comparison org.eclipse.draw2d/src/org/eclipse/draw2d/ButtonBorder.d @ 12:bc29606a740c

Added dwt-addons in original directory structure of eclipse.org
author Frank Benoit <benoit@tionex.de>
date Sat, 14 Mar 2009 18:23:29 +0100
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11:43904fec5dca 12:bc29606a740c
1 /*******************************************************************************
2 * Copyright (c) 2000, 2005 IBM Corporation and others.
3 * All rights reserved. This program and the accompanying materials
4 * are made available under the terms of the Eclipse Public License v1.0
5 * which accompanies this distribution, and is available at
6 * http://www.eclipse.org/legal/epl-v10.html
7 *
8 * Contributors:
9 * IBM Corporation - initial API and implementation
10 * Port to the D programming language:
11 * Frank Benoit <benoit@tionex.de>
12 *******************************************************************************/
13 module org.eclipse.draw2d.ButtonBorder;
14
15 import java.lang.all;
16
17
18
19 import org.eclipse.swt.graphics.Color;
20 import org.eclipse.draw2d.geometry.Insets;
21 import org.eclipse.draw2d.SchemeBorder;
22 import org.eclipse.draw2d.Border;
23 import org.eclipse.draw2d.IFigure;
24 import org.eclipse.draw2d.Graphics;
25 import org.eclipse.draw2d.Clickable;
26 import org.eclipse.draw2d.ButtonModel;
27 import org.eclipse.draw2d.ColorConstants;
28
29 /**
30 * Creates a border for a clickable type of figure, which works in conjunction with the
31 * Figure and its model. This border adjusts itself to the various states the model of the
32 * figure could be. This border uses an extended {@link SchemeBorder.Scheme Scheme}
33 * called {@link ButtonScheme} which provides more information required by border to
34 * handle the the states of the model.
35 *
36 * @see Scheme
37 * @see ButtonScheme
38 */
39 public class ButtonBorder
40 : SchemeBorder
41 {
42 alias SchemeBorder.paint paint;
43 /**
44 * Default button border.
45 * @see SCHEMES#BUTTON
46 */
47 private static Border BUTTON_;
48 public static Border BUTTON(){
49 if( BUTTON_ is null ){
50 synchronized( ButtonScheme.classinfo ){
51 if( BUTTON_ is null ){
52 BUTTON_ = new ButtonBorder(SCHEMES.BUTTON);
53 }
54 }
55 }
56 return BUTTON_;
57 }
58 /**
59 * Inverted hightlight colors from BUTTON.
60 * @see SCHEMES#BUTTON_CONTRAST
61 */
62 private static Border BUTTON_CONTRAST_;
63 public static Border BUTTON_CONTRAST(){
64 if( BUTTON_CONTRAST_ is null ){
65 synchronized( ButtonScheme.classinfo ){
66 if( BUTTON_CONTRAST_ is null ){
67 BUTTON_CONTRAST_ = new ButtonBorder(SCHEMES.BUTTON_CONTRAST);
68 }
69 }
70 }
71 return BUTTON_CONTRAST_;
72 }
73 /**
74 * Used for scrollbar buttons.
75 * @see SCHEMES#BUTTON_SCROLLBAR
76 */
77 private static Border BUTTON_SCROLLBAR_;
78 public static Border BUTTON_SCROLLBAR(){
79 if( BUTTON_SCROLLBAR_ is null ){
80 synchronized( ButtonScheme.classinfo ){
81 if( BUTTON_SCROLLBAR_ is null ){
82 BUTTON_SCROLLBAR_ = new ButtonBorder(SCHEMES.BUTTON_SCROLLBAR);
83 }
84 }
85 }
86 return BUTTON_SCROLLBAR_;
87 }
88 /**
89 * Used for toolbar buttons.
90 * @see SCHEMES#TOOLBAR
91 */
92 private static Border TOOLBAR_;
93 public static Border TOOLBAR(){
94 if( TOOLBAR_ is null ){
95 synchronized( ButtonScheme.classinfo ){
96 if( TOOLBAR_ is null ){
97 TOOLBAR_ = new ButtonBorder(SCHEMES.TOOLBAR);
98 }
99 }
100 }
101 return TOOLBAR_;
102 }
103
104 /**
105 * Provides for a scheme to represent the borders of clickable figures like buttons.
