view dwt/opengl/GLData.d @ 156:969e7de37c3d default tip

Fixes to get dwt to work with dmd and ldc
author Jacob Carlborg <doob@me.com>
date Wed, 08 Jul 2009 21:56:44 +0200
parents bb00974d5ded
children
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/*******************************************************************************
 * Copyright (c) 2005, 2008 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *     
 * Port to the D programming language:
 *     Jacob Carlborg <doob@me.com>
 *******************************************************************************/
module dwt.opengl.GLData;

import dwt.dwthelper.utils;

/**
 * The GLData class is a device-independent description
 * of the pixel format attributes of a GL drawable.
 *
 * @see GLCanvas
 * @see <a href="http://www.eclipse.org/swt/snippets/#opengl">OpenGL snippets</a>
 * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>
 * 
 * @since 3.2
 */

public class GLData {
    /**
     * Specifies a double-buffered surface.  During context
     * creation, only double-buffered formats are considered
     * when set to true. 
     */
    public bool doubleBuffer;

    /**
     * Specifies a stereo surface.  During context creation,
     * only stereo formats are considered when set to true. 
     */
    public bool stereo;

    /**
     * The size in bits of the color buffer's red channel.
     * During context creation, this specifies the minimum
     * required red bits.
     */
    public int redSize;

    /**
     * The size in bits of the color buffer's green channel.
     * During context creation, this specifies the minimum
     * required green bits.
     */
    public int greenSize;

    /**
     * The size in bits of the color buffer's blue channel.
     * During context creation, this specifies the minimum
     * required blue bits.
     */
    public int blueSize;

    /**
     * The size in bits of the color buffer's alpha channel.
     * During context creation, this specifies the minimum
     * required alpha bits.
     */
    public int alphaSize;

    /**
     * The size in bits of the depth buffer.  During context
     * creation, the smallest depth buffer of at least the
     * specified value is preferred, or zero for no depth
     * buffer.
     */
    public int depthSize;

    /**
     * The desired number of stencil bitplanes.  During
     * context creation, the smallest stencil buffer of at
     * least the specified value is preferred, or zero for
     * no stencil buffer.
     */
    public int stencilSize;

    /**
     * The size in bits of the accumulation buffer's red
     * channel. During context creation, this specifies the
     * minimum required red bits.
     */
    public int accumRedSize;

    /**
     * The size in bits of the accumulation buffer's green
     * channel. During context creation, this specifies the
     * minimum required green bits.
     */
    public int accumGreenSize;

    /**
     * The size in bits of the accumulation buffer's blue
     * channel. During context creation, this specifies the
     * minimum required blue bits.
     */
    public int accumBlueSize;

    /**
     * The size in bits of the accumulation buffer's alpha
     * channel. During context creation, this specifies the
     * minimum required alpha bits.
     */
    public int accumAlphaSize;

    /**
     * The number of multisample buffers used by this context.
     * During context creation, this specifies the minimum
     * number of multisample buffers requested.
     */
    public int sampleBuffers;

    /**
     * The number of samples accepted in the multisample buffer.
     * During creation, pixel formats with the smallest number of
     * samples that meets or exceeds the specified minimum number
     * are preferred.
     */
    public int samples;
    
/**
 * Returns a string containing a concise, human-readable
 * description of the receiver.
 *
 * @return a string representation of the data
 */
public String toString() {
    return Format("{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}", (doubleBuffer ? "doubleBuffer," : "") ,
        (stereo ? "stereo," : "") ,
        "r:" , redSize , " g:" , greenSize , " b:" , blueSize , " a:" , alphaSize , "," ,
        "depth:" , depthSize , ",stencil:" , stencilSize ,
        ",accum r:" , accumRedSize , "g:" , accumGreenSize , "b:" , accumBlueSize , "a:" , accumAlphaSize ,
        ",sampleBuffers:" , sampleBuffers , ",samples:" , samples);
}
}