view deps/Platinum/ThirdParty/Neptune/Source/Core/NptSimpleMessageQueue.cpp @ 0:3425707ddbf6

Initial import (hopefully this mercurial stuff works...)
author fraserofthenight
date Mon, 06 Jul 2009 08:06:28 -0700
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/*****************************************************************
|
|   Neptune - Simple Message Queue
|
| Copyright (c) 2002-2008, Axiomatic Systems, LLC.
| All rights reserved.
|
| Redistribution and use in source and binary forms, with or without
| modification, are permitted provided that the following conditions are met:
|     * Redistributions of source code must retain the above copyright
|       notice, this list of conditions and the following disclaimer.
|     * Redistributions in binary form must reproduce the above copyright
|       notice, this list of conditions and the following disclaimer in the
|       documentation and/or other materials provided with the distribution.
|     * Neither the name of Axiomatic Systems nor the
|       names of its contributors may be used to endorse or promote products
|       derived from this software without specific prior written permission.
|
| THIS SOFTWARE IS PROVIDED BY AXIOMATIC SYSTEMS ''AS IS'' AND ANY
| EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
| WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
| DISCLAIMED. IN NO EVENT SHALL AXIOMATIC SYSTEMS BE LIABLE FOR ANY
| DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
| (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
| LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
| ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
| SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
 ****************************************************************/

/*----------------------------------------------------------------------
|   includes
+---------------------------------------------------------------------*/
#include "NptSimpleMessageQueue.h"
#include "NptDebug.h"

/*----------------------------------------------------------------------
|   NPT_SimpleMessageCapsule
+---------------------------------------------------------------------*/
struct NPT_SimpleMessageCapsule
{
    NPT_SimpleMessageCapsule(NPT_Message* message, 
                             NPT_MessageHandler* handler) :
        m_Message(message), m_Handler(handler) {}
    NPT_Message*        m_Message;
    NPT_MessageHandler* m_Handler;
};

/*----------------------------------------------------------------------
|   NPT_SimpleMessageQueue::NPT_SimpleMessageQueue
+---------------------------------------------------------------------*/
NPT_SimpleMessageQueue::NPT_SimpleMessageQueue()
{
}

/*----------------------------------------------------------------------
|   NPT_SimpleMessageQueue::~NPT_SimpleMessageQueue
+---------------------------------------------------------------------*/
NPT_SimpleMessageQueue::~NPT_SimpleMessageQueue()
{
    // empty the queue
    // TBD
}

/*----------------------------------------------------------------------
|   NPT_SimpleMessageQueue::QueueMessage
+---------------------------------------------------------------------*/
NPT_Result
NPT_SimpleMessageQueue::QueueMessage(NPT_Message*        message, 
                                     NPT_MessageHandler* handler)
{
    // push the message on the queue, with the handler reference
    return m_Queue.Push(new NPT_SimpleMessageCapsule(message, handler));
}

/*----------------------------------------------------------------------
|   NPT_SimpleMessageQueue::PumpMessage
+---------------------------------------------------------------------*/
NPT_Result
NPT_SimpleMessageQueue::PumpMessage(NPT_Timeout timeout /* = NPT_TIMEOUT_INFINITE */)
{
    NPT_SimpleMessageCapsule* capsule;
    NPT_Result result = m_Queue.Pop(capsule, timeout);
    if (NPT_SUCCEEDED(result) && capsule) {
        if (capsule->m_Handler && capsule->m_Message) {
            result = capsule->m_Handler->HandleMessage(capsule->m_Message);
        }
        delete capsule->m_Message;
        delete capsule;
    } 

    return result;
}