Mercurial > projects > dynamin
view dynamin/core/animated_value.d @ 0:aa4efef0f0b1
Initial commit of code.
author | Jordan Miner <jminer7@gmail.com> |
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date | Mon, 15 Jun 2009 22:10:48 -0500 |
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children | 73060bc3f004 |
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// Written in the D programming language // www.digitalmars.com/d/ /* * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Dynamin library. * * The Initial Developer of the Original Code is Jordan Miner. * Portions created by the Initial Developer are Copyright (C) 2008 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Jordan Miner <jminer7@gmail.com> * */ module dynamin.core.animated_value; /// AnimatedValue!(int) alias AnimatedValue!(int) AnimatedInt; /// AnimatedValue!(float) alias AnimatedValue!(float) AnimatedFloat; /// AnimatedValue!(double) alias AnimatedValue!(double) AnimatedDouble; /// AnimatedValue!(real) alias AnimatedValue!(real) AnimatedReal; // TODO: change to a struct? /** * Holds a value that changes over time. The value can be changed by calling * animate(), then calling advance() with an amount of time. * Example: * ----- * AnimatedInt x = new AnimatedInt; * x.set(100); /+ start the animation at 100 +/ * x.animate(900, 1000); /+ animate to 900, over a period of 1000 ms +/ * x.advance(250); /+ advance 250 ms, one-fourth of the way to 1000 +/ * x.get(); /+ returns 300, one-fourth of the way between 100 and 900 +/ * x.advance(2000); /+ advance past the end of the animation +/ * x.get(); /+ returns 900 +/ * ----- */ class AnimatedValue(T) { T _value = 0; T _startValue, _endValue; int _elapsed, _duration; bool _animating; T get() { return _value; } T end() { return _endValue; } AnimatedValue set(T newVal) { _value = newVal; _endValue = _value; _animating = false; return this; } void animate(T endVal, int dur) { _animating = true; _elapsed = 0; _duration = dur; _startValue = _value; _endValue = endVal; } bool animating() { return _animating; } void advance(int time) { _elapsed += time; if(!_animating) return; if(_elapsed > _duration) set(_endValue); else _value = _startValue+(_endValue-_startValue)*_elapsed/_duration; } int elapsed() { return _elapsed; } int duration() { return _duration; } }