view dwt/opengl/GLData.d @ 116:580596d83ac4

Ported dwt.opengl.GLCanvas
author Jacob Carlborg <doob@me.com>
date Wed, 31 Dec 2008 15:46:19 +0100
parents d8635bb48c7c
children bb00974d5ded
line wrap: on
line source

/*******************************************************************************
 * Copyright (c) 2005, 2008 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *     
 * Port to the D programming language:
 *     Jacob Carlborg <doob@me.com>
 *******************************************************************************/
module dwt.opengl.GLData;

import dwt.dwthelper.utils;

/**
 * The GLData class is a device-independent description
 * of the pixel format attributes of a GL drawable.
 *
 * @see GLCanvas
 * @see <a href="http://www.eclipse.org/swt/snippets/#opengl">OpenGL snippets</a>
 * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>
 * 
 * @since 3.2
 */

public class GLData {
    /**
     * Specifies a double-buffered surface.  During context
     * creation, only double-buffered formats are considered
     * when set to true. 
     */
    public bool doubleBuffer;

    /**
     * Specifies a stereo surface.  During context creation,
     * only stereo formats are considered when set to true. 
     */
    public bool stereo;

    /**
     * The size in bits of the color buffer's red channel.
     * During context creation, this specifies the minimum
     * required red bits.
     */
    public int redSize;

    /**
     * The size in bits of the color buffer's green channel.
     * During context creation, this specifies the minimum
     * required green bits.
     */
    public int greenSize;

    /**
     * The size in bits of the color buffer's blue channel.
     * During context creation, this specifies the minimum
     * required blue bits.
     */
    public int blueSize;

    /**
     * The size in bits of the color buffer's alpha channel.
     * During context creation, this specifies the minimum
     * required alpha bits.
     */
    public int alphaSize;

    /**
     * The size in bits of the depth buffer.  During context
     * creation, the smallest depth buffer of at least the
     * specified value is preferred, or zero for no depth
     * buffer.
     */
    public int depthSize;

    /**
     * The desired number of stencil bitplanes.  During
     * context creation, the smallest stencil buffer of at
     * least the specified value is preferred, or zero for
     * no stencil buffer.
     */
    public int stencilSize;

    /**
     * The size in bits of the accumulation buffer's red
     * channel. During context creation, this specifies the
     * minimum required red bits.
     */
    public int accumRedSize;

    /**
     * The size in bits of the accumulation buffer's green
     * channel. During context creation, this specifies the
     * minimum required green bits.
     */
    public int accumGreenSize;

    /**
     * The size in bits of the accumulation buffer's blue
     * channel. During context creation, this specifies the
     * minimum required blue bits.
     */
    public int accumBlueSize;

    /**
     * The size in bits of the accumulation buffer's alpha
     * channel. During context creation, this specifies the
     * minimum required alpha bits.
     */
    public int accumAlphaSize;

    /**
     * The number of multisample buffers used by this context.
     * During context creation, this specifies the minimum
     * number of multisample buffers requested.
     */
    public int sampleBuffers;

    /**
     * The number of samples accepted in the multisample buffer.
     * During creation, pixel formats with the smallest number of
     * samples that meets or exceeds the specified minimum number
     * are preferred.
     */
    public int samples;
    
/**
 * Returns a string containing a concise, human-readable
 * description of the receiver.
 *
 * @return a string representation of the data
 */
public String toString() {
    return (doubleBuffer ? "doubleBuffer," : "") +
        (stereo ? "stereo," : "") +
        "r:" + redSize + " g:" + greenSize + " b:" + blueSize + " a:" + alphaSize + "," +
        "depth:" + depthSize + ",stencil:" + stencilSize +
        ",accum r:" + accumRedSize + "g:" + accumGreenSize + "b:" + accumBlueSize + "a:" + accumAlphaSize +
        ",sampleBuffers:" + sampleBuffers + ",samples:" + samples;
}
}