Mercurial > projects > hoofbaby
view deps/Platinum/ThirdParty/Neptune/Source/Core/NptSockets.cpp @ 0:3425707ddbf6
Initial import (hopefully this mercurial stuff works...)
author | fraserofthenight |
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date | Mon, 06 Jul 2009 08:06:28 -0700 |
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/***************************************************************** | | Neptune - Sockets | | Copyright (c) 2002-2008, Axiomatic Systems, LLC. | All rights reserved. | | Redistribution and use in source and binary forms, with or without | modification, are permitted provided that the following conditions are met: | * Redistributions of source code must retain the above copyright | notice, this list of conditions and the following disclaimer. | * Redistributions in binary form must reproduce the above copyright | notice, this list of conditions and the following disclaimer in the | documentation and/or other materials provided with the distribution. | * Neither the name of Axiomatic Systems nor the | names of its contributors may be used to endorse or promote products | derived from this software without specific prior written permission. | | THIS SOFTWARE IS PROVIDED BY AXIOMATIC SYSTEMS ''AS IS'' AND ANY | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | DISCLAIMED. IN NO EVENT SHALL AXIOMATIC SYSTEMS BE LIABLE FOR ANY | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ****************************************************************/ /*---------------------------------------------------------------------- | includes +---------------------------------------------------------------------*/ #include "NptSockets.h" #include "NptUtils.h" /*---------------------------------------------------------------------- | NPT_SocketAddress::ToString +---------------------------------------------------------------------*/ NPT_String NPT_SocketAddress::ToString() const { NPT_String s = m_IpAddress.ToString(); s += ':'; s += NPT_String::FromInteger(m_Port); return s; } /*---------------------------------------------------------------------- | NPT_SocketAddress::operator== +---------------------------------------------------------------------*/ bool NPT_SocketAddress::operator==(const NPT_SocketAddress& other) const { return (other.GetIpAddress().AsLong() == m_IpAddress.AsLong() && other.GetPort() == m_Port); }