106 * Though similar to the {@link SchemeBorder.Scheme Scheme} it supports an extra set of
107 * borders for the pressed states.
108 */
109 public static class ButtonScheme
110 : Scheme
111 {
112 private Color[]
113 highlightPressed = null,
114 shadowPressed = null;
115
116 /**
117 * Constructs a new button scheme where the input colors are the colors for the
118 * top-left and bottom-right sides of the border. These colors serve as the colors
119 * when the border is in a pressed state too. The width of each side is determined by
120 * the number of colors passed in as input.
121 *
122 * @param highlight Colors for the top-left sides of the border
123 * @param shadow Colors for the bottom-right sides of the border
124 * @since 2.0
125 */
126 public this(Color[] highlight, Color[] shadow) {
127 highlightPressed = this.highlight = highlight;
128 shadowPressed = this.shadow = shadow;
129 init();
130 }
131
132 /**
133 * Constructs a new button scheme where the input colors are the colors for the
134 * top-left and bottom-right sides of the border, for the normal and pressed states.
135 * The width of each side is determined by the number of colors passed in as input.
136 *
137 * @param hl Colors for the top-left sides of the border
138 * @param sh Colors for the bottom-right sides of the border
139 * @param hlp Colors for the top-left sides of the border when figure is pressed
140 * @param shp Colors for the bottom-right sides of the border when figure is pressed
141 * @since 2.0
142 */
143 public this(Color[] hl, Color[] sh, Color[] hlp, Color[] shp) {
144 highlight = hl;
145 shadow = sh;
146 highlightPressed = hlp;
147 shadowPressed = shp;
148 init();
149 }
150
151 /**
152 * Calculates and returns the Insets for this border. The calculations are based on
153 * the number of normal and pressed, highlight and shadow colors.
154 *
155 * @return The insets for this border
156 * @since 2.0
157 */
158 protected Insets calculateInsets() {
159 int br = 1 + Math.max(getShadow().length, getHighlightPressed().length);
160 int tl = Math.max(getHighlight().length, getShadowPressed().length);
161 return new Insets(tl, tl, br, br);
162 }
163
164 /**
165 * Calculates and returns the opaque state of this border.
166 * <p>
167 * Returns false in the following conditions:
168 * <ul>
169 * <li> The number of highlight colors is different than the the number of
170 * shadow colors.
171 * <li> The number of pressed highlight colors is different than the number of
172 * pressed shadow colors.
173 * <li> Any of the highlight and shadow colors are set to <code>null</code>
174 * <li> Any of the pressed highlight and shadow colors are set to
175 * <code>null</code>
176 * </ul>
177 * This is done so that the entire region under the figure is properly covered.
178 *
179 * @return The opaque state of this border
180 * @since 2.0
181 */
182 protected bool calculateOpaque() {
183 if (!super.calculateOpaque())
184 return false;
185 if (getHighlight().length !is getShadowPressed().length)
186 return false;
187 if (getShadow().length !is getHighlightPressed().length)
188 return false;
189 Color [] colors = getHighlightPressed();
190 for (int i = 0; i < colors.length; i++)
191 if (colors[i] is null)
192 return false;
193 colors = getShadowPressed();
194 for (int i = 0; i < colors.length; i++)
195 if (colors[i] is null)
196 return false;
197 return true;
198 }
199
200 /**
201 * Returns the pressed highlight colors of this border.
202 *
203 * @return Colors as an array of Colors
204 * @since 2.0
205 */
206 protected Color[] getHighlightPressed() {
207 return highlightPressed;
208 }
209
210 /**
211 * Returns the pressed shadow colors of this border.
212 *
213 * @return Colors as an array of Colors
214 * @since 2.0
215 */
216 protected Color[] getShadowPressed() {
217 return shadowPressed;
218 }
219 }
220
221 /**
222 * Interface defining commonly used schemes for the ButtonBorder.
