view dwt/events/KeyEvent.d @ 156:969e7de37c3d default tip

Fixes to get dwt to work with dmd and ldc
author Jacob Carlborg <doob@me.com>
date Wed, 08 Jul 2009 21:56:44 +0200
parents d8635bb48c7c
children
line wrap: on
line source

/*******************************************************************************
 * Copyright (c) 2000, 2008 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 * Port to the D programming language:
 *     Frank Benoit <benoit@tionex.de>
 *******************************************************************************/
module dwt.events.KeyEvent;


import dwt.widgets.Event;
import dwt.events.TypedEvent;

import tango.text.convert.Format;
import dwt.dwthelper.utils;

/**
 * Instances of this class are sent as a result of
 * keys being pressed and released on the keyboard.
 * <p>
 * When a key listener is added to a control, the control
 * will take part in widget traversal.  By default, all
 * traversal keys (such as the tab key and so on) are
 * delivered to the control.  In order for a control to take
 * part in traversal, it should listen for traversal events.
 * Otherwise, the user can traverse into a control but not
 * out.  Note that native controls such as table and tree
 * implement key traversal in the operating system.  It is
 * not necessary to add traversal listeners for these controls,
 * unless you want to override the default traversal.
 * </p>
 *
 * @see KeyListener
 * @see TraverseListener
 * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>
 */

public class KeyEvent : TypedEvent {

    /**
     * the character represented by the key that was typed.
     * This is the final character that results after all modifiers have been
     * applied.  For example, when the user types Ctrl+A, the character value
     * is 0x01.  It is important that applications do not attempt to modify the
     * character value based on a stateMask (such as DWT.CTRL) or the resulting
     * character will not be correct.
     */
    public wchar character = '\0';

    /**
     * the key code of the key that was typed,
     * as defined by the key code constants in class <code>DWT</code>.
     * When the character field of the event is ambiguous, this field
     * contains the unicode value of the original character.  For example,
     * typing Ctrl+M or Return both result in the character '\r' but the
     * keyCode field will also contain '\r' when Return was typed.
     *
     * @see dwt.DWT
     */
    public int keyCode;

    /**
     * the state of the keyboard modifier keys at the time
     * the event was generated, as defined by the key code
     * constants in class <code>DWT</code>.
     *
     * @see dwt.DWT
     */
    public int stateMask;

    /**
     * A flag indicating whether the operation should be allowed.
     * Setting this field to <code>false</code> will cancel the operation.
     */
    public bool doit;

    static final long serialVersionUID = 3256442491011412789L;

/**
 * Constructs a new instance of this class based on the
 * information in the given untyped event.
 *
 * @param e the untyped event containing the information
 */
public this(Event e) {
    super(e);
    this.character = e.character;
    this.keyCode = e.keyCode;
    this.stateMask = e.stateMask;
    this.doit = e.doit;
}

/**
 * Returns a string containing a concise, human-readable
 * description of the receiver.
 *
 * @return a string representation of the event
 */
public override String toString() {
    return Format( "{} character={} keyCode={} stateMask={} doit={}}",
        super.toString[ 0 .. $-2 ],
        character, keyCode, stateMask, doit );
}
}