Mercurial > projects > dwt2
view com.ibm.icu/src/com/ibm/icu/mangoicu/UNumberFormat.d @ 120:536e43f63c81
Comprehensive update for Win32/Linux32 dmd-2.053/dmd-1.068+Tango-r5661
===D2===
* added [Try]Immutable/Const/Shared templates to work with differenses in D1/D2 instead of version statements
used these templates to work with strict type storage rules of dmd-2.053
* com.ibm.icu now also compilable with D2, but not tested yet
* small fixes
Snippet288 - shared data is in TLS
===Phobos===
* fixed critical bugs in Phobos implemention
completely incorrect segfault prone fromStringz (Linux's port ruthless killer)
terrible, incorrect StringBuffer realization (StyledText killer)
* fixed small bugs as well
Snippet72 - misprint in the snippet
* implemented missed functionality for Phobos
ByteArrayOutputStream implemented (image loading available)
formatting correctly works for all DWT's cases
As a result, folowing snippets now works with Phobos (Snippet### - what is fixed):
Snippet24, 42, 111, 115, 130, 235, 276 - bad string formatting
Snippet48, 282 - crash on image loading
Snippet163, 189, 211, 213, 217, 218, 222 - crash on copy/cut in StyledText
Snippet244 - hang-up
===Tango===
* few changes for the latest Tango trunc-r5661
* few small performance improvments
===General===
* implMissing-s for only one version changed to implMissingInTango/InPhobos
* incorrect calls to Format in toString-s fixed
* fixed loading \uXXXX characters in ResourceBundle
* added good UTF-8 support for StyledText, TextLayout (Win32) and friends
UTF functions revised and tested. It is now in java.nonstandard.*Utf modules
StyledText and TextLayout (Win32) modules revised for UTF-8 support
* removed small diferences in most identical files in *.swt.* folders
*.swt.internal.image, *.swt.events and *.swt.custom are identical in Win32/Linux32
now 179 of 576 (~31%) files in *.swt.* folders are fully identical
* Win32: snippets now have right subsystem, pretty icons and native system style controls
* small fixes in snippets
Snippet44 - it's not Snippet44
Snippet212 - functions work with different images and offsets arrays
Win32: Snippet282 - crash on close if the button has an image
Snippet293 - setGrayed is commented
and others
Win32: As a result, folowing snippets now works
Snippet68 - color doesn't change
Snippet163, 189, 211, 213, 217, 218, 222 - UTF-8 issues (see above)
Snippet193 - no tabel headers
author | Denis Shelomovskij <verylonglogin.reg@gmail.com> |
---|---|
date | Sat, 09 Jul 2011 15:50:20 +0300 |
parents | ebefa5c2eab4 |
children |
line wrap: on
line source
/******************************************************************************* @file UNumberFormat.d Copyright (c) 2004 Kris Bell This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for damages of any kind arising from the use of this software. Permission is hereby granted to anyone to use this software for any purpose, including commercial applications, and to alter it and/or redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment within documentation of said product would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any distribution of the source. 4. Derivative works are permitted, but they must carry this notice in full and credit the original source. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @version Initial version, November 2004 @author Kris Note that this package and documentation is built around the ICU project (http://oss.software.ibm.com/icu/). Below is the license statement as specified by that software: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ICU License - ICU 1.8.1 and later COPYRIGHT AND PERMISSION NOTICE Copyright (c) 1995-2003 International Business Machines Corporation and others. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, provided that the above copyright notice(s) and this permission notice appear in all copies of the Software and that both the above copyright notice(s) and this permission notice appear in supporting documentation. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. Except as contained in this notice, the name of a copyright holder shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization of the copyright holder. ---------------------------------------------------------------------- All trademarks and registered trademarks mentioned herein are the property of their respective owners. *******************************************************************************/ module com.ibm.icu.mangoicu.UNumberFormat; private import com.ibm.icu.mangoicu.ICU, com.ibm.icu.mangoicu.UString; public import com.ibm.icu.mangoicu.ULocale; /******************************************************************************* *******************************************************************************/ class UDecimalFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (ref ULocale locale) { super (Style.Decimal, null, locale); } /*********************************************************************** Set the pattern for a UDecimalFormat ***********************************************************************/ void setPattern (UStringView pattern, bool localized) { UErrorCode e; unum_applyPattern (handle, localized, pattern.get.ptr, pattern.length, null, e); testError (e, "failed to set numeric pattern"); } } /******************************************************************************* *******************************************************************************/ class UCurrencyFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (ref ULocale locale) { super (Style.Currency, null, locale); } } /******************************************************************************* *******************************************************************************/ class UPercentFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (ref ULocale locale) { super (Style.Percent, null, locale); } } /******************************************************************************* *******************************************************************************/ class UScientificFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (ref ULocale locale) { super (Style.Scientific, null, locale); } } /******************************************************************************* *******************************************************************************/ class USpelloutFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (ref ULocale locale) { super (Style.Spellout, null, locale); } } /******************************************************************************* *******************************************************************************/ class UDurationFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (ref ULocale locale) { super (Style.Duration, null, locale); } } /******************************************************************************* *******************************************************************************/ class URuleBasedFormat : UNumberFormat { /*********************************************************************** ***********************************************************************/ this (ref ULocale locale) { super (Style.RuleBased, null, locale); } /*********************************************************************** ***********************************************************************/ void setLenientParse (bool yes) { unum_setAttribute (handle, Attribute.LenientParse, yes); } /*********************************************************************** ***********************************************************************/ bool isLenientParse () { return unum_getAttribute (handle, Attribute.LenientParse) != 0; } } /******************************************************************************* *******************************************************************************/ private class UCommonFormat : UNumberFormat { /*********************************************************************** ***********************************************************************/ this (Style style, char[] pattern, ref ULocale locale) { super (style, pattern, locale); } /*********************************************************************** Return true if this format will parse numbers as integers only ***********************************************************************/ bool isParseIntegerOnly () { return unum_getAttribute (handle, Attribute.ParseIntOnly) != 0; } /*********************************************************************** Returns true if grouping is used in this format. ***********************************************************************/ bool isGroupingUsed () { return unum_getAttribute (handle, Attribute.GroupingUsed) != 0; } /*********************************************************************** Always show decimal point? ***********************************************************************/ bool isDecimalSeparatorAlwaysShown () { return unum_getAttribute (handle, Attribute.DecimalAlwaysShown) != 0; } /*********************************************************************** Sets whether or not numbers should be parsed as integers only ***********************************************************************/ void setParseIntegerOnly (bool yes) { unum_setAttribute (handle, Attribute.ParseIntOnly, yes); } /*********************************************************************** Set whether or not grouping will be used in this format. ***********************************************************************/ void setGroupingUsed (bool yes) { unum_setAttribute (handle, Attribute.GroupingUsed, yes); } /*********************************************************************** Always show decimal point. ***********************************************************************/ void setDecimalSeparatorAlwaysShown (bool yes) { unum_setAttribute (handle, Attribute.DecimalAlwaysShown, yes); } /*********************************************************************** Sets the maximum number of digits allowed in the integer portion of a number. ***********************************************************************/ void setMaxIntegerDigits (uint x) { unum_setAttribute (handle, Attribute.MaxIntegerDigits, x); } /*********************************************************************** Sets the minimum number of digits allowed in the integer portion of a number. ***********************************************************************/ void setMinIntegerDigits (uint x) { unum_setAttribute (handle, Attribute.MinIntegerDigits, x); } /*********************************************************************** Integer digits displayed ***********************************************************************/ void setIntegerDigits (uint x) { unum_setAttribute (handle, Attribute.IntegerDigits, x); } /*********************************************************************** Sets the maximum number of digits allowed in the fraction portion of a number. ***********************************************************************/ void setMaxFractionDigits (uint x) { unum_setAttribute (handle, Attribute.MaxFractionDigits, x); } /*********************************************************************** Sets the minimum number of digits allowed in the fraction portion of a number. ***********************************************************************/ void setMinFractionDigits (uint x) { unum_setAttribute (handle, Attribute.MinFractionDigits, x); } /*********************************************************************** Fraction digits. ***********************************************************************/ void setFractionDigits (uint x) { unum_setAttribute (handle, Attribute.FractionDigits, x); } /*********************************************************************** ***********************************************************************/ void setMultiplier (uint x) { unum_setAttribute (handle, Attribute.Multiplier, x); } /*********************************************************************** ***********************************************************************/ void setGroupingSize (uint x) { unum_setAttribute (handle, Attribute.GroupingSize, x); } /*********************************************************************** ***********************************************************************/ void setRoundingMode (Rounding x) { unum_setAttribute (handle, Attribute.RoundingMode, x); } /*********************************************************************** ***********************************************************************/ void setRoundingIncrement (uint x) { unum_setAttribute (handle, Attribute.RoundingIncrement, x); } /*********************************************************************** The width to which the output of format() is padded ***********************************************************************/ void setFormatWidth (uint x) { unum_setAttribute (handle, Attribute.FormatWidth, x); } /*********************************************************************** The position at which padding will take place. ***********************************************************************/ void setPaddingPosition (Pad x) { unum_setAttribute (handle, Attribute.PaddingPosition, x); } /*********************************************************************** ***********************************************************************/ void setSecondaryGroupingSize (uint x) { unum_setAttribute (handle, Attribute.SecondaryGroupingSize, x); } /*********************************************************************** ***********************************************************************/ void setSignificantDigitsUsed (uint x) { unum_setAttribute (handle, Attribute.SignificantDigitsUsed, x); } /*********************************************************************** ***********************************************************************/ void setMinSignificantDigits (uint x) { unum_setAttribute (handle, Attribute.MinSignificantDigits, x); } /*********************************************************************** ***********************************************************************/ void setMaxSignificantDigits (uint x) { unum_setAttribute (handle, Attribute.MaxSignificantDigits, x); } /*********************************************************************** Returns the maximum number of digits allowed in the integer portion of a number. ***********************************************************************/ uint getMaxIntegerDigits () { return unum_getAttribute (handle, Attribute.MaxIntegerDigits); } /*********************************************************************** Returns the minimum number of digits allowed in the integer portion of a number. ***********************************************************************/ uint getMinIntegerDigits () { return unum_getAttribute (handle, Attribute.MinIntegerDigits); } /*********************************************************************** ***********************************************************************/ uint getIntegerDigits () { return unum_getAttribute (handle, Attribute.IntegerDigits); } /*********************************************************************** Returns the maximum number of digits allowed in the fraction portion of a number. ***********************************************************************/ uint getMaxFractionDigits () { return unum_getAttribute (handle, Attribute.MaxFractionDigits); } /*********************************************************************** ***********************************************************************/ uint getMinFractionDigits () { return unum_getAttribute (handle, Attribute.MinFractionDigits); } /*********************************************************************** ***********************************************************************/ uint getFractionDigits () { return unum_getAttribute (handle, Attribute.FractionDigits); } /*********************************************************************** ***********************************************************************/ uint getMultiplier () { return unum_getAttribute (handle, Attribute.Multiplier); } /*********************************************************************** ***********************************************************************/ uint getGroupingSize () { return unum_getAttribute (handle, Attribute.GroupingSize); } /*********************************************************************** ***********************************************************************/ Rounding getRoundingMode () { return cast(Rounding) unum_getAttribute (handle, Attribute.RoundingMode); } /*********************************************************************** ***********************************************************************/ uint getRoundingIncrement () { return unum_getAttribute (handle, Attribute.RoundingIncrement); } /*********************************************************************** ***********************************************************************/ uint getFormatWidth () { return unum_getAttribute (handle, Attribute.FormatWidth); } /*********************************************************************** ***********************************************************************/ Pad getPaddingPosition () { return cast(Pad) unum_getAttribute (handle, Attribute.PaddingPosition); } /*********************************************************************** ***********************************************************************/ uint getSecondaryGroupingSize () { return unum_getAttribute (handle, Attribute.SecondaryGroupingSize); } /*********************************************************************** ***********************************************************************/ uint getSignificantDigitsUsed () { return unum_getAttribute (handle, Attribute.SignificantDigitsUsed); } /*********************************************************************** ***********************************************************************/ uint getMinSignificantDigits () { return unum_getAttribute (handle, Attribute.MinSignificantDigits); } /*********************************************************************** ***********************************************************************/ uint getMaxSignificantDigits () { return unum_getAttribute (handle, Attribute.MaxSignificantDigits); } /*********************************************************************** ***********************************************************************/ void getPattern (UString dst, bool localize) { uint fmat (wchar* result, uint len, ref UErrorCode e) { return unum_toPattern (handle, localize, result, len, e); } dst.format (&fmat, "failed to retrieve numeric format pattern"); } } /******************************************************************************* UNumberFormat provides functions for formatting and parsing a number. Also provides methods for determining which locales have number formats, and what their names are. UNumberFormat helps you to format and parse numbers for any locale. Your code can be completely independent of the locale conventions for decimal points, thousands-separators, or even the particular decimal digits used, or whether the number format is even decimal. There are different number format styles like decimal, currency, percent and spellout See <A HREF="http://oss.software.ibm.com/icu/apiref/unum_8h.html"> this page</A> for full details. *******************************************************************************/ class UNumberFormat : ICU { package Handle handle; typedef void* UFieldPos; typedef void* ParseError; public enum Rounding { Ceiling, Floor, Down, Up, HalfEven, HalfDown, HalfUp }; public enum Pad { BeforePrefix, AfterPrefix, BeforeSuffix, AfterSuffix }; public enum Style { PatternDecimal, Decimal, Currency, Percent, Scientific, Spellout, Ordinal, Duration, RuleBased, Default = Decimal, Ignore = PatternDecimal }; private enum Attribute { ParseIntOnly, GroupingUsed, DecimalAlwaysShown, MaxIntegerDigits, MinIntegerDigits, IntegerDigits, MaxFractionDigits, MinFractionDigits, FractionDigits, Multiplier, GroupingSize, RoundingMode, RoundingIncrement, FormatWidth, PaddingPosition, SecondaryGroupingSize, SignificantDigitsUsed, MinSignificantDigits, MaxSignificantDigits, LenientParse }; private enum Symbol { DecimalSeparator, GroupingSeparator, PatternSeparator, Percent, ZeroDigit, Digit, MinusSign, PlusSign, Currency, IntlCurrency, MonetarySeparator, Exponential, Permill, PadEscape, Infinity, Nan, SignificantDigit, FormatSymbolCount }; /*********************************************************************** ***********************************************************************/ this (Style style, char[] pattern, ref ULocale locale) { UErrorCode e; handle = unum_open (style, pattern.ptr, pattern.length, toString(locale.name), null, e); testError (e, "failed to create NumberFormat"); } /*********************************************************************** ***********************************************************************/ ~this () { unum_close (handle); } /*********************************************************************** ***********************************************************************/ void format (UString dst, int number, UFieldPos p = null) { uint fmat (wchar* result, uint len, ref UErrorCode e) { return unum_format (handle, number, result, len, p, e); } dst.format (&fmat, "int format failed"); } /*********************************************************************** ***********************************************************************/ void format (UString dst, long number, UFieldPos p = null) { uint fmat (wchar* result, uint len, ref UErrorCode e) { return unum_formatInt64 (handle, number, result, len, p, e); } dst.format (&fmat, "int64 format failed"); } /*********************************************************************** ***********************************************************************/ void format (UString dst, double number, UFieldPos p = null) { uint fmat (wchar* result, uint len, ref UErrorCode e) { return unum_formatDouble (handle, number, result, len, p, e); } dst.format (&fmat, "double format failed"); } /*********************************************************************** ***********************************************************************/ int parseInteger (UStringView src, uint* index=null) { UErrorCode e; return unum_parse (handle, src.content.ptr, src.len, index, e); } /*********************************************************************** ***********************************************************************/ long parseLong (UStringView src, uint* index=null) { UErrorCode e; return unum_parseInt64 (handle, src.content.ptr, src.len, index, e); } /*********************************************************************** ***********************************************************************/ double parseDouble (UStringView src, uint* index=null) { UErrorCode e; return unum_parseDouble (handle, src.content.ptr, src.len, index, e); } /*********************************************************************** Bind the ICU functions from a shared library. This is complicated by the issues regarding D and DLLs on the Windows platform ***********************************************************************/ mixin(genICUNative!("in" ,"Handle function (uint, char*, uint, char*, ParseError, ref UErrorCode)", "unum_open" ,"void function (Handle)", "unum_close" ,"int function (Handle, int, wchar*, uint, UFieldPos, ref UErrorCode)", "unum_format" ,"int function (Handle, long, wchar*, uint, UFieldPos, ref UErrorCode)", "unum_formatInt64" ,"int function (Handle, double, wchar*, uint, UFieldPos, ref UErrorCode)", "unum_formatDouble" ,"int function (Handle, wchar*, uint, uint*, ref UErrorCode)", "unum_parse" ,"long function (Handle, wchar*, uint, uint*, ref UErrorCode)", "unum_parseInt64" ,"double function (Handle, wchar*, uint, uint*, ref UErrorCode)", "unum_parseDouble" ,"int function (Handle, uint)", "unum_getAttribute" ,"void function (Handle, uint, uint)", "unum_setAttribute" ,"uint function (Handle, byte, wchar*, uint, ref UErrorCode)", "unum_toPattern" ,"void function (Handle, byte, wchar*, uint, ParseError, ref UErrorCode)", "unum_applyPattern" )); }