Mercurial > projects > dwt-win
view dwt/dnd/TreeDropTargetEffect.d @ 137:3665cb9211b2
DropTarget
author | Frank Benoit <benoit@tionex.de> |
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date | Wed, 13 Feb 2008 14:52:31 +0100 |
parents | 242e33c0e383 |
children | 35669d0d0dc5 |
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/******************************************************************************* * Copyright (c) 2007 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation * Port to the D programming language: * Frank Benoit <benoit@tionex.de> *******************************************************************************/ module dwt.dnd.TreeDropTargetEffect; import dwt.graphics.Point; import dwt.internal.win32.OS; import dwt.widgets.Tree; import dwt.widgets.TreeItem; import dwt.dnd.DropTargetEffect; import dwt.dnd.DropTargetEvent; /** * This class provides a default drag under effect (eg. select, insert, scroll and expand) * when a drag occurs over a <code>Tree</code>. * * <p>Classes that wish to provide their own drag under effect for a <code>Tree</code> * can extend the <code>TreeDropTargetEffect</code> class and override any applicable methods * in <code>TreeDropTargetEffect</code> to display their own drag under effect.</p> * * Subclasses that override any methods of this class must call the corresponding * <code>super</code> method to get the default drag under effect implementation. * * <p>The feedback value is either one of the FEEDBACK constants defined in * class <code>DND</code> which is applicable to instances of this class, * or it must be built by <em>bitwise OR</em>'ing together * (that is, using the <code>int</code> "|" operator) two or more * of those <code>DND</code> effect constants. * </p> * <p> * <dl> * <dt><b>Feedback:</b></dt> * <dd>FEEDBACK_SELECT, FEEDBACK_INSERT_BEFORE, FEEDBACK_INSERT_AFTER, FEEDBACK_EXPAND, FEEDBACK_SCROLL</dd> * </dl> * </p><p> * Note: Only one of the styles FEEDBACK_SELECT, FEEDBACK_INSERT_BEFORE or * FEEDBACK_INSERT_AFTER may be specified. * </p> * * @see DropTargetAdapter * @see DropTargetEvent * * @since 3.3 */ public class TreeDropTargetEffect : DropTargetEffect { static final int SCROLL_HYSTERESIS = 200; // milli seconds static final int EXPAND_HYSTERESIS = 1000; // milli seconds int dropIndex; int scrollIndex; long scrollBeginTime; int expandIndex; long expandBeginTime; TreeItem insertItem; bool insertBefore; /** * Creates a new <code>TreeDropTargetEffect</code> to handle the drag under effect on the specified * <code>Tree</code>. * * @param tree the <code>Tree</code> over which the user positions the cursor to drop the data */ public this(Tree tree) { super(tree); } int checkEffect(int effect) { // Some effects are mutually exclusive. Make sure that only one of the mutually exclusive effects has been specified. if ((effect & DND.FEEDBACK_SELECT) !is 0) effect = effect & ~DND.FEEDBACK_INSERT_AFTER & ~DND.FEEDBACK_INSERT_BEFORE; if ((effect & DND.FEEDBACK_INSERT_BEFORE) !is 0) effect = effect & ~DND.FEEDBACK_INSERT_AFTER; return effect; } /** * This implementation of <code>dragEnter</code> provides a default drag under effect * for the feedback specified in <code>event.feedback</code>. * * For additional information see <code>DropTargetAdapter.dragEnter</code>. * * Subclasses that override this method should call <code>super.dragEnter(event)</code> * to get the default drag under effect implementation. * * @param event the information associated with the drag enter event * * @see DropTargetAdapter * @see DropTargetEvent */ public void dragEnter(DropTargetEvent event) { dropIndex = -1; insertItem = null; expandBeginTime = 0; expandIndex = -1; scrollBeginTime = 0; scrollIndex = -1; } /** * This implementation of <code>dragLeave</code> provides a default drag under effect * for the feedback specified in <code>event.feedback</code>. * * For additional information see <code>DropTargetAdapter.dragLeave</code>. * * Subclasses that override this method should call <code>super.dragLeave(event)</code> * to get the default drag under effect implementation. * * @param event the information associated with the drag leave event * * @see DropTargetAdapter * @see DropTargetEvent */ public void dragLeave(DropTargetEvent event) { Tree tree = cast(Tree) control; int handle = tree.handle; if (dropIndex !is -1) { TVITEM tvItem = new TVITEM (); tvItem.hItem = dropIndex; tvItem.mask = OS.TVIF_STATE; tvItem.stateMask = OS.TVIS_DROPHILITED; tvItem.state = 0; OS.SendMessage (handle, OS.TVM_SETITEM, 0, tvItem); dropIndex = -1; } if (insertItem !is null) { tree.setInsertMark(null, false); insertItem = null; } expandBeginTime = 0; expandIndex = -1; scrollBeginTime = 0; scrollIndex = -1; } /** * This implementation of <code>dragOver</code> provides a default drag under effect * for the feedback specified in <code>event.feedback</code>. * * For additional information see <code>DropTargetAdapter.dragOver</code>. * * Subclasses that override this method should call <code>super.dragOver(event)</code> * to get the default drag under effect implementation. * * @param event the information associated with the drag over event * * @see DropTargetAdapter * @see DropTargetEvent * @see DND#FEEDBACK_SELECT * @see DND#FEEDBACK_INSERT_BEFORE * @see DND#FEEDBACK_INSERT_AFTER * @see DND#FEEDBACK_SCROLL */ public void dragOver(DropTargetEvent event) { Tree tree = cast(Tree) getControl(); int effect = checkEffect(event.feedback); int handle = tree.handle; Point coordinates = new Point(event.x, event.y); coordinates = tree.toControl(coordinates); TVHITTESTINFO lpht = new TVHITTESTINFO (); lpht.x = coordinates.x; lpht.y = coordinates.y; OS.SendMessage (handle, OS.TVM_HITTEST, 0, lpht); int hItem = lpht.hItem; if ((effect & DND.FEEDBACK_SCROLL) is 0) { scrollBeginTime = 0; scrollIndex = -1; } else { if (hItem !is -1 && scrollIndex is hItem && scrollBeginTime !is 0) { if (System.currentTimeMillis() >= scrollBeginTime) { int topItem = OS.SendMessage(handle, OS.TVM_GETNEXTITEM, OS.TVGN_FIRSTVISIBLE, 0); int nextItem = OS.SendMessage(handle, OS.TVM_GETNEXTITEM, hItem is topItem ? OS.TVGN_PREVIOUSVISIBLE : OS.TVGN_NEXTVISIBLE, hItem); bool scroll = true; if (hItem is topItem) { scroll = nextItem !is 0; } else { RECT itemRect = new RECT (); itemRect.left = nextItem; if (OS.SendMessage (handle, OS.TVM_GETITEMRECT, 1, itemRect) !is 0) { RECT rect = new RECT (); OS.GetClientRect (handle, rect); POINT pt = new POINT (); pt.x = itemRect.left; pt.y = itemRect.top; if (OS.PtInRect (rect, pt)) { pt.y = itemRect.bottom; if (OS.PtInRect (rect, pt)) scroll = false; } } } if (scroll) { OS.SendMessage (handle, OS.TVM_ENSUREVISIBLE, 0, nextItem); tree.redraw(); } scrollBeginTime = 0; scrollIndex = -1; } } else { scrollBeginTime = System.currentTimeMillis() + SCROLL_HYSTERESIS; scrollIndex = hItem; } } if ((effect & DND.FEEDBACK_EXPAND) is 0) { expandBeginTime = 0; expandIndex = -1; } else { if (hItem !is -1 && expandIndex is hItem && expandBeginTime !is 0) { if (System.currentTimeMillis() >= expandBeginTime) { if (OS.SendMessage (handle, OS.TVM_GETNEXTITEM, OS.TVGN_CHILD, hItem) !is 0) { TVITEM tvItem = new TVITEM (); tvItem.hItem = hItem; tvItem.mask = OS.TVIF_HANDLE | OS.TVIF_STATE; OS.SendMessage (handle, OS.TVM_GETITEM, 0, tvItem); if ((tvItem.state & OS.TVIS_EXPANDED) is 0) { OS.SendMessage (handle, OS.TVM_EXPAND, OS.TVE_EXPAND, hItem); tree.redraw(); } } expandBeginTime = 0; expandIndex = -1; } } else { expandBeginTime = System.currentTimeMillis() + EXPAND_HYSTERESIS; expandIndex = hItem; } } if (dropIndex !is -1 && (dropIndex !is hItem || (effect & DND.FEEDBACK_SELECT) is 0)) { TVITEM tvItem = new TVITEM (); tvItem.hItem = dropIndex; tvItem.mask = OS.TVIF_STATE; tvItem.stateMask = OS.TVIS_DROPHILITED; tvItem.state = 0; OS.SendMessage (handle, OS.TVM_SETITEM, 0, tvItem); dropIndex = -1; } if (hItem !is -1 && hItem !is dropIndex && (effect & DND.FEEDBACK_SELECT) !is 0) { TVITEM tvItem = new TVITEM (); tvItem.hItem = hItem; tvItem.mask = OS.TVIF_STATE; tvItem.stateMask = OS.TVIS_DROPHILITED; tvItem.state = OS.TVIS_DROPHILITED; OS.SendMessage (handle, OS.TVM_SETITEM, 0, tvItem); dropIndex = hItem; } if ((effect & DND.FEEDBACK_INSERT_BEFORE) !is 0 || (effect & DND.FEEDBACK_INSERT_AFTER) !is 0) { bool before = (effect & DND.FEEDBACK_INSERT_BEFORE) !is 0; /* * Bug in Windows. When TVM_SETINSERTMARK is used to set * an insert mark for a tree and an item is expanded or * collapsed near the insert mark, the tree does not redraw * the insert mark properly. The fix is to hide and show * the insert mark whenever an item is expanded or collapsed. * Since the insert mark can not be queried from the tree, * use the Tree API rather than calling the OS directly. */ TreeItem item = cast(TreeItem)tree.getDisplay().findWidget(tree.handle, hItem); if (item !is null) { if (item !is insertItem || before !is insertBefore) { tree.setInsertMark(item, before); } insertItem = item; insertBefore = before; } else { if (insertItem !is null) { tree.setInsertMark(null, false); } insertItem = null; } } else { if (insertItem !is null) { tree.setInsertMark(null, false); } insertItem = null; } } }