Mercurial > projects > dwt-linux
view dwt/internal/c/gl.d @ 33:27324bbbac70
changed to regenerated BCD bindings
author | Frank Benoit <benoit@tionex.de> |
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date | Thu, 10 Jan 2008 02:18:07 +0100 |
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/****************************************************************************** Based on the generated files from the BCD tool modified by: Frank Benoit <keinfarbton@googlemail.com> ******************************************************************************/ module dwt.internal.c.gl; extern(C): align(4): const double GL_422_AVERAGE_EXT = 0x80CE; const double GL_ACTIVE_TEXTURE = 0x84E0; const double GL_ACTIVE_TEXTURE_ARB = 0x84E0; const double GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; const double GL_ALPHA16 = 0x803E; const double GL_ALPHA16_EXT = 0x803E; const double GL_ASYNC_READ_PIXELS_SGIX = 0x835E; const double GL_BGR = 0x80E0; const double GL_BGRA = 0x80E1; const double GL_BGRA_EXT = 0x80E1; const double GL_BGR_EXT = 0x80E0; const double GL_BIASED_RGB5_A1_MTX = 0x89BE; const double GL_BLEND = 0x0BE2; const double GL_BLEND_DST = 0x0BE0; const double GL_BLEND_SRC = 0x0BE1; const double GL_CLIENT_ACTIVE_TEXTURE = 0x84E1; const double GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1; const double GL_COLOR_INDEX12_EXT = 0x80E6; const double GL_COLOR_INDEX16_EXT = 0x80E7; const double GL_COLOR_INDEX1_EXT = 0x80E2; const double GL_COLOR_INDEX2_EXT = 0x80E3; const double GL_COLOR_INDEX4_EXT = 0x80E4; const double GL_COLOR_INDEX8_EXT = 0x80E5; const double GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE; const double GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE; const double GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE; const double GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E; const double GL_COMPRESSED_ALPHA = 0x84E9; const double GL_COMPRESSED_ALPHA_ARB = 0x84E9; const double GL_COMPRESSED_INTENSITY = 0x84EC; const double GL_COMPRESSED_INTENSITY_ARB = 0x84EC; const double GL_COMPRESSED_LUMINANCE = 0x84EA; const double GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB; const double GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB; const double GL_COMPRESSED_LUMINANCE_ARB = 0x84EA; const double GL_COMPRESSED_RGB = 0x84ED; const double GL_COMPRESSED_RGBA = 0x84EE; const double GL_COMPRESSED_RGBA_ARB = 0x84EE; const double GL_COMPRESSED_RGB_ARB = 0x84ED; const double GL_CURRENT_VERTEX_EXT = 0x87E2; const double GL_DECR = 0x1E03; const double GL_DEPTH_SCALE = 0x0D1E; const double GL_DOT3_RGB = 0x86ae; const double GL_DOT3_RGB_ARB = 0x86AE; const double GL_EMBOSS_CONSTANT_NV = 0x855E; const double GL_FRAGMENT_LIGHT2_SGIX = 0x840E; const double GL_FULL_RANGE_EXT = 0x87E1; const double GL_INCR = 0x1E02; const double GL_INVARIANT_DATATYPE_EXT = 0x87EB; const double GL_INVARIANT_VALUE_EXT = 0x87EA; const double GL_IUI_V3F_EXT = 0x81AE; const double GL_KEEP = 0x1E00; const double GL_LIGHT14 = 0x400E; const double GL_LIGHT30 = 0x401E; const double GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE; const double GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED; const double GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC; const double GL_MATRIX14_ARB = 0x88CE; const double GL_MATRIX30_ARB = 0x88DE; const double GL_MAX_ELEMENTS_INDICES = 0x80E9; const double GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9; const double GL_MAX_ELEMENTS_VERTICES = 0x80E8; const double GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8; const double GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE; const double GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E; const double GL_MAX_TEXTURE_UNITS = 0x84E2; const double GL_MAX_TEXTURE_UNITS_ARB = 0x84E2; const double GL_MINMAX = 0x802E; const double GL_MINMAX_EXT = 0x802E; const double GL_MODELVIEW14_ARB = 0x872E; const double GL_MODELVIEW30_ARB = 0x873E; const double GL_MVP_MATRIX_EXT = 0x87E3; const double GL_NAND = 0x150E; const double GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E; const double GL_NORMAL_ARRAY_TYPE = 0x807E; const double GL_NORMAL_ARRAY_TYPE_EXT = 0x807E; const double GL_NORMALIZED_RANGE_EXT = 0x87E0; const double GL_NUM_GENERAL_COMBINERS_NV = 0x854e; const double GL_ONE_EXT = 0x87DE; const double GL_OP_CLAMP_EXT = 0x878E; const double GL_OPERAND6_ALPHA_ARB = 0x859E; const double GL_OPERAND6_ALPHA_EXT = 0x859E; const double GL_OP_TEX_NOP_MTX = 0x8A8E; const double GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE; const double GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E; const double GL_PACK_CMYK_HINT_EXT = 0x800E; const double GL_PERTURB_EXT = 0x85AE; const double GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E; const double GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E; const double GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E; const double GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE; const double GL_QUAD_ALPHA4_SGIS = 0x811E; const double GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E; const double GL_REPLACE = 0x1E01; const double GL_RESAMPLE_REPLICATE_SGIX = 0x842E; const double GL_RGB2_EXT = 0x804E; const double GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; const double GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E; const double GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E; const double GL_SCALAR_EXT = 0x87BE; const double GL_SCALE_BY_TWO_NV = 0x853e; const double GL_SCALE_X8_MTX = 0x8ACE; const double GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E; const double GL_SHADOW_ATTENUATION_EXT = 0x834E; const double GL_SIGNED_UV_UNSIGNED_Q_MTX = 0x89AE; const double GL_SOURCE6_ALPHA_ARB = 0x858E; const double GL_SOURCE6_ALPHA_EXT = 0x858E; const double GL_SPARE0_NV = 0x852e; const double GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E; const double GL_SUBTRACT = 0x84E7; const double GL_SUBTRACT_ARB = 0x84E7; const double GL_TANGENT_ARRAY_TYPE_EXT = 0x843E; const double GL_TEXBEM_MATRIX_MTX = 0x8A9E; const double GL_TEXTURE0_SGIS = 0x835E; const double GL_TEXTURE14 = 0x84CE; const double GL_TEXTURE14_ARB = 0x84CE; const double GL_TEXTURE_1D = 0x0DE0; const double GL_TEXTURE_2D = 0x0DE1; const double GL_TEXTURE30 = 0x84DE; const double GL_TEXTURE30_ARB = 0x84DE; const double GL_TEXTURE_BLUE_SIZE = 0x805E; const double GL_TEXTURE_BLUE_SIZE_EXT = 0x805E; const double GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF; const double GL_TEXTURE_COMPRESSION_HINT = 0x84EF; const double GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF; const double GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE; const double GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED; const double GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E; const double GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; const double GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E; const double GL_TRANSPOSE_COLOR_MATRIX = 0x84E6; const double GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6; const double GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3; const double GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3; const double GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4; const double GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4; const double GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5; const double GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5; const double GL_UNPACK_IMAGE_HEIGHT = 0x806E; const double GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E; const double GL_VARIANT_ARRAY_EXT = 0x87E8; const double GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9; const double GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6; const double GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7; const double GL_VARIANT_DATATYPE_EXT = 0x87E5; const double GL_VARIANT_VALUE_EXT = 0x87E4; const double GL_VERTEX_ARRAY_POINTER = 0x808E; const double GL_VERTEX_ARRAY_POINTER_EXT = 0x808E; const double GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E; const double GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF; const double GL_VERTEX_PRECLIP_SGIX = 0x83EE; const double GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E; const int GL_1PASS_EXT = 0x80A1; const int GL_1PASS_SGIS = 0x80A1; const int GL_2_BYTES = 0x1407; const int GL_2D = 0x0600; const int GL_2PASS_0_EXT = 0x80A2; const int GL_2PASS_0_SGIS = 0x80A2; const int GL_2PASS_1_EXT = 0x80A3; const int GL_2PASS_1_SGIS = 0x80A3; const int GL_3_BYTES = 0x1408; const int GL_3D = 0x0601; const int GL_3D_COLOR = 0x0602; const int GL_3D_COLOR_TEXTURE = 0x0603; const int GL_422_EXT = 0x80CC; const int GL_422_REV_AVERAGE_EXT = 0x80CF; const int GL_422_REV_EXT = 0x80CD; const int GL_4_BYTES = 0x1409; const int GL_4D_COLOR_TEXTURE = 0x0604; const int GL_4PASS_0_EXT = 0x80A4; const int GL_4PASS_0_SGIS = 0x80A4; const int GL_4PASS_1_EXT = 0x80A5; const int GL_4PASS_1_SGIS = 0x80A5; const int GL_4PASS_2_EXT = 0x80A6; const int GL_4PASS_2_SGIS = 0x80A6; const int GL_4PASS_3_EXT = 0x80A7; const int GL_4PASS_3_SGIS = 0x80A7; const int GL_ABGR_EXT = 0x8000; const int GL_ACCUM = 0x0100; const int GL_ACCUM_ALPHA_BITS = 0x0D5B; const int GL_ACCUM_BLUE_BITS = 0x0D5A; const int GL_ACCUM_BUFFER_BIT = 0x00000200; const int GL_ACCUM_CLEAR_VALUE = 0x0B80; const int GL_ACCUM_GREEN_BITS = 0x0D59; const int GL_ACCUM_RED_BITS = 0x0D58; const int GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5; const int GL_ADD = 0x0104; const int GL_ADD_SIGNED = 0x8574; const int GL_ADD_SIGNED_ARB = 0x8574; const int GL_ADD_SIGNED_EXT = 0x8574; const int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; const int GL_ALL_ATTRIB_BITS = 0x000fffff; const int GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF; const int GL_ALPHA = 0x1906; const int GL_ALPHA12 = 0x803D; const int GL_ALPHA12_EXT = 0x803D; const int GL_ALPHA4 = 0x803B; const int GL_ALPHA4_EXT = 0x803B; const int GL_ALPHA8 = 0x803C; const int GL_ALPHA8_EXT = 0x803C; const int GL_ALPHA_BIAS = 0x0D1D; const int GL_ALPHA_BITS = 0x0D55; const int GL_ALPHA_MAX_SGIX = 0x8321; const int GL_ALPHA_MIN_SGIX = 0x8320; const int GL_ALPHA_MTX = 0x8ABD; const int GL_ALPHA_SCALE = 0x0D1C; const int GL_ALPHA_TEST = 0x0BC0; const int GL_ALPHA_TEST_FUNC = 0x0BC1; const int GL_ALPHA_TEST_REF = 0x0BC2; const int GL_ALWAYS = 0x0207; const int GL_AMBIENT = 0x1200; const int GL_AMBIENT_AND_DIFFUSE = 0x1602; const int GL_AND = 0x1501; const int GL_AND_INVERTED = 0x1504; const int GL_AND_REVERSE = 0x1502; const int GL_ARG_BIAS_MTX = 0x8AB6; const int GL_ARG_BIAS_NEGATE_MTX = 0x8AB7; const int GL_ARG_INVERT_MTX = 0x8AB4; const int GL_ARG_NEGATE_MTX = 0x8AB5; const int GL_ARG_SIGNED_MTX = 0x8AB8; const int GL_ARG_SIGNED_NEGATE_MTX = 0x8AB9; const int GL_ARGUMENT0_MTX = 0x8AC4; const int GL_ARGUMENT1_MTX = 0x8AC5; const int GL_ARGUMENT2_MTX = 0x8AC6; const int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9; const int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8; const int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766; const int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767; const int GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D; const int GL_ASYNC_HISTOGRAM_SGIX = 0x832C; const int GL_ASYNC_MARKER_SGIX = 0x8329; const int GL_ASYNC_TEX_IMAGE_SGIX = 0x835C; const int GL_ATTENUATION_EXT = 0x834D; const int GL_ATTRIB_STACK_DEPTH = 0x0BB0; const int GL_AUTO_NORMAL = 0x0D80; const int GL_AUX0 = 0x0409; const int GL_AUX1 = 0x040A; const int GL_AUX2 = 0x040B; const int GL_AUX3 = 0x040C; const int GL_AUX_BUFFERS = 0x0C00; const int GL_AVERAGE_EXT = 0x8335; const int GL_BACK = 0x0405; const int GL_BACK_LEFT = 0x0402; const int GL_BACK_RIGHT = 0x0403; const int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541; const int GL_BIASED_ALPHA8_MTX = 0x89C2; const int GL_BIASED_ALPHA_MTX = 0x89B5; const int GL_BIASED_BYTE_MTX = 0x89A8; const int GL_BIASED_LUMINANCE8_ALPHA8_MTX = 0x89C1; const int GL_BIASED_LUMINANCE8_MTX = 0x89C0; const int GL_BIASED_LUMINANCE_ALPHA_MTX = 0x89B6; const int GL_BIASED_LUMINANCE_MTX = 0x89B4; const int GL_BIASED_RGB10_A2_MTX = 0x89BB; const int GL_BIASED_RGB5_MTX = 0x89BA; const int GL_BIASED_RGB8_MTX = 0x89B9; const int GL_BIASED_RGBA4_MTX = 0x89BF; const int GL_BIASED_RGBA8_MTX = 0x89B8; const int GL_BIASED_RGBA_MTX = 0x89B2; const int GL_BIASED_RGB_MTX = 0x89B3; const int GL_BIASED_SHORT_MTX = 0x89A9; const int GL_BIASED_UV16_MTX = 0x89BD; const int GL_BIASED_UV8_MTX = 0x89BC; const int GL_BIASED_UV_MTX = 0x89B7; const int GL_BINORMAL_ARRAY_EXT = 0x843A; const int GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443; const int GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441; const int GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440; const int GL_BITMAP = 0x1A00; const int GL_BITMAP_TOKEN = 0x0704; const int GL_BLEND_COLOR = 0x8005; const int GL_BLEND_COLOR_EXT = 0x8005; const int GL_BLEND_DST_ALPHA = 0x80CA; const int GL_BLEND_DST_ALPHA_EXT = 0x80CA; const int GL_BLEND_DST_RGB = 0x80C8; const int GL_BLEND_DST_RGB_EXT = 0x80C8; const int GL_BLEND_EQUATION = 0x8009; const int GL_BLEND_EQUATION_EXT = 0x8009; const int GL_BLEND_SRC_ALPHA = 0x80CB; const int GL_BLEND_SRC_ALPHA_EXT = 0x80CB; const int GL_BLEND_SRC_RGB = 0x80C9; const int GL_BLEND_SRC_RGB_EXT = 0x80C9; const int GL_BLUE = 0x1905; const int GL_BLUE_BIAS = 0x0D1B; const int GL_BLUE_BITS = 0x0D54; const int GL_BLUE_MTX = 0x8ABC; const int GL_BLUE_SCALE = 0x0D1A; const int GL_BYTE = 0x1400; const int GL_C3F_V3F = 0x2A24; const int GL_C4F_N3F_V3F = 0x2A26; const int GL_C4UB_V2F = 0x2A22; const int GL_C4UB_V3F = 0x2A23; const int GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183; const int GL_CCW = 0x0901; const int GL_CLAMP = 0x2900; const int GL_CLAMP_TO_BORDER = 0x812D; const int GL_CLAMP_TO_BORDER_ARB = 0x812D; const int GL_CLAMP_TO_EDGE = 0x812F; const int GL_CLAMP_TO_EDGE_SGIS = 0x812F; const int GL_CLEAR = 0x1500; const int GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF; const int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1; const int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001; const int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002; const int GL_CLIP_PLANE0 = 0x3000; const int GL_CLIP_PLANE10 = 0x300A; const int GL_CLIP_PLANE1 = 0x3001; const int GL_CLIP_PLANE11 = 0x300B; const int GL_CLIP_PLANE2 = 0x3002; const int GL_CLIP_PLANE3 = 0x3003; const int GL_CLIP_PLANE4 = 0x3004; const int GL_CLIP_PLANE5 = 0x3005; const int GL_CLIP_PLANE6 = 0x3006; const int GL_CLIP_PLANE7 = 0x3007; const int GL_CLIP_PLANE8 = 0x3008; const int GL_CLIP_PLANE9 = 0x3009; const int GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0; const int GL_CMYKA_EXT = 0x800D; const int GL_CMYK_EXT = 0x800C; const int GL_COEFF = 0x0A00; const int GL_COLOR0_MTX = 0x0B00; const int GL_COLOR = 0x1800; const int GL_COLOR1_MTX = 0x8459; const int GL_COLOR_ARRAY = 0x8076; const int GL_COLOR_ARRAY_COUNT_EXT = 0x8084; const int GL_COLOR_ARRAY_EXT = 0x8076; const int GL_COLOR_ARRAY_POINTER = 0x8090; const int GL_COLOR_ARRAY_POINTER_EXT = 0x8090; const int GL_COLOR_ARRAY_SIZE = 0x8081; const int GL_COLOR_ARRAY_SIZE_EXT = 0x8081; const int GL_COLOR_ARRAY_STRIDE = 0x8083; const int GL_COLOR_ARRAY_STRIDE_EXT = 0x8083; const int GL_COLOR_ARRAY_TYPE = 0x8082; const int GL_COLOR_ARRAY_TYPE_EXT = 0x8082; const int GL_COLOR_BUFFER_BIT = 0x00004000; const int GL_COLOR_CLEAR_VALUE = 0x0C22; const int GL_COLOR_INDEX = 0x1900; const int GL_COLOR_INDEXES = 0x1603; const int GL_COLOR_LOGIC_OP = 0x0BF2; const int GL_COLOR_MATERIAL = 0x0B57; const int GL_COLOR_MATERIAL_FACE = 0x0B55; const int GL_COLOR_MATERIAL_PARAMETER = 0x0B56; const int GL_COLOR_MATRIX = 0x80B1; const int GL_COLOR_MATRIX_SGI = 0x80B1; const int GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2; const int GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2; const int GL_COLOR_SUM_ARB = 0x8458; const int GL_COLOR_SUM_CLAMP_NV = 0x854f; const int GL_COLOR_SUM_EXT = 0x8458; const int GL_COLOR_TABLE = 0x80D0; const int GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD; const int GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD; const int GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD; const int GL_COLOR_TABLE_BIAS = 0x80D7; const int GL_COLOR_TABLE_BIAS_SGI = 0x80D7; const int GL_COLOR_TABLE_BLUE_SIZE = 0x80DC; const int GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC; const int GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC; const int GL_COLOR_TABLE_FORMAT = 0x80D8; const int GL_COLOR_TABLE_FORMAT_EXT = 0x80D8; const int GL_COLOR_TABLE_FORMAT_SGI = 0x80D8; const int GL_COLOR_TABLE_GREEN_SIZE = 0x80DB; const int GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB; const int GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB; const int GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF; const int GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF; const int GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF; const int GL_COLOR_TABLE_RED_SIZE = 0x80DA; const int GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA; const int GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA; const int GL_COLOR_TABLE_SCALE = 0x80D6; const int GL_COLOR_TABLE_SCALE_SGI = 0x80D6; const int GL_COLOR_TABLE_SGI = 0x80D0; const int GL_COLOR_TABLE_WIDTH = 0x80D9; const int GL_COLOR_TABLE_WIDTH_EXT = 0x80D9; const int GL_COLOR_TABLE_WIDTH_SGI = 0x80D9; const int GL_COLOR_WRITEMASK = 0x0C23; const int GL_COMBINE = 0x8570; const int GL_COMBINE4_NV = 0x8503; const int GL_COMBINE_ALPHA = 0x8572; const int GL_COMBINE_ALPHA_ARB = 0x8572; const int GL_COMBINE_ALPHA_EXT = 0x8572; const int GL_COMBINE_ARB = 0x8570; const int GL_COMBINE_EXT = 0x8570; const int GL_COMBINER0_NV = 0x8550; const int GL_COMBINER1_NV = 0x8551; const int GL_COMBINER2_NV = 0x8552; const int GL_COMBINER3_NV = 0x8553; const int GL_COMBINER4_NV = 0x8554; const int GL_COMBINER5_NV = 0x8555; const int GL_COMBINER6_NV = 0x8556; const int GL_COMBINER7_NV = 0x8557; const int GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545; const int GL_COMBINER_AB_OUTPUT_NV = 0x854a; const int GL_COMBINER_BIAS_NV = 0x8549; const int GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546; const int GL_COMBINER_CD_OUTPUT_NV = 0x854b; const int GL_COMBINER_COMPONENT_USAGE_NV = 0x8544; const int GL_COMBINE_RGB = 0x8571; const int GL_COMBINE_RGB_ARB = 0x8571; const int GL_COMBINE_RGB_EXT = 0x8571; const int GL_COMBINER_INPUT_NV = 0x8542; const int GL_COMBINER_MAPPING_NV = 0x8543; const int GL_COMBINER_MUX_SUM_NV = 0x8547; const int GL_COMBINER_SCALE_NV = 0x8548; const int GL_COMBINER_SUM_OUTPUT_NV = 0x854c; const int GL_COMPILE = 0x1300; const int GL_COMPILE_AND_EXECUTE = 0x1301; const int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; const int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; const int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; const int GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; const int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; const int GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3; const int GL_CONSTANT = 0x8576; const int GL_CONSTANT_ALPHA = 0x8003; const int GL_CONSTANT_ALPHA_EXT = 0x8003; const int GL_CONSTANT_ARB = 0x8576; const int GL_CONSTANT_ATTENUATION = 0x1207; const int GL_CONSTANT_BORDER = 0x8151; const int GL_CONSTANT_COLOR0_NV = 0x852a; const int GL_CONSTANT_COLOR = 0x8001; const int GL_CONSTANT_COLOR1_NV = 0x852b; const int GL_CONSTANT_COLOR_EXT = 0x8001; const int GL_CONSTANT_EXT = 0x8576; const int GL_CONVERT_MTX = 0x8ACA; const int GL_CONVOLUTION_1D = 0x8010; const int GL_CONVOLUTION_1D_EXT = 0x8010; const int GL_CONVOLUTION_2D = 0x8011; const int GL_CONVOLUTION_2D_EXT = 0x8011; const int GL_CONVOLUTION_BORDER_COLOR = 0x8154; const int GL_CONVOLUTION_BORDER_MODE = 0x8013; const int GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013; const int GL_CONVOLUTION_FILTER_BIAS = 0x8015; const int GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015; const int GL_CONVOLUTION_FILTER_SCALE = 0x8014; const int GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014; const int GL_CONVOLUTION_FORMAT = 0x8017; const int GL_CONVOLUTION_FORMAT_EXT = 0x8017; const int GL_CONVOLUTION_HEIGHT = 0x8019; const int GL_CONVOLUTION_HEIGHT_EXT = 0x8019; const int GL_CONVOLUTION_HINT_SGIX = 0x8316; const int GL_CONVOLUTION_WIDTH = 0x8018; const int GL_CONVOLUTION_WIDTH_EXT = 0x8018; const int GL_COPY = 0x1503; const int GL_COPY_INVERTED = 0x150C; const int GL_COPY_PIXEL_TOKEN = 0x0706; const int GL_CUBIC_EXT = 0x8334; const int GL_CULL_FACE = 0x0B44; const int GL_CULL_FACE_MODE = 0x0B45; const int GL_CULL_VERTEX_EXT = 0x81AA; const int GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB; const int GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC; const int GL_CURRENT_BINORMAL_EXT = 0x843C; const int GL_CURRENT_BIT = 0x00000001; const int GL_CURRENT_COLOR = 0x0B00; const int GL_CURRENT_FOG_COORDINATE_EXT = 0x8453; const int GL_CURRENT_INDEX = 0x0B01; const int GL_CURRENT_MATRIX_ARB = 0x8641; const int GL_CURRENT_MATRIX_INDEX_ARB = 0x8845; const int GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640; const int GL_CURRENT_NORMAL = 0x0B02; const int GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843; const int GL_CURRENT_RASTER_COLOR = 0x0B04; const int GL_CURRENT_RASTER_DISTANCE = 0x0B09; const int GL_CURRENT_RASTER_INDEX = 0x0B05; const int GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406; const int GL_CURRENT_RASTER_POSITION = 0x0B07; const int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08; const int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06; const int GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459; const int GL_CURRENT_TANGENT_EXT = 0x843B; const int GL_CURRENT_TEXTURE_COORDS = 0x0B03; const int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626; const int GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B; const int GL_CURRENT_WEIGHT_ARB = 0x86A8; const int GL_CW = 0x0900; const int GL_DECAL = 0x2101; const int GL_DECR_WRAP_EXT = 0x8508; const int GL_DEFORMATIONS_MASK_SGIX = 0x8196; const int GL_DEPTH = 0x1801; const int GL_DEPTH_BIAS = 0x0D1F; const int GL_DEPTH_BITS = 0x0D56; const int GL_DEPTH_BUFFER_BIT = 0x00000100; const int GL_DEPTH_CLEAR_VALUE = 0x0B73; const int GL_DEPTH_COMPONENT = 0x1902; const int GL_DEPTH_COMPONENT16_ARB = 0x81A5; const int GL_DEPTH_COMPONENT16_SGIX = 0x81A5; const int GL_DEPTH_COMPONENT24_ARB = 0x81A6; const int GL_DEPTH_COMPONENT24_SGIX = 0x81A6; const int GL_DEPTH_COMPONENT32_ARB = 0x81A7; const int GL_DEPTH_COMPONENT32_SGIX = 0x81A7; const int GL_DEPTH_FUNC = 0x0B74; const int GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311; const int GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312; const int GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310; const int GL_DEPTH_RANGE = 0x0B70; const int GL_DEPTH_TEST = 0x0B71; const int GL_DEPTH_TEXTURE_MODE_ARB = 0x884B; const int GL_DEPTH_WRITEMASK = 0x0B72; const int GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096; const int GL_DETAIL_TEXTURE_2D_SGIS = 0x8095; const int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C; const int GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A; const int GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B; const int GL_DIFFUSE = 0x1201; const int GL_DISCARD_ATI = 0x8763; const int GL_DISCARD_NV = 0x8530; const int GL_DISTANCE_ATTENUATION_SGIS = 0x8129; const int GL_DITHER = 0x0BD0; const int GL_DOMAIN = 0x0A02; const int GL_DONT_CARE = 0x1100; const int GL_DOT3_RGBA = 0x86af; const int GL_DOT3_RGBA_ARB = 0x86AF; const int GL_DOT3_RGBA_EXT = 0x8741; const int GL_DOT3_RGB_EXT = 0x8740; const int GL_DOUBLE = 0x140A; const int GL_DOUBLEBUFFER = 0x0C32; const int GL_DRAW_BUFFER = 0x0C01; const int GL_DRAW_PIXEL_TOKEN = 0x0705; const int GL_DST_ALPHA = 0x0304; const int GL_DST_COLOR = 0x0306; const int GL_DUAL_ALPHA12_SGIS = 0x8112; const int GL_DUAL_ALPHA16_SGIS = 0x8113; const int GL_DUAL_ALPHA4_SGIS = 0x8110; const int GL_DUAL_ALPHA8_SGIS = 0x8111; const int GL_DUAL_INTENSITY12_SGIS = 0x811A; const int GL_DUAL_INTENSITY16_SGIS = 0x811B; const int GL_DUAL_INTENSITY4_SGIS = 0x8118; const int GL_DUAL_INTENSITY8_SGIS = 0x8119; const int GL_DUAL_LUMINANCE12_SGIS = 0x8116; const int GL_DUAL_LUMINANCE16_SGIS = 0x8117; const int GL_DUAL_LUMINANCE4_SGIS = 0x8114; const int GL_DUAL_LUMINANCE8_SGIS = 0x8115; const int GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C; const int GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D; const int GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124; const int GL_DYNAMIC_ATI = 0x8761; const int GL_EDGE_FLAG = 0x0B43; const int GL_EDGE_FLAG_ARRAY = 0x8079; const int GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D; const int GL_EDGE_FLAG_ARRAY_EXT = 0x8079; const int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; const int GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093; const int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C; const int GL_ELEMENT_ARRAY_ATI = 0x8768; const int GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A; const int GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769; const int GL_EMBOSS_LIGHT_NV = 0x855D; const int GL_EMBOSS_MAP_NV = 0x855F; const int GL_EMISSION = 0x1600; const int GL_ENABLE_BIT = 0x00002000; const int GL_EQUAL = 0x0202; const int GL_EQUIV = 0x1509; const int GL_E_TIMES_F_NV = 0x8531; const int GL_EVAL_BIT = 0x00010000; const int GL_EXP = 0x0800; const int GL_EXP2 = 0x0801; const int GL_EXPAND_NEGATE_NV = 0x8539; const int GL_EXPAND_NORMAL_NV = 0x8538; const int GL_EXT_abgr = 1; const int GL_EXT_ARB_imaging = 1; const int GL_EXT_bgra = 1; const int GL_EXT_compiled_vertex_array = 1; const int GL_EXT_cull_vertex = 1; const int GL_EXTENSIONS = 0x1F03; const int GL_EXT_packed_pixels = 1; const int GL_EXT_paletted_texture = 1; const int GL_EXT_vertex_array = 1; const int GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2; const int GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0; const int GL_EYE_LINEAR = 0x2400; const int GL_EYE_LINE_SGIS = 0x81F6; const int GL_EYE_PLANE = 0x2502; const int GL_EYE_PLANE_ABSOLUTE_NV = 