223 */
224 public struct SCHEMES {
225
226 /**
227 * Contrast button scheme
228 */
229 private static ButtonScheme BUTTON_CONTRAST_;
230 static ButtonScheme BUTTON_CONTRAST(){
231 if( BUTTON_CONTRAST_ is null ){
232 synchronized( ButtonScheme.classinfo ){
233 if( BUTTON_CONTRAST_ is null ){
234 BUTTON_CONTRAST_ = new ButtonScheme(
235 [ColorConstants.button, ColorConstants.buttonLightest],
236 DARKEST_DARKER
237 );
238 }
239 }
240 }
241 return BUTTON_CONTRAST_;
242 }
243 /**
244 * Regular button scheme
245 */
246 private static ButtonScheme BUTTON_;
247 static ButtonScheme BUTTON(){
248 if( BUTTON_ is null ){
249 synchronized( ButtonScheme.classinfo ){
250 if( BUTTON_ is null ){
251 BUTTON_ = new ButtonScheme(
252 [ColorConstants.buttonLightest],
253 DARKEST_DARKER
254 );
255 }
256 }
257 }
258 return BUTTON_;
259 }
260 /**
261 * Toolbar button scheme
262 */
263 private static ButtonScheme TOOLBAR_;
264 static ButtonScheme TOOLBAR(){
265 if( TOOLBAR_ is null ){
266 synchronized( ButtonScheme.classinfo ){
267 if( TOOLBAR_ is null ){
268 TOOLBAR_ = new ButtonScheme(
269 [ColorConstants.buttonLightest],
270 [ColorConstants.buttonDarker]
271 );
272 }
273 }
274 }
275 return TOOLBAR_;
276 }
277 /**
278 * Scrollbar button scheme
279 */
280 private static ButtonScheme BUTTON_SCROLLBAR_;
281 static ButtonScheme BUTTON_SCROLLBAR(){
282 if( BUTTON_SCROLLBAR_ is null ){
283 synchronized( ButtonScheme.classinfo ){
284 if( BUTTON_SCROLLBAR_ is null ){
285 BUTTON_SCROLLBAR_ = new ButtonScheme(
286 [ColorConstants.button, ColorConstants.buttonLightest],
287 DARKEST_DARKER,
288 [ColorConstants.buttonDarker],
289 [ColorConstants.buttonDarker]
290 );
291 }
292 }
293 }
294 return BUTTON_SCROLLBAR_;
295 }
296 }
297
298 /**
299 * Constructs a ButtonBorder with a predefined button scheme set as its default.
300 *
301 * @since 2.0
302 */
303 public this() {
304 setScheme(SCHEMES.BUTTON);
305 }
306
307 /**
308 * Constructs a ButtonBorder with the input ButtonScheme set as its Scheme.
309 *
310 * @param scheme ButtonScheme for this ButtonBorder.
311 * @since 2.0
312 */
313 public this(ButtonScheme scheme) {
314 setScheme(scheme);
315 }
316
317 /**
318 * Paints this border with the help of the set scheme, the model of the clickable figure,
319 * and other inputs. The scheme is used in conjunction with the state of the model to get
320 * the appropriate colors for the border.
321 *
322 * @param figure The Clickable that this border belongs to
323 * @param graphics The graphics used for painting
324 * @param insets The insets
325 */
326 public void paint(IFigure figure, Graphics graphics, Insets insets) {
327 Clickable clickable = cast(Clickable)figure;
328 ButtonModel model = clickable.getModel();
329 ButtonScheme colorScheme = cast(ButtonScheme)getScheme();
330
331 if (clickable.isRolloverEnabled() && !model.isMouseOver()
332 && !model.isSelected())
333 return;
334
335 Color[] tl, br;
336 if (model.isSelected() || model.isArmed()) {
337 tl = colorScheme.getShadowPressed();
338 br = colorScheme.getHighlightPressed();
339 } else {
340 tl = colorScheme.getHighlight();
341 br = colorScheme.getShadow();
342 }
343
344 paint(graphics, figure, insets, tl, br);
345 }
346
347 }