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view deps/Platinum/ThirdParty/Neptune/Source/Core/NptSimpleMessageQueue.cpp @ 0:3425707ddbf6
Initial import (hopefully this mercurial stuff works...)
author | fraserofthenight |
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date | Mon, 06 Jul 2009 08:06:28 -0700 |
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/***************************************************************** | | Neptune - Simple Message Queue | | Copyright (c) 2002-2008, Axiomatic Systems, LLC. | All rights reserved. | | Redistribution and use in source and binary forms, with or without | modification, are permitted provided that the following conditions are met: | * Redistributions of source code must retain the above copyright | notice, this list of conditions and the following disclaimer. | * Redistributions in binary form must reproduce the above copyright | notice, this list of conditions and the following disclaimer in the | documentation and/or other materials provided with the distribution. | * Neither the name of Axiomatic Systems nor the | names of its contributors may be used to endorse or promote products | derived from this software without specific prior written permission. | | THIS SOFTWARE IS PROVIDED BY AXIOMATIC SYSTEMS ''AS IS'' AND ANY | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | DISCLAIMED. IN NO EVENT SHALL AXIOMATIC SYSTEMS BE LIABLE FOR ANY | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ****************************************************************/ /*---------------------------------------------------------------------- | includes +---------------------------------------------------------------------*/ #include "NptSimpleMessageQueue.h" #include "NptDebug.h" /*---------------------------------------------------------------------- | NPT_SimpleMessageCapsule +---------------------------------------------------------------------*/ struct NPT_SimpleMessageCapsule { NPT_SimpleMessageCapsule(NPT_Message* message, NPT_MessageHandler* handler) : m_Message(message), m_Handler(handler) {} NPT_Message* m_Message; NPT_MessageHandler* m_Handler; }; /*---------------------------------------------------------------------- | NPT_SimpleMessageQueue::NPT_SimpleMessageQueue +---------------------------------------------------------------------*/ NPT_SimpleMessageQueue::NPT_SimpleMessageQueue() { } /*---------------------------------------------------------------------- | NPT_SimpleMessageQueue::~NPT_SimpleMessageQueue +---------------------------------------------------------------------*/ NPT_SimpleMessageQueue::~NPT_SimpleMessageQueue() { // empty the queue // TBD } /*---------------------------------------------------------------------- | NPT_SimpleMessageQueue::QueueMessage +---------------------------------------------------------------------*/ NPT_Result NPT_SimpleMessageQueue::QueueMessage(NPT_Message* message, NPT_MessageHandler* handler) { // push the message on the queue, with the handler reference return m_Queue.Push(new NPT_SimpleMessageCapsule(message, handler)); } /*---------------------------------------------------------------------- | NPT_SimpleMessageQueue::PumpMessage +---------------------------------------------------------------------*/ NPT_Result NPT_SimpleMessageQueue::PumpMessage(NPT_Timeout timeout /* = NPT_TIMEOUT_INFINITE */) { NPT_SimpleMessageCapsule* capsule; NPT_Result result = m_Queue.Pop(capsule, timeout); if (NPT_SUCCEEDED(result) && capsule) { if (capsule->m_Handler && capsule->m_Message) { result = capsule->m_Handler->HandleMessage(capsule->m_Message); } delete capsule->m_Message; delete capsule; } return result; }