0x855C; const int GL_EYE_POINT_SGIS = 0x81F4; const int GL_EYE_RADIAL_NV = 0x855B; const int GL_FALSE = 0x0; const int GL_FASTEST = 0x1101; const int GL_FEEDBACK = 0x1C01; const int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0; const int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1; const int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2; const int GL_FILL = 0x1B02; const int GL_FILTER4_SGIS = 0x8146; const int GL_FLAT = 0x1D00; const int GL_FLOAT = 0x1406; const int GL_FOG = 0x0B60; const int GL_FOG_BIT = 0x00000080; const int GL_FOG_COLOR = 0x0B66; const int GL_FOG_COORDINATE_ARRAY_EXT = 0x8457; const int GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456; const int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455; const int GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454; const int GL_FOG_COORDINATE_EXT = 0x8451; const int GL_FOG_COORDINATE_SOURCE_EXT = 0x8450; const int GL_FOG_DENSITY = 0x0B62; const int GL_FOG_DISTANCE_MODE_NV = 0x855A; const int GL_FOG_END = 0x0B64; const int GL_FOG_FUNC_POINTS_SGIS = 0x812B; const int GL_FOG_FUNC_SGIS = 0x812A; const int GL_FOG_HINT = 0x0C54; const int GL_FOG_INDEX = 0x0B61; const int GL_FOG_MODE = 0x0B65; const int GL_FOG_OFFSET_SGIX = 0x8198; const int GL_FOG_OFFSET_VALUE_SGIX = 0x8199; const int GL_FOG_SCALE_SGIX = 0x81FC; const int GL_FOG_SCALE_VALUE_SGIX = 0x81FD; const int GL_FOG_START = 0x0B63; const int GL_FP_COLORS_MTX = 0x8A8D; const int GL_FP_OPS_MTX = 0x8A8B; const int GL_FP_TEXTURES_MTX = 0x8A8C; const int GL_FRAGMENT_COLOR_EXT = 0x834C; const int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402; const int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403; const int GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401; const int GL_FRAGMENT_DEPTH_EXT = 0x8452; const int GL_FRAGMENT_LIGHT0_SGIX = 0x840C; const int GL_FRAGMENT_LIGHT1_SGIX = 0x840D; const int GL_FRAGMENT_LIGHT3_SGIX = 0x840F; const int GL_FRAGMENT_LIGHT4_SGIX = 0x8410; const int GL_FRAGMENT_LIGHT5_SGIX = 0x8411; const int GL_FRAGMENT_LIGHT6_SGIX = 0x8412; const int GL_FRAGMENT_LIGHT7_SGIX = 0x8413; const int GL_FRAGMENT_LIGHTING_SGIX = 0x8400; const int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A; const int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408; const int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B; const int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409; const int GL_FRAGMENT_MATERIAL_EXT = 0x8349; const int GL_FRAGMENT_NORMAL_EXT = 0x834A; const int GL_FRAGMENT_SHADER_BINDING_MTX = 0x8A81; const int GL_FRAGMENT_SHADER_MTX = 0x8A80; const int GL_FRAMEZOOM_FACTOR_SGIX = 0x818C; const int GL_FRAMEZOOM_SGIX = 0x818B; const int GL_FRONT = 0x0404; const int GL_FRONT_AND_BACK = 0x0408; const int GL_FRONT_FACE = 0x0B46; const int GL_FRONT_LEFT = 0x0400; const int GL_FRONT_RIGHT = 0x0401; const int GL_FUNC_ADD = 0x8006; const int GL_FUNC_ADD_EXT = 0x8006; const int GL_FUNC_REVERSE_SUBTRACT = 0x800B; const int GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B; const int GL_FUNC_SUBTRACT = 0x800A; const int GL_FUNC_SUBTRACT_EXT = 0x800A; const int GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192; const int GL_GENERATE_MIPMAP_SGIS = 0x8191; const int GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002; const int GL_GEOMETRY_DEFORMATION_SGIX = 0x8194; const int GL_GEQUAL = 0x0206; const int GL_GREATER = 0x0204; const int GL_GREEN = 0x1904; const int GL_GREEN_BIAS = 0x0D19; const int GL_GREEN_BITS = 0x0D53; const int GL_GREEN_MTX = 0x8ABB; const int GL_GREEN_SCALE = 0x0D18; const int GL_HALF_BIAS_NEGATE_NV = 0x853b; const int GL_HALF_BIAS_NORMAL_NV = 0x853a; const int GL_HINT_ANISOTROPIC_MTX = 0x0008; const int GL_HINT_BILINEAR_MTX = 0x0002; const int GL_HINT_BIT = 0x00008000; const int GL_HINT_NEAREST_MTX = 0x0001; const int GL_HINT_TEXTURE_1D_MTX = 0x0010; const int GL_HINT_TEXTURE_2D_MTX = 0x0020; const int GL_HINT_TEXTURE_3D_MTX = 0x0040; const int GL_HINT_TEXTURE_BEML_MTX = 0x0100; const int GL_HINT_TEXTURE_BEM_MTX = 0x0200; const int GL_HINT_TEXTURE_CUBE_MTX = 0x0080; const int GL_HINT_TRILINEAR_MTX = 0x0004; const int GL_HISTOGRAM = 0x8024; const int GL_HISTOGRAM_ALPHA_SIZE = 0x802B; const int GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B; const int GL_HISTOGRAM_BLUE_SIZE = 0x802A; const int GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A; const int GL_HISTOGRAM_EXT = 0x8024; const int GL_HISTOGRAM_FORMAT = 0x8027; const int GL_HISTOGRAM_FORMAT_EXT = 0x8027; const int GL_HISTOGRAM_GREEN_SIZE = 0x8029; const int GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029; const int GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C; const int GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C; const int GL_HISTOGRAM_RED_SIZE = 0x8028; const int GL_HISTOGRAM_RED_SIZE_EXT = 0x8028; const int GL_HISTOGRAM_SINK = 0x802D; const int GL_HISTOGRAM_SINK_EXT = 0x802D; const int GL_HISTOGRAM_WIDTH = 0x8026; const int GL_HISTOGRAM_WIDTH_EXT = 0x8026; const int GL_IGNORED_MTX = 0x8AB2; const int GL_INCR_WRAP_EXT = 0x8507; const int GL_INDEX_ARRAY = 0x8077; const int GL_INDEX_ARRAY_COUNT_EXT = 0x8087; const int GL_INDEX_ARRAY_EXT = 0x8077; const int GL_INDEX_ARRAY_POINTER = 0x8091; const int GL_INDEX_ARRAY_POINTER_EXT = 0x8091; const int GL_INDEX_ARRAY_STRIDE = 0x8086; const int GL_INDEX_ARRAY_STRIDE_EXT = 0x8086; const int GL_INDEX_ARRAY_TYPE = 0x8085; const int GL_INDEX_ARRAY_TYPE_EXT = 0x8085; const int GL_INDEX_BITS = 0x0D51; const int GL_INDEX_CLEAR_VALUE = 0x0C20; const int GL_INDEX_LOGIC_OP = 0x0BF1; const int GL_INDEX_MATERIAL_EXT = 0x81B8; const int GL_INDEX_MATERIAL_FACE_EXT = 0x81BA; const int GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9; const int GL_INDEX_MODE = 0x0C30; const int GL_INDEX_OFFSET = 0x0D13; const int GL_INDEX_SHIFT = 0x0D12; const int GL_INDEX_TEST_EXT = 0x81B5; const int GL_INDEX_TEST_FUNC_EXT = 0x81B6; const int GL_INDEX_TEST_REF_EXT = 0x81B7; const int GL_INDEX_WRITEMASK = 0x0C21; const int GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180; const int GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181; const int GL_INT = 0x1404; const int GL_INTENSITY = 0x8049; const int GL_INTENSITY12 = 0x804C; const int GL_INTENSITY12_EXT = 0x804C; const int GL_INTENSITY16 = 0x804D; const int GL_INTENSITY16_EXT = 0x804D; const int GL_INTENSITY4 = 0x804A; const int GL_INTENSITY4_EXT = 0x804A; const int GL_INTENSITY8 = 0x804B; const int GL_INTENSITY8_EXT = 0x804B; const int GL_INTENSITY_EXT = 0x8049; const int GL_INTERLACE_SGIX = 0x8094; const int GL_INTERPOLATE = 0x8575; const int GL_INTERPOLATE_ARB = 0x8575; const int GL_INTERPOLATE_EXT = 0x8575; const int GL_INVALID_ENUM = 0x0500; const int GL_INVALID_OPERATION = 0x0502; const int GL_INVALID_VALUE = 0x0501; const int GL_INVARIANT_EXT = 0x87C2; const int GL_INVERT = 0x150A; const int GL_INVERTED_SCREEN_W_REND = 0x8491; const int GL_IR_INSTRUMENT1_SGIX = 0x817F; const int GL_IUI_N3F_V2F_EXT = 0x81AF; const int GL_IUI_N3F_V3F_EXT = 0x81B0; const int GL_IUI_V2F_EXT = 0x81AD; const int GL_KTX_BACK_REGION = 1; const int GL_KTX_FRONT_REGION = 0; const int GL_KTX_STENCIL_REGION = 3; const int GL_KTX_Z_REGION = 2; const int GL_LEFT = 0x0406; const int GL_LEQUAL = 0x0203; const int GL_LESS = 0x0201; const int GL_LIGHT0 = 0x4000; const int GL_LIGHT10 = 0x400A; const int GL_LIGHT1 = 0x4001; const int GL_LIGHT11 = 0x400B; const int GL_LIGHT12 = 0x400C; const int GL_LIGHT13 = 0x400D; const int GL_LIGHT15 = 0x400F; const int GL_LIGHT16 = 0x4010; const int GL_LIGHT17 = 0x4011; const int GL_LIGHT18 = 0x4012; const int GL_LIGHT19 = 0x4013; const int GL_LIGHT20 = 0x4014; const int GL_LIGHT2 = 0x4002; const int GL_LIGHT21 = 0x4015; const int GL_LIGHT22 = 0x4016; const int GL_LIGHT23 = 0x4017; const int GL_LIGHT24 = 0x4018; const int GL_LIGHT25 = 0x4019; const int GL_LIGHT26 = 0x401A; const int GL_LIGHT27 = 0x401B; const int GL_LIGHT28 = 0x401C; const int GL_LIGHT29 = 0x401D; const int GL_LIGHT3 = 0x4003; const int GL_LIGHT31 = 0x401F; const int GL_LIGHT4 = 0x4004; const int GL_LIGHT5 = 0x4005; const int GL_LIGHT6 = 0x4006; const int GL_LIGHT7 = 0x4007; const int GL_LIGHT8 = 0x4008; const int GL_LIGHT9 = 0x4009; const int GL_LIGHT_ENV_MODE_SGIX = 0x8407; const int GL_LIGHTING = 0x0B50; const int GL_LIGHTING_BIT = 0x00000040; const int GL_LIGHT_MODEL_AMBIENT = 0x0B53; const int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8; const int GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8; const int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51; const int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; const int GL_LINE = 0x1B01; const int GL_LINEAR = 0x2601; const int GL_LINEAR_ATTENUATION = 0x1208; const int GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170; const int GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F; const int GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098; const int GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099; const int GL_LINEAR_DETAIL_SGIS = 0x8097; const int GL_LINEAR_MIPMAP_LINEAR = 0x2703; const int GL_LINEAR_MIPMAP_NEAREST = 0x2701; const int GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF; const int GL_LINEAR_SHARPEN_SGIS = 0x80AD; const int GL_LINE_BIT = 0x00000004; const int GL_LINE_LOOP = 0x0002; const int GL_LINE_RESET_TOKEN = 0x0707; const int GL_LINES = 0x0001; const int GL_LINE_SMOOTH = 0x0B20; const int GL_LINE_SMOOTH_HINT = 0x0C52; const int GL_LINE_STIPPLE = 0x0B24; const int GL_LINE_STIPPLE_PATTERN = 0x0B25; const int GL_LINE_STIPPLE_REPEAT = 0x0B26; const int GL_LINE_STRIP = 0x0003; const int GL_LINE_TOKEN = 0x0702; const int GL_LINE_WIDTH = 0x0B21; const int GL_LINE_WIDTH_GRANULARITY = 0x0B23; const int GL_LINE_WIDTH_RANGE = 0x0B22; const int GL_LIST_BASE = 0x0B32; const int GL_LIST_BIT = 0x00020000; const int GL_LIST_INDEX = 0x0B33; const int GL_LIST_MODE = 0x0B30; const int GL_LIST_PRIORITY_SGIX = 0x8182; const int GL_LOAD = 0x0101; const int GL_LOCAL_CONSTANT_EXT = 0x87C3; const int GL_LOCAL_EXT = 0x87C4; const int GL_LOGIC_OP_MODE = 0x0BF0; const int GL_LUMINANCE = 0x1909; const int GL_LUMINANCE12 = 0x8041; const int GL_LUMINANCE12_ALPHA12 = 0x8047; const int GL_LUMINANCE12_ALPHA12_EXT = 0x8047; const int GL_LUMINANCE12_ALPHA4 = 0x8046; const int GL_LUMINANCE12_ALPHA4_EXT = 0x8046; const int GL_LUMINANCE12_EXT = 0x8041; const int GL_LUMINANCE16 = 0x8042; const int GL_LUMINANCE16_ALPHA16 = 0x8048; const int GL_LUMINANCE16_ALPHA16_EXT = 0x8048; const int GL_LUMINANCE16_EXT = 0x8042; const int GL_LUMINANCE4 = 0x803F; const int GL_LUMINANCE4_ALPHA4 = 0x8043; const int GL_LUMINANCE4_ALPHA4_EXT = 0x8043; const int GL_LUMINANCE4_EXT = 0x803F; const int GL_LUMINANCE6_ALPHA2 = 0x8044; const int GL_LUMINANCE6_ALPHA2_EXT = 0x8044; const int GL_LUMINANCE8 = 0x8040; const int GL_LUMINANCE8_ALPHA8 = 0x8045; const int GL_LUMINANCE8_ALPHA8_EXT = 0x8045; const int GL_LUMINANCE8_EXT = 0x8040; const int GL_LUMINANCE_ALPHA = 0x190A; const int GL_MAP1_BINORMAL_EXT = 0x8446; const int GL_MAP1_COLOR_4 = 0x0D90; const int GL_MAP1_GRID_DOMAIN = 0x0DD0; const int GL_MAP1_GRID_SEGMENTS = 0x0DD1; const int GL_MAP1_INDEX = 0x0D91; const int GL_MAP1_NORMAL = 0x0D92; const int GL_MAP1_TANGENT_EXT = 0x8444; const int GL_MAP1_TEXTURE_COORD_1 = 0x0D93; const int GL_MAP1_TEXTURE_COORD_2 = 0x0D94; const int GL_MAP1_TEXTURE_COORD_3 = 0x0D95; const int GL_MAP1_TEXTURE_COORD_4 = 0x0D96; const int GL_MAP1_VERTEX_3 = 0x0D97; const int GL_MAP1_VERTEX_4 = 0x0D98; const int GL_MAP2_BINORMAL_EXT = 0x8447; const int GL_MAP2_COLOR_4 = 0x0DB0; const int GL_MAP2_GRID_DOMAIN = 0x0DD2; const int GL_MAP2_GRID_SEGMENTS = 0x0DD3; const int GL_MAP2_INDEX = 0x0DB1; const int GL_MAP2_NORMAL = 0x0DB2; const int GL_MAP2_TANGENT_EXT = 0x8445; const int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3; const int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4; const int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5; const int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6; const int GL_MAP2_VERTEX_3 = 0x0DB7; const int GL_MAP2_VERTEX_4 = 0x0DB8; const int GL_MAP_COLOR = 0x0D10; const int GL_MAP_STENCIL = 0x0D11; const int GL_MATRIX0_ARB = 0x88C0; const int GL_MATRIX10_ARB = 0x88CA; const int GL_MATRIX11_ARB = 0x88CB; const int GL_MATRIX12_ARB = 0x88CC; const int GL_MATRIX13_ARB = 0x88CD; const int GL_MATRIX15_ARB = 0x88CF; const int GL_MATRIX16_ARB = 0x88D0; const int GL_MATRIX17_ARB = 0x88D1; const int GL_MATRIX18_ARB = 0x88D2; const int GL_MATRIX19_ARB = 0x88D3; const int GL_MATRIX1_ARB = 0x88C1; const int GL_MATRIX20_ARB = 0x88D4; const int GL_MATRIX21_ARB = 0x88D5; const int GL_MATRIX22_ARB = 0x88D6; const int GL_MATRIX23_ARB = 0x88D7; const int GL_MATRIX24_ARB = 0x88D8; const int GL_MATRIX25_ARB = 0x88D9; const int GL_MATRIX26_ARB = 0x88DA; const int GL_MATRIX27_ARB = 0x88DB; const int GL_MATRIX28_ARB = 0x88DC; const int GL_MATRIX29_ARB = 0x88DD; const int GL_MATRIX2_ARB = 0x88C2; const int GL_MATRIX31_ARB = 0x88DF; const int GL_MATRIX3_ARB = 0x88C3; const int GL_MATRIX4_ARB = 0x88C4; const int GL_MATRIX5_ARB = 0x88C5; const int GL_MATRIX6_ARB = 0x88C6; const int GL_MATRIX7_ARB = 0x88C7; const int GL_MATRIX8_ARB = 0x88C8; const int GL_MATRIX9_ARB = 0x88C9; const int GL_MATRIX_EXT = 0x87C0; const int GL_MATRIX_INDEX_ARRAY_ARB = 0x8844; const int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849; const int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846; const int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848; const int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847; const int GL_MATRIX_MODE = 0x0BA0; const int GL_MATRIX_PALETTE_ARB = 0x8840; const int GL_MAX = 0x8008; const int GL_MAX_3D_TEXTURE_SIZE = 0x8073; const int GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073; const int GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138; const int GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405; const int GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360; const int GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D; const int GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361; const int GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F; const int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35; const int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B; const int GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177; const int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178; const int GL_MAX_CLIP_PLANES = 0x0D32; const int GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3; const int GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3; const int GL_MAX_CONVOLUTION_HEIGHT = 0x801B; const int GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B; const int GL_MAX_CONVOLUTION_WIDTH = 0x801A; const int GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A; const int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C; const int GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C; const int GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197; const int GL_MAX_EVAL_ORDER = 0x0D30; const int GL_MAX_EXT = 0x8008; const int GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C; const int GL_MAX_FP_COLORS_MTX = 0x8A87; const int GL_MAX_FP_OPS_MTX = 0x8A85; const int GL_MAX_FP_TEXTURES_MTX = 0x8A86; const int GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404; const int GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D; const int GL_MAX_GENERAL_COMBINERS_NV = 0x854d; const int GL_MAX_LIGHTS = 0x0D31; const int GL_MAX_LIST_NESTING = 0x0B31; const int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841; const int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; const int GL_MAX_NAME_STACK_DEPTH = 0x0D37; const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA; const int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD; const int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC; const int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB; const int GL_MAX_PALETTE_MATRICES_ARB = 0x8842; const int GL_MAX_PIXEL_MAP_TABLE = 0x0D34; const int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337; const int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1; const int GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD; const int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5; const int GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1; const int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4; const int GL_MAX_PROGRAM_MATRICES_ARB = 0x862F; const int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3; const int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF; const int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3; const int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB; const int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7; const int GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9; const int GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5; const int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; const int GL_MAX_SHININESS_NV = 0x8504; const int GL_MAX_SPOT_EXPONENT_NV = 0x8505; const int GL_MAX_TA_OPS_MTX = 0x8A82; const int GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD; const int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; const int GL_MAX_TEXTURE_SIZE = 0x0D33; const int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; const int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520; const int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869; const int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5; const int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7; const int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8; const int GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9; const int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6; const int GL_MAX_VERTEX_UNITS_ARB = 0x86A4; const int GL_MAX_VIEWPORT_DIMS = 0x0D3A; const int GL_MIN = 0x8007; const int GL_MIN_EXT = 0x8007; const int GL_MINMAX_FORMAT = 0x802F; const int GL_MINMAX_FORMAT_EXT = 0x802F; const int GL_MINMAX_SINK = 0x8030; const int GL_MINMAX_SINK_EXT = 0x8030; const int GL_MIRRORED_REPEAT_ARB = 0x8370; const int GL_MODELVIEW0_ARB = 0x1700; const int GL_MODELVIEW0_EXT = 0x1700; const int GL_MODELVIEW0_MATRIX_EXT = 0x0BA6; const int GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3; const int GL_MODELVIEW = 0x1700; const int GL_MODELVIEW10_ARB = 0x872A; const int GL_MODELVIEW11_ARB = 0x872B; const int GL_MODELVIEW12_ARB = 0x872C; const int GL_MODELVIEW13_ARB = 0x872D; const int GL_MODELVIEW15_ARB = 0x872F; const int GL_MODELVIEW16_ARB = 0x8730; const int GL_MODELVIEW17_ARB = 0x8731; const int GL_MODELVIEW18_ARB = 0x8732; const int GL_MODELVIEW19_ARB = 0x8733; const int GL_MODELVIEW1_ARB = 0x850A; const int GL_MODELVIEW1_EXT = 0x850A; const int GL_MODELVIEW1_MATRIX_EXT = 0x8506; const int GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502; const int GL_MODELVIEW20_ARB = 0x8734; const int GL_MODELVIEW21_ARB = 0x8735; const int GL_MODELVIEW22_ARB = 0x8736; const int GL_MODELVIEW23_ARB = 0x8737; const int GL_MODELVIEW24_ARB = 0x8738; const int GL_MODELVIEW25_ARB = 0x8739; const int GL_MODELVIEW26_ARB = 0x873A; const int GL_MODELVIEW27_ARB = 0x873B; const int GL_MODELVIEW28_ARB = 0x873C; const int GL_MODELVIEW29_ARB = 0x873D; const int GL_MODELVIEW2_ARB = 0x8722; const int GL_MODELVIEW31_ARB = 0x873F; const int GL_MODELVIEW3_ARB = 0x8723; const int GL_MODELVIEW4_ARB = 0x8724; const int GL_MODELVIEW5_ARB = 0x8725; const int GL_MODELVIEW6_ARB = 0x8726; const int GL_MODELVIEW7_ARB = 0x8727; const int GL_MODELVIEW8_ARB = 0x8728; const int GL_MODELVIEW9_ARB = 0x8729; const int GL_MODELVIEW_MATRIX = 0x0BA6; const int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; const int GL_MODULATE = 0x2100; const int GL_MULT = 0x0103; const int GL_MULTISAMPLE = 0x809D; const int GL_MULTISAMPLE_ARB = 0x809D; const int GL_MULTISAMPLE_BIT = 0x20000000; const int GL_MULTISAMPLE_BIT_ARB = 0x20000000; const int GL_MULTISAMPLE_BIT_EXT = 0x20000000; const int GL_MULTISAMPLE_SGIS = 0x809D; const int GL_N3F_V3F = 0x2A25; const int GL_NAME_STACK_DEPTH = 0x0D70; const int GL_NEAREST = 0x2600; const int GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D; const int GL_NEAREST_MIPMAP_LINEAR = 0x2702; const int GL_NEAREST_MIPMAP_NEAREST = 0x2700; const int GL_NEGATIVE_ONE_EXT = 0x87DF; const int GL_NEGATIVE_W_EXT = 0x87DC; const int GL_NEGATIVE_X_EXT = 0x87D9; const int GL_NEGATIVE_Y_EXT = 0x87DA; const int GL_NEGATIVE_Z_EXT = 0x87DB; const int GL_NEVER = 0x0200; const int GL_NICEST = 0x1102; const int GL_NO_ERROR = 0; const int GL_NONE = 0; const int GL_NONE_MTX = 0x8ACB; const int GL_NOOP = 0x1505; const int GL_NOR = 0x1508; const int GL_NORMAL_ARRAY = 0x8075; const int GL_NORMAL_ARRAY_COUNT_EXT = 0x8080; const int GL_NORMAL_ARRAY_EXT = 0x8075; const int GL_NORMAL_ARRAY_POINTER = 0x808F; const int GL_NORMAL_ARRAY_POINTER_EXT = 0x808F; const int GL_NORMAL_ARRAY_STRIDE = 0x807F; const int GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F; const int GL_NORMALIZE = 0x0BA1; const int GL_NORMAL_MAP = 0x8511; const int GL_NORMAL_MAP_ARB = 0x8511; const int GL_NORMAL_MAP_EXT = 0x8511; const int GL_NORMAL_MAP_NV = 0x8511; const int GL_NOTEQUAL = 0x0205; const int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; const int GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2; const int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764; const int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765; const int GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3; const int GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1; const int GL_OBJECT_LINEAR = 0x2401; const int GL_OBJECT_LINE_SGIS = 0x81F7; const int GL_OBJECT_PLANE = 0x2501; const int GL_OBJECT_POINT_SGIS = 0x81F5; const int GL_ONE = 1; const int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; const int GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004; const int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; const int GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002; const int GL_ONE_MINUS_DST_ALPHA = 0x0305; const int GL_ONE_MINUS_DST_COLOR = 0x0307; const int GL_ONE_MINUS_SRC_ALPHA = 0x0303; const int GL_ONE_MINUS_SRC_COLOR = 0x0301; const int GL_OP_ADD_EXT = 0x8787; const int GL_OP_ADD_MTX = 0x8AA1; const int GL_OP_CMP_MTX = 0x8AAA; const int GL_OP_CMV_MTX = 0x8AA9; const int GL_OP_CND_MTX = 0x8AA8; const int GL_OP_CROSS_PRODUCT_EXT = 0x8797; const int GL_OP_DOT3_EXT = 0x8784; const int GL_OP_DOT4_EXT = 0x8785; const int GL_OP_DP3_MTX = 0x8AA4; const int GL_OP_DP4_MTX = 0x8AA5; const int GL_OPERAND0_ALPHA = 0x8598; const int GL_OPERAND0_ALPHA_ARB = 0x8598; const int GL_OPERAND0_ALPHA_EXT = 0x8598; const int GL_OPERAND0_RGB = 0x8590; const int GL_OPERAND0_RGB_ARB = 0x8590; const int GL_OPERAND0_RGB_EXT = 0x8590; const int GL_OPERAND1_ALPHA = 0x8599; const int GL_OPERAND1_ALPHA_ARB = 0x8599; const int GL_OPERAND1_ALPHA_EXT = 0x8599; const int GL_OPERAND1_RGB = 0x8591; const int GL_OPERAND1_RGB_ARB = 0x8591; const int GL_OPERAND1_RGB_EXT = 0x8591; const int GL_OPERAND2_ALPHA = 0x859A; const int GL_OPERAND2_ALPHA_ARB = 0x859A; const int GL_OPERAND2_ALPHA_EXT = 0x859A; const int GL_OPERAND2_RGB = 0x8592; const int GL_OPERAND2_RGB_ARB = 0x8592; const int GL_OPERAND2_RGB_EXT = 0x8592; const int GL_OPERAND3_ALPHA_ARB = 0x859B; const int GL_OPERAND3_ALPHA_EXT = 0x859B; const int GL_OPERAND3_ALPHA_NV = 0x859B; const int GL_OPERAND3_RGB_ARB = 0x8593; const int GL_OPERAND3_RGB_EXT = 0x8593; const int GL_OPERAND3_RGB_NV = 0x8593; const int GL_OPERAND4_ALPHA_ARB = 0x859C; const int GL_OPERAND4_ALPHA_EXT = 0x859C; const int GL_OPERAND4_RGB_ARB = 0x8594; const int GL_OPERAND4_RGB_EXT = 0x8594; const int GL_OPERAND5_ALPHA_ARB = 0x859D; const int GL_OPERAND5_ALPHA_EXT = 0x859D; const int GL_OPERAND5_RGB_ARB = 0x8595; const int GL_OPERAND5_RGB_EXT = 0x8595; const int GL_OPERAND6_RGB_ARB = 0x8596; const int GL_OPERAND6_RGB_EXT = 0x8596; const int GL_OPERAND7_ALPHA_ARB = 0x859F; const int GL_OPERAND7_ALPHA_EXT = 0x859F; const int GL_OPERAND7_RGB_ARB = 0x8597; const int GL_OPERAND7_RGB_EXT = 0x8597; const int GL_OP_EXP_BASE_2_EXT = 0x8791; const int GL_OP_FLOOR_EXT = 0x878F; const int GL_OP_FRAC_EXT = 0x8789; const int GL_OP_INDEX_EXT = 0x8782; const int GL_OP_LOG_BASE_2_EXT = 0x8792; const int GL_OP_LRP_MTX = 0x8AA7; const int GL_OP_MADD_EXT = 0x8788; const int GL_OP_MAD_MTX = 0x8AA6; const int GL_OP_MAX_EXT = 0x878A; const int GL_OP_MIN_EXT = 0x878B; const int GL_OP_MOV_EXT = 0x8799; const int GL_OP_MOV_MTX = 0x8AA0; const int GL_OP_MUL_EXT = 0x8786; const int GL_OP_MUL_MTX = 0x8AA3; const int GL_OP_MULTIPLY_MATRIX_EXT = 0x8798; const int GL_OP_NEGATE_EXT = 0x8783; const int GL_OP_POWER_EXT = 0x8793; const int GL_OP_RECIP_EXT = 0x8794; const int GL_OP_RECIP_SQRT_EXT = 0x8795; const int GL_OP_ROUND_EXT = 0x8790; const int GL_OP_SET_GE_EXT = 0x878C; const int GL_OP_SET_LT_EXT = 0x878D; const int GL_OP_SUB_EXT = 0x8796; const int GL_OP_SUB_MTX = 0x8AA2; const int GL_OP_TEXBEM_MTX = 0x8A93; const int GL_OP_TEX_COORD_MTX = 0x8A90; const int GL_OP_TEXDEP_AR_MTX = 0x8A94; const int GL_OP_TEXDEP_GB_MTX = 0x8A95; const int GL_OP_TEXDEP_RGB_MTX = 0x8A96; const int GL_OP_TEXDOT3_COORD_MTX = 0x8A97; const int GL_OP_TEXDOT3_MTX = 0x8A98; const int GL_OP_TEXKILL_GE_MTX = 0x8A91; const int GL_OP_TEXKILL_LT_MTX = 0x8A92; const int GL_OP_TEXM3X2_DEPTH_MTX = 0x8A9A; const int GL_OP_TEXM3X2_MTX = 0x8A99; const int GL_OP_TEXM3X3_COORD_MTX = 0x8A9C; const int GL_OP_TEXM3X3_MTX = 0x8A9B; const int GL_OP_TEXM3X3_REFLECT_MTX = 0x8A9D; const int GL_OP_TEX_MTX = 0x8A8F; const int GL_OPT_FP_COLORS_MTX = 0x8A8A; const int GL_OPT_FP_OPS_MTX = 0x8A88; const int GL_OPT_FP_TEXTURES_MTX = 0x8A89; const int GL_OPT_TA_OPS_MTX = 0x8A83; const int GL_OR = 0x1507; const int GL_ORDER = 0x0A01; const int GL_OR_INVERTED = 0x150D; const int GL_OR_REVERSE = 0x150B; const int GL_OUT_OF_MEMORY = 0x0505; const int GL_OUTPUT_COLOR0_EXT = 0x879B; const int GL_OUTPUT_COLOR1_EXT = 0x879C; const int GL_OUTPUT_COLOR_MTX = 0x8AB3; const int GL_OUTPUT_FOG_EXT = 0x87BD; const int GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D; const int GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7; const int GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8; const int GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9; const int GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA; const int GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB; const int GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC; const int GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD; const int GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF; const int GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0; const int GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1; const int GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2; const int GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3; const int GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4; const int GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5; const int GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6; const int GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7; const int GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8; const int GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9; const int GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA; const int GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F; const int GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB; const int GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC; const int GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0; const int GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1; const int GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2; const int GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3; const int GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4; const int GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5; const int GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6; const int GL_OUTPUT_VERTEX_EXT = 0x879A; const int GL_PACK_ALIGNMENT = 0x0D05; const int GL_PACK_IMAGE_DEPTH_SGIS = 0x8131; const int GL_PACK_IMAGE_HEIGHT = 0x806C; const int GL_PACK_IMAGE_HEIGHT_EXT = 0x806C; const int GL_PACK_LSB_FIRST = 0x0D01; const int GL_PACK_RESAMPLE_SGIX = 0x842C; const int GL_PACK_ROW_LENGTH = 0x0D02; const int GL_PACK_SKIP_IMAGES = 0x806B; const int GL_PACK_SKIP_IMAGES_EXT = 0x806B; const int GL_PACK_SKIP_PIXELS = 0x0D04; const int GL_PACK_SKIP_ROWS = 0x0D03; const int GL_PACK_SKIP_VOLUMES_SGIS = 0x8130; const int GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0; const int GL_PACK_SWAP_BYTES = 0x0D00; const int GL_PASS_THROUGH_TOKEN = 0x0700; const int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; const int GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333; const int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355; const int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354; const int GL_PIXEL_GROUP_COLOR_SGIS = 0x8356; const int GL_PIXEL_MAG_FILTER_EXT = 0x8331; const int GL_PIXEL_MAP_A_TO_A = 0x0C79; const int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9; const int GL_PIXEL_MAP_B_TO_B = 0x0C78; const int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8; const int GL_PIXEL_MAP_G_TO_G = 0x0C77; const int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7; const int GL_PIXEL_MAP_I_TO_A = 0x0C75; const int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5; const int GL_PIXEL_MAP_I_TO_B = 0x0C74; const int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4; const int GL_PIXEL_MAP_I_TO_G = 0x0C73; const int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3; const int GL_PIXEL_MAP_I_TO_I = 0x0C70; const int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0; const int GL_PIXEL_MAP_I_TO_R = 0x0C72; const int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2; const int GL_PIXEL_MAP_R_TO_R = 0x0C76; const int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6; const int GL_PIXEL_MAP_S_TO_S = 0x0C71; const int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1; const int GL_PIXEL_MIN_FILTER_EXT = 0x8332; const int GL_PIXEL_MODE_BIT = 0x00000020; const int GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3; const int GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4; const int GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2; const int GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189; const int GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A; const int GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188; const int GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187; const int GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B; const int GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184; const int GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186; const int GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185; const int GL_PIXEL_TEX_GEN_SGIX = 0x8139; const int GL_PIXEL_TEXTURE_SGIS = 0x8353; const int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F; const int GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145; const int GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144; const int GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143; const int GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142; const int GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141; const int GL_PIXEL_TILE_WIDTH_SGIX = 0x8140; const int GL_PIXEL_TRANSFORM_2D_EXT = 0x8330; const int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338; const int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336; const int GL_POINT = 0x1B00; const int GL_POINT_BIT = 0x00000002; const int GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129; const int GL_POINT_DISTANCE_ATTENUATION_EXT = 0x8129; const int GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128; const int GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128; const int GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128; const int GL_POINTS = 0x0000; const int GL_POINT_SIZE = 0x0B11; const int GL_POINT_SIZE_GRANULARITY = 0x0B13; const int GL_POINT_SIZE_MAX_ARB = 0x8127; const int GL_POINT_SIZE_MAX_EXT = 0x8127; const int GL_POINT_SIZE_MAX_SGIS = 0x8127; const int GL_POINT_SIZE_MIN_ARB = 0x8126; const int GL_POINT_SIZE_MIN_EXT = 0x8126; const int GL_POINT_SIZE_MIN_SGIS = 0x8126; const int GL_POINT_SIZE_RANGE = 0x0B12; const int GL_POINT_SMOOTH = 0x0B10; const int GL_POINT_SMOOTH_HINT = 0x0C51; const int GL_POINT_TOKEN = 0x0701; const int GL_POLYGON = 0x0009; const int GL_POLYGON_BIT = 0x00000008; const int GL_POLYGON_MODE = 0x0B40; const int GL_POLYGON_OFFSET_BIAS_EXT = 0x8039; const int GL_POLYGON_OFFSET_FACTOR = 0x8038; const int GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038; const int GL_POLYGON_OFFSET_FILL = 0x8037; const int GL_POLYGON_OFFSET_FILL_EXT = 0x8037; const int GL_POLYGON_OFFSET_LINE = 0x2A02; const int GL_POLYGON_OFFSET_POINT = 0x2A01; const int GL_POLYGON_OFFSET_UNITS = 0x2A00; const int GL_POLYGON_SMOOTH = 0x0B41; const int GL_POLYGON_SMOOTH_HINT = 0x0C53; const int GL_POLYGON_STIPPLE = 0x0B42; const int GL_POLYGON_STIPPLE_BIT = 0x00000010; const int GL_POLYGON_TOKEN = 0x0703; const int GL_POSITION = 0x1203; const int GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB; const int GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB; const int GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7; const int GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7; const int GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA; const int GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA; const int GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6; const int GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6; const int GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2; const int GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2; const int GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9; const int GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9; const int GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5; const int GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5; const int GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8; const int GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8; const int GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4; const int GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4; const int GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023; const int GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023; const int GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F; const int GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F; const int GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022; const int GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022; const int GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1; const int GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1; const int GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021; const int GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021; const int GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D; const int GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D; const int GL_POST_CONVOLUTION_RED_BIAS = 0x8020; const int GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020; const int GL_POST_CONVOLUTION_RED_SCALE = 0x801C; const int GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C; const int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B; const int GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179; const int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C; const int GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A; const int GL_PRESERVE_ATI = 0x8762; const int GL_PREVIOUS = 0x8578; const int GL_PREVIOUS_ARB = 0x8578; const int GL_PREVIOUS_EXT = 0x8578; const int GL_PRIMARY_COLOR = 0x8577; const int GL_PRIMARY_COLOR_ARB = 0x8577; const int GL_PRIMARY_COLOR_EXT = 0x8577; const int GL_PRIMARY_COLOR_NV = 0x852c; const int GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0; const int GL_PROGRAM_ATTRIBS_ARB = 0x88AC; const int GL_PROGRAM_BINDING_ARB = 0x8677; const int GL_PROGRAM_ERROR_POSITION_ARB = 0x864B; const int GL_PROGRAM_ERROR_STRING_ARB = 0x8874; const int GL_PROGRAM_FORMAT_ARB = 0x8876; const int GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875; const int GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0; const int GL_PROGRAM_LENGTH_ARB = 0x8627; const int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2; const int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2; const int GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA; const int GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6; const int GL_PROGRAM_PARAMETERS_ARB = 0x88A8; const int GL_PROGRAM_STRING_ARB = 0x8628; const int GL_PROGRAM_TEMPORARIES_ARB = 0x88A4; const int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6; const int GL_PROJECTION = 0x1701; const int GL_PROJECTION_MATRIX = 0x0BA7; const int GL_PROJECTION_STACK_DEPTH = 0x0BA4; const int GL_PROXY_COLOR_TABLE = 0x80D3; const int GL_PROXY_COLOR_TABLE_SGI = 0x80D3; const int GL_PROXY_HISTOGRAM = 0x8025; const int GL_PROXY_HISTOGRAM_EXT = 0x8025; const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5; const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5; const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4; const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4; const int GL_PROXY_TEXTURE_1D = 0x8063; const int GL_PROXY_TEXTURE_1D_EXT = 0x8063; const int GL_PROXY_TEXTURE_2D = 0x8064; const int GL_PROXY_TEXTURE_2D_EXT = 0x8064; const int GL_PROXY_TEXTURE_3D = 0x8070; const int GL_PROXY_TEXTURE_3D_EXT = 0x8070; const int GL_PROXY_TEXTURE_4D_SGIS = 0x8135; const int GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD; const int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B; const int GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B; const int GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B; const int GL_Q = 0x2003; const int GL_QUAD_ALPHA8_SGIS = 0x811F; const int GL_QUAD_INTENSITY4_SGIS = 0x8122; const int GL_QUAD_INTENSITY8_SGIS = 0x8123; const int GL_QUAD_LUMINANCE4_SGIS = 0x8120; const int GL_QUAD_LUMINANCE8_SGIS = 0x8121; const int GL_QUADRATIC_ATTENUATION = 0x1209; const int GL_QUADS = 0x0007; const int GL_QUAD_STRIP = 0x0008; const int GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125; const int GL_R = 0x2002; const int GL_R3_G3_B2 = 0x2A10; const int GL_READ_BUFFER = 0x0C02; const int GL_RED = 0x1903; const int GL_RED_BIAS = 0x0D15; const int GL_RED_BITS = 0x0D52; const int GL_RED_MTX = 0x8ABA; const int GL_RED_SCALE = 0x0D14; const int GL_REDUCE = 0x8016; const int GL_REDUCE_EXT = 0x8016; const int GL_REFERENCE_PLANE_SGIX = 0x817D; const int GL_REFLECTION_MAP = 0x8512; const int GL_REFLECTION_MAP_ARB = 0x8512; const int GL_REFLECTION_MAP_EXT = 0x8512; const int GL_REFLECTION_MAP_NV = 0x8512; const int GL_REGISTER_COMBINERS_NV = 0x8522; const int GL_RENDER = 0x1C00; const int GL_RENDERER = 0x1F01; const int GL_RENDER_MODE = 0x0C40; const int GL_REPEAT = 0x2901; const int GL_REPLACE_EXT = 0x8062; const int GL_REPLICATE_BORDER = 0x8153; const int GL_REPLICATE_MTX = 0x8AC9; const int GL_RESAMPLE_DECIMATE_SGIX = 0x8430; const int GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F; const int GL_RESCALE_NORMAL = 0x803A; const int GL_RESCALE_NORMAL_EXT = 0x803A; const int GL_RESULT_MTX = 0x8AC3; const int GL_RETURN = 0x0102; const int GL_RGB = 0x1907; const int GL_RGB10 = 0x8052; const int GL_RGB10_A2 = 0x8059; const int GL_RGB10_A2_EXT = 0x8059; const int GL_RGB10_EXT = 0x8052; const int GL_RGB12 = 0x8053; const int GL_RGB12_EXT = 0x8053; const int GL_RGB16 = 0x8054; const int GL_RGB16_EXT = 0x8054; const int GL_RGB4 = 0x804F; const int GL_RGB4_EXT = 0x804F; const int GL_RGB4_S3TC = 0x83A1; const int GL_RGB5 = 0x8050; const int GL_RGB5_A1 = 0x8057; const int GL_RGB5_A1_EXT = 0x8057; const int GL_RGB5_EXT = 0x8050; const int GL_RGB8 = 0x8051; const int GL_RGB8_EXT = 0x8051; const int GL_RGBA = 0x1908; const int GL_RGBA12 = 0x805A; const int GL_RGBA12_EXT = 0x805A; const int GL_RGBA16 = 0x805B; const int GL_RGBA16_EXT = 0x805B; const int GL_RGBA2 = 0x8055; const int GL_RGBA2_EXT = 0x8055; const int GL_RGBA4 = 0x8056; const int GL_RGBA4_EXT = 0x8056; const int GL_RGBA4_S3TC = 0x83A3; const int GL_RGBA8 = 0x8058; const int GL_RGBA8_EXT = 0x8058; const int GL_RGBA_MODE = 0x0C31; const int GL_RGBA_S3TC = 0x83A2; const int GL_RGB_S3TC = 0x83A0; const int GL_RGB_SCALE = 0x8573; const int GL_RGB_SCALE_ARB = 0x8573; const int GL_RGB_SCALE_EXT = 0x8573; const int GL_RIGHT = 0x0407; const int GL_S = 0x2000; const int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; const int GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F; const int GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F; const int GL_SAMPLE_BUFFERS = 0x80A8; const int GL_SAMPLE_BUFFERS_ARB = 0x80A8; const int GL_SAMPLE_BUFFERS_SGIS = 0x80A8; const int GL_SAMPLE_COVERAGE = 0x80A0; const int GL_SAMPLE_COVERAGE_ARB = 0x80A0; const int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; const int GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB; const int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; const int GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA; const int GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB; const int GL_SAMPLE_MASK_SGIS = 0x80A0; const int GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA; const int GL_SAMPLE_PATTERN_SGIS = 0x80AC; const int GL_SAMPLES = 0x80A9; const int GL_SAMPLES_ARB = 0x80A9; const int GL_SAMPLES_SGIS = 0x80A9; const int GL_SATURATE_MTX = 0x8AC7; const int GL_SCALEBIAS_HINT_SGIX = 0x8322; const int GL_SCALE_BY_FOUR_NV = 0x853f; const int GL_SCALE_BY_ONE_HALF_NV = 0x8540; const int GL_SCALE_D2_MTX = 0x8ACF; const int GL_SCALE_D4_MTX = 0x8AD0; const int GL_SCALE_MTX = 0x8AC8; const int GL_SCALE_X2_MTX = 0x8ACC; const int GL_SCALE_X4_MTX = 0x8ACD; const int GL_SCISSOR_BIT = 0x00080000; const int GL_SCISSOR_BOX = 0x0C10; const int GL_SCISSOR_TEST = 0x0C11; const int GL_SCREEN_COORDINATES_REND = 0x8490; const int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D; const int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A; const int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C; const int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B; const int GL_SECONDARY_COLOR_NV = 0x852d; const int GL_SELECT = 0x1C02; const int GL_SELECTION_BUFFER_POINTER = 0x0DF3; const int GL_SELECTION_BUFFER_SIZE = 0x0DF4; const int GL_SEPARABLE_2D = 0x8012; const int GL_SEPARABLE_2D_EXT = 0x8012; const int GL_SEPARATE_SPECULAR_COLOR = 0x81FA; const int GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA; const int GL_SET = 0x150F; const int GL_SHADE_MODEL = 0x0B54; const int GL_SHADOW_AMBIENT_SGIX = 0x80BF; const int GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB; const int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0; const int GL_SHININESS = 0x1601; const int GL_SHORT = 0x1402; const int GL_SIGNED_IDENTITY_NV = 0x853c; const int GL_SIGNED_NEGATE_NV = 0x853d; const int GL_SIGNED_RGB10_A2_MTX = 0x89C5; const int GL_SIGNED_RGB8_MTX = 0x89C4; const int GL_SIGNED_RGBA8_MTX = 0x89C3; const int GL_SIGNED_RGBA_MTX = 0x89AF; const int GL_SIGNED_RGB_MTX = 0x89B0; const int GL_SIGNED_UV16_MTX = 0x89C9; const int GL_SIGNED_UV5_UNSIGNED_Q6_MTX = 0x89C7; const int GL_SIGNED_UV8_MTX = 0x89C6; const int GL_SIGNED_UV8_UNSIGNED_Q8_MTX = 0x89C8; const int GL_SIGNED_UV_MTX = 0x89B1; const int GL_SINGLE_COLOR = 0x81F9; const int GL_SINGLE_COLOR_EXT = 0x81F9; const int GL_SMOOTH = 0x1D01; const int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; const int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; const int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; const int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; const int GL_SOURCE0_ALPHA = 0x8588; const int GL_SOURCE0_ALPHA_ARB = 0x8588; const int GL_SOURCE0_ALPHA_EXT = 0x8588; const int GL_SOURCE0_RGB = 0x8580; const int GL_SOURCE0_RGB_ARB = 0x8580; const int GL_SOURCE0_RGB_EXT = 0x8580; const int GL_SOURCE1_ALPHA = 0x8589; const int GL_SOURCE1_ALPHA_ARB = 0x8589; const int GL_SOURCE1_ALPHA_EXT = 0x8589; const int GL_SOURCE1_RGB = 0x8581; const int GL_SOURCE1_RGB_ARB = 0x8581; const int GL_SOURCE1_RGB_EXT = 0x8581; const int GL_SOURCE2_ALPHA = 0x858A; const int GL_SOURCE2_ALPHA_ARB = 0x858A; const int GL_SOURCE2_ALPHA_EXT = 0x858A; const int GL_SOURCE2_RGB = 0x8582; const int GL_SOURCE2_RGB_ARB = 0x8582; const int GL_SOURCE2_RGB_EXT = 0x8582; const int GL_SOURCE3_ALPHA_ARB = 0x858B; const int GL_SOURCE3_ALPHA_EXT = 0x858B; const int GL_SOURCE3_ALPHA_NV = 0x858B; const int GL_SOURCE3_RGB_ARB = 0x8583; const int GL_SOURCE3_RGB_EXT = 0x8583; const int GL_SOURCE3_RGB_NV = 0x8583; const int GL_SOURCE4_ALPHA_ARB = 0x858C; const int GL_SOURCE4_ALPHA_EXT = 0x858C; const int GL_SOURCE4_RGB_ARB = 0x8584; const int GL_SOURCE4_RGB_EXT = 0x8584; const int GL_SOURCE5_ALPHA_ARB = 0x858D; const int GL_SOURCE5_ALPHA_EXT = 0x858D; const int GL_SOURCE5_RGB_ARB = 0x8585; const int GL_SOURCE5_RGB_EXT = 0x8585; const int GL_SOURCE6_RGB_ARB = 0x8586; const int GL_SOURCE6_RGB_EXT = 0x8586; const int GL_SOURCE7_ALPHA_ARB = 0x858F; const int GL_SOURCE7_ALPHA_EXT = 0x858F; const int GL_SOURCE7_RGB_ARB = 0x8587; const int GL_SOURCE7_RGB_EXT = 0x8587; const int GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532; const int GL_SPARE1_NV = 0x852f; const int GL_SPECULAR = 0x1202; const int GL_SPHERE_MAP = 0x2402; const int GL_SPOT_CUTOFF = 0x1206; const int GL_SPOT_DIRECTION = 0x1204; const int GL_SPOT_EXPONENT = 0x1205; const int GL_SPRITE_AXIAL_SGIX = 0x814C; const int GL_SPRITE_AXIS_SGIX = 0x814A; const int GL_SPRITE_MODE_SGIX = 0x8149; const int GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D; const int GL_SPRITE_SGIX = 0x8148; const int GL_SPRITE_TRANSLATION_SGIX = 0x814B; const int GL_SRC_ALPHA = 0x0302; const int GL_SRC_ALPHA_SATURATE = 0x0308; const int GL_SRC_COLOR = 0x0300; const int GL_STACK_OVERFLOW = 0x0503; const int GL_STACK_UNDERFLOW = 0x0504; const int GL_STATIC_ATI = 0x8760; const int GL_STENCIL = 0x1802; const int GL_STENCIL_BITS = 0x0D57; const int GL_STENCIL_BUFFER_BIT = 0x00000400; const int GL_STENCIL_CLEAR_VALUE = 0x0B91; const int GL_STENCIL_FAIL = 0x0B94; const int GL_STENCIL_FUNC = 0x0B92; const int GL_STENCIL_INDEX = 0x1901; const int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; const int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; const int GL_STENCIL_REF = 0x0B97; const int GL_STENCIL_TEST = 0x0B90; const int GL_STENCIL_VALUE_MASK = 0x0B93; const int GL_STENCIL_WRITEMASK = 0x0B98; const int GL_STEREO = 0x0C33; const int GL_SUBPIXEL_BITS = 0x0D50; const int GL_T = 0x2001; const int GL_T2F_C3F_V3F = 0x2A2A; const int GL_T2F_C4F_N3F_V3F = 0x2A2C; const int GL_T2F_C4UB_V3F = 0x2A29; const int GL_T2F_IUI_N3F_V2F_EXT = 0x81B3; const int GL_T2F_IUI_N3F_V3F_EXT = 0x81B4; const int GL_T2F_IUI_V2F_EXT = 0x81B1; const int GL_T2F_IUI_V3F_EXT = 0x81B2; const int GL_T2F_N3F_V3F = 0x2A2B; const int GL_T2F_V3F = 0x2A27; const int GL_T4F_C4F_N3F_V4F = 0x2A2D; const int GL_T4F_V4F = 0x2A28; const int GL_TABLE_TOO_LARGE = 0x8031; const int GL_TABLE_TOO_LARGE_EXT = 0x8031; const int GL_TANGENT_ARRAY_EXT = 0x8439; const int GL_TANGENT_ARRAY_POINTER_EXT = 0x8442; const int GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F; const int GL_TA_OPS_MTX = 0x8A84; const int GL_TEMPORARY0_MTX = 0x8AB0; const int GL_TEMPORARY1_MTX = 0x8AB1; const int GL_TEX_BIASED_MTX = 0x8AC2; const int GL_TEX_SIGNED_MTX = 0x8AC1; const int GL_TEXTURE0 = 0x84C0; const int GL_TEXTURE0_ARB = 0x84C0; const int GL_TEXTURE = 0x1702; const int GL_TEXTURE10 = 0x84CA; const int GL_TEXTURE10_ARB = 0x84CA; const int GL_TEXTURE1 = 0x84C1; const int GL_TEXTURE11 = 0x84CB; const int GL_TEXTURE11_ARB = 0x84CB; const int GL_TEXTURE12 = 0x84CC; const int GL_TEXTURE12_ARB = 0x84CC; const int GL_TEXTURE13 = 0x84CD; const int GL_TEXTURE13_ARB = 0x84CD; const int GL_TEXTURE15 = 0x84CF; const int GL_TEXTURE15_ARB = 0x84CF; const int GL_TEXTURE16 = 0x84D0; const int GL_TEXTURE16_ARB = 0x84D0; const int GL_TEXTURE17 = 0x84D1; const int GL_TEXTURE17_ARB = 0x84D1; const int GL_TEXTURE18 = 0x84D2; const int GL_TEXTURE18_ARB = 0x84D2; const int GL_TEXTURE19 = 0x84D3; const int GL_TEXTURE19_ARB = 0x84D3; const int GL_TEXTURE1_ARB = 0x84C1; const int GL_TEXTURE_1D_BINDING_EXT = 0x8068; const int GL_TEXTURE1_SGIS = 0x835F; const int GL_TEXTURE20 = 0x84D4; const int GL_TEXTURE20_ARB = 0x84D4; const int GL_TEXTURE2 = 0x84C2; const int GL_TEXTURE21 = 0x84D5; const int GL_TEXTURE21_ARB = 0x84D5; const int GL_TEXTURE22 = 0x84D6; const int GL_TEXTURE22_ARB = 0x84D6; const int GL_TEXTURE23 = 0x84D7; const int GL_TEXTURE23_ARB = 0x84D7; const int GL_TEXTURE24 = 0x84D8; const int GL_TEXTURE24_ARB = 0x84D8; const int GL_TEXTURE25 = 0x84D9; const int GL_TEXTURE25_ARB = 0x84D9; const int GL_TEXTURE26 = 0x84DA; const int GL_TEXTURE26_ARB = 0x84DA; const int GL_TEXTURE27 = 0x84DB; const int GL_TEXTURE27_ARB = 0x84DB; const int GL_TEXTURE28 = 0x84DC; const int GL_TEXTURE28_ARB = 0x84DC; const int GL_TEXTURE29 = 0x84DD; const int GL_TEXTURE29_ARB = 0x84DD; const int GL_TEXTURE2_ARB = 0x84C2; const int GL_TEXTURE_2D_BINDING_EXT = 0x8069; const int GL_TEXTURE2_SGIS = 0x8360; const int GL_TEXTURE3 = 0x84C3; const int GL_TEXTURE31 = 0x84DF; const int GL_TEXTURE31_ARB = 0x84DF; const int GL_TEXTURE3_ARB = 0x84C3; const int GL_TEXTURE_3D = 0x806F; const int GL_TEXTURE_3D_BINDING_EXT = 0x806A; const int GL_TEXTURE_3D_EXT = 0x806F; const int GL_TEXTURE3_SGIS = 0x8361; const int GL_TEXTURE4 = 0x84C4; const int GL_TEXTURE4_ARB = 0x84C4; const int GL_TEXTURE_4D_BINDING_SGIS = 0x814F; const int GL_TEXTURE_4D_SGIS = 0x8134; const int GL_TEXTURE_4DSIZE_SGIS = 0x8136; const int GL_TEXTURE5 = 0x84C5; const int GL_TEXTURE5_ARB = 0x84C5; const int GL_TEXTURE6 = 0x84C6; const int GL_TEXTURE6_ARB = 0x84C6; const int GL_TEXTURE7 = 0x84C7; const int GL_TEXTURE7_ARB = 0x84C7; const int GL_TEXTURE8 = 0x84C8; const int GL_TEXTURE8_ARB = 0x84C8; const int GL_TEXTURE9 = 0x84C9; const int GL_TEXTURE9_ARB = 0x84C9; const int GL_TEXTURE_ALPHA_SIZE = 0x805F; const int GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F; const int GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F; const int GL_TEXTURE_BASE_LEVEL = 0x813C; const int GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C; const int GL_TEXTURE_BINDING_1D = 0x8068; const int GL_TEXTURE_BINDING_2D = 0x8069; const int GL_TEXTURE_BINDING_3D = 0x806A; const int GL_TEXTURE_BINDING_3D_EXT = 0x806A; const int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; const int GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514; const int GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514; const int GL_TEXTURE_BIT = 0x00040000; const int GL_TEXTURE_BORDER = 0x1005; const int GL_TEXTURE_BORDER_COLOR = 0x1004; const int GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171; const int GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176; const int GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172; const int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175; const int GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173; const int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174; const int GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC; const int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF; const int GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D; const int GL_TEXTURE_COMPARE_MODE_ARB = 0x884C; const int GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B; const int GL_TEXTURE_COMPARE_SGIX = 0x819A; const int GL_TEXTURE_COMPONENTS = 0x1003; const int GL_TEXTURE_COMPRESSED = 0x86A1; const int GL_TEXTURE_COMPRESSED_ARB = 0x86A1; const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0; const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0; const int GL_TEXTURE_COORD_ARRAY = 0x8078; const int GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B; const int GL_TEXTURE_COORD_ARRAY_EXT = 0x8078; const int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; const int GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092; const int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; const int GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088; const int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; const