Mercurial > projects > dwt2
view org.eclipse.draw2d/src/org/eclipse/draw2d/EllipseAnchor.d @ 104:88652073d1c2
More work on icu
author | Frank Benoit <benoit@tionex.de> |
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date | Sat, 02 May 2009 11:27:24 +0200 |
parents | bc29606a740c |
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/******************************************************************************* * Copyright (c) 2000, 2005 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation * Port to the D programming language: * Frank Benoit <benoit@tionex.de> *******************************************************************************/ module org.eclipse.draw2d.EllipseAnchor; import java.lang.all; import org.eclipse.draw2d.geometry.Point; import org.eclipse.draw2d.geometry.Rectangle; import org.eclipse.draw2d.AbstractConnectionAnchor; import org.eclipse.draw2d.IFigure; /** * Similar to a {@link org.eclipse.draw2d.ChopboxAnchor}, except this anchor is located on * the ellipse defined by the owners bounding box. * @author Alex Selkov * Created 31.08.2002 23:11:43 */ public class EllipseAnchor : AbstractConnectionAnchor { /** * @see org.eclipse.draw2d.AbstractConnectionAnchor#AbstractConnectionAnchor() */ public this() { } /** * @see org.eclipse.draw2d.AbstractConnectionAnchor#AbstractConnectionAnchor(IFigure) */ public this(IFigure owner) { super(owner); } /** * Returns a point on the ellipse (defined by the owner's bounding box) where the * connection should be anchored. * @see org.eclipse.draw2d.ConnectionAnchor#getLocation(Point) */ public Point getLocation(Point reference) { Rectangle r = Rectangle.SINGLETON; r.setBounds(getOwner().getBounds()); r.translate(-1, -1); r.resize(1, 1); getOwner().translateToAbsolute(r); Point ref_ = r.getCenter().negate().translate(reference); if (ref_.x is 0) return new Point(reference.x, (ref_.y > 0) ? r.bottom() : r.y); if (ref_.y is 0) return new Point((ref_.x > 0) ? r.right() : r.x, reference.y); float dx = (ref_.x > 0) ? 0.5f : -0.5f; float dy = (ref_.y > 0) ? 0.5f : -0.5f; // ref.x, ref.y, r.width, r.height !is 0 => safe to proceed float k = cast(float)(ref_.y * r.width) / (ref_.x * r.height); k = k * k; return r.getCenter().translate(cast(int)(r.width * dx / Math.sqrt(1 + k)), cast(int)(r.height * dy / Math.sqrt(1 + 1 / k))); } }