
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311 // Texture mapping
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312 void glTexGend(GLenum,GLenum,GLdouble);
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313 void glTexGenf(GLenum,GLenum,GLfloat);
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314 void glTexGeni(GLenum,GLenum,GLint);
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315 void glTexGendv(GLenum,GLenum,GLdouble*);
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316 void glTexGenfv(GLenum,GLenum,GLfloat*);
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317 void glTexGeniv(GLenum,GLenum,GLint*);
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318 void glGetTexGendv(GLenum,GLenum,GLdouble*);
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319 void glGetTexGenfv(GLenum,GLenum,GLfloat*);
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320 void glGetTexGeniv(GLenum,GLenum,GLint*);
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321 void glTexEnvf(GLenum,GLenum,GLfloat);
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322 void glTexEnvi(GLenum,GLenum,GLint);
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323 void glTexEnvfv(GLenum,GLenum,GLfloat*);
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324 void glTexEnviv(GLenum,GLenum,GLint*);
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325 void glGetTexEnvfv(GLenum,GLenum,GLfloat*);
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326 void glGetTexEnviv(GLenum,GLenum,GLint*);
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327 void glTexParameterf(GLenum,GLenum,GLfloat);
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328 void glTexParameteri(GLenum,GLenum,GLint);
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329 void glTexParameterfv(GLenum,GLenum,GLfloat*);
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330 void glTexParameteriv(GLenum,GLenum,GLint*);
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331 void glGetTexParameterfv(GLenum,GLenum,GLfloat*);
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332 void glGetTexParameteriv(GLenum,GLenum,GLint*);
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333 void glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*);
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334 void glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*);
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335 void glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,GLvoid*);
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336 void glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,GLvoid*);
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337 void glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*);
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338
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339 // Evaluators
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340 void glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble*);
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341 void glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat*);
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342 void glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,GLdouble*);
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343 void glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,GLfloat*);
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344 void glGetMapdv(GLenum,GLenum,GLdouble*);
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345 void glGetMapfv(GLenum,GLenum,GLfloat*);
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346 void glGetMapiv(GLenum,GLenum,GLint*);
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347 void glEvalCoord1d(GLdouble);
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348 void glEvalCoord1f(GLfloat);
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349 void glEvalCoord1dv(GLdouble*);
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350 void glEvalCoord1fv(GLfloat*);
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351 void glEvalCoord2d(GLdouble,GLdouble);
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352 void glEvalCoord2f(GLfloat,GLfloat);
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353 void glEvalCoord2dv(GLdouble*);
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354 void glEvalCoord2fv(GLfloat*);
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355 void glMapGrid1d(GLint,GLdouble,GLdouble);
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356 void glMapGrid1f(GLint,GLfloat,GLfloat);
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357 void glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble);
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358 void glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat);
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359 void glEvalPoint1(GLint);
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360 void glEvalPoint2(GLint,GLint);
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361 void glEvalMesh1(GLenum,GLint,GLint);
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362 void glEvalMesh2(GLenum,GLint,GLint,GLint,GLint);
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363
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364 // Fog
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365 void glFogf(GLenum,GLfloat);
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366 void glFogi(GLenum,GLint);
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367 void glFogfv(GLenum,GLfloat*);
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368 void glFogiv(GLenum,GLint*);
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369
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370 // Selection and Feedback
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371 void glFeedbackBuffer(GLsizei,GLenum,GLfloat*);
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372 void glPassThrough(GLfloat);
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373 void glSelectBuffer(GLsizei,GLuint*);
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374 void glInitNames();
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375 void glLoadName(GLuint);
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376 void glPushName(GLuint);
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377 void glPopName();
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378
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379 // texture objects
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380 void glGenTextures(GLsizei,GLuint*);
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381 void glDeleteTextures(GLsizei,GLuint*);
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382 void glBindTexture(GLenum,GLuint);
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383 void glPrioritizeTextures(GLsizei,GLuint*,GLclampf*);
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384 GLboolean glAreTexturesResident(GLsizei,GLuint*,GLboolean*);
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385 GLboolean glIsTexture(GLuint);
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386
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387 // texture mapping
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388 void glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,GLvoid*);
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389 void glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*);
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390 void glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint);
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391 void glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint);
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392 void glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei);
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393 void glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
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394
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395 // vertex arrays
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396 void glVertexPointer(GLint,GLenum,GLsizei,GLvoid*);
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397 void glNormalPointer(GLenum,GLsizei,GLvoid*);
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398 void glColorPointer(GLint,GLenum,GLsizei,GLvoid*);
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399 void glIndexPointer(GLenum,GLsizei,GLvoid*);
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400 void glTexCoordPointer(GLint,GLenum,GLsizei,GLvoid*);
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401 void glEdgeFlagPointer(GLsizei,GLvoid*);
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402 void glGetPointerv(GLenum,GLvoid**);
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403 void glArrayElement(GLint);
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404 void glDrawArrays(GLenum,GLint,GLsizei);
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405 void glDrawElements(GLenum,GLsizei,GLenum,GLvoid*);
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406 void glInterleavedArrays(GLenum,GLsizei,GLvoid*);
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