Mercurial > projects > dwt-win
diff dwt/graphics/Resource.d @ 14:d3cfc7ee5c52
Resource, Device as proto
author | Frank Benoit <benoit@tionex.de> |
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date | Fri, 25 Jan 2008 14:23:28 +0100 |
parents | |
children | f906dbcacee5 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dwt/graphics/Resource.d Fri Jan 25 14:23:28 2008 +0100 @@ -0,0 +1,78 @@ +/******************************************************************************* + * Copyright (c) 2000, 2005 IBM Corporation and others. + * All rights reserved. This program and the accompanying materials + * are made available under the terms of the Eclipse Public License v1.0 + * which accompanies this distribution, and is available at + * http://www.eclipse.org/legal/epl-v10.html + * + * Contributors: + * IBM Corporation - initial API and implementation + *******************************************************************************/ +module dwt.graphics.Resource; + +import dwt.DWT; +import dwt.graphics.Device; + +/** + * This class is the abstract superclass of all graphics resource objects. + * Resources created by the application must be disposed. + * <p> + * IMPORTANT: This class is intended to be subclassed <em>only</em> + * within the DWT implementation. However, it has not been marked + * final to allow those outside of the DWT development team to implement + * patched versions of the class in order to get around specific + * limitations in advance of when those limitations can be addressed + * by the team. Any class built using subclassing to access the internals + * of this class will likely fail to compile or run between releases and + * may be strongly platform specific. Subclassing should not be attempted + * without an intimate and detailed understanding of the workings of the + * hierarchy. No support is provided for user-written classes which are + * implemented as subclasses of this class. + * </p> + * + * @see #dispose + * @see #isDisposed + * + * @since 3.1 + */ +public abstract class Resource { + + /** + * the device where this resource was created + */ + Device device; + +/** + * Disposes of the operating system resources associated with + * this resource. Applications must dispose of all resources + * which they allocate. + */ +public abstract void dispose(); + +/** + * Returns the <code>Device</code> where this resource was + * created. + * + * @return <code>Device</code> the device of the receiver + * + * @since 3.2 + */ +public Device getDevice() { + Device device = this.device; + if (device is null || isDisposed ()) DWT.error (DWT.ERROR_GRAPHIC_DISPOSED); + return device; +} + +/** + * Returns <code>true</code> if the resource has been disposed, + * and <code>false</code> otherwise. + * <p> + * This method gets the dispose state for the resource. + * When a resource has been disposed, it is an error to + * invoke any other method using the resource. + * + * @return <code>true</code> when the resource is disposed and <code>false</code> otherwise + */ +public abstract bool isDisposed(); + +}