Mercurial > projects > dwt-samples
diff examples/helloworld/HelloWorld5.d @ 78:4a04b6759f98
Clean up directory names
author | John Reimer <terminal.node@gmail.com> |
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date | Sat, 10 May 2008 13:32:45 -0700 |
parents | |
children | eb84f9418bbf |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/helloworld/HelloWorld5.d Sat May 10 13:32:45 2008 -0700 @@ -0,0 +1,52 @@ +/******************************************************************************* + * Copyright (c) 2000, 2003 IBM Corporation and others. + * All rights reserved. This program and the accompanying materials + * are made available under the terms of the Eclipse Public License v1.0 + * which accompanies this distribution, and is available at + * http://www.eclipse.org/legal/epl-v10.html + * + * Contributors: + * IBM Corporation - initial API and implementation + *******************************************************************************/ +module examples.helloworld.HelloWorld5; + + +import dwt.events.DisposeEvent; +import dwt.events.DisposeListener; +import dwt.events.PaintEvent; +import dwt.events.PaintListener; +import dwt.graphics.Color; +import dwt.graphics.GC; +import dwt.graphics.Rectangle; +import dwt.widgets.Display; +import dwt.widgets.Shell; + +/* + * This example builds on HelloWorld1 and demonstrates how to draw directly + * on an DWT Control. + */ + +void main () { + Display display = new Display (); + final Color red = new Color(display, 0xFF, 0, 0); + final Shell shell = new Shell (display); + shell.addPaintListener(new class() PaintListener { + public void paintControl(PaintEvent event){ + GC gc = event.gc; + gc.setForeground(red); + Rectangle rect = shell.getClientArea(); + gc.drawRectangle(rect.x + 10, rect.y + 10, rect.width - 20, rect.height - 20); + gc.drawString("Hello_world", rect.x + 20, rect.y + 20); + } + }); + shell.addDisposeListener (new class() DisposeListener { + public void widgetDisposed (DisposeEvent e) { + red.dispose(); + } + }); + shell.open (); + while (!shell.isDisposed ()) { + if (!display.readAndDispatch ()) display.sleep (); + } + display.dispose (); +}