int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A; const int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; const int GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089; const int GL_TEXTURE_CUBE_MAP = 0x8513; const int GL_TEXTURE_CUBE_MAP_ARB = 0x8513; const int GL_TEXTURE_CUBE_MAP_EXT = 0x8513; const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516; const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516; const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518; const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518; const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A; const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A; const int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515; const int GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515; const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517; const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517; const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519; const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519; const int GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001; const int GL_TEXTURE_DEFORMATION_SGIX = 0x8195; const int GL_TEXTURE_DEPTH = 0x8071; const int GL_TEXTURE_DEPTH_EXT = 0x8071; const int GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A; const int GL_TEXTURE_ENV = 0x2300; const int GL_TEXTURE_ENV_COLOR = 0x2201; const int GL_TEXTURE_ENV_MODE = 0x2200; const int GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147; const int GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500; const int GL_TEXTURE_FORMAT_MTX = 0x8A9F; const int GL_TEXTURE_GEN_MODE = 0x2500; const int GL_TEXTURE_GEN_Q = 0x0C63; const int GL_TEXTURE_GEN_R = 0x0C62; const int GL_TEXTURE_GEN_S = 0x0C60; const int GL_TEXTURE_GEN_T = 0x0C61; const int GL_TEXTURE_GEQUAL_R_SGIX = 0x819D; const int GL_TEXTURE_GREEN_SIZE = 0x805D; const int GL_TEXTURE_GREEN_SIZE_EXT = 0x805D; const int GL_TEXTURE_HEIGHT = 0x1001; const int GL_TEXTURE_INTENSITY_SIZE = 0x8061; const int GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061; const int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; const int GL_TEXTURE_LEQUAL_R_SGIX = 0x819C; const int GL_TEXTURE_LIGHT_EXT = 0x8350; const int GL_TEXTURE_LOD_BIAS_EXT = 0x8501; const int GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190; const int GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F; const int GL_TEXTURE_LUMINANCE_SIZE = 0x8060; const int GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060; const int GL_TEXTURE_MAG_FILTER = 0x2800; const int GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351; const int GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352; const int GL_TEXTURE_MATRIX = 0x0BA8; const int GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B; const int GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369; const int GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A; const int GL_TEXTURE_MAX_LEVEL = 0x813D; const int GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D; const int GL_TEXTURE_MAX_LOD = 0x813B; const int GL_TEXTURE_MAX_LOD_SGIS = 0x813B; const int GL_TEXTURE_MIN_FILTER = 0x2801; const int GL_TEXTURE_MIN_LOD = 0x813A; const int GL_TEXTURE_MIN_LOD_SGIS = 0x813A; const int GL_TEXTURE_NORMAL_EXT = 0x85AF; const int GL_TEXTURE_PRIORITY = 0x8066; const int GL_TEXTURE_PRIORITY_EXT = 0x8066; const int GL_TEXTURE_Q_SIZE_MTX = 0x89A2; const int GL_TEXTURE_RED_SIZE = 0x805C; const int GL_TEXTURE_RED_SIZE_EXT = 0x805C; const int GL_TEXTURE_RESIDENT = 0x8067; const int GL_TEXTURE_RESIDENT_EXT = 0x8067; const int GL_TEXTURE_STACK_DEPTH = 0x0BA5; const int GL_TEXTURE_TOO_LARGE_EXT = 0x8065; const int GL_TEXTURE_U_SIZE_MTX = 0x89A0; const int GL_TEXTURE_V_SIZE_MTX = 0x89A1; const int GL_TEXTURE_WIDTH = 0x1000; const int GL_TEXTURE_WRAP_Q_SGIS = 0x8137; const int GL_TEXTURE_WRAP_R = 0x8072; const int GL_TEXTURE_WRAP_R_EXT = 0x8072; const int GL_TEXTURE_WRAP_S = 0x2802; const int GL_TEXTURE_WRAP_T = 0x2803; const int GL_TEX_UNSIGNED_MTX = 0x8AC0; const int GL_TRANSFORM_BIT = 0x00001000; const int GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7; const int GL_TRIANGLE_FAN = 0x0006; const int GL_TRIANGLES = 0x0004; const int GL_TRIANGLE_STRIP = 0x0005; const int GL_TRUE = 0x1; const int GL_UNPACK_ALIGNMENT = 0x0CF5; const int GL_UNPACK_CMYK_HINT_EXT = 0x800F; const int GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133; const int GL_UNPACK_LSB_FIRST = 0x0CF1; const int GL_UNPACK_RESAMPLE_SGIX = 0x842D; const int GL_UNPACK_ROW_LENGTH = 0x0CF2; const int GL_UNPACK_SKIP_IMAGES = 0x806D; const int GL_UNPACK_SKIP_IMAGES_EXT = 0x806D; const int GL_UNPACK_SKIP_PIXELS = 0x0CF4; const int GL_UNPACK_SKIP_ROWS = 0x0CF3; const int GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132; const int GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1; const int GL_UNPACK_SWAP_BYTES = 0x0CF0; const int GL_UNSIGNED_BYTE = 0x1401; const int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362; const int GL_UNSIGNED_BYTE_3_3_2 = 0x8032; const int GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032; const int GL_UNSIGNED_IDENTITY_NV = 0x8536; const int GL_UNSIGNED_INT = 0x1405; const int GL_UNSIGNED_INT_10_10_10_2 = 0x8036; const int GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036; const int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; const int GL_UNSIGNED_INT_8_8_8_8 = 0x8035; const int GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035; const int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367; const int GL_UNSIGNED_INT_B10_B10_B10_B2_MTX = 0x89AD; const int GL_UNSIGNED_INT_S10_S10_S10_S2_MTX = 0x89A7; const int GL_UNSIGNED_INT_S8_S8_U8_X8_MTX = 0x89A6; const int GL_UNSIGNED_INVERT_NV = 0x8537; const int GL_UNSIGNED_SHORT = 0x1403; const int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366; const int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; const int GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033; const int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365; const int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; const int GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034; const int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; const int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364; const int GL_UNSIGNED_SHORT_B4_B4_B4_B4_MTX = 0x89AA; const int GL_UNSIGNED_SHORT_B5_B5_B5_B1_MTX = 0x89AB; const int GL_UNSIGNED_SHORT_B5_B5_B5_X1_MTX = 0x89AC; const int GL_UNSIGNED_SHORT_S5_S5_U6_MTX = 0x89A5; const int GL_UV16_MTX = 0x89CB; const int GL_UV8_MTX = 0x89CA; const int GL_UV_MTX = 0x89A3; const int GL_UVQ_MTX = 0x89A4; const int GL_V2F = 0x2A20; const int GL_V3F = 0x2A21; const int GL_VARIABLE_A_NV = 0x8523; const int GL_VARIABLE_B_NV = 0x8524; const int GL_VARIABLE_C_NV = 0x8525; const int GL_VARIABLE_D_NV = 0x8526; const int GL_VARIABLE_E_NV = 0x8527; const int GL_VARIABLE_F_NV = 0x8528; const int GL_VARIABLE_G_NV = 0x8529; const int GL_VARIANT_EXT = 0x87C1; const int GL_VECTOR_EXT = 0x87BF; const int GL_VENDOR = 0x1F00; const int GL_VERSION = 0x1F02; const int GL_VERSION_1_1 = 1; const int GL_VERSION_1_2 = 1; const int GL_VERSION_1_3 = 1; const int GL_VERTEX_ARRAY = 0x8074; const int GL_VERTEX_ARRAY_COUNT_EXT = 0x807D; const int GL_VERTEX_ARRAY_EXT = 0x8074; const int GL_VERTEX_ARRAY_RANGE_NV = 0x851D; const int GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521; const int GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F; const int GL_VERTEX_ARRAY_SIZE = 0x807A; const int GL_VERTEX_ARRAY_SIZE_EXT = 0x807A; const int GL_VERTEX_ARRAY_STRIDE = 0x807C; const int GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C; const int GL_VERTEX_ARRAY_TYPE = 0x807B; const int GL_VERTEX_ARRAY_TYPE_EXT = 0x807B; const int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622; const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A; const int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645; const int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623; const int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624; const int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625; const int GL_VERTEX_BLEND_ARB = 0x86A7; const int GL_VERTEX_PROGRAM_ARB = 0x8620; const int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642; const int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643; const int GL_VERTEX_SHADER_BINDING_EXT = 0x8781; const int GL_VERTEX_SHADER_EXT = 0x8780; const int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF; const int GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1; const int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2; const int GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3; const int GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4; const int GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0; const int GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C; const int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510; const int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D; const int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F; const int GL_VERTEX_WEIGHTING_EXT = 0x8509; const int GL_VIEWPORT = 0x0BA2; const int GL_VIEWPORT_BIT = 0x00000800; const int GL_WEIGHT_ARRAY_ARB = 0x86AD; const int GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC; const int GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB; const int GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA; const int GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9; const int GL_WEIGHT_SUM_UNITY_ARB = 0x86A6; const int GL_W_EXT = 0x87D8; const int GL_X_EXT = 0x87D5; const int GL_XOR = 0x1506; const int GL_YCRCB_422_SGIX = 0x81BB; const int GL_YCRCB_444_SGIX = 0x81BC; const int GL_YCRCBA_SGIX = 0x8319; const int GL_YCRCB_SGIX = 0x8318; const int GL_Y_EXT = 0x87D6; const int GL_ZERO = 0; const int GL_ZERO_EXT = 0x87DD; const int GL_Z_EXT = 0x87D7; const int GL_ZOOM_X = 0x0D16; const int GL_ZOOM_Y = 0x0D17; const int NEEDEDMATROXFN = 1; const int NOTMATROXGLEXTH = 1; const int NOTMATROXGLH = 1; alias GL_DOUBLE GL_DOUBLE_EXT; alias GL_INDEX_LOGIC_OP GL_LOGIC_OP; alias void GLvoid; alias float GLfloat; alias void function(uint, float *) _BCD_func__1253; alias _BCD_func__1253 PFNGLPOINTPARAMETERFVEXTPROC; alias void function(uint, float) _BCD_func__1254; alias _BCD_func__1254 PFNGLPOINTPARAMETERFEXTPROC; alias _BCD_func__1253 PFNGLPOINTPARAMETERFVARBPROC; alias _BCD_func__1254 PFNGLPOINTPARAMETERFARBPROC; alias void function(uint, int, void *) _BCD_func__1255; alias _BCD_func__1255 PFNGLGETCOMPRESSEDTEXIMAGEARBPROC; alias void function(uint, int, int, int, uint, int, void *) _BCD_func__1256; alias _BCD_func__1256 PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC; alias void function(uint, int, int, int, int, int, uint, int, void *) _BCD_func__1257; alias _BCD_func__1257 PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC; alias void function(uint, int, int, int, int, int, int, int, uint, int, void *) _BCD_func__1258; alias _BCD_func__1258 PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC; alias void function(uint, int, int, int, int, int, void *) _BCD_func__1259; alias _BCD_func__1259 PFNGLCOMPRESSEDTEXIMAGE1DARBPROC; alias void function(uint, int, int, int, int, int, int, void *) _BCD_func__1260; alias _BCD_func__1260 PFNGLCOMPRESSEDTEXIMAGE2DARBPROC; alias void function(uint, int, int, int, int, int, int, int, void *) _BCD_func__1261; alias _BCD_func__1261 PFNGLCOMPRESSEDTEXIMAGE3DARBPROC; alias uint GLuint; alias void function(uint, uint, uint *) _BCD_func__1262; alias _BCD_func__1262 PFNGLGETTEXADDRESSPARAMUIVEXTPROC; alias void function(uint, uint, float *) _BCD_func__1263; alias _BCD_func__1263 PFNGLGETTEXADDRESSPARAMFVEXTPROC; alias short GLshort; alias void function(uint, short *) _BCD_func__1264; alias _BCD_func__1264 PFNGLGETFRAGPROCINVARIANTSVEXTPROC; alias int GLint; alias void function(uint, int *) _BCD_func__1265; alias _BCD_func__1265 PFNGLGETFRAGPROCINVARIANTIVEXTPROC; alias _BCD_func__1253 PFNGLGETFRAGPROCINVARIANTFVEXTPROC; alias double GLdouble; alias void function(uint, double *) _BCD_func__1266; alias _BCD_func__1266 PFNGLGETFRAGPROCINVARIANTDVEXTPROC; alias char GLbyte; alias void function(uint, char *) _BCD_func__1267; alias _BCD_func__1267 PFNGLGETFRAGPROCINVARIANTBVEXTPROC; alias void function(uint, uint, uint) _BCD_func__1268; alias _BCD_func__1268 PFNGLTEXADDRESSPARAMUIEXTPROC; alias void function(uint, uint, float *) _BCD_func__1269; alias _BCD_func__1269 PFNGLTEXADDRESSPARAMFVEXTPROC; alias void function(uint, uint, uint, uint, uint) _BCD_func__1270; alias _BCD_func__1270 PFNGLTEXADDRESSOP4EXTPROC; alias void function(uint, uint, uint, uint) _BCD_func__1271; alias _BCD_func__1271 PFNGLTEXADDRESSOP3EXTPROC; alias _BCD_func__1268 PFNGLTEXADDRESSOP2EXTPROC; alias void function(uint, uint) _BCD_func__1272; alias _BCD_func__1272 PFNGLTEXADDRESSOP1EXTPROC; alias _BCD_func__1272 PFNGLTEXADDRESSHINTSEXTPROC; alias void function(uint, short *) _BCD_func__1273; alias _BCD_func__1273 PFNGLSETFRAGPROCINVARIANTSVPROC; alias void function(uint, int *) _BCD_func__1274; alias _BCD_func__1274 PFNGLSETFRAGPROCINVARIANTIVPROC; alias void function(uint, float *) _BCD_func__1275; alias _BCD_func__1275 PFNGLSETFRAGPROCINVARIANTFVPROC; alias void function(uint, double *) _BCD_func__1276; alias _BCD_func__1276 PFNGLSETFRAGPROCINVARIANTDVPROC; alias void function(uint, char *) _BCD_func__1277; alias _BCD_func__1277 PFNGLSETFRAGPROCINVARIANTBVPROC; alias char GLboolean; alias char function(uint) _BCD_func__1278; alias _BCD_func__1278 PFNGLISFRAGSHADEREXTPROC; alias uint function(int) _BCD_func__1279; alias _BCD_func__1279 PFNGLGENFRAGSHADERSEXTPROC; alias uint function(short *) _BCD_func__1280; alias _BCD_func__1280 PFNGLGENFRAGPROCINVARIANTSVEXTPROC; alias uint function(int *) _BCD_func__1281; alias _BCD_func__1281 PFNGLGENFRAGPROCINVARIANTIVEXTPROC; alias uint function(float *) _BCD_func__1282; alias _BCD_func__1282 PFNGLGENFRAGPROCINVARIANTFVEXTPROC; alias uint function(double *) _BCD_func__1283; alias _BCD_func__1283 PFNGLGENFRAGPROCINVARIANTDVEXTPROC; alias uint function(char *) _BCD_func__1284; alias _BCD_func__1284 PFNGLGENFRAGPROCINVARIANTBVEXTPROC; alias _BCD_func__1270 PFNGLFRAGPROCRGBAOP3EXTPROC; alias _BCD_func__1271 PFNGLFRAGPROCRGBAOP2EXTPROC; alias _BCD_func__1268 PFNGLFRAGPROCRGBAOP1EXTPROC; alias _BCD_func__1268 PFNGLFRAGPROCOPPARAMMTXEXTPROC; alias _BCD_func__1270 PFNGLFRAGPROCALPHAOP3EXTPROC; alias _BCD_func__1271 PFNGLFRAGPROCALPHAOP2EXTPROC; alias _BCD_func__1268 PFNGLFRAGPROCALPHAOP1EXTPROC; alias void function() _BCD_func__1285; alias _BCD_func__1285 PFNGLENDFRAGSHADEREXTPROC; alias void function(int, uint *) _BCD_func__1286; alias _BCD_func__1286 PFNGLDELETEFRAGSHADERSEXTPROC; alias void function(uint) _BCD_func__1287; alias _BCD_func__1287 PFNGLBINDFRAGSHADEREXTPROC; alias _BCD_func__1285 PFNGLBEGINFRAGSHADEREXTPROC; alias _BCD_func__1263 PFNGLGETLOCALCONSTANTFLOATVEXTPROC; alias void function(uint, uint, int *) _BCD_func__1288; alias _BCD_func__1288 PFNGLGETLOCALCONSTANTINTEGERVEXTPROC; alias void function(uint, uint, char *) _BCD_func__1289; alias _BCD_func__1289 PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC; alias _BCD_func__1263 PFNGLGETINVARIANTFLOATVEXTPROC; alias _BCD_func__1288 PFNGLGETINVARIANTINTEGERVEXTPROC; alias _BCD_func__1289 PFNGLGETINVARIANTBOOLEANVEXTPROC; alias void function(uint, uint, void * *) _BCD_func__1290; alias _BCD_func__1290 PFNGLGETVARIANTPOINTERVEXTPROC; alias _BCD_func__1263 PFNGLGETVARIANTFLOATVEXTPROC; alias _BCD_func__1288 PFNGLGETVARIANTINTEGERVEXTPROC; alias _BCD_func__1289 PFNGLGETVARIANTBOOLEANVEXTPROC; alias char function(uint, uint) _BCD_func__1291; alias _BCD_func__1291 PFNGLISVARIANTENABLEDEXTPROC; alias uint function(uint) _BCD_func__1292; alias _BCD_func__1292 PFNGLBINDPARAMETEREXTPROC; alias uint function(uint, uint) _BCD_func__1293; alias _BCD_func__1293 PFNGLBINDTEXTUREUNITPARAMETEREXTPROC; alias uint function(uint, uint, uint) _BCD_func__1294; alias _BCD_func__1294 PFNGLBINDTEXGENPARAMETEREXTPROC; alias _BCD_func__1293 PFNGLBINDMATERIALPARAMETEREXTPROC; alias _BCD_func__1293 PFNGLBINDLIGHTPARAMETEREXTPROC; alias void function(uint) _BCD_func__1295; alias _BCD_func__1295 PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC; alias _BCD_func__1295 PFNGLENABLEVARIANTCLIENTSTATEEXTPROC; alias void function(uint, uint, int, void *) _BCD_func__1296; alias _BCD_func__1296 PFNGLVARIANTPOINTEREXTPROC; alias void function(uint, uint *) _BCD_func__1297; alias _BCD_func__1297 PFNGLVARIANTUIVEXTPROC; alias ushort GLushort; alias void function(uint, ushort *) _BCD_func__1298; alias _BCD_func__1298 PFNGLVARIANTUSVEXTPROC; alias char GLubyte; alias void function(uint, char *) _BCD_func__1299; alias _BCD_func__1299 PFNGLVARIANTUBVEXTPROC; alias void function(uint, double *) _BCD_func__1300; alias _BCD_func__1300 PFNGLVARIANTDVEXTPROC; alias void function(uint, float *) _BCD_func__1301; alias _BCD_func__1301 PFNGLVARIANTFVEXTPROC; alias void function(uint, int *) _BCD_func__1302; alias _BCD_func__1302 PFNGLVARIANTIVEXTPROC; alias void function(uint, short *) _BCD_func__1303; alias _BCD_func__1303 PFNGLVARIANTSVEXTPROC; alias void function(uint, char *) _BCD_func__1304; alias _BCD_func__1304 PFNGLVARIANTBVEXTPROC; alias void function(uint, uint, void *) _BCD_func__1305; alias _BCD_func__1305 PFNGLSETLOCALCONSTANTEXTPROC; alias _BCD_func__1305 PFNGLSETINVARIANTEXTPROC; alias uint function(uint, uint, uint, uint) _BCD_func__1306; alias _BCD_func__1306 PFNGLGENSYMBOLSEXTPROC; alias void function(uint, uint, uint) _BCD_func__1307; alias _BCD_func__1307 PFNGLEXTRACTCOMPONENTEXTPROC; alias _BCD_func__1307 PFNGLINSERTCOMPONENTEXTPROC; alias void function(uint, uint, uint, uint, uint, uint) _BCD_func__1308; alias _BCD_func__1308 PFNGLWRITEMASKEXTPROC; alias _BCD_func__1308 PFNGLSWIZZLEEXTPROC; alias void function(uint, uint, uint, uint, uint) _BCD_func__1309; alias _BCD_func__1309 PFNGLSHADEROP3EXTPROC; alias void function(uint, uint, uint, uint) _BCD_func__1310; alias _BCD_func__1310 PFNGLSHADEROP2EXTPROC; alias _BCD_func__1307 PFNGLSHADEROP1EXTPROC; alias _BCD_func__1295 PFNGLDELETEVERTEXSHADEREXTPROC; alias _BCD_func__1292 PFNGLGENVERTEXSHADERSEXTPROC; alias _BCD_func__1295 PFNGLBINDVERTEXSHADEREXTPROC; alias void function() _BCD_func__1311; alias _BCD_func__1311 PFNGLENDVERTEXSHADEREXTPROC; alias _BCD_func__1311 PFNGLBEGINVERTEXSHADEREXTPROC; alias _BCD_func__1301 PFNGLCULLPARAMETERFVEXTPROC; alias _BCD_func__1300 PFNGLCULLPARAMETERDVEXTPROC; alias void function(uint, uint, uint, int) _BCD_func__1312; alias _BCD_func__1312 PFNGLDRAWRANGEELEMENTARRAYATIPROC; alias void function(uint, int) _BCD_func__1313; alias _BCD_func__1313 PFNGLDRAWELEMENTARRAYATIPROC; alias void function(uint, void *) _BCD_func__1314; alias _BCD_func__1314 PFNGLELEMENTPOINTERATIPROC; alias _BCD_func__1288 PFNGLGETVARIANTARRAYOBJECTIVATIPROC; alias _BCD_func__1263 PFNGLGETVARIANTARRAYOBJECTFVATIPROC; alias _BCD_func__1288 PFNGLGETARRAYOBJECTIVATIPROC; alias _BCD_func__1263 PFNGLGETARRAYOBJECTFVATIPROC; alias _BCD_func__1288 PFNGLGETOBJECTBUFFERIVATIPROC; alias _BCD_func__1263 PFNGLGETOBJECTBUFFERFVATIPROC; alias void function(uint, uint, int, uint, uint) _BCD_func__1315; alias _BCD_func__1315 PFNGLVARIANTARRAYOBJECTATIPROC; alias void function(uint, int, uint, int, uint, uint) _BCD_func__1316; alias _BCD_func__1316 PFNGLARRAYOBJECTATIPROC; alias void function(uint, uint, int, void *, uint) _BCD_func__1317; alias _BCD_func__1317 PFNGLUPDATEOBJECTBUFFERATIPROC; alias _BCD_func__1278 PFNGLISOBJECTBUFFERATIPROC; alias _BCD_func__1287 PFNGLFREEOBJECTBUFFERATIPROC; alias uint function(int, void *, uint) _BCD_func__1318; alias _BCD_func__1318 PFNGLNEWOBJECTBUFFERATIPROC; alias char function(int, int, int, int) _BCD_func__1319; alias _BCD_func__1319 PFNGLVALIDBACKBUFFERHINTPROC; alias _BCD_func__1285 PFNGLWINDOWBACKBUFFERHINTPROC; alias char function() _BCD_func__1320; alias _BCD_func__1320 PFNGLINITVALIDBACKBUFFERHINTAUTODESKPROC; alias int GLsizei; alias void function(uint, int *, uint, void * *, int) _BCD_func__1321; alias _BCD_func__1321 PFNGLMULTIDRAWELEMENTSEXTPROC; alias void function(uint, int *, int *, int) _BCD_func__1322; alias _BCD_func__1322 PFNGLMULTIDRAWARRAYSEXTPROC; alias void function(int, uint, int, void *) _BCD_func__1323; alias _BCD_func__1323 PFNGLSECONDARYCOLORPOINTEREXTPROC; alias void function(double *) _BCD_func__1324; alias _BCD_func__1324 PFNGLSECONDARYCOLOR3DVEXTPROC; alias void function(float *) _BCD_func__1325; alias _BCD_func__1325 PFNGLSECONDARYCOLOR3FVEXTPROC; alias void function(uint *) _BCD_func__1326; alias _BCD_func__1326 PFNGLSECONDARYCOLOR3UIVEXTPROC; alias void function(int *) _BCD_func__1327; alias _BCD_func__1327 PFNGLSECONDARYCOLOR3IVEXTPROC; alias void function(ushort *) _BCD_func__1328; alias _BCD_func__1328 PFNGLSECONDARYCOLOR3USVEXTPROC; alias void function(short *) _BCD_func__1329; alias _BCD_func__1329 PFNGLSECONDARYCOLOR3SVEXTPROC; alias void function(char *) _BCD_func__1330; alias _BCD_func__1330 PFNGLSECONDARYCOLOR3UBVEXTPROC; alias void function(char *) _BCD_func__1331; alias _BCD_func__1331 PFNGLSECONDARYCOLOR3BVEXTPROC; alias void function(double, double, double) _BCD_func__1332; alias _BCD_func__1332 PFNGLSECONDARYCOLOR3DEXTPROC; alias void function(float, float, float) _BCD_func__1333; alias _BCD_func__1333 PFNGLSECONDARYCOLOR3FEXTPROC; alias _BCD_func__1307 PFNGLSECONDARYCOLOR3UIEXTPROC; alias void function(int, int, int) _BCD_func__1334; alias _BCD_func__1334 PFNGLSECONDARYCOLOR3IEXTPROC; alias void function(ushort, ushort, ushort) _BCD_func__1335; alias _BCD_func__1335 PFNGLSECONDARYCOLOR3USEXTPROC; alias void function(short, short, short) _BCD_func__1336; alias _BCD_func__1336 PFNGLSECONDARYCOLOR3SEXTPROC; alias void function(char, char, char) _BCD_func__1337; alias _BCD_func__1337 PFNGLSECONDARYCOLOR3UBEXTPROC; alias void function(char, char, char) _BCD_func__1338; alias _BCD_func__1338 PFNGLSECONDARYCOLOR3BEXTPROC; alias void function(uint, int, void *) _BCD_func__1339; alias _BCD_func__1339 PFNGLFOGCOORDPOINTEREXTPROC; alias _BCD_func__1324 PFNGLFOGCOORDDVEXTPROC; alias _BCD_func__1325 PFNGLFOGCOORDFVEXTPROC; alias void function(double) _BCD_func__1340; alias _BCD_func__1340 PFNGLFOGCOORDDEXTPROC; alias void function(float) _BCD_func__1341; alias _BCD_func__1341 PFNGLFOGCOORDFEXTPROC; alias _BCD_func__1324 PFNGLMULTTRANSPOSEMATRIXDARBPROC; alias _BCD_func__1325 PFNGLMULTTRANSPOSEMATRIXFARBPROC; alias _BCD_func__1324 PFNGLLOADTRANSPOSEMATRIXDARBPROC; alias _BCD_func__1325 PFNGLLOADTRANSPOSEMATRIXFARBPROC; alias _BCD_func__1311 PFNGLUNLOCKARRAYSEXTPROC; alias void function(int, int) _BCD_func__1342; alias _BCD_func__1342 PFNGLLOCKARRAYSEXTPROC; alias void function(uint, uint, int *) _BCD_func__1343; alias _BCD_func__1343 PFNGLGETCOLORTABLEPARAMETERIVEXTPROC; alias void function(uint, uint, float *) _BCD_func__1344; alias _BCD_func__1344 PFNGLGETCOLORTABLEPARAMETERFVEXTPROC; alias void function(uint, uint, uint, void *) _BCD_func__1345; alias _BCD_func__1345 PFNGLGETCOLORTABLEEXTPROC; alias void function(uint, uint, int, int, int) _BCD_func__1346; alias _BCD_func__1346 PFNGLCOPYCOLORTABLEEXTPROC; alias void function(uint, uint, int, uint, uint, void *) _BCD_func__1347; alias _BCD_func__1347 PFNGLCOLORTABLEEXTPROC; alias void function(uint, int, int, uint, uint, void *) _BCD_func__1348; alias _BCD_func__1348 PFNGLCOLORSUBTABLEEXTPROC; alias void function(int, uint, int, int, void *) _BCD_func__1351; alias _BCD_func__1351 PFNGLVERTEXPOINTEREXTPROC; alias _BCD_func__1351 PFNGLTEXCOORDPOINTEREXTPROC; alias void function(uint, int, int, void *) _BCD_func__1352; alias _BCD_func__1352 PFNGLNORMALPOINTEREXTPROC; alias _BCD_func__1352 PFNGLINDEXPOINTEREXTPROC; alias void function(uint, void * *) _BCD_func__1353; alias _BCD_func__1353 PFNGLGETPOINTERVEXTPROC; alias void function(int, int, char *) _BCD_func__1354; alias _BCD_func__1354 PFNGLEDGEFLAGPOINTEREXTPROC; alias void function(uint, int, int) _BCD_func__1355; alias _BCD_func__1355 PFNGLDRAWARRAYSEXTPROC; alias _BCD_func__1351 PFNGLCOLORPOINTEREXTPROC; alias void function(int) _BCD_func__1356; alias _BCD_func__1356 PFNGLARRAYELEMENTEXTPROC; alias void function(uint, short *) _BCD_func__1359; alias _BCD_func__1359 PFNGLMULTITEXCOORD4SVARBPROC; alias void function(uint, short, short, short, short) _BCD_func__1360; alias _BCD_func__1360 PFNGLMULTITEXCOORD4SARBPROC; alias void function(uint, int *) _BCD_func__1361; alias _BCD_func__1361 PFNGLMULTITEXCOORD4IVARBPROC; alias void function(uint, int, int, int, int) _BCD_func__1362; alias _BCD_func__1362 PFNGLMULTITEXCOORD4IARBPROC; alias void function(uint, float *) _BCD_func__1363; alias _BCD_func__1363 PFNGLMULTITEXCOORD4FVARBPROC; alias void function(uint, float, float, float, float) _BCD_func__1364; alias _BCD_func__1364 PFNGLMULTITEXCOORD4FARBPROC; alias void function(uint, double *) _BCD_func__1365; alias _BCD_func__1365 PFNGLMULTITEXCOORD4DVARBPROC; alias void function(uint, double, double, double, double) _BCD_func__1366; alias _BCD_func__1366 PFNGLMULTITEXCOORD4DARBPROC; alias _BCD_func__1359 PFNGLMULTITEXCOORD3SVARBPROC; alias void function(uint, short, short, short) _BCD_func__1367; alias _BCD_func__1367 PFNGLMULTITEXCOORD3SARBPROC; alias _BCD_func__1361 PFNGLMULTITEXCOORD3IVARBPROC; alias void function(uint, int, int, int) _BCD_func__1368; alias _BCD_func__1368 PFNGLMULTITEXCOORD3IARBPROC; alias _BCD_func__1363 PFNGLMULTITEXCOORD3FVARBPROC; alias void function(uint, float, float, float) _BCD_func__1369; alias _BCD_func__1369 PFNGLMULTITEXCOORD3FARBPROC; alias _BCD_func__1365 PFNGLMULTITEXCOORD3DVARBPROC; alias void function(uint, double, double, double) _BCD_func__1370; alias _BCD_func__1370 PFNGLMULTITEXCOORD3DARBPROC; alias _BCD_func__1359 PFNGLMULTITEXCOORD2SVARBPROC; alias void function(uint, short, short) _BCD_func__1371; alias _BCD_func__1371 PFNGLMULTITEXCOORD2SARBPROC; alias _BCD_func__1361 PFNGLMULTITEXCOORD2IVARBPROC; alias _BCD_func__1355 PFNGLMULTITEXCOORD2IARBPROC; alias _BCD_func__1363 PFNGLMULTITEXCOORD2FVARBPROC; alias void function(uint, float, float) _BCD_func__1372; alias _BCD_func__1372 PFNGLMULTITEXCOORD2FARBPROC; alias _BCD_func__1365 PFNGLMULTITEXCOORD2DVARBPROC; alias void function(uint, double, double) _BCD_func__1373; alias _BCD_func__1373 PFNGLMULTITEXCOORD2DARBPROC; alias _BCD_func__1359 PFNGLMULTITEXCOORD1SVARBPROC; alias void function(uint, short) _BCD_func__1374; alias _BCD_func__1374 PFNGLMULTITEXCOORD1SARBPROC; alias _BCD_func__1361 PFNGLMULTITEXCOORD1IVARBPROC; alias void function(uint, int) _BCD_func__1375; alias _BCD_func__1375 PFNGLMULTITEXCOORD1IARBPROC; alias _BCD_func__1363 PFNGLMULTITEXCOORD1FVARBPROC; alias void function(uint, float) _BCD_func__1376; alias _BCD_func__1376 PFNGLMULTITEXCOORD1FARBPROC; alias _BCD_func__1365 PFNGLMULTITEXCOORD1DVARBPROC; alias void function(uint, double) _BCD_func__1377; alias _BCD_func__1377 PFNGLMULTITEXCOORD1DARBPROC; alias _BCD_func__1295 PFNGLCLIENTACTIVETEXTUREARBPROC; alias _BCD_func__1295 PFNGLACTIVETEXTUREARBPROC; alias void function(uint, int, void *) _BCD_func__1378; alias _BCD_func__1378 PFNGLGETCOMPRESSEDTEXIMAGEPROC; alias void function(uint, int, int, int, uint, int, void *) _BCD_func__1379; alias _BCD_func__1379 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC; alias void function(uint, int, int, int, int, int, uint, int, void *) _BCD_func__1380; alias _BCD_func__1380 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC; alias void function(uint, int, int, int, int, int, int, int, uint, int, void *) _BCD_func__1381; alias _BCD_func__1381 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC; alias void function(uint, int, uint, int, int, int, void *) _BCD_func__1382; alias _BCD_func__1382 PFNGLCOMPRESSEDTEXIMAGE1DPROC; alias void function(uint, int, uint, int, int, int, int, void *) _BCD_func__1383; alias _BCD_func__1383 PFNGLCOMPRESSEDTEXIMAGE2DPROC; alias void function(uint, int, uint, int, int, int, int, int, void *) _BCD_func__1384; alias _BCD_func__1384 PFNGLCOMPRESSEDTEXIMAGE3DPROC; alias void function(float, char) _BCD_func__1385; alias _BCD_func__1385 PFNGLSAMPLECOVERAGEPROC; alias _BCD_func__1324 PFNGLMULTTRANSPOSEMATRIXDPROC; alias _BCD_func__1325 PFNGLMULTTRANSPOSEMATRIXFPROC; alias _BCD_func__1324 PFNGLLOADTRANSPOSEMATRIXDPROC; alias _BCD_func__1325 PFNGLLOADTRANSPOSEMATRIXFPROC; alias _BCD_func__1359 PFNGLMULTITEXCOORD4SVPROC; alias _BCD_func__1360 PFNGLMULTITEXCOORD4SPROC; alias _BCD_func__1361 PFNGLMULTITEXCOORD4IVPROC; alias _BCD_func__1362 PFNGLMULTITEXCOORD4IPROC; alias _BCD_func__1363 PFNGLMULTITEXCOORD4FVPROC; alias _BCD_func__1364 PFNGLMULTITEXCOORD4FPROC; alias _BCD_func__1365 PFNGLMULTITEXCOORD4DVPROC; alias _BCD_func__1366 PFNGLMULTITEXCOORD4DPROC; alias _BCD_func__1359 PFNGLMULTITEXCOORD3SVPROC; alias _BCD_func__1367 PFNGLMULTITEXCOORD3SPROC; alias _BCD_func__1361 PFNGLMULTITEXCOORD3IVPROC; alias _BCD_func__1368 PFNGLMULTITEXCOORD3IPROC; alias _BCD_func__1363 PFNGLMULTITEXCOORD3FVPROC; alias _BCD_func__1369 PFNGLMULTITEXCOORD3FPROC; alias _BCD_func__1365 PFNGLMULTITEXCOORD3DVPROC; alias _BCD_func__1370 PFNGLMULTITEXCOORD3DPROC; alias _BCD_func__1359 PFNGLMULTITEXCOORD2SVPROC; alias _BCD_func__1371 PFNGLMULTITEXCOORD2SPROC; alias _BCD_func__1361 PFNGLMULTITEXCOORD2IVPROC; alias _BCD_func__1355 PFNGLMULTITEXCOORD2IPROC; alias _BCD_func__1363 PFNGLMULTITEXCOORD2FVPROC; alias _BCD_func__1372 PFNGLMULTITEXCOORD2FPROC; alias _BCD_func__1365 PFNGLMULTITEXCOORD2DVPROC; alias _BCD_func__1373 PFNGLMULTITEXCOORD2DPROC; alias _BCD_func__1359 PFNGLMULTITEXCOORD1SVPROC; alias _BCD_func__1374 PFNGLMULTITEXCOORD1SPROC; alias _BCD_func__1361 PFNGLMULTITEXCOORD1IVPROC; alias _BCD_func__1375 PFNGLMULTITEXCOORD1IPROC; alias _BCD_func__1363 PFNGLMULTITEXCOORD1FVPROC; alias _BCD_func__1376 PFNGLMULTITEXCOORD1FPROC; alias _BCD_func__1365 PFNGLMULTITEXCOORD1DVPROC; alias _BCD_func__1377 PFNGLMULTITEXCOORD1DPROC; alias _BCD_func__1295 PFNGLCLIENTACTIVETEXTUREPROC; alias _BCD_func__1295 PFNGLACTIVETEXTUREPROC; alias _BCD_func__1295 PFNGLRESETMINMAXPROC; alias _BCD_func__1295 PFNGLRESETHISTOGRAMPROC; alias void function(uint, uint, char) _BCD_func__1386; alias _BCD_func__1386 PFNGLMINMAXPROC; alias void function(uint, int, uint, char) _BCD_func__1387; alias _BCD_func__1387 PFNGLHISTOGRAMPROC; alias _BCD_func__1343 PFNGLGETMINMAXPARAMETERIVPROC; alias _BCD_func__1344 PFNGLGETMINMAXPARAMETERFVPROC; alias void function(uint, char, uint, uint, void *) _BCD_func__1388; alias _BCD_func__1388 PFNGLGETMINMAXPROC; alias _BCD_func__1343 PFNGLGETHISTOGRAMPARAMETERIVPROC; alias _BCD_func__1344 PFNGLGETHISTOGRAMPARAMETERFVPROC; alias _BCD_func__1388 PFNGLGETHISTOGRAMPROC; alias void function(uint, uint, int, int, uint, uint, void *, void *) _BCD_func__1389; alias _BCD_func__1389 PFNGLSEPARABLEFILTER2DPROC; alias void function(uint, uint, uint, void *, void *, void *) _BCD_func__1390; alias _BCD_func__1390 PFNGLGETSEPARABLEFILTERPROC; alias _BCD_func__1343 PFNGLGETCONVOLUTIONPARAMETERIVPROC; alias _BCD_func__1344 PFNGLGETCONVOLUTIONPARAMETERFVPROC; alias _BCD_func__1345 PFNGLGETCONVOLUTIONFILTERPROC; alias void function(uint, uint, int, int, int, int) _BCD_func__1391; alias _BCD_func__1391 PFNGLCOPYCONVOLUTIONFILTER2DPROC; alias _BCD_func__1346 PFNGLCOPYCONVOLUTIONFILTER1DPROC; alias void function(uint, uint, int *) _BCD_func__1392; alias _BCD_func__1392 PFNGLCONVOLUTIONPARAMETERIVPROC; alias void function(uint, uint, int) _BCD_func__1393; alias _BCD_func__1393 PFNGLCONVOLUTIONPARAMETERIPROC; alias void function(uint, uint, float *) _BCD_func__1394; alias _BCD_func__1394 PFNGLCONVOLUTIONPARAMETERFVPROC; alias void function(uint, uint, float) _BCD_func__1395; alias _BCD_func__1395 PFNGLCONVOLUTIONPARAMETERFPROC; alias void function(uint, uint, int, int, uint, uint, void *) _BCD_func__1396; alias _BCD_func__1396 PFNGLCONVOLUTIONFILTER2DPROC; alias _BCD_func__1347 PFNGLCONVOLUTIONFILTER1DPROC; alias _BCD_func__1362 PFNGLCOPYCOLORSUBTABLEPROC; alias _BCD_func__1348 PFNGLCOLORSUBTABLEPROC; alias _BCD_func__1343 PFNGLGETCOLORTABLEPARAMETERIVPROC; alias _BCD_func__1344 PFNGLGETCOLORTABLEPARAMETERFVPROC; alias _BCD_func__1345 PFNGLGETCOLORTABLEPROC; alias _BCD_func__1346 PFNGLCOPYCOLORTABLEPROC; alias _BCD_func__1392 PFNGLCOLORTABLEPARAMETERIVPROC; alias _BCD_func__1394 PFNGLCOLORTABLEPARAMETERFVPROC; alias _BCD_func__1347 PFNGLCOLORTABLEPROC; alias _BCD_func__1295 PFNGLBLENDEQUATIONPROC; alias void function(float, float, float, float) _BCD_func__1397; alias _BCD_func__1397 PFNGLBLENDCOLORPROC; alias void function(uint, int, int, int, int, int, int, int, int) _BCD_func__1398; alias _BCD_func__1398 PFNGLCOPYTEXSUBIMAGE3DPROC; alias void function(uint, int, int, int, int, int, int, int, uint, uint, void *) _BCD_func__1399; alias _BCD_func__1399 PFNGLTEXSUBIMAGE3DPROC; alias void function(uint, int, int, int, int, int, int, uint, uint, void *) _BCD_func__1400; alias _BCD_func__1400 PFNGLTEXIMAGE3DPROC; alias void function(uint, uint, uint, uint, void *) _BCD_func__1401; alias _BCD_func__1401 PFNGLDRAWRANGEELEMENTSPROC; alias double GLclampd; alias float GLclampf; alias uint GLbitfield; alias uint GLenum; version(DYNLINK){ extern (C) void function(uint, int *, uint, void * *, int)glMultiDrawElementsSUN; extern (C) void function(uint, int *, int *, int)glMultiDrawArraysSUN; extern (C) void function(uint, int, int, int, int, int, uint, uint, void *)glTexSubImage2DEXT; extern (C) void function(uint, int, int, int, uint, uint, void *)glTexSubImage1DEXT; extern (C) void function(uint, float *)glPointParameterfvARB; extern (C) void function(uint, float)glPointParameterfARB; extern (C) void function(uint, int, void *)glGetCompressedTexImageARB; extern (C) void function(uint, int, int, int, uint, int, void *)glCompressedTexSubImage1DARB; extern (C) void function(uint, int, int, int, int, int, uint, int, void *)glCompressedTexSubImage2DARB; extern (C) void function(uint, int, int, int, int, int, int, int, uint, int, void *)glCompressedTexSubImage3DARB; extern (C) void function(uint, int, int, int, int, int, void *)glCompressedTexImage1DARB; extern (C) void function(uint, int, int, int, int, int, int, void *)glCompressedTexImage2DARB; extern (C) void function(uint, int, int, int, int, int, int, int, void *)glCompressedTexImage3DARB; extern (C) void function(uint, uint, uint, int)glDrawRangeElementArrayATI; extern (C) void function(uint, int)glDrawElementArrayATI; extern (C) void function(uint, void *)glElementPointerATI; extern (C) void function(uint, uint, int *)glGetVariantArrayObjectivATI; extern (C) void function(uint, uint, float *)glGetVariantArrayObjectfvATI; extern (C) void function(uint, uint, int *)glGetArrayObjectivATI; extern (C) void function(uint, uint, float *)glGetArrayObjectfvATI; extern (C) void function(uint, uint, int *)glGetObjectBufferivATI; extern (C) void function(uint, uint, float *)glGetObjectBufferfvATI; extern (C) void function(uint, uint, int, uint, uint)glVariantArrayObjectATI; extern (C) void function(uint, int, uint, int, uint, uint)glArrayObjectATI; extern (C) void function(uint, uint, int, void *, uint)glUpdateObjectBufferATI; extern (C) char function(uint)glIsObjectBufferATI; extern (C) void function(uint)glFreeObjectBufferATI; extern (C) uint function(int, void *, uint)glNewObjectBufferATI; extern (C) void function(uint, uint, uint)glTexAddressParamuiMTX; extern (C) void function(uint, uint, float *)glTexAddressParamfvMTX; extern (C) void function(uint, uint, uint, uint, uint)glTexAddressOp4MTX; extern (C) void function(uint, uint, uint, uint)glTexAddressOp3MTX; extern (C) void function(uint, uint, uint)glTexAddressOp2MTX; extern (C) void function(uint, uint)glTexAddressOp1MTX; extern (C) void function(uint, uint)glTexAddressHintsMTX; extern (C) void function(uint, short *)glSetFragProcInvariantsvMTX; extern (C) void function(uint, int *)glSetFragProcInvariantivMTX; extern (C) void function(uint, float *)glSetFragProcInvariantfvMTX; extern (C) void function(uint, double *)glSetFragProcInvariantdvMTX; extern (C) void function(uint, char *)glSetFragProcInvariantbvMTX; extern (C) char function(uint)glIsFragShaderMTX; extern (C) void function(uint, uint, uint *)glGetTexAddressParamuivMTX; extern (C) void function(uint, uint, float *)glGetTexAddressParamfvMTX; extern (C) void function(uint, short *)glGetFragProcInvariantsvMTX; extern (C) void function(uint, int *)glGetFragProcInvariantivMTX; extern (C) void function(uint, float *)glGetFragProcInvariantfvMTX; extern (C) void function(uint, double *)glGetFragProcInvariantdvMTX; extern (C) void function(uint, char *)glGetFragProcInvariantbvMTX; extern (C) uint function(int)glGenFragShadersMTX; extern (C) uint function(short *)glGenFragProcInvariantsvMTX; extern (C) uint function(int *)glGenFragProcInvariantivMTX; extern (C) uint function(float *)glGenFragProcInvariantfvMTX; extern (C) uint function(double *)glGenFragProcInvariantdvMTX; extern (C) uint function(char *)glGenFragProcInvariantbvMTX; extern (C) void function(uint, uint, uint, uint, uint)glFragProcRGBAOp3MTX; extern (C) void function(uint, uint, uint, uint)glFragProcRGBAOp2MTX; extern (C) void function(uint, uint, uint)glFragProcRGBAOp1MTX; extern (C) void function(uint, uint, uint)glFragProcOpParamMTX; extern (C) void function(uint, uint, uint, uint, uint)glFragProcAlphaOp3MTX; extern (C) void function(uint, uint, uint, uint)glFragProcAlphaOp2MTX; extern (C) void function(uint, uint, uint)glFragProcAlphaOp1MTX; extern (C) void function()glEndFragShaderMTX; extern (C) void function(int, uint *)glDeleteFragShadersMTX; extern (C) void function(uint)glBindFragShaderMTX; extern (C) void function()glBeginFragShaderMTX; extern (C) void function(uint, uint, float *)glGetLocalConstantFloatvEXT; extern (C) void function(uint, uint, int *)glGetLocalConstantIntegervEXT; extern (C) void function(uint, uint, char *)glGetLocalConstantBooleanvEXT; extern (C) void function(uint, uint, float *)glGetInvariantFloatvEXT; extern (C) void function(uint, uint, int *)glGetInvariantIntegervEXT; extern (C) void function(uint, uint, char *)glGetInvariantBooleanvEXT; extern (C) void function(uint, uint, void * *)glGetVariantPointervEXT; extern (C) void function(uint, uint, float *)glGetVariantFloatvEXT; extern (C) void function(uint, uint, int *)glGetVariantIntegervEXT; extern (C) void function(uint, uint, char *)glGetVariantBooleanvEXT; extern (C) char function(uint, uint)glIsVariantEnabledEXT; extern (C) uint function(uint)glBindParameterEXT; extern (C) uint function(uint, uint)glBindTextureUnitParameterEXT; extern (C) uint function(uint, uint, uint)glBindTexGenParameterEXT; extern (C) uint function(uint, uint)glBindMaterialParameterEXT; extern (C) uint function(uint, uint)glBindLightParameterEXT; extern (C) void function(uint)glDisableVariantClientStateEXT; extern (C) void function(uint)glEnableVariantClientStateEXT; extern (C) void function(uint, uint, int, void *)glVariantPointerEXT; extern (C) void function(uint, uint *)glVariantuivEXT; extern (C) void function(uint, ushort *)glVariantusvEXT; extern (C) void function(uint, char *)glVariantubvEXT; extern (C) void function(uint, double *)glVariantdvEXT; extern (C) void function(uint, float *)glVariantfvEXT; extern (C) void function(uint, int *)glVariantivEXT; extern (C) void function(uint, short *)glVariantsvEXT; extern (C) void function(uint, char *)glVariantbvEXT; extern (C) void function(uint, uint, void *)glSetLocalConstantEXT; extern (C) void function(uint, uint, void *)glSetInvariantEXT; extern (C) uint function(uint, uint, uint, uint)glGenSymbolsEXT; extern (C) void function(uint, uint, uint)glExtractComponentEXT; extern (C) void function(uint, uint, uint)glInsertComponentEXT; extern (C) void function(uint, uint, uint, uint, uint, uint)glWriteMaskEXT; extern (C) void function(uint, uint, uint, uint, uint, uint)glSwizzleEXT; extern (C) void function(uint, uint, uint, uint, uint)glShaderOp3EXT; extern (C) void function(uint, uint, uint, uint)glShaderOp2EXT; extern (C) void function(uint, uint, uint)glShaderOp1EXT; extern (C) void function(uint)glDeleteVertexShaderEXT; extern (C) uint function(uint)glGenVertexShadersEXT; extern (C) void function(uint)glBindVertexShaderEXT; extern (C) void function()glEndVertexShaderEXT; extern (C) void function()glBeginVertexShaderEXT; extern (C) void function(int, uint, int, void *)glSecondaryColorPointerEXT; extern (C) void function(double *)glSecondaryColor3dvEXT; extern (C) void function(float *)glSecondaryColor3fvEXT; extern (C) void function(uint *)glSecondaryColor3uivEXT; extern (C) void function(int *)glSecondaryColor3ivEXT; extern (C) void function(ushort *)glSecondaryColor3usvEXT; extern (C) void function(short *)glSecondaryColor3svEXT; extern (C) void function(char *)glSecondaryColor3ubvEXT; extern (C) void function(char *)glSecondaryColor3bvEXT; extern (C) void function(double, double, double)glSecondaryColor3dEXT; extern (C) void function(float, float, float)glSecondaryColor3fEXT; extern (C) void function(uint, uint, uint)glSecondaryColor3uiEXT; extern (C) void function(int, int, int)glSecondaryColor3iEXT; extern (C) void function(ushort, ushort, ushort)glSecondaryColor3usEXT; extern (C) void function(short, short, short)glSecondaryColor3sEXT; extern (C) void function(char, char, char)glSecondaryColor3ubEXT; extern (C) void function(char, char, char)glSecondaryColor3bEXT; extern (C) void function(uint, int *, uint, void * *, int)glMultiDrawElementsEXT; extern (C) void function(uint, int *, int *, int)glMultiDrawArraysEXT; extern (C) void function(uint, int, void *)glFogCoordPointerEXT; extern (C) void function(double *)glFogCoorddvEXT; extern (C) void function(float *)glFogCoordfvEXT; extern (C) void function(double)glFogCoorddEXT; extern (C) void function(float)glFogCoordfEXT; extern (C) void function(uint, uint, uint, int, uint, void *)glDrawRangeElementsEXT; extern (C) void function(uint, uint, uint, uint)glBlendFuncSeparateEXT; extern (C) uint function()glBufferRegionEnabled; extern (C) void function(uint, int, int, int, int, int, int)glDrawBufferRegion; extern (C) void function(uint, int, int, int, int)glReadBufferRegion; extern (C) void function(uint)glDeleteBufferRegion; extern (C) uint function(uint)glNewBufferRegion; extern (C) void function(uint, float *)glCullParameterfvEXT; extern (C) void function(uint, double *)glCullParameterdvEXT; extern (C) void function(uint, uint, float *)glGetMinmaxParameterfvEXT; extern (C) void function(uint, uint, int *)glGetMinmaxParameterivEXT; extern (C) void function(uint, char, uint, uint, void *)glGetMinmaxEXT; extern (C) void function(uint)glResetMinmaxEXT; extern (C) void function(uint, uint, char)glMinmaxEXT; extern (C) void function(uint, uint, float *)glGetHistogramParameterfvEXT; extern (C) void function(uint, uint, int *)glGetHistogramParameterivEXT; extern (C) void function(uint, char, uint, uint, void *)glGetHistogramEXT; extern (C) void function(uint)glResetHistogramEXT; extern (C) void function(uint, int, uint, char)glHistogramEXT; extern (C) void function(uint, uint, float *)glGetConvolutionParameterfvEXT; extern (C) void function(uint, uint, int *)glGetConvolutionParameterivEXT; extern (C) void function(uint, uint, float *)glConvolutionParameterfvEXT; extern (C) void function(uint, uint, float)glConvolutionParameterfEXT; extern (C) void function(uint, uint, int *)glConvolutionParameterivEXT; extern (C) void function(uint, uint, int)glConvolutionParameteriEXT; extern (C) void function(uint, uint, uint, void *, void *, void *)glGetSeparableFilterEXT; extern (C) void function(uint, uint, int, int, uint, uint, void *, void *)glSeparableFilter2DEXT; extern (C) void function(uint, uint, uint, void *)glGetConvolutionFilterEXT; extern (C) void function(uint, uint, int, int, int, int)glCopyConvolutionFilter2DEXT; extern (C) void function(uint, uint, int, int, int)glCopyConvolutionFilter1DEXT; extern (C) void function(uint, uint, int, int, uint, uint, void *)glConvolutionFilter2DEXT; extern (C) void function(uint, uint, int, uint, uint, void *)glConvolutionFilter1DEXT; extern (C) char function(int, int, int, int)glValidBackBufferHint; extern (C) void function()glWindowBackBufferHint; extern (C) char function()glInitValidBackBufferHintAutodesk; extern (C) void function(uint, float *)glMTexCoord4fvSGIS; extern (C) void function(uint, float *)glMTexCoord3fvSGIS; extern (C) void function(uint, float *)glMTexCoord2fvSGIS; extern (C) void function(uint, float, float, float, float)glMTexCoord4fSGIS; extern (C) void function(uint, float, float, float)glMTexCoord3fSGIS; extern (C) void function(uint, float, float)glMTexCoord2fSGIS; extern (C) void function(uint)glSelectTextureSGIS; extern (C) void function(float, char)glSampleCoverageARB; extern (C) void function(double *)glMultTransposeMatrixdARB; extern (C) void function(float *)glMultTransposeMatrixfARB; extern (C) void function(double *)glLoadTransposeMatrixdARB; extern (C) void function(float *)glLoadTransposeMatrixfARB; extern (C) void function(uint, uint, int, int, uint, uint, void *, void *)glSeparableFilter2D; extern (C) void function(float, char)glSampleCoverage; extern (C) void function(uint)glResetMinmax; extern (C) void function(short *)glRasterPos4sv; extern (C) void function(short, short, short, short)glRasterPos4s; extern (C) void function(int *)glRasterPos4iv; extern (C) void function(int, int, int, int)glRasterPos4i; extern (C) void function(float *)glRasterPos4fv; extern (C) void function(float, float, float, float)glRasterPos4f; extern (C) void function(double *)glRasterPos4dv; extern (C) void function(double, double, double, double)glRasterPos4d; extern (C) void function(short *)glRasterPos3sv; extern (C) void function(short, short, short)glRasterPos3s; extern (C) void function(int *)glRasterPos3iv; extern (C) void function(int, int, int)glRasterPos3i; extern (C) void function(float *)glRasterPos3fv; extern (C) void function(float, float, float)glRasterPos3f; extern (C) void function(double *)glRasterPos3dv; extern (C) void function(double, double, double)glRasterPos3d; extern (C) void function(short *)glRasterPos2sv; extern (C) void function(short, short)glRasterPos2s; extern (C) void function(int *)glRasterPos2iv; extern (C) void function(int, int)glRasterPos2i; extern (C) void function(float *)glRasterPos2fv; extern (C) void function(float, float)glRasterPos2f; extern (C) void function(double *)glRasterPos2dv; extern (C) void function(double, double)glRasterPos2d; extern (C) void function(uint, uint, int *)glMaterialiv; extern (C) void function(uint, uint, int)glMateriali; extern (C) void function(uint, uint, float *)glMaterialfv; extern (C) void function(uint, uint, float)glMaterialf; extern (C) void function(uint, int, uint, uint, void *)glGetTexImage; extern (C) void function(uint, uint, int *)glGetTexGeniv; extern (C) void function(uint, uint, float *)glGetTexGenfv; extern (C) void function(uint, uint, double *)glGetTexGendv; extern (C) void function(uint, uint, int *)glGetTexEnviv; extern (C) void function(uint, uint, float *)glGetTexEnvfv; extern (C) void function(uint, uint, uint, void *, void *, void *)glGetSeparableFilter; extern (C) void function(uint, uint, float *)glGetConvolutionParameterfv; extern (C) void function(uint, uint, int *)glGetConvolutionParameteriv; extern (C) void function(uint, uint, uint, void *)glGetConvolutionFilter; extern (C) void function(uint, double *)glGetClipPlane; extern (C) void function()glUnlockArraysEXT; extern (C) void function(int, int)glLockArraysEXT; extern (C) void function(uint, uint, int *)glGetColorTableParameterivEXT; extern (C) void function(uint, uint, float *)glGetColorTableParameterfvEXT; extern (C) void function(uint, uint, uint, void *)glGetColorTableEXT; extern (C) void function(uint, uint, float *)glColorTableParameterfvEXT; extern (C) void function(uint, uint, int *)glColorTableParameterivEXT; extern (C) void function(uint, uint, int, int, int)glCopyColorTableEXT; extern (C) void function(uint, uint, int, uint, uint, void *)glColorTableEXT; extern (C) void function(uint, int, int, int, int)glCopyColorSubTableEXT; extern (C) void function(uint, int, int, uint, uint, void *)glColorSubTableEXT; extern (C) void function(uint, float *)glPointParameterfvSGIS; extern (C) void function(uint, float)glPointParameterfSGIS; extern (C) void function(uint, float *)glPointParameterfvEXT; extern (C) void function(uint, float)glPointParameterfEXT; extern (C) void function(int, uint, int, int, void *)glVertexPointerEXT; extern (C) void function(int, uint, int, int, void *)glTexCoordPointerEXT; extern (C) void function(uint, int, int, void *)glNormalPointerEXT; extern (C) void function(uint, int, int, void *)glIndexPointerEXT; extern (C) void function(uint, void * *)glGetPointervEXT; extern (C) void function(int, int, char *)glEdgeFlagPointerEXT; extern (C) void function(uint, int, int)glDrawArraysEXT; extern (C) void function(int, uint, int, int, void *)glColorPointerEXT; extern (C) void function(int)glArrayElementEXT; extern (C) char function(uint)glIsTextureEXT; extern (C) char function(int, uint *, char *)glAreTexturesResidentEXT; extern (C) void function(int, uint *)glGenTexturesEXT; extern (C) void function(int, uint *)glDeleteTexturesEXT; extern (C) void function(int, uint *, float *)glPrioritizeTexturesEXT; extern (C) void function(uint, uint)glBindTextureEXT; extern (C) void function(uint, int, int, int, int, int, int, int, int)glCopyTexSubImage3DEXT; extern (C) void function(uint, int, int, int, int, int, int, int, uint, uint, void *)glTexSubImage3DEXT; extern (C) void function(uint, int, int, int, int, int, int, uint, uint, void *)glTexImage3DEXT; extern (C) void function(float, float)glPolygonOffsetEXT; extern (C) void function(float, float, float, float)glBlendColorEXT; extern (C) void function(uint)glBlendEquationEXT; extern (C) void function(uint, double *)glMultiTexCoord4dvARB; extern (C) void function(uint, float *)glMultiTexCoord4fvARB; extern (C) void function(uint, int *)glMultiTexCoord4ivARB; extern (C) void function(uint, short *)glMultiTexCoord4svARB; extern (C) void function(uint, double, double, double, double)glMultiTexCoord4dARB; extern (C) void function(uint, float, float, float, float)glMultiTexCoord4fARB; extern (C) void function(uint, int, int, int, int)glMultiTexCoord4iARB; extern (C) void function(uint, short, short, short, short)glMultiTexCoord4sARB; extern (C) void function(uint, double *)glMultiTexCoord3dvARB; extern (C) void function(uint, float *)glMultiTexCoord3fvARB; extern (C) void function(uint, int *)glMultiTexCoord3ivARB; extern (C) void function(uint, short *)glMultiTexCoord3svARB; extern (C) void function(uint, double, double, double)glMultiTexCoord3dARB; extern (C) void function(uint, float, float, float)glMultiTexCoord3fARB; extern (C) void function(uint, int, int, int)glMultiTexCoord3iARB; extern (C) void function(uint, short, short, short)glMultiTexCoord3sARB; extern (C) void function(uint, double *)glMultiTexCoord2dvARB; extern (C) void function(uint, float *)glMultiTexCoord2fvARB; extern (C) void function(uint, int *)glMultiTexCoord2ivARB; extern (C) void function(uint, short *)glMultiTexCoord2svARB; extern (C) void function(uint, double, double)glMultiTexCoord2dARB; extern (C) void function(uint, float, float)glMultiTexCoord2fARB; extern (C) void function(uint, int, int)glMultiTexCoord2iARB; extern (C) void function(uint, short, short)glMultiTexCoord2sARB; extern (C) void function(uint, double *)glMultiTexCoord1dvARB; extern (C) void function(uint, float *)glMultiTexCoord1fvARB; extern (C) void function(uint, int *)glMultiTexCoord1ivARB; extern (C) void function(uint, short *)glMultiTexCoord1svARB; extern (C) void function(uint, double)glMultiTexCoord1dARB; extern (C) void function(uint, float)glMultiTexCoord1fARB; extern (C) void function(uint, int)glMultiTexCoord1iARB; extern (C) void function(uint, short)glMultiTexCoord1sARB; extern (C) void function(uint)glActiveTextureARB; extern (C) void function(uint)glClientActiveTextureARB; extern (C) void function(double *)glMultTransposeMatrixd; extern (C) void function(float *)glMultTransposeMatrixf; extern (C) void function(double *)glLoadTransposeMatrixd; extern (C) void function(float *)glLoadTransposeMatrixf; extern (C) void function(uint, double *)glMultiTexCoord4dv; extern (C) void function(uint, float *)glMultiTexCoord4fv; extern (C) void function(uint, int *)glMultiTexCoord4iv; extern (C) void function(uint, short *)glMultiTexCoord4sv; extern (C) void function(uint, double, double, double, double)glMultiTexCoord4d; extern (C) void function(uint, float, float, float, float)glMultiTexCoord4f; extern (C) void function(uint, int, int, int, int)glMultiTexCoord4i; extern (C) void function(uint, short, short, short, short)glMultiTexCoord4s; extern (C) void function(uint, double *)glMultiTexCoord3dv; extern (C) void function(uint, float *)glMultiTexCoord3fv; extern (C) void function(uint, int *)glMultiTexCoord3iv; extern (C) void function(uint, short *)glMultiTexCoord3sv; extern (C) void function(uint, double, double, double)glMultiTexCoord3d; extern (C) void function(uint, float, float, float)glMultiTexCoord3f; extern (C) void function(uint, int, int, int)glMultiTexCoord3i; extern (C) void function(uint, short, short, short)glMultiTexCoord3s; extern (C) void function(uint, double *)glMultiTexCoord2dv; extern (C) void function(uint, float *)glMultiTexCoord2fv; extern (C) void function(uint, int *)glMultiTexCoord2iv; extern (C) void function(uint, short *)glMultiTexCoord2sv; extern (C) void function(uint, double, double)glMultiTexCoord2d; extern (C) void function(uint, float, float)glMultiTexCoord2f; extern (C) void function(uint, int, int)glMultiTexCoord2i; extern (C) void function(uint, short, short)glMultiTexCoord2s; extern (C) void function(uint, double *)glMultiTexCoord1dv; extern (C) void function(uint, float *)glMultiTexCoord1fv; extern (C) void function(uint, int *)glMultiTexCoord1iv; extern (C) void function(uint, short *)glMultiTexCoord1sv; extern (C) void function(uint, double)glMultiTexCoord1d; extern (C) void function(uint, float)glMultiTexCoord1f; extern (C) void function(uint, int)glMultiTexCoord1i; extern (C) void function(uint, short)glMultiTexCoord1s; extern (C) void function(uint, int, void *)glGetCompressedTexImage; extern (C) void function(uint, int, int, int, int, int, int, int, uint, int, void *)glCompressedTexSubImage3D; extern (C) void function(uint, int, int, int, int, int, uint, int, void *)glCompressedTexSubImage2D; extern (C) void function(uint, int, int, int, uint, int, void *)glCompressedTexSubImage1D; extern (C) void function(uint, int, int, int, int, int, int, int, void *)glCompressedTexImage3D; extern (C) void function(uint, int, int, int, int, int, int, void *)glCompressedTexImage2D; extern (C) void function(uint, int, int, int, int, int, void *)glCompressedTexImage1D; extern (C) void function(uint)glClientActiveTexture; extern (C) void function(uint)glActiveTexture; extern (C) void function(uint, uint, int, int, int, int)glCopyConvolutionFilter2D; extern (C) void function(uint, uint, int, int, int)glCopyConvolutionFilter1D; extern (C) void function(uint, uint, float *)glConvolutionParameterfv; extern (C) void function(uint, uint, float)glConvolutionParameterf; extern (C) void function(uint, uint, int *)glConvolutionParameteriv; extern (C) void function(uint, uint, int)glConvolutionParameteri; extern (C) void function(uint, uint, int, int, uint, uint, void *)glConvolutionFilter2D; extern (C) void function(uint, uint, int, uint, uint, void *)glConvolutionFilter1D; extern (C) void function(uint, uint, float *)glGetMinmaxParameterfv; extern (C) void function(uint, uint, int *)glGetMinmaxParameteriv; extern (C) void function(uint, char, uint, uint, void *)glGetMinmax; extern (C) void function(uint, uint, char)glMinmax; extern (C) void function(uint, uint, float *)glGetHistogramParameterfv; extern (C) void function(uint, uint, int *)glGetHistogramParameteriv; extern (C) void function(uint, char, uint, uint, void *)glGetHistogram; extern (C) void function(uint)glResetHistogram; extern (C) void function(uint, int, uint, char)glHistogram; extern (C) void function(uint)glBlendEquation; extern (C) void function(float, float, float, float)glBlendColor; extern (C) void function(uint, uint, int *)glGetColorTableParameteriv; extern (C) void function(uint, uint, float *)glGetColorTableParameterfv; extern (C) void function(uint, uint, uint, void *)glGetColorTable; extern (C) void function(uint, uint, int, int, int)glCopyColorTable; extern (C) void function(uint, int, int, int, int)glCopyColorSubTable; extern (C) void function(uint, uint, float *)glColorTableParameterfv; extern (C) void function(uint, uint, int *)glColorTableParameteriv; extern (C) void function(uint, int, int, uint, uint, void *)glColorSubTable; extern (C) void function(uint, uint, int, uint, uint, void *)glColorTable; extern (C) void function(uint, int, int, int, int, int, int, int, int)glCopyTexSubImage3D; extern (C) void function(uint, int, int, int, int, int, int, int, uint, uint, void *)glTexSubImage3D; extern (C) void function(uint, int, int, int, int, int, int, uint, uint, void *)glTexImage3D; extern (C) void function(uint, uint, uint, int, uint, void *)glDrawRangeElements; extern (C) void function(uint)glPushName; extern (C) void function()glPopName; extern (C) void function(uint)glLoadName; extern (C) void function()glInitNames; extern (C) void function(int, uint *)glSelectBuffer; extern (C) void function(float)glPassThrough; extern (C) void function(int, uint, float *)glFeedbackBuffer; extern (C) void function(uint, int *)glFogiv; extern (C) void function(uint, int)glFogi; extern (C) void function(uint, float *)glFogfv; extern (C) void function(uint, float)glFogf; extern (C) void function(int, int)glEvalPoint2; extern (C) void function(int)glEvalPoint1; extern (C) void function(uint, int, int, int, int)glEvalMesh2; extern (C) void function(uint, int, int)glEvalMesh1; extern (C) void function(int, float, float, int, float, float)glMapGrid2f; extern (C) void function(int, double, double, int, double, double)glMapGrid2d; extern (C) void function(int, float, float)glMapGrid1f; extern (C) void function(int, double, double)glMapGrid1d; extern (C) void function(float *)glEvalCoord2fv; extern (C) void function(float, float)glEvalCoord2f; extern (C) void function(double *)glEvalCoord2dv; extern (C) void function(double, double)glEvalCoord2d; extern (C) void function(float *)glEvalCoord1fv; extern (C) void function(float)glEvalCoord1f; extern (C) void function(double *)glEvalCoord1dv; extern (C) void function(double)glEvalCoord1d; extern (C) void function(uint, uint, int *)glGetMapiv; extern (C) void function(uint, uint, float *)glGetMapfv; extern (C) void function(uint, uint, double *)glGetMapdv; extern (C) void function(uint, float, float, int, int, float, float, int, int, float *)glMap2f; extern (C) void function(uint, double, double, int, int, double, double, int, int, double *)glMap2d; extern (C) void function(uint, float, float, int, int, float *)glMap1f; extern (C) void function(uint, double, double, int, int, double *)glMap1d; extern (C) void function(uint, int, int, int, int, int, int, int)glCopyTexSubImage2D; extern (C) void function(uint, int, int, int, int, int)glCopyTexSubImage1D; extern (C) void function(uint, int, uint, int, int, int, int, int)glCopyTexImage2D; extern (C) void function(uint, int, uint, int, int, int, int)glCopyTexImage1D; extern (C) void function(uint, int, int, int, int, int, uint, uint, void *)glTexSubImage2D; extern (C) void function(uint, int, int, int, uint, uint, void *)glTexSubImage1D; extern (C) char function(uint)glIsTexture; extern (C) char function(int, uint *, char *)glAreTexturesResident; extern (C) void function(int, uint *, float *)glPrioritizeTextures; extern (C) void function(uint, uint)glBindTexture; extern (C) void function(int, uint *)glDeleteTextures; extern (C) void function(int, uint *)glGenTextures; extern (C) void function(uint, int, int, int, int, int, uint, uint, void *)glTexImage2D; extern (C) void function(uint, int, int, int, int, uint, uint, void *)glTexImage1D; extern (C) void function(uint, uint, int *)glGetTexParameteriv; extern (C) void function(uint, uint, float *)glGetTexParameterfv; extern (C) void function(uint, int, uint, int *)glGetTexLevelParameteriv; extern (C) void function(uint, int, uint, float *)glGetTexLevelParameterfv; extern (C) void function(uint, uint, int *)glTexParameteriv; extern (C) void function(uint, uint, int)glTexParameteri; extern (C) void function(uint, uint, float *)glTexParameterfv; extern (C) void function(uint, uint, float)glTexParameterf; extern (C) void function(uint, uint, int *)glTexEnviv; extern (C) void function(uint, uint, int)glTexEnvi; extern (C) void function(uint, uint, float *)glTexEnvfv; extern (C) void function(uint, uint, float)glTexEnvf; extern (C) void function(uint, uint, int *)glTexGeniv; extern (C) void function(uint, uint, int)glTexGeni; extern (C) void function(uint, uint, float *)glTexGenfv; extern (C) void function(uint, uint, float)glTexGenf; extern (C) void function(uint, uint, double *)glTexGendv; extern (C) void function(uint, uint, double)glTexGend; extern (C) void function(int)glClearStencil; extern (C) void function(uint, uint, uint)glStencilOp; extern (C) void function(uint)glStencilMask; extern (C) void function(uint, int, uint)glStencilFunc; extern (C) void function(int, int, int, int, uint, uint, void *)glReadPixels; extern (C) void function(int, int, uint, uint, void *)glDrawPixels; extern (C) void function(int, int, int, int, uint)glCopyPixels; extern (C) void function(int, int, float, float, float, float, char *)glBitmap; extern (C) void function(uint, ushort *)glGetPixelMapusv; extern (C) void function(uint, uint *)glGetPixelMapuiv; extern (C) void function(uint, float *)glGetPixelMapfv; extern (C) void function(float, float)glPixelZoom; extern (C) void function(uint, int)glPixelTransferi; extern (C) void function(uint, float)glPixelTransferf; extern (C) void function(uint, int)glPixelStorei; extern (C) void function(uint, float)glPixelStoref; extern (C) void function(uint, int, ushort *)glPixelMapusv; extern (C) void function(uint, int, uint *)glPixelMapuiv; extern (C) void function(uint, int, float *)glPixelMapfv; extern (C) void function(uint, uint)glColorMaterial; extern (C) void function(uint, uint, int *)glGetMaterialiv; extern (C) void function(uint, uint, float *)glGetMaterialfv; extern (C) void function(uint, int *)glLightModeliv; extern (C) void function(uint, int)glLightModeli; extern (C) void function(uint, float *)glLightModelfv; extern (C) void function(uint, float)glLightModelf; extern (C) void function(uint, uint, int *)glGetLightiv; extern (C) void function(uint, uint, float *)glGetLightfv; extern (C) void function(uint, uint, int *)glLightiv; extern (C) void function(uint, uint, int)glLighti; extern (C) void function(uint, uint, float *)glLightfv; extern (C) void function(uint, uint, float)glLightf; extern (C) void function(uint)glShadeModel; extern (C) void function(uint, int, void *)glInterleavedArrays; extern (C) void function(uint, int, uint, void *)glDrawElements; extern (C) void function(uint, int, int)glDrawArrays; extern (C) void function(int)glArrayElement; extern (C) void function(uint, void * *)glGetPointerv; extern (C) void function(int, char *)glEdgeFlagPointer; extern (C) void function(int, uint, int, void *)glTexCoordPointer; extern (C) void function(uint, int, void *)glIndexPointer; extern (C) void function(int, uint, int, void *)glColorPointer; extern (C) void function(uint, int, void *)glNormalPointer; extern (C) void function(int, uint, int, void *)glVertexPointer; extern (C) void function(short *, short *)glRectsv; extern (C) void function(short, short, short, short)glRects; extern (C) void function(int *, int *)glRectiv; extern (C) void function(int, int, int, int)glRecti; extern (C) void function(float *, float *)glRectfv; extern (C) void function(float, float, float, float)glRectf; extern (C) void function(double *, double *)glRectdv; extern (C) void function(double, double, double, double)glRectd; extern (C) void function(short *)glTexCoord4sv; extern (C) void function(short, short, short, short)glTexCoord4s; extern (C) void function(int *)glTexCoord4iv; extern (C) void function(int, int, int, int)glTexCoord4i; extern (C) void function(float *)glTexCoord4fv; extern (C) void function(float, float, float, float)glTexCoord4f; extern (C) void function(double *)glTexCoord4dv; extern (C) void function(double, double, double, double)glTexCoord4d; extern (C) void function(short *)glTexCoord3sv; extern (C) void function(short, short, short)glTexCoord3s; extern (C) void function(int *)glTexCoord3iv; extern (C) void function(int, int, int)glTexCoord3i; extern (C) void function(float *)glTexCoord3fv; extern (C) void function(float, float, float)glTexCoord3f; extern (C) void function(double *)glTexCoord3dv; extern (C) void function(double, double, double)glTexCoord3d; extern (C) void function(short *)glTexCoord2sv; extern (C) void function(short, short)glTexCoord2s; extern (C) void function(int *)glTexCoord2iv; extern (C) void function(int, int)glTexCoord2i; extern (C) void function(float *)glTexCoord2fv; extern (C) void function(float, float)glTexCoord2f; extern (C) void function(double *)glTexCoord2dv; extern (C) void function(double, double)glTexCoord2d; extern (C) void function(short *)glTexCoord1sv; extern (C) void function(short)glTexCoord1s; extern (C) void function(int *)glTexCoord1iv; extern (C) void function(int)glTexCoord1i; extern (C) void function(float *)glTexCoord1fv; extern (C) void function(float)glTexCoord1f; extern (C) void function(double *)glTexCoord1dv; extern (C) void function(double)glTexCoord1d; extern (C) void function(ushort *)glColor4usv; extern (C) void function(ushort, ushort, ushort, ushort)glColor4us; extern (C) void function(uint *)glColor4uiv; extern (C) void function(uint, uint, uint, uint)glColor4ui; extern (C) void function(char *)glColor4ubv; extern (C) void function(char, char, char, char)glColor4ub; extern (C) void function(short *)glColor4sv; extern (C) void function(short, short, short, short)glColor4s; extern (C) void function(int *)glColor4iv; extern (C) void function(int, int, int, int)glColor4i; extern (C) void function(float *)glColor4fv; extern (C) void function(float, float, float, float)glColor4f; extern (C) void function(double *)glColor4dv; extern (C) void function(double, double, double, double)glColor4d; extern (C) void function(char *)glColor4bv; extern (C) void function(char, char, char, char)glColor4b; extern (C) void function(ushort *)glColor3usv; extern (C) void function(ushort, ushort, ushort)glColor3us; extern (C) void function(uint *)glColor3uiv; extern (C) void function(uint, uint, uint)glColor3ui; extern (C) void function(char *)glColor3ubv; extern (C) void function(char, char, char)glColor3ub; extern (C) void function(short *)glColor3sv; extern (C) void function(short, short, short)glColor3s; extern (C) void function(int *)glColor3iv; extern (C) void function(int, int, int)glColor3i; extern (C) void function(float *)glColor3fv; extern (C) void function(float, float, float)glColor3f; extern (C) void function(double *)glColor3dv; extern (C) void function(double, double, double)glColor3d; extern (C) void function(char *)glColor3bv; extern (C) void function(char, char, char)glColor3b; extern (C) void function(char *)glIndexubv; extern (C) void function(char)glIndexub; extern (C) void function(short *)glIndexsv; extern (C) void function(short)glIndexs; extern (C) void function(int *)glIndexiv; extern (C) void function(int)glIndexi; extern (C) void function(float *)glIndexfv; extern (C) void function(float)glIndexf; extern (C) void function(double *)glIndexdv; extern (C) void function(double)glIndexd; extern (C) void function(short *)glNormal3sv; extern (C) void function(short, short, short)glNormal3s; extern (C) void function(int *)glNormal3iv; extern (C) void function(int, int, int)glNormal3i; extern (C) void function(float *)glNormal3fv; extern (C) void function(float, float, float)glNormal3f; extern (C) void function(double *)glNormal3dv; extern (C) void function(double, double, double)glNormal3d; extern (C) void function(char *)glNormal3bv; extern (C) void function(char, char, char)glNormal3b; extern (C) void function(short *)glVertex4sv; extern (C) void function(short, short, short, short)glVertex4s; extern (C) void function(int *)glVertex4iv; extern (C) void function(int, int, int, int)glVertex4i; extern (C) void function(float *)glVertex4fv; extern (C) void function(float, float, float, float)glVertex4f; extern (C) void function(double *)glVertex4dv; extern (C) void function(double, double, double, double)glVertex4d; extern (C) void function(short *)glVertex3sv; extern (C) void function(short, short, short)glVertex3s; extern (C) void function(int *)glVertex3iv; extern (C) void function(int, int, int)glVertex3i; extern (C) void function(float *)glVertex3fv; extern (C) void function(float, float, float)glVertex3f; extern (C) void function(double *)glVertex3dv; extern (C) void function(double, double, double)glVertex3d; extern (C) void function(short *)glVertex2sv; extern (C) void function(short, short)glVertex2s; extern (C) void function(int *)glVertex2iv; extern (C) void function(int, int)glVertex2i; extern (C) void function(float *)glVertex2fv; extern (C) void function(float, float)glVertex2f; extern (C) void function(double *)glVertex2dv; extern (C) void function(double, double)glVertex2d; extern (C) void function()glEnd; extern (C) void function(uint)glBegin; extern (C) void function(uint)glListBase; extern (C) void function(int, uint, void *)glCallLists; extern (C) void function(uint)glCallList; extern (C) void function()glEndList; extern (C) void function(uint, uint)glNewList; extern (C) uint function(int)glGenLists; extern (C) void function(uint, int)glDeleteLists; extern (C) char function(uint)glIsList; extern (C) void function(float, float, float)glTranslatef; extern (C) void function(double, double, double)glTranslated; extern (C) void function(float, float, float)glScalef; extern (C) void function(double, double, double)glScaled; extern (C) void function(float, float, float, float)glRotatef; extern (C) void function(double, double, double, double)glRotated; extern (C) void function(float *)glMultMatrixf; extern (C) void function(double *)glMultMatrixd; extern (C) void function(float *)glLoadMatrixf; extern (C) void function(double *)glLoadMatrixd; extern (C) void function()glLoadIdentity; extern (C) void function()glPopMatrix; extern (C) void function()glPushMatrix; extern (C) void function(int, int, int, int)glViewport; extern (C) void function(double, double, double, double, double, double)glFrustum; extern (C) void function(double, double, double, double, double, double)glOrtho; extern (C) void function(uint)glMatrixMode; extern (C) void function(uint, float)glAccum; extern (C) void function(float, float, float, float)glClearAccum; extern (C) void function(double, double)glDepthRange; extern (C) void function(char)glDepthMask; extern (C) void function(uint)glDepthFunc; extern (C) void function(double)glClearDepth; extern (C) void function(uint, uint)glHint; extern (C) void function()glFlush; extern (C) void function()glFinish; extern (C) char * function(uint)glGetString; extern (C) uint function()glGetError; extern (C) int function(uint)glRenderMode; extern (C) void function()glPopClientAttrib; extern (C) void function(uint)glPushClientAttrib; extern (C) void function()glPopAttrib; extern (C) void function(uint)glPushAttrib; extern (C) void function(uint, int *)glGetIntegerv; extern (C) void function(uint, float *)glGetFloatv; extern (C) void function(uint, double *)glGetDoublev; extern (C) void function(uint, char *)glGetBooleanv; extern (C) void function(uint)glDisableClientState; extern (C) void function(uint)glEnableClientState; extern (C) char function(uint)glIsEnabled; extern (C) void function(uint)glDisable; extern (C) void function(uint)glEnable; extern (C) void function(uint)glReadBuffer; extern (C) void function(uint)glDrawBuffer; extern (C) void function(uint, double *)glClipPlane; extern (C) void function(int, int, int, int)glScissor; extern (C) void function(char *)glEdgeFlagv; extern (C) void function(char)glEdgeFlag; extern (C) void function(char *)glGetPolygonStipple; extern (C) void function(char *)glPolygonStipple; extern (C) void function(float, float)glPolygonOffset; extern (C) void function(uint, uint)glPolygonMode; extern (C) void function(int, ushort)glLineStipple; extern (C) void function(float)glLineWidth; extern (C) void function(float)glPointSize; extern (C) void function(uint)glFrontFace; extern (C) void function(uint)glCullFace; extern (C) void function(uint)glLogicOp; extern (C) void function(uint, uint)glBlendFunc; extern (C) void function(uint, float)glAlphaFunc; extern (C) void function(char, char, char, char)glColorMask; extern (C) void function(uint)glIndexMask; extern (C) void function(uint)glClear; extern (C) void function(float, float, float, float)glClearColor; extern (C) void function(float)glClearIndex; Symbol[] symbols = [ { "glMultiDrawElementsSUN", cast(void**)& glMultiDrawElementsSUN}, { "glMultiDrawArraysSUN", cast(void**)& glMultiDrawArraysSUN}, { "glTexSubImage2DEXT", cast(void**)& glTexSubImage2DEXT}, { "glTexSubImage1DEXT", cast(void**)& glTexSubImage1DEXT}, { "glPointParameterfvARB", cast(void**)& glPointParameterfvARB}, { "glPointParameterfARB", cast(void**)& glPointParameterfARB}, { "glGetCompressedTexImageARB", cast(void**)& glGetCompressedTexImageARB}, { "glCompressedTexSubImage1DARB", cast(void**)& glCompressedTexSubImage1DARB}, { "glCompressedTexSubImage2DARB", cast(void**)& glCompressedTexSubImage2DARB}, { "glCompressedTexSubImage3DARB", cast(void**)& glCompressedTexSubImage3DARB}, { "glCompressedTexImage1DARB", cast(void**)& glCompressedTexImage1DARB}, { "glCompressedTexImage2DARB", cast(void**)& glCompressedTexImage2DARB}, { "glCompressedTexImage3DARB", cast(void**)& glCompressedTexImage3DARB}, { "glDrawRangeElementArrayATI", cast(void**)& glDrawRangeElementArrayATI}, { "glDrawElementArrayATI", cast(void**)& glDrawElementArrayATI}, { "glElementPointerATI", cast(void**)& glElementPointerATI}, { "glGetVariantArrayObjectivATI", cast(void**)& glGetVariantArrayObjectivATI}, { "glGetVariantArrayObjectfvATI", cast(void**)& glGetVariantArrayObjectfvATI}, { "glGetArrayObjectivATI", cast(void**)& glGetArrayObjectivATI}, { "glGetArrayObjectfvATI", cast(void**)& glGetArrayObjectfvATI}, { "glGetObjectBufferivATI", cast(void**)& glGetObjectBufferivATI}, { "glGetObjectBufferfvATI", cast(void**)& glGetObjectBufferfvATI}, { "glVariantArrayObjectATI", cast(void**)& glVariantArrayObjectATI}, { "glArrayObjectATI", cast(void**)& glArrayObjectATI}, { "glUpdateObjectBufferATI", cast(void**)& glUpdateObjectBufferATI}, { "glIsObjectBufferATI", cast(void**)& glIsObjectBufferATI}, { "glFreeObjectBufferATI", cast(void**)& glFreeObjectBufferATI}, { "glNewObjectBufferATI", cast(void**)& glNewObjectBufferATI}, { "glTexAddressParamuiMTX", cast(void**)& glTexAddressParamuiMTX}, { "glTexAddressParamfvMTX", cast(void**)& glTexAddressParamfvMTX}, { "glTexAddressOp4MTX", cast(void**)& glTexAddressOp4MTX}, { "glTexAddressOp3MTX", cast(void**)& glTexAddressOp3MTX}, { "glTexAddressOp2MTX", cast(void**)& glTexAddressOp2MTX}, { "glTexAddressOp1MTX", cast(void**)& glTexAddressOp1MTX}, { "glTexAddressHintsMTX", cast(void**)& glTexAddressHintsMTX}, { "glSetFragProcInvariantsvMTX", cast(void**)& glSetFragProcInvariantsvMTX}, { "glSetFragProcInvariantivMTX", cast(void**)& glSetFragProcInvariantivMTX}, { "glSetFragProcInvariantfvMTX", cast(void**)& glSetFragProcInvariantfvMTX}, { "glSetFragProcInvariantdvMTX", cast(void**)& glSetFragProcInvariantdvMTX}, { "glSetFragProcInvariantbvMTX", cast(void**)& glSetFragProcInvariantbvMTX}, { "glIsFragShaderMTX", cast(void**)& glIsFragShaderMTX}, { "glGetTexAddressParamuivMTX", cast(void**)& glGetTexAddressParamuivMTX}, { "glGetTexAddressParamfvMTX", cast(void**)& glGetTexAddressParamfvMTX}, { "glGetFragProcInvariantsvMTX", cast(void**)& glGetFragProcInvariantsvMTX}, { "glGetFragProcInvariantivMTX", cast(void**)& glGetFragProcInvariantivMTX}, { "glGetFragProcInvariantfvMTX", cast(void**)& glGetFragProcInvariantfvMTX}, { "glGetFragProcInvariantdvMTX", cast(void**)& glGetFragProcInvariantdvMTX}, { "glGetFragProcInvariantbvMTX", cast(void**)& glGetFragProcInvariantbvMTX}, { "glGenFragShadersMTX", cast(void**)& glGenFragShadersMTX}, { "glGenFragProcInvariantsvMTX", cast(void**)& glGenFragProcInvariantsvMTX}, { "glGenFragProcInvariantivMTX", cast(void**)& glGenFragProcInvariantivMTX}, { "glGenFragProcInvariantfvMTX", cast(void**)& glGenFragProcInvariantfvMTX}, { "glGenFragProcInvariantdvMTX", cast(void**)& glGenFragProcInvariantdvMTX}, { "glGenFragProcInvariantbvMTX", cast(void**)& glGenFragProcInvariantbvMTX}, { "glFragProcRGBAOp3MTX", cast(void**)& glFragProcRGBAOp3MTX}, { "glFragProcRGBAOp2MTX", cast(void**)& glFragProcRGBAOp2MTX}, { "glFragProcRGBAOp1MTX", cast(void**)& glFragProcRGBAOp1MTX}, { "glFragProcOpParamMTX", cast(void**)& glFragProcOpParamMTX}, { "glFragProcAlphaOp3MTX", cast(void**)& glFragProcAlphaOp3MTX}, { "glFragProcAlphaOp2MTX", cast(void**)& glFragProcAlphaOp2MTX}, { "glFragProcAlphaOp1MTX", cast(void**)& glFragProcAlphaOp1MTX}, { "glEndFragShaderMTX", cast(void**)& glEndFragShaderMTX}, { "glDeleteFragShadersMTX", cast(void**)& glDeleteFragShadersMTX}, { "glBindFragShaderMTX", cast(void**)& glBindFragShaderMTX}, { "glBeginFragShaderMTX", cast(void**)& glBeginFragShaderMTX}, { "glGetLocalConstantFloatvEXT", cast(void**)& glGetLocalConstantFloatvEXT}, { "glGetLocalConstantIntegervEXT", cast(void**)& glGetLocalConstantIntegervEXT}, { "glGetLocalConstantBooleanvEXT", cast(void**)& glGetLocalConstantBooleanvEXT}, { "glGetInvariantFloatvEXT", cast(void**)& glGetInvariantFloatvEXT}, { "glGetInvariantIntegervEXT", cast(void**)& glGetInvariantIntegervEXT}, { "glGetInvariantBooleanvEXT", cast(void**)& glGetInvariantBooleanvEXT}, { "glGetVariantPointervEXT", cast(void**)& glGetVariantPointervEXT}, { "glGetVariantFloatvEXT", cast(void**)& glGetVariantFloatvEXT}, { "glGetVariantIntegervEXT", cast(void**)& glGetVariantIntegervEXT}, { "glGetVariantBooleanvEXT", cast(void**)& glGetVariantBooleanvEXT}, { "glIsVariantEnabledEXT", cast(void**)& glIsVariantEnabledEXT}, { "glBindParameterEXT", cast(void**)& glBindParameterEXT}, { "glBindTextureUnitParameterEXT", cast(void**)& glBindTextureUnitParameterEXT}, { "glBindTexGenParameterEXT", cast(void**)& glBindTexGenParameterEXT}, { "glBindMaterialParameterEXT", cast(void**)& glBindMaterialParameterEXT}, { "glBindLightParameterEXT", cast(void**)& glBindLightParameterEXT}, { "glDisableVariantClientStateEXT", cast(void**)& glDisableVariantClientStateEXT}, { "glEnableVariantClientStateEXT", cast(void**)& glEnableVariantClientStateEXT}, { "glVariantPointerEXT", cast(void**)& glVariantPointerEXT}, { "glVariantuivEXT", cast(void**)& glVariantuivEXT}, { "glVariantusvEXT", cast(void**)& glVariantusvEXT}, { "glVariantubvEXT", cast(void**)& glVariantubvEXT}, { "glVariantdvEXT", cast(void**)& glVariantdvEXT}, { "glVariantfvEXT", cast(void**)& glVariantfvEXT}, { "glVariantivEXT", cast(void**)& glVariantivEXT}, { "glVariantsvEXT", cast(void**)& glVariantsvEXT}, { "glVariantbvEXT", cast(void**)& glVariantbvEXT}, { "glSetLocalConstantEXT", cast(void**)& glSetLocalConstantEXT}, { "glSetInvariantEXT", cast(void**)& glSetInvariantEXT}, { "glGenSymbolsEXT", cast(void**)& glGenSymbolsEXT}, { "glExtractComponentEXT", cast(void**)& glExtractComponentEXT}, { "glInsertComponentEXT", cast(void**)& glInsertComponentEXT}, { "glWriteMaskEXT", cast(void**)& glWriteMaskEXT}, { "glSwizzleEXT", cast(void**)& glSwizzleEXT}, { "glShaderOp3EXT", cast(void**)& glShaderOp3EXT}, { "glShaderOp2EXT", cast(void**)& glShaderOp2EXT}, { "glShaderOp1EXT", cast(void**)& glShaderOp1EXT}, { "glDeleteVertexShaderEXT", cast(void**)& glDeleteVertexShaderEXT}, { "glGenVertexShadersEXT", cast(void**)& glGenVertexShadersEXT}, { "glBindVertexShaderEXT", cast(void**)& glBindVertexShaderEXT}, { "glEndVertexShaderEXT", cast(void**)& glEndVertexShaderEXT}, { "glBeginVertexShaderEXT", cast(void**)& glBeginVertexShaderEXT}, { "glSecondaryColorPointerEXT", cast(void**)& glSecondaryColorPointerEXT}, { "glSecondaryColor3dvEXT", cast(void**)& glSecondaryColor3dvEXT}, { "glSecondaryColor3fvEXT", cast(void**)& glSecondaryColor3fvEXT}, { "glSecondaryColor3uivEXT", cast(void**)& glSecondaryColor3uivEXT}, { "glSecondaryColor3ivEXT", cast(void**)& glSecondaryColor3ivEXT}, { "glSecondaryColor3usvEXT", cast(void**)& glSecondaryColor3usvEXT}, { "glSecondaryColor3svEXT", cast(void**)& glSecondaryColor3svEXT}, { "glSecondaryColor3ubvEXT", cast(void**)& glSecondaryColor3ubvEXT}, { "glSecondaryColor3bvEXT", cast(void**)& glSecondaryColor3bvEXT}, { "glSecondaryColor3dEXT", cast(void**)& glSecondaryColor3dEXT}, { "glSecondaryColor3fEXT", cast(void**)& glSecondaryColor3fEXT}, { "glSecondaryColor3uiEXT", cast(void**)& glSecondaryColor3uiEXT}, { "glSecondaryColor3iEXT", cast(void**)& glSecondaryColor3iEXT}, { "glSecondaryColor3usEXT", cast(void**)& glSecondaryColor3usEXT}, { "glSecondaryColor3sEXT", cast(void**)& glSecondaryColor3sEXT}, { "glSecondaryColor3ubEXT", cast(void**)& glSecondaryColor3ubEXT}, { "glSecondaryColor3bEXT", cast(void**)& glSecondaryColor3bEXT}, { "glMultiDrawElementsEXT", cast(void**)& glMultiDrawElementsEXT}, { "glMultiDrawArraysEXT", cast(void**)& glMultiDrawArraysEXT}, { "glFogCoordPointerEXT", cast(void**)& glFogCoordPointerEXT}, { "glFogCoorddvEXT", cast(void**)& glFogCoorddvEXT}, { "glFogCoordfvEXT", cast(void**)& glFogCoordfvEXT}, { "glFogCoorddEXT", cast(void**)& glFogCoorddEXT}, { "glFogCoordfEXT", cast(void**)& glFogCoordfEXT}, { "glDrawRangeElementsEXT", cast(void**)& glDrawRangeElementsEXT}, { "glBlendFuncSeparateEXT", cast(void**)& glBlendFuncSeparateEXT}, { "glBufferRegionEnabled", cast(void**)& glBufferRegionEnabled}, { "glDrawBufferRegion", cast(void**)& glDrawBufferRegion}, { "glReadBufferRegion", cast(void**)& glReadBufferRegion}, { "glDeleteBufferRegion", cast(void**)& glDeleteBufferRegion}, { "glNewBufferRegion", cast(void**)& glNewBufferRegion}, { "glCullParameterfvEXT", cast(void**)& glCullParameterfvEXT}, { "glCullParameterdvEXT", cast(void**)& glCullParameterdvEXT}, { "glGetMinmaxParameterfvEXT", cast(void**)& glGetMinmaxParameterfvEXT}, { "glGetMinmaxParameterivEXT", cast(void**)& glGetMinmaxParameterivEXT}, { "glGetMinmaxEXT", cast(void**)& glGetMinmaxEXT}, { "glResetMinmaxEXT", cast(void**)& glResetMinmaxEXT}, { "glMinmaxEXT", cast(void**)& glMinmaxEXT}, { "glGetHistogramParameterfvEXT", cast(void**)& glGetHistogramParameterfvEXT}, { "glGetHistogramParameterivEXT", cast(void**)& glGetHistogramParameterivEXT}, { "glGetHistogramEXT", cast(void**)& glGetHistogramEXT}, { "glResetHistogramEXT", cast(void**)& glResetHistogramEXT}, { "glHistogramEXT", cast(void**)& glHistogramEXT}, { "glGetConvolutionParameterfvEXT", cast(void**)& glGetConvolutionParameterfvEXT}, { "glGetConvolutionParameterivEXT", cast(void**)& glGetConvolutionParameterivEXT}, { "glConvolutionParameterfvEXT", cast(void**)& glConvolutionParameterfvEXT}, { "glConvolutionParameterfEXT", cast(void**)& glConvolutionParameterfEXT}, { "glConvolutionParameterivEXT", cast(void**)& glConvolutionParameterivEXT}, { "glConvolutionParameteriEXT", cast(void**)& glConvolutionParameteriEXT}, { "glGetSeparableFilterEXT", cast(void**)& glGetSeparableFilterEXT}, { "glSeparableFilter2DEXT", cast(void**)& glSeparableFilter2DEXT}, { "glGetConvolutionFilterEXT", cast(void**)& glGetConvolutionFilterEXT}, { "glCopyConvolutionFilter2DEXT", cast(void**)& glCopyConvolutionFilter2DEXT}, { "glCopyConvolutionFilter1DEXT", cast(void**)& glCopyConvolutionFilter1DEXT}, { "glConvolutionFilter2DEXT", cast(void**)& glConvolutionFilter2DEXT}, { "glConvolutionFilter1DEXT", cast(void**)& glConvolutionFilter1DEXT}, { "glValidBackBufferHint", cast(void**)& glValidBackBufferHint}, { "glWindowBackBufferHint", cast(void**)& glWindowBackBufferHint}, { "glInitValidBackBufferHintAutodesk", cast(void**)& glInitValidBackBufferHintAutodesk}, { "glMTexCoord4fvSGIS", cast(void**)& glMTexCoord4fvSGIS}, { "glMTexCoord3fvSGIS", cast(void**)& glMTexCoord3fvSGIS}, { "glMTexCoord2fvSGIS", cast(void**)& glMTexCoord2fvSGIS}, { "glMTexCoord4fSGIS", cast(void**)& glMTexCoord4fSGIS}, { "glMTexCoord3fSGIS", cast(void**)& glMTexCoord3fSGIS}, { "glMTexCoord2fSGIS", cast(void**)& glMTexCoord2fSGIS}, { "glSelectTextureSGIS", cast(void**)& glSelectTextureSGIS}, { "glSampleCoverageARB", cast(void**)& glSampleCoverageARB}, { "glMultTransposeMatrixdARB", cast(void**)& glMultTransposeMatrixdARB}, { "glMultTransposeMatrixfARB", cast(void**)& glMultTransposeMatrixfARB}, { "glLoadTransposeMatrixdARB", cast(void**)& glLoadTransposeMatrixdARB}, { "glLoadTransposeMatrixfARB", cast(void**)& glLoadTransposeMatrixfARB}, { "glSeparableFilter2D", cast(void**)& glSeparableFilter2D}, { "glSampleCoverage", cast(void**)& glSampleCoverage}, { "glResetMinmax", cast(void**)& glResetMinmax}, { "glRasterPos4sv", cast(void**)& glRasterPos4sv}, { "glRasterPos4s", cast(void**)& glRasterPos4s}, { "glRasterPos4iv", cast(void**)& glRasterPos4iv}, { "glRasterPos4i", cast(void**)& glRasterPos4i}, { "glRasterPos4fv", cast(void**)& glRasterPos4fv}, { "glRasterPos4f", cast(void**)& glRasterPos4f}, { "glRasterPos4dv", cast(void**)& glRasterPos4dv}, { "glRasterPos4d", cast(void**)& glRasterPos4d}, { "glRasterPos3sv", cast(void**)& glRasterPos3sv}, { "glRasterPos3s", cast(void**)& glRasterPos3s}, { "glRasterPos3iv", cast(void**)& glRasterPos3iv}, { "glRasterPos3i", cast(void**)& glRasterPos3i}, { "glRasterPos3fv", cast(void**)& glRasterPos3fv}, { "glRasterPos3f", cast(void**)& glRasterPos3f}, { "glRasterPos3dv", cast(void**)& glRasterPos3dv}, { "glRasterPos3d", cast(void**)& glRasterPos3d}, { "glRasterPos2sv", cast(void**)& glRasterPos2sv}, { "glRasterPos2s", cast(void**)& glRasterPos2s}, { "glRasterPos2iv", cast(void**)& glRasterPos2iv}, { "glRasterPos2i", cast(void**)& glRasterPos2i}, { "glRasterPos2fv", cast(void**)& glRasterPos2fv}, { "glRasterPos2f", cast(void**)& glRasterPos2f}, { "glRasterPos2dv", cast(void**)& glRasterPos2dv}, { "glRasterPos2d", cast(void**)& glRasterPos2d}, { "glMaterialiv", cast(void**)& glMaterialiv}, { "glMateriali", cast(void**)& glMateriali}, { "glMaterialfv", cast(void**)& glMaterialfv}, { "glMaterialf", cast(void**)& glMaterialf}, { "glGetTexImage", cast(void**)& glGetTexImage}, { "glGetTexGeniv", cast(void**)& glGetTexGeniv}, { "glGetTexGenfv", cast(void**)& glGetTexGenfv}, { "glGetTexGendv", cast(void**)& glGetTexGendv}, { "glGetTexEnviv", cast(void**)& glGetTexEnviv}, { "glGetTexEnvfv", cast(void**)& glGetTexEnvfv}, { "glGetSeparableFilter", cast(void**)& glGetSeparableFilter}, { "glGetConvolutionParameterfv", cast(void**)& glGetConvolutionParameterfv}, { "glGetConvolutionParameteriv", cast(void**)& glGetConvolutionParameteriv}, { "glGetConvolutionFilter", cast(void**)& glGetConvolutionFilter}, { "glGetClipPlane", cast(void**)& glGetClipPlane}, { "glUnlockArraysEXT", cast(void**)& glUnlockArraysEXT}, { "glLockArraysEXT", cast(void**)& glLockArraysEXT}, { "glGetColorTableParameterivEXT", cast(void**)& glGetColorTableParameterivEXT}, { "glGetColorTableParameterfvEXT", cast(void**)& glGetColorTableParameterfvEXT}, { "glGetColorTableEXT", cast(void**)& glGetColorTableEXT}, { "glColorTableParameterfvEXT", cast(void**)& glColorTableParameterfvEXT}, { "glColorTableParameterivEXT", cast(void**)& glColorTableParameterivEXT}, { "glCopyColorTableEXT", cast(void**)& glCopyColorTableEXT}, { "glColorTableEXT", cast(void**)& glColorTableEXT}, { "glCopyColorSubTableEXT", cast(void**)& glCopyColorSubTableEXT}, { "glColorSubTableEXT", cast(void**)& glColorSubTableEXT}, { "glPointParameterfvSGIS", cast(void**)& glPointParameterfvSGIS}, { "glPointParameterfSGIS", cast(void**)& glPointParameterfSGIS}, { "glPointParameterfvEXT", cast(void**)& glPointParameterfvEXT}, { "glPointParameterfEXT", cast(void**)& glPointParameterfEXT}, { "glVertexPointerEXT", cast(void**)& glVertexPointerEXT}, { "glTexCoordPointerEXT", cast(void**)& glTexCoordPointerEXT}, { "glNormalPointerEXT", cast(void**)& glNormalPointerEXT}, { "glIndexPointerEXT", cast(void**)& glIndexPointerEXT}, { "glGetPointervEXT", cast(void**)& glGetPointervEXT}, { "glEdgeFlagPointerEXT", cast(void**)& glEdgeFlagPointerEXT}, { "glDrawArraysEXT", cast(void**)& glDrawArraysEXT}, { "glColorPointerEXT", cast(void**)& glColorPointerEXT}, { "glArrayElementEXT", cast(void**)& glArrayElementEXT}, { "glIsTextureEXT", cast(void**)& glIsTextureEXT}, { "glAreTexturesResidentEXT", cast(void**)& glAreTexturesResidentEXT}, { "glGenTexturesEXT", cast(void**)& glGenTexturesEXT}, { "glDeleteTexturesEXT", cast(void**)& glDeleteTexturesEXT}, { "glPrioritizeTexturesEXT", cast(void**)& glPrioritizeTexturesEXT}, { "glBindTextureEXT", cast(void**)& glBindTextureEXT}, { "glCopyTexSubImage3DEXT", cast(void**)& glCopyTexSubImage3DEXT}, { "glTexSubImage3DEXT", cast(void**)& glTexSubImage3DEXT}, { "glTexImage3DEXT", cast(void**)& glTexImage3DEXT}, { "glPolygonOffsetEXT", cast(void**)& glPolygonOffsetEXT}, { "glBlendColorEXT", cast(void**)& glBlendColorEXT}, { "glBlendEquationEXT", cast(void**)& glBlendEquationEXT}, { "glMultiTexCoord4dvARB", cast(void**)& glMultiTexCoord4dvARB}, { "glMultiTexCoord4fvARB", cast(void**)& glMultiTexCoord4fvARB}, { "glMultiTexCoord4ivARB", cast(void**)& glMultiTexCoord4ivARB}, { "glMultiTexCoord4svARB", cast(void**)& glMultiTexCoord4svARB}, { "glMultiTexCoord4dARB", cast(void**)& glMultiTexCoord4dARB}, { "glMultiTexCoord4fARB", cast(void**)& glMultiTexCoord4fARB}, { "glMultiTexCoord4iARB", cast(void**)& glMultiTexCoord4iARB}, { "glMultiTexCoord4sARB", cast(void**)& glMultiTexCoord4sARB}, { "glMultiTexCoord3dvARB", cast(void**)& glMultiTexCoord3dvARB}, { "glMultiTexCoord3fvARB", cast(void**)& glMultiTexCoord3fvARB}, { "glMultiTexCoord3ivARB", cast(void**)& glMultiTexCoord3ivARB}, { "glMultiTexCoord3svARB", cast(void**)& glMultiTexCoord3svARB}, { "glMultiTexCoord3dARB", cast(void**)& glMultiTexCoord3dARB}, { "glMultiTexCoord3fARB", cast(void**)& glMultiTexCoord3fARB}, { "glMultiTexCoord3iARB", cast(void**)& glMultiTexCoord3iARB}, { "glMultiTexCoord3sARB", cast(void**)& glMultiTexCoord3sARB}, { "glMultiTexCoord2dvARB", cast(void**)& glMultiTexCoord2dvARB}, { "glMultiTexCoord2fvARB", cast(void**)& glMultiTexCoord2fvARB}, { "glMultiTexCoord2ivARB", cast(void**)& glMultiTexCoord2ivARB}, { "glMultiTexCoord2svARB", cast(void**)& glMultiTexCoord2svARB}, { "glMultiTexCoord2dARB", cast(void**)& glMultiTexCoord2dARB}, { "glMultiTexCoord2fARB", cast(void**)& glMultiTexCoord2fARB}, { "glMultiTexCoord2iARB", cast(void**)& glMultiTexCoord2iARB}, { "glMultiTexCoord2sARB", cast(void**)& glMultiTexCoord2sARB}, { "glMultiTexCoord1dvARB", cast(void**)& glMultiTexCoord1dvARB}, { "glMultiTexCoord1fvARB", cast(void**)& glMultiTexCoord1fvARB}, { "glMultiTexCoord1ivARB", cast(void**)& glMultiTexCoord1ivARB}, { "glMultiTexCoord1svARB", cast(void**)& glMultiTexCoord1svARB}, { "glMultiTexCoord1dARB", cast(void**)& glMultiTexCoord1dARB}, { "glMultiTexCoord1fARB", cast(void**)& glMultiTexCoord1fARB}, { "glMultiTexCoord1iARB", cast(void**)& glMultiTexCoord1iARB}, { "glMultiTexCoord1sARB", cast(void**)& glMultiTexCoord1sARB}, { "glActiveTextureARB", cast(void**)& glActiveTextureARB}, { "glClientActiveTextureARB", cast(void**)& glClientActiveTextureARB}, { "glMultTransposeMatrixd", cast(void**)& glMultTransposeMatrixd}, { "glMultTransposeMatrixf", cast(void**)& glMultTransposeMatrixf}, { "glLoadTransposeMatrixd", cast(void**)& glLoadTransposeMatrixd}, { "glLoadTransposeMatrixf", cast(void**)& glLoadTransposeMatrixf}, { "glMultiTexCoord4dv", cast(void**)& glMultiTexCoord4dv}, { "glMultiTexCoord4fv", cast(void**)& glMultiTexCoord4fv}, { "glMultiTexCoord4iv", cast(void**)& glMultiTexCoord4iv}, { "glMultiTexCoord4sv", cast(void**)& glMultiTexCoord4sv}, { "glMultiTexCoord4d", cast(void**)& glMultiTexCoord4d}, { "glMultiTexCoord4f", cast(void**)& glMultiTexCoord4f}, { "glMultiTexCoord4i", cast(void**)& glMultiTexCoord4i}, { "glMultiTexCoord4s", cast(void**)& glMultiTexCoord4s}, { "glMultiTexCoord3dv", cast(void**)& glMultiTexCoord3dv}, { "glMultiTexCoord3fv", cast(void**)& glMultiTexCoord3fv}, { "glMultiTexCoord3iv", cast(void**)& glMultiTexCoord3iv}, { "glMultiTexCoord3sv", cast(void**)& glMultiTexCoord3sv}, { "glMultiTexCoord3d", cast(void**)& glMultiTexCoord3d}, { "glMultiTexCoord3f", cast(void**)& glMultiTexCoord3f}, { "glMultiTexCoord3i", cast(void**)& glMultiTexCoord3i}, { "glMultiTexCoord3s", cast(void**)& glMultiTexCoord3s}, { "glMultiTexCoord2dv", cast(void**)& glMultiTexCoord2dv}, { "glMultiTexCoord2fv", cast(void**)& glMultiTexCoord2fv}, { "glMultiTexCoord2iv", cast(void**)& glMultiTexCoord2iv}, { "glMultiTexCoord2sv", cast(void**)& glMultiTexCoord2sv}, { "glMultiTexCoord2d", cast(void**)& glMultiTexCoord2d}, { "glMultiTexCoord2f", cast(void**)& glMultiTexCoord2f}, { "glMultiTexCoord2i", cast(void**)& glMultiTexCoord2i}, { "glMultiTexCoord2s", cast(void**)& glMultiTexCoord2s}, { "glMultiTexCoord1dv", cast(void**)& glMultiTexCoord1dv}, { "glMultiTexCoord1fv", cast(void**)& glMultiTexCoord1fv}, { "glMultiTexCoord1iv", cast(void**)& glMultiTexCoord1iv}, { "glMultiTexCoord1sv", cast(void**)& glMultiTexCoord1sv}, { "glMultiTexCoord1d", cast(void**)& glMultiTexCoord1d}, { "glMultiTexCoord1f", cast(void**)& glMultiTexCoord1f}, { "glMultiTexCoord1i", cast(void**)& glMultiTexCoord1i}, { "glMultiTexCoord1s", cast(void**)& glMultiTexCoord1s}, { "glGetCompressedTexImage", cast(void**)& glGetCompressedTexImage}, { "glCompressedTexSubImage3D", cast(void**)& glCompressedTexSubImage3D}, { "glCompressedTexSubImage2D", cast(void**)& glCompressedTexSubImage2D}, { "glCompressedTexSubImage1D", cast(void**)& glCompressedTexSubImage1D}, { "glCompressedTexImage3D", cast(void**)& glCompressedTexImage3D}, { "glCompressedTexImage2D", cast(void**)& glCompressedTexImage2D}, { "glCompressedTexImage1D", cast(void**)& glCompressedTexImage1D}, { "glClientActiveTexture", cast(void**)& glClientActiveTexture}, { "glActiveTexture", cast(void**)& glActiveTexture}, { "glCopyConvolutionFilter2D", cast(void**)& glCopyConvolutionFilter2D}, { "glCopyConvolutionFilter1D", cast(void**)& glCopyConvolutionFilter1D}, { "glConvolutionParameterfv", cast(void**)& glConvolutionParameterfv}, { "glConvolutionParameterf", cast(void**)& glConvolutionParameterf}, { "glConvolutionParameteriv", cast(void**)& glConvolutionParameteriv}, { "glConvolutionParameteri", cast(void**)& glConvolutionParameteri}, { "glConvolutionFilter2D", cast(void**)& glConvolutionFilter2D}, { "glConvolutionFilter1D", cast(void**)& glConvolutionFilter1D}, { "glGetMinmaxParameterfv", cast(void**)& glGetMinmaxParameterfv}, { "glGetMinmaxParameteriv", cast(void**)& glGetMinmaxParameteriv}, { "glGetMinmax", cast(void**)& glGetMinmax}, { "glMinmax", cast(void**)& glMinmax}, { "glGetHistogramParameterfv", cast(void**)& glGetHistogramParameterfv}, { "glGetHistogramParameteriv", cast(void**)& glGetHistogramParameteriv}, { "glGetHistogram", cast(void**)& glGetHistogram}, { "glResetHistogram", cast(void**)& glResetHistogram}, { "glHistogram", cast(void**)& glHistogram}, { "glBlendEquation", cast(void**)& glBlendEquation}, { "glBlendColor", cast(void**)& glBlendColor}, { "glGetColorTableParameteriv", cast(void**)& glGetColorTableParameteriv}, { "glGetColorTableParameterfv", cast(void**)& glGetColorTableParameterfv}, { "glGetColorTable", cast(void**)& glGetColorTable}, { "glCopyColorTable", cast(void**)& glCopyColorTable}, { "glCopyColorSubTable", cast(void**)& glCopyColorSubTable}, { "glColorTableParameterfv", cast(void**)& glColorTableParameterfv}, { "glColorTableParameteriv", cast(void**)& glColorTableParameteriv}, { "glColorSubTable", cast(void**)& glColorSubTable}, { "glColorTable", cast(void**)& glColorTable}, { "glCopyTexSubImage3D", cast(void**)& glCopyTexSubImage3D}, { "glTexSubImage3D", cast(void**)& glTexSubImage3D}, { "glTexImage3D", cast(void**)& glTexImage3D}, { "glDrawRangeElements", cast(void**)& glDrawRangeElements}, { "glPushName", cast(void**)& glPushName}, { "glPopName", cast(void**)& glPopName}, { "glLoadName", cast(void**)& glLoadName}, { "glInitNames", cast(void**)& glInitNames}, { "glSelectBuffer", cast(void**)& glSelectBuffer}, { "glPassThrough", cast(void**)& glPassThrough}, { "glFeedbackBuffer", cast(void**)& glFeedbackBuffer}, { "glFogiv", cast(void**)& glFogiv}, { "glFogi", cast(void**)& glFogi}, { "glFogfv", cast(void**)& glFogfv}, { "glFogf", cast(void**)& glFogf}, { "glEvalPoint2", cast(void**)& glEvalPoint2}, { "glEvalPoint1", cast(void**)& glEvalPoint1}, { "glEvalMesh2", cast(void**)& glEvalMesh2}, { "glEvalMesh1", cast(void**)& glEvalMesh1}, { "glMapGrid2f", cast(void**)& glMapGrid2f}, { "glMapGrid2d", cast(void**)& glMapGrid2d}, { "glMapGrid1f", cast(void**)& glMapGrid1f}, { "glMapGrid1d", cast(void**)& glMapGrid1d}, { "glEvalCoord2fv", cast(void**)& glEvalCoord2fv}, { "glEvalCoord2f", cast(void**)& glEvalCoord2f}, { "glEvalCoord2dv", cast(void**)& glEvalCoord2dv}, { "glEvalCoord2d", cast(void**)& glEvalCoord2d}, { "glEvalCoord1fv", cast(void**)& glEvalCoord1fv}, { "glEvalCoord1f", cast(void**)& glEvalCoord1f}, { "glEvalCoord1dv", cast(void**)& glEvalCoord1dv}, { "glEvalCoord1d", cast(void**)& glEvalCoord1d}, { "glGetMapiv", cast(void**)& glGetMapiv}, { "glGetMapfv", cast(void**)& glGetMapfv}, { "glGetMapdv", cast(void**)& glGetMapdv}, { "glMap2f", cast(void**)& glMap2f}, { "glMap2d", cast(void**)& glMap2d}, { "glMap1f", cast(void**)& glMap1f}, { "glMap1d", cast(void**)& glMap1d}, { "glCopyTexSubImage2D", cast(void**)& glCopyTexSubImage2D}, { "glCopyTexSubImage1D", cast(void**)& glCopyTexSubImage1D}, { "glCopyTexImage2D", cast(void**)& glCopyTexImage2D}, { "glCopyTexImage1D", cast(void**)& glCopyTexImage1D}, { "glTexSubImage2D", cast(void**)& glTexSubImage2D}, { "glTexSubImage1D", cast(void**)& glTexSubImage1D}, { "glIsTexture", cast(void**)& glIsTexture}, { "glAreTexturesResident", cast(void**)& glAreTexturesResident}, { "glPrioritizeTextures", cast(void**)& glPrioritizeTextures}, { "glBindTexture", cast(void**)& glBindTexture}, { "glDeleteTextures", cast(void**)& glDeleteTextures}, { "glGenTextures", cast(void**)& glGenTextures}, { "glTexImage2D", cast(void**)& glTexImage2D}, { "glTexImage1D", cast(void**)& glTexImage1D}, { "glGetTexParameteriv", cast(void**)& glGetTexParameteriv}, { "glGetTexParameterfv", cast(void**)& glGetTexParameterfv}, { "glGetTexLevelParameteriv", cast(void**)& glGetTexLevelParameteriv}, { "glGetTexLevelParameterfv", cast(void**)& glGetTexLevelParameterfv}, { "glTexParameteriv", cast(void**)& glTexParameteriv}, { "glTexParameteri", cast(void**)& glTexParameteri}, { "glTexParameterfv", cast(void**)& glTexParameterfv}, { "glTexParameterf", cast(void**)& glTexParameterf}, { "glTexEnviv", cast(void**)& glTexEnviv}, { "glTexEnvi", cast(void**)& glTexEnvi}, { "glTexEnvfv", cast(void**)& glTexEnvfv}, { "glTexEnvf", cast(void**)& glTexEnvf}, { "glTexGeniv", cast(void**)& glTexGeniv}, { "glTexGeni", cast(void**)& glTexGeni}, { "glTexGenfv", cast(void**)& glTexGenfv}, { "glTexGenf", cast(void**)& glTexGenf}, { "glTexGendv", cast(void**)& glTexGendv}, { "glTexGend", cast(void**)& glTexGend}, { "glClearStencil", cast(void**)& glClearStencil}, { "glStencilOp", cast(void**)& glStencilOp}, { "glStencilMask", cast(void**)& glStencilMask}, { "glStencilFunc", cast(void**)& glStencilFunc}, { "glReadPixels", cast(void**)& glReadPixels}, { "glDrawPixels", cast(void**)& glDrawPixels}, { "glCopyPixels", cast(void**)& glCopyPixels}, { "glBitmap", cast(void**)& glBitmap}, { "glGetPixelMapusv", cast(void**)& glGetPixelMapusv}, { "glGetPixelMapuiv", cast(void**)& glGetPixelMapuiv}, { "glGetPixelMapfv", cast(void**)& glGetPixelMapfv}, { "glPixelZoom", cast(void**)& glPixelZoom}, { "glPixelTransferi", cast(void**)& glPixelTransferi}, { "glPixelTransferf", cast(void**)& glPixelTransferf}, { "glPixelStorei", cast(void**)& glPixelStorei}, { "glPixelStoref", cast(void**)& glPixelStoref}, { "glPixelMapusv", cast(void**)& glPixelMapusv}, { "glPixelMapuiv", cast(void**)& glPixelMapuiv}, { "glPixelMapfv", cast(void**)& glPixelMapfv}, { "glColorMaterial", cast(void**)& glColorMaterial}, { "glGetMaterialiv", cast(void**)& glGetMaterialiv}, { "glGetMaterialfv", cast(void**)& glGetMaterialfv}, { "glLightModeliv", cast(void**)& glLightModeliv}, { "glLightModeli", cast(void**)& glLightModeli}, { "glLightModelfv", cast(void**)& glLightModelfv}, { "glLightModelf", cast(void**)& glLightModelf}, { "glGetLightiv", cast(void**)& glGetLightiv}, { "glGetLightfv", cast(void**)& glGetLightfv}, { "glLightiv", cast(void**)& glLightiv}, { "glLighti", cast(void**)& glLighti}, { "glLightfv", cast(void**)& glLightfv}, { "glLightf", cast(void**)& glLightf}, { "glShadeModel", cast(void**)& glShadeModel}, { "glInterleavedArrays", cast(void**)& glInterleavedArrays}, { "glDrawElements", cast(void**)& glDrawElements}, { "glDrawArrays", cast(void**)& glDrawArrays}, { "glArrayElement", cast(void**)& glArrayElement}, { "glGetPointerv", cast(void**)& glGetPointerv}, { "glEdgeFlagPointer", cast(void**)& glEdgeFlagPointer}, { "glTexCoordPointer", cast(void**)& glTexCoordPointer}, { "glIndexPointer", cast(void**)& glIndexPointer}, { "glColorPointer", cast(void**)& glColorPointer}, { "glNormalPointer", cast(void**)& glNormalPointer}, { "glVertexPointer", cast(void**)& glVertexPointer}, { "glRectsv", cast(void**)& glRectsv}, { "glRects", cast(void**)& glRects}, { "glRectiv", cast(void**)& glRectiv}, { "glRecti", cast(void**)& glRecti}, { "glRectfv", cast(void**)& glRectfv}, { "glRectf", cast(void**)& glRectf}, { "glRectdv", cast(void**)& glRectdv}, { "glRectd", cast(void**)& glRectd}, { "glTexCoord4sv", cast(void**)& glTexCoord4sv}, { "glTexCoord4s", cast(void**)& glTexCoord4s}, { "glTexCoord4iv", cast(void**)& glTexCoord4iv}, { "glTexCoord4i", cast(void**)& glTexCoord4i}, { "glTexCoord4fv", cast(void**)& glTexCoord4fv}, { "glTexCoord4f", cast(void**)& glTexCoord4f}, { "glTexCoord4dv", cast(void**)& glTexCoord4dv}, { "glTexCoord4d", cast(void**)& glTexCoord4d}, { "glTexCoord3sv", cast(void**)& glTexCoord3sv}, { "glTexCoord3s", cast(void**)& glTexCoord3s}, { "glTexCoord3iv", cast(void**)& glTexCoord3iv}, { "glTexCoord3i", cast(void**)& glTexCoord3i}, { "glTexCoord3fv", cast(void**)& glTexCoord3fv}, { "glTexCoord3f", cast(void**)& glTexCoord3f}, { "glTexCoord3dv", cast(void**)& glTexCoord3dv}, { "glTexCoord3d", cast(void**)& glTexCoord3d}, { "glTexCoord2sv", cast(void**)& glTexCoord2sv}, { "glTexCoord2s", cast(void**)& glTexCoord2s}, { "glTexCoord2iv", cast(void**)& glTexCoord2iv}, { "glTexCoord2i", cast(void**)& glTexCoord2i}, { "glTexCoord2fv", cast(void**)& glTexCoord2fv}, { "glTexCoord2f", cast(void**)& glTexCoord2f}, { "glTexCoord2dv", cast(void**)& glTexCoord2dv}, { "glTexCoord2d", cast(void**)& glTexCoord2d}, { "glTexCoord1sv", cast(void**)& glTexCoord1sv}, { "glTexCoord1s", cast(void**)& glTexCoord1s}, { "glTexCoord1iv", cast(void**)& glTexCoord1iv}, { "glTexCoord1i", cast(void**)& glTexCoord1i}, { "glTexCoord1fv", cast(void**)& glTexCoord1fv}, { "glTexCoord1f", cast(void**)& glTexCoord1f}, { "glTexCoord1dv", cast(void**)& glTexCoord1dv}, { "glTexCoord1d", cast(void**)& glTexCoord1d}, { "glColor4usv", cast(void**)& glColor4usv}, { "glColor4us", cast(void**)& glColor4us}, { "glColor4uiv", cast(void**)& glColor4uiv}, { "glColor4ui", cast(void**)& glColor4ui}, { "glColor4ubv", cast(void**)& glColor4ubv}, { "glColor4ub", cast(void**)& glColor4ub}, { "glColor4sv", cast(void**)& glColor4sv}, { "glColor4s", cast(void**)& glColor4s}, { "glColor4iv", cast(void**)& glColor4iv}, { "glColor4i", cast(void**)& glColor4i}, { "glColor4fv", cast(void**)& glColor4fv}, { "glColor4f", cast(void**)& glColor4f}, { "glColor4dv", cast(void**)& glColor4dv}, { "glColor4d", cast(void**)& glColor4d}, { "glColor4bv", cast(void**)& glColor4bv}, { "glColor4b", cast(void**)& glColor4b}, { "glColor3usv", cast(void**)& glColor3usv}, { "glColor3us", cast(void**)& glColor3us}, { "glColor3uiv", cast(void**)& glColor3uiv}, { "glColor3ui", cast(void**)& glColor3ui}, { "glColor3ubv", cast(void**)& glColor3ubv}, { "glColor3ub", cast(void**)& glColor3ub}, { "glColor3sv", cast(void**)& glColor3sv}, { "glColor3s", cast(void**)& glColor3s}, { "glColor3iv", cast(void**)& glColor3iv}, { "glColor3i", cast(void**)& glColor3i}, { "glColor3fv", cast(void**)& glColor3fv}, { "glColor3f", cast(void**)& glColor3f}, { "glColor3dv", cast(void**)& glColor3dv}, { "glColor3d", cast(void**)& glColor3d}, { "glColor3bv", cast(void**)& glColor3bv}, { "glColor3b", cast(void**)& glColor3b}, { "glIndexubv", cast(void**)& glIndexubv}, { "glIndexub", cast(void**)& glIndexub}, { "glIndexsv", cast(void**)& glIndexsv}, { "glIndexs", cast(void**)& glIndexs}, { "glIndexiv", cast(void**)& glIndexiv}, { "glIndexi", cast(void**)& glIndexi}, { "glIndexfv", cast(void**)& glIndexfv}, { "glIndexf", cast(void**)& glIndexf}, { "glIndexdv", cast(void**)& glIndexdv}, { "glIndexd", cast(void**)& glIndexd}, { "glNormal3sv", cast(void**)& glNormal3sv}, { "glNormal3s", cast(void**)& glNormal3s}, { "glNormal3iv", cast(void**)& glNormal3iv}, { "glNormal3i", cast(void**)& glNormal3i}, { "glNormal3fv", cast(void**)& glNormal3fv}, { "glNormal3f", cast(void**)& glNormal3f}, { "glNormal3dv", cast(void**)& glNormal3dv}, { "glNormal3d", cast(void**)& glNormal3d}, { "glNormal3bv", cast(void**)& glNormal3bv}, { "glNormal3b", cast(void**)& glNormal3b}, { "glVertex4sv", cast(void**)& glVertex4sv}, { "glVertex4s", cast(void**)& glVertex4s}, { "glVertex4iv", cast(void**)& glVertex4iv}, { "glVertex4i", cast(void**)& glVertex4i}, { "glVertex4fv", cast(void**)& glVertex4fv}, { "glVertex4f", cast(void**)& glVertex4f}, { "glVertex4dv", cast(void**)& glVertex4dv}, { "glVertex4d", cast(void**)& glVertex4d}, { "glVertex3sv", cast(void**)& glVertex3sv}, { "glVertex3s", cast(void**)& glVertex3s}, { "glVertex3iv", cast(void**)& glVertex3iv}, { "glVertex3i", cast(void**)& glVertex3i}, { "glVertex3fv", cast(void**)& glVertex3fv}, { "glVertex3f", cast(void**)& glVertex3f}, { "glVertex3dv", cast(void**)& glVertex3dv}, { "glVertex3d", cast(void**)& glVertex3d}, { "glVertex2sv", cast(void**)& glVertex2sv}, { "glVertex2s", cast(void**)& glVertex2s}, { "glVertex2iv", cast(void**)& glVertex2iv}, { "glVertex2i", cast(void**)& glVertex2i}, { "glVertex2fv", cast(void**)& glVertex2fv}, { "glVertex2f", cast(void**)& glVertex2f}, { "glVertex2dv", cast(void**)& glVertex2dv}, { "glVertex2d", cast(void**)& glVertex2d}, { "glEnd", cast(void**)& glEnd}, { "glBegin", cast(void**)& glBegin}, { "glListBase", cast(void**)& glListBase}, { "glCallLists", cast(void**)& glCallLists}, { "glCallList", cast(void**)& glCallList}, { "glEndList", cast(void**)& glEndList}, { "glNewList", cast(void**)& glNewList}, { "glGenLists", cast(void**)& glGenLists}, { "glDeleteLists", cast(void**)& glDeleteLists}, { "glIsList", cast(void**)& glIsList}, { "glTranslatef", cast(void**)& glTranslatef}, { "glTranslated", cast(void**)& glTranslated}, { "glScalef", cast(void**)& glScalef}, { "glScaled", cast(void**)& glScaled}, { "glRotatef", cast(void**)& glRotatef}, { "glRotated", cast(void**)& glRotated}, { "glMultMatrixf", cast(void**)& glMultMatrixf}, { "glMultMatrixd", cast(void**)& glMultMatrixd}, { "glLoadMatrixf", cast(void**)& glLoadMatrixf}, { "glLoadMatrixd", cast(void**)& glLoadMatrixd}, { "glLoadIdentity", cast(void**)& glLoadIdentity}, { "glPopMatrix", cast(void**)& glPopMatrix}, { "glPushMatrix", cast(void**)& glPushMatrix}, { "glViewport", cast(void**)& glViewport}, { "glFrustum", cast(void**)& glFrustum}, { "glOrtho", cast(void**)& glOrtho}, { "glMatrixMode", cast(void**)& glMatrixMode}, { "glAccum", cast(void**)& glAccum}, { "glClearAccum", cast(void**)& glClearAccum}, { "glDepthRange", cast(void**)& glDepthRange}, { "glDepthMask", cast(void**)& glDepthMask}, { "glDepthFunc", cast(void**)& glDepthFunc}, { "glClearDepth", cast(void**)& glClearDepth}, { "glHint", cast(void**)& glHint}, { "glFlush", cast(void**)& glFlush}, { "glFinish", cast(void**)& glFinish}, { "glGetString", cast(void**)& glGetString}, { "glGetError", cast(void**)& glGetError}, { "glRenderMode", cast(void**)& glRenderMode}, { "glPopClientAttrib", cast(void**)& glPopClientAttrib}, { "glPushClientAttrib", cast(void**)& glPushClientAttrib}, { "glPopAttrib", cast(void**)& glPopAttrib}, { "glPushAttrib", cast(void**)& glPushAttrib}, { "glGetIntegerv", cast(void**)& glGetIntegerv}, { "glGetFloatv", cast(void**)& glGetFloatv}, { "glGetDoublev", cast(void**)& glGetDoublev}, { "glGetBooleanv", cast(void**)& glGetBooleanv}, { "glDisableClientState", cast(void**)& glDisableClientState}, { "glEnableClientState", cast(void**)& glEnableClientState}, { "glIsEnabled", cast(void**)& glIsEnabled}, { "glDisable", cast(void**)& glDisable}, { "glEnable", cast(void**)& glEnable}, { "glReadBuffer", cast(void**)& glReadBuffer}, { "glDrawBuffer", cast(void**)& glDrawBuffer}, { "glClipPlane", cast(void**)& glClipPlane}, { "glScissor", cast(void**)& glScissor}, { "glEdgeFlagv", cast(void**)& glEdgeFlagv}, { "glEdgeFlag", cast(void**)& glEdgeFlag}, { "glGetPolygonStipple", cast(void**)& glGetPolygonStipple}, { "glPolygonStipple", cast(void**)& glPolygonStipple}, { "glPolygonOffset", cast(void**)& glPolygonOffset}, { "glPolygonMode", cast(void**)& glPolygonMode}, { "glLineStipple", cast(void**)& glLineStipple}, { "glLineWidth", cast(void**)& glLineWidth}, { "glPointSize", cast(void**)& glPointSize}, { "glFrontFace", cast(void**)& glFrontFace}, { "glCullFace", cast(void**)& glCullFace}, { "glLogicOp", cast(void**)& glLogicOp}, { "glBlendFunc", cast(void**)& glBlendFunc}, { "glAlphaFunc", cast(void**)& glAlphaFunc}, { "glColorMask", cast(void**)& glColorMask}, { "glIndexMask", cast(void**)& glIndexMask}, { "glClear", cast(void**)& glClear}, { "glClearColor", cast(void**)& glClearColor}, { "glClearIndex", cast(void**)& glClearIndex}, ]; } else { // version(DYNLINK) extern (C) void glMultiDrawElementsSUN(uint, int *, uint, void * *, int); extern (C) void glMultiDrawArraysSUN(uint, int *, int *, int); extern (C) void glTexSubImage2DEXT(uint, int, int, int, int, int, uint, uint, void *); extern (C) void glTexSubImage1DEXT(uint, int, int, int, uint, uint, void *); extern (C) void glPointParameterfvARB(uint, float *); extern (C) void glPointParameterfARB(uint, float); extern (C) void glGetCompressedTexImageARB(uint, int, void *); extern (C) void glCompressedTexSubImage1DARB(uint, int, int, int, uint, int, void *); extern (C) void glCompressedTexSubImage2DARB(uint, int, int, int, int, int, uint, int, void *); extern (C) void glCompressedTexSubImage3DARB(uint, int, int, int, int, int, int, int, uint, int, void *); extern (C) void glCompressedTexImage1DARB(uint, int, int, int, int, int, void *); extern (C) void glCompressedTexImage2DARB(uint, int, int, int, int, int, int, void *); extern (C) void glCompressedTexImage3DARB(uint, int, int, int, int, int, int, int, void *); extern (C) void glDrawRangeElementArrayATI(uint, uint, uint, int); extern (C) void glDrawElementArrayATI(uint, int); extern (C) void glElementPointerATI(uint, void *); extern (C) void glGetVariantArrayObjectivATI(uint, uint, int *); extern (C) void glGetVariantArrayObjectfvATI(uint, uint, float *); extern (C) void glGetArrayObjectivATI(uint, uint, int *); extern (C) void glGetArrayObjectfvATI(uint, uint, float *); extern (C) void glGetObjectBufferivATI(uint, uint, int *); extern (C) void glGetObjectBufferfvATI(uint, uint, float *); extern (C) void glVariantArrayObjectATI(uint, uint, int, uint, uint); extern (C) void glArrayObjectATI(uint, int, uint, int, uint, uint); extern (C) void glUpdateObjectBufferATI(uint, uint, int, void *, uint); extern (C) char glIsObjectBufferATI(uint); extern (C) void glFreeObjectBufferATI(uint); extern (C) uint glNewObjectBufferATI(int, void *, uint); extern (C) void glTexAddressParamuiMTX(uint, uint, uint); extern (C) void glTexAddressParamfvMTX(uint, uint, float *); extern (C) void glTexAddressOp4MTX(uint, uint, uint, uint, uint); extern (C) void glTexAddressOp3MTX(uint, uint, uint, uint); extern (C) void glTexAddressOp2MTX(uint, uint, uint); extern (C) void glTexAddressOp1MTX(uint, uint); extern (C) void glTexAddressHintsMTX(uint, uint); extern (C) void glSetFragProcInvariantsvMTX(uint, short *); extern (C) void glSetFragProcInvariantivMTX(uint, int *); extern (C) void glSetFragProcInvariantfvMTX(uint, float *); extern (C) void glSetFragProcInvariantdvMTX(uint, double *); extern (C) void glSetFragProcInvariantbvMTX(uint, char *); extern (C) char glIsFragShaderMTX(uint); extern (C) void glGetTexAddressParamuivMTX(uint, uint, uint *); extern (C) void glGetTexAddressParamfvMTX(uint, uint, float *); extern (C) void glGetFragProcInvariantsvMTX(uint, short *); extern (C) void glGetFragProcInvariantivMTX(uint, int *); extern (C) void glGetFragProcInvariantfvMTX(uint, float *); extern (C) void glGetFragProcInvariantdvMTX(uint, double *); extern (C) void glGetFragProcInvariantbvMTX(uint, char *); extern (C) uint glGenFragShadersMTX(int); extern (C) uint glGenFragProcInvariantsvMTX(short *); extern (C) uint glGenFragProcInvariantivMTX(int *); extern (C) uint glGenFragProcInvariantfvMTX(float *); extern (C) uint glGenFragProcInvariantdvMTX(double *); extern (C) uint glGenFragProcInvariantbvMTX(char *); extern (C) void glFragProcRGBAOp3MTX(uint, uint, uint, uint, uint); extern (C) void glFragProcRGBAOp2MTX(uint, uint, uint, uint); extern (C) void glFragProcRGBAOp1MTX(uint, uint, uint); extern (C) void glFragProcOpParamMTX(uint, uint, uint); extern (C) void glFragProcAlphaOp3MTX(uint, uint, uint, uint, uint); extern (C) void glFragProcAlphaOp2MTX(uint, uint, uint, uint); extern (C) void glFragProcAlphaOp1MTX(uint, uint, uint); extern (C) void glEndFragShaderMTX(); extern (C) void glDeleteFragShadersMTX(int, uint *); extern (C) void glBindFragShaderMTX(uint); extern (C) void glBeginFragShaderMTX(); extern (C) void glGetLocalConstantFloatvEXT(uint, uint, float *); extern (C) void glGetLocalConstantIntegervEXT(uint, uint, int *); extern (C) void glGetLocalConstantBooleanvEXT(uint, uint, char *); extern (C) void glGetInvariantFloatvEXT(uint, uint, float *); extern (C) void glGetInvariantIntegervEXT(uint, uint, int *); extern (C) void glGetInvariantBooleanvEXT(uint, uint, char *); extern (C) void glGetVariantPointervEXT(uint, uint, void * *); extern (C) void glGetVariantFloatvEXT(uint, uint, float *); extern (C) void glGetVariantIntegervEXT(uint, uint, int *); extern (C) void glGetVariantBooleanvEXT(uint, uint, char *); extern (C) char glIsVariantEnabledEXT(uint, uint); extern (C) uint glBindParameterEXT(uint); extern (C) uint glBindTextureUnitParameterEXT(uint, uint); extern (C) uint glBindTexGenParameterEXT(uint, uint, uint); extern (C) uint glBindMaterialParameterEXT(uint, uint); extern (C) uint glBindLightParameterEXT(uint, uint); extern (C) void glDisableVariantClientStateEXT(uint); extern (C) void glEnableVariantClientStateEXT(uint); extern (C) void glVariantPointerEXT(uint, uint, int, void *); extern (C) void glVariantuivEXT(uint, uint *); extern (C) void glVariantusvEXT(uint, ushort *); extern (C) void glVariantubvEXT(uint, char *); extern (C) void glVariantdvEXT(uint, double *); extern (C) void glVariantfvEXT(uint, float *); extern (C) void glVariantivEXT(uint, int *); extern (C) void glVariantsvEXT(uint, short *); extern (C) void glVariantbvEXT(uint, char *); extern (C) void glSetLocalConstantEXT(uint, uint, void *); extern (C) void glSetInvariantEXT(uint, uint, void *); extern (C) uint glGenSymbolsEXT(uint, uint, uint, uint); extern (C) void glExtractComponentEXT(uint, uint, uint); extern (C) void glInsertComponentEXT(uint, uint, uint); extern (C) void glWriteMaskEXT(uint, uint, uint, uint, uint, uint); extern (C) void glSwizzleEXT(uint, uint, uint, uint, uint, uint); extern (C) void glShaderOp3EXT(uint, uint, uint, uint, uint); extern (C) void glShaderOp2EXT(uint, uint, uint, uint); extern (C) void glShaderOp1EXT(uint, uint, uint); extern (C) void glDeleteVertexShaderEXT(uint); extern (C) uint glGenVertexShadersEXT(uint); extern (C) void glBindVertexShaderEXT(uint); extern (C) void glEndVertexShaderEXT(); extern (C) void glBeginVertexShaderEXT(); extern (C) void glSecondaryColorPointerEXT(int, uint, int, void *); extern (C) void glSecondaryColor3dvEXT(double *); extern (C) void glSecondaryColor3fvEXT(float *); extern (C) void glSecondaryColor3uivEXT(uint *); extern (C) void glSecondaryColor3ivEXT(int *); extern (C) void glSecondaryColor3usvEXT(ushort *); extern (C) void glSecondaryColor3svEXT(short *); extern (C) void glSecondaryColor3ubvEXT(char *); extern (C) void glSecondaryColor3bvEXT(char *); extern (C) void glSecondaryColor3dEXT(double, double, double); extern (C) void glSecondaryColor3fEXT(float, float, float); extern (C) void glSecondaryColor3uiEXT(uint, uint, uint); extern (C) void glSecondaryColor3iEXT(int, int, int); extern (C) void glSecondaryColor3usEXT(ushort, ushort, ushort); extern (C) void glSecondaryColor3sEXT(short, short, short); extern (C) void glSecondaryColor3ubEXT(char, char, char); extern (C) void glSecondaryColor3bEXT(char, char, char); extern (C) void glMultiDrawElementsEXT(uint, int *, uint, void * *, int); extern (C) void glMultiDrawArraysEXT(uint, int *, int *, int); extern (C) void glFogCoordPointerEXT(uint, int, void *); extern (C) void glFogCoorddvEXT(double *); extern (C) void glFogCoordfvEXT(float *); extern (C) void glFogCoorddEXT(double); extern (C) void glFogCoordfEXT(float); extern (C) void glDrawRangeElementsEXT(uint, uint, uint, int, uint, void *); extern (C) void glBlendFuncSeparateEXT(uint, uint, uint, uint); extern (C) uint glBufferRegionEnabled(); extern (C) void glDrawBufferRegion(uint, int, int, int, int, int, int); extern (C) void glReadBufferRegion(uint, int, int, int, int); extern (C) void glDeleteBufferRegion(uint); extern (C) uint glNewBufferRegion(uint); extern (C) void glCullParameterfvEXT(uint, float *); extern (C) void glCullParameterdvEXT(uint, double *); extern (C) void glGetMinmaxParameterfvEXT(uint, uint, float *); extern (C) void glGetMinmaxParameterivEXT(uint, uint, int *); extern (C) void glGetMinmaxEXT(uint, char, uint, uint, void *); extern (C) void glResetMinmaxEXT(uint); extern (C) void glMinmaxEXT(uint, uint, char); extern (C) void glGetHistogramParameterfvEXT(uint, uint, float *); extern (C) void glGetHistogramParameterivEXT(uint, uint, int *); extern (C) void glGetHistogramEXT(uint, char, uint, uint, void *); extern (C) void glResetHistogramEXT(uint); extern (C) void glHistogramEXT(uint, int, uint, char); extern (C) void glGetConvolutionParameterfvEXT(uint, uint, float *); extern (C) void glGetConvolutionParameterivEXT(uint, uint, int *); extern (C) void glConvolutionParameterfvEXT(uint, uint, float *); extern (C) void glConvolutionParameterfEXT(uint, uint, float); extern (C) void glConvolutionParameterivEXT(uint, uint, int *); extern (C) void glConvolutionParameteriEXT(uint, uint, int); extern (C) void glGetSeparableFilterEXT(uint, uint, uint, void *, void *, void *); extern (C) void glSeparableFilter2DEXT(uint, uint, int, int, uint, uint, void *, void *); extern (C) void glGetConvolutionFilterEXT(uint, uint, uint, void *); extern (C) void glCopyConvolutionFilter2DEXT(uint, uint, int, int, int, int); extern (C) void glCopyConvolutionFilter1DEXT(uint, uint, int, int, int); extern (C) void glConvolutionFilter2DEXT(uint, uint, int, int, uint, uint, void *); extern (C) void glConvolutionFilter1DEXT(uint, uint, int, uint, uint, void *); extern (C) char glValidBackBufferHint(int, int, int, int); extern (C) void glWindowBackBufferHint(); extern (C) char glInitValidBackBufferHintAutodesk(); extern (C) void glMTexCoord4fvSGIS(uint, float *); extern (C) void glMTexCoord3fvSGIS(uint, float *); extern (C) void glMTexCoord2fvSGIS(uint, float *); extern (C) void glMTexCoord4fSGIS(uint, float, float, float, float); extern (C) void glMTexCoord3fSGIS(uint, float, float, float); extern (C) void glMTexCoord2fSGIS(uint, float, float); extern (C) void glSelectTextureSGIS(uint); extern (C) void glSampleCoverageARB(float, char); extern (C) void glMultTransposeMatrixdARB(double *); extern (C) void glMultTransposeMatrixfARB(float *); extern (C) void glLoadTransposeMatrixdARB(double *); extern (C) void glLoadTransposeMatrixfARB(float *); extern (C) void glSeparableFilter2D(uint, uint, int, int, uint, uint, void *, void *); extern (C) void glSampleCoverage(float, char); extern (C) void glResetMinmax(uint); extern (C) void glRasterPos4sv(short *); extern (C) void glRasterPos4s(short, short, short, short); extern (C) void glRasterPos4iv(int *); extern (C) void glRasterPos4i(int, int, int, int); extern (C) void glRasterPos4fv(float *); extern (C) void glRasterPos4f(float, float, float, float); extern (C) void glRasterPos4dv(double *); extern (C) void glRasterPos4d(double, double, double, double); extern (C) void glRasterPos3sv(short *); extern (C) void glRasterPos3s(short, short, short); extern (C) void glRasterPos3iv(int *); extern (C) void glRasterPos3i(int, int, int); extern (C) void glRasterPos3fv(float *); extern (C) void glRasterPos3f(float, float, float); extern (C) void glRasterPos3dv(double *); extern (C) void glRasterPos3d(double, double, double); extern (C) void glRasterPos2sv(short *); extern (C) void glRasterPos2s(short, short); extern (C) void glRasterPos2iv(int *); extern (C) void glRasterPos2i(int, int); extern (C) void glRasterPos2fv(float *); extern (C) void glRasterPos2f(float, float); extern (C) void glRasterPos2dv(double *); extern (C) void glRasterPos2d(double, double); extern (C) void glMaterialiv(uint, uint, int *); extern (C) void glMateriali(uint, uint, int); extern (C) void glMaterialfv(uint, uint, float *); extern (C) void glMaterialf(uint, uint, float); extern (C) void glGetTexImage(uint, int, uint, uint, void *); extern (C) void glGetTexGeniv(uint, uint, int *); extern (C) void glGetTexGenfv(uint, uint, float *); extern (C) void glGetTexGendv(uint, uint, double *); extern (C) void glGetTexEnviv(uint, uint, int *); extern (C) void glGetTexEnvfv(uint, uint, float *); extern (C) void glGetSeparableFilter(uint, uint, uint, void *, void *, void *); extern (C) void glGetConvolutionParameterfv(uint, uint, float *); extern (C) void glGetConvolutionParameteriv(uint, uint, int *); extern (C) void glGetConvolutionFilter(uint, uint, uint, void *); extern (C) void glGetClipPlane(uint, double *); extern (C) void glUnlockArraysEXT(); extern (C) void glLockArraysEXT(int, int); extern (C) void glGetColorTableParameterivEXT(uint, uint, int *); extern (C) void glGetColorTableParameterfvEXT(uint, uint, float *); extern (C) void glGetColorTableEXT(uint, uint, uint, void *); extern (C) void glColorTableParameterfvEXT(uint, uint, float *); extern (C) void glColorTableParameterivEXT(uint, uint, int *); extern (C) void glCopyColorTableEXT(uint, uint, int, int, int); extern (C) void glColorTableEXT(uint, uint, int, uint, uint, void *); extern (C) void glCopyColorSubTableEXT(uint, int, int, int, int); extern (C) void glColorSubTableEXT(uint, int, int, uint, uint, void *); extern (C) void glPointParameterfvSGIS(uint, float *); extern (C) void glPointParameterfSGIS(uint, float); extern (C) void glPointParameterfvEXT(uint, float *); extern (C) void glPointParameterfEXT(uint, float); extern (C) void glVertexPointerEXT(int, uint, int, int, void *); extern (C) void glTexCoordPointerEXT(int, uint, int, int, void *); extern (C) void glNormalPointerEXT(uint, int, int, void *); extern (C) void glIndexPointerEXT(uint, int, int, void *); extern (C) void glGetPointervEXT(uint, void * *); extern (C) void glEdgeFlagPointerEXT(int, int, char *); extern (C) void glDrawArraysEXT(uint, int, int); extern (C) void glColorPointerEXT(int, uint, int, int, void *); extern (C) void glArrayElementEXT(int); extern (C) char glIsTextureEXT(uint); extern (C) char glAreTexturesResidentEXT(int, uint *, char *); extern (C) void glGenTexturesEXT(int, uint *); extern (C) void glDeleteTexturesEXT(int, uint *); extern (C) void glPrioritizeTexturesEXT(int, uint *, float *); extern (C) void glBindTextureEXT(uint, uint); extern (C) void glCopyTexSubImage3DEXT(uint, int, int, int, int, int, int, int, int); extern (C) void glTexSubImage3DEXT(uint, int, int, int, int, int, int, int, uint, uint, void *); extern (C) void glTexImage3DEXT(uint, int, int, int, int, int, int, uint, uint, void *); extern (C) void glPolygonOffsetEXT(float, float); extern (C) void glBlendColorEXT(float, float, float, float); extern (C) void glBlendEquationEXT(uint); extern (C) void glMultiTexCoord4dvARB(uint, double *); extern (C) void glMultiTexCoord4fvARB(uint, float *); extern (C) void glMultiTexCoord4ivARB(uint, int *); extern (C) void glMultiTexCoord4svARB(uint, short *); extern (C) void glMultiTexCoord4dARB(uint, double, double, double, double); extern (C) void glMultiTexCoord4fARB(uint, float, float, float, float); extern (C) void glMultiTexCoord4iARB(uint, int, int, int, int); extern (C) void glMultiTexCoord4sARB(uint, short, short, short, short); extern (C) void glMultiTexCoord3dvARB(uint, double *); extern (C) void glMultiTexCoord3fvARB(uint, float *); extern (C) void glMultiTexCoord3ivARB(uint, int *); extern (C) void glMultiTexCoord3svARB(uint, short *); extern (C) void glMultiTexCoord3dARB(uint, double, double, double); extern (C) void glMultiTexCoord3fARB(uint, float, float, float); extern (C) void glMultiTexCoord3iARB(uint, int, int, int); extern (C) void glMultiTexCoord3sARB(uint, short, short, short); extern (C) void glMultiTexCoord2dvARB(uint, double *); extern (C) void glMultiTexCoord2fvARB(uint, float *); extern (C) void glMultiTexCoord2ivARB(uint, int *); extern (C) void glMultiTexCoord2svARB(uint, short *); extern (C) void glMultiTexCoord2dARB(uint, double, double); extern (C) void glMultiTexCoord2fARB(uint, float, float); extern (C) void glMultiTexCoord2iARB(uint, int, int); extern (C) void glMultiTexCoord2sARB(uint, short, short); extern (C) void glMultiTexCoord1dvARB(uint, double *); extern (C) void glMultiTexCoord1fvARB(uint, float *); extern (C) void glMultiTexCoord1ivARB(uint, int *); extern (C) void glMultiTexCoord1svARB(uint, short *); extern (C) void glMultiTexCoord1dARB(uint, double); extern (C) void glMultiTexCoord1fARB(uint, float); extern (C) void glMultiTexCoord1iARB(uint, int); extern (C) void glMultiTexCoord1sARB(uint, short); extern (C) void glActiveTextureARB(uint); extern (C) void glClientActiveTextureARB(uint); extern (C) void glMultTransposeMatrixd(double *); extern (C) void glMultTransposeMatrixf(float *); extern (C) void glLoadTransposeMatrixd(double *); extern (C) void glLoadTransposeMatrixf(float *); extern (C) void glMultiTexCoord4dv(uint, double *); extern (C) void glMultiTexCoord4fv(uint, float *); extern (C) void glMultiTexCoord4iv(uint, int *); extern (C) void glMultiTexCoord4sv(uint, short *); extern (C) void glMultiTexCoord4d(uint, double, double, double, double); extern (C) void glMultiTexCoord4f(uint, float, float, float, float); extern (C) void glMultiTexCoord4i(uint, int, int, int, int); extern (C) void glMultiTexCoord4s(uint, short, short, short, short); extern (C) void glMultiTexCoord3dv(uint, double *); extern (C) void glMultiTexCoord3fv(uint, float *); extern (C) void glMultiTexCoord3iv(uint, int *); extern (C) void glMultiTexCoord3sv(uint, short *); extern (C) void glMultiTexCoord3d(uint, double, double, double); extern (C) void glMultiTexCoord3f(uint, float, float, float); extern (C) void glMultiTexCoord3i(uint, int, int, int); extern (C) void glMultiTexCoord3s(uint, short, short, short); extern (C) void glMultiTexCoord2dv(uint, double *); extern (C) void glMultiTexCoord2fv(uint, float *); extern (C) void glMultiTexCoord2iv(uint, int *); extern (C) void glMultiTexCoord2sv(uint, short *); extern (C) void glMultiTexCoord2d(uint, double, double); extern (C) void glMultiTexCoord2f(uint, float, float); extern (C) void glMultiTexCoord2i(uint, int, int); extern (C) void glMultiTexCoord2s(uint, short, short); extern (C) void glMultiTexCoord1dv(uint, double *); extern (C) void glMultiTexCoord1fv(uint, float *); extern (C) void glMultiTexCoord1iv(uint, int *); extern (C) void glMultiTexCoord1sv(uint, short *); extern (C) void glMultiTexCoord1d(uint, double); extern (C) void glMultiTexCoord1f(uint, float); extern (C) void glMultiTexCoord1i(uint, int); extern (C) void glMultiTexCoord1s(uint, short); extern (C) void glGetCompressedTexImage(uint, int, void *); extern (C) void glCompressedTexSubImage3D(uint, int, int, int, int, int, int, int, uint, int, void *); extern (C) void glCompressedTexSubImage2D(uint, int, int, int, int, int, uint, int, void *); extern (C) void glCompressedTexSubImage1D(uint, int, int, int, uint, int, void *); extern (C) void glCompressedTexImage3D(uint, int, int, int, int, int, int, int, void *); extern (C) void glCompressedTexImage2D(uint, int, int, int, int, int, int, void *); extern (C) void glCompressedTexImage1D(uint, int, int, int, int, int, void *); extern (C) void glClientActiveTexture(uint); extern (C) void glActiveTexture(uint); extern (C) void glCopyConvolutionFilter2D(uint, uint, int, int, int, int); extern (C) void glCopyConvolutionFilter1D(uint, uint, int, int, int); extern (C) void glConvolutionParameterfv(uint, uint, float *); extern (C) void glConvolutionParameterf(uint, uint, float); extern (C) void glConvolutionParameteriv(uint, uint, int *); extern (C) void glConvolutionParameteri(uint, uint, int); extern (C) void glConvolutionFilter2D(uint, uint, int, int, uint, uint, void *); extern (C) void glConvolutionFilter1D(uint, uint, int, uint, uint, void *); extern (C) void glGetMinmaxParameterfv(uint, uint, float *); extern (C) void glGetMinmaxParameteriv(uint, uint, int *); extern (C) void glGetMinmax(uint, char, uint, uint, void *); extern (C) void glMinmax(uint, uint, char); extern (C) void glGetHistogramParameterfv(uint, uint, float *); extern (C) void glGetHistogramParameteriv(uint, uint, int *); extern (C) void glGetHistogram(uint, char, uint, uint, void *); extern (C) void glResetHistogram(uint); extern (C) void glHistogram(uint, int, uint, char); extern (C) void glBlendEquation(uint); extern (C) void glBlendColor(float, float, float, float); extern (C) void glGetColorTableParameteriv(uint, uint, int *); extern (C) void glGetColorTableParameterfv(uint, uint, float *); extern (C) void glGetColorTable(uint, uint, uint, void *); extern (C) void glCopyColorTable(uint, uint, int, int, int); extern (C) void glCopyColorSubTable(uint, int, int, int, int); extern (C) void glColorTableParameterfv(uint, uint, float *); extern (C) void glColorTableParameteriv(uint, uint, int *); extern (C) void glColorSubTable(uint, int, int, uint, uint, void *); extern (C) void glColorTable(uint, uint, int, uint, uint, void *); extern (C) void glCopyTexSubImage3D(uint, int, int, int, int, int, int, int, int); extern (C) void glTexSubImage3D(uint, int, int, int, int, int, int, int, uint, uint, void *); extern (C) void glTexImage3D(uint, int, int, int, int, int, int, uint, uint, void *); extern (C) void glDrawRangeElements(uint, uint, uint, int, uint, void *); extern (C) void glPushName(uint); extern (C) void glPopName(); extern (C) void glLoadName(uint); extern (C) void glInitNames(); extern (C) void glSelectBuffer(int, uint *); extern (C) void glPassThrough(float); extern (C) void glFeedbackBuffer(int, uint, float *); extern (C) void glFogiv(uint, int *); extern (C) void glFogi(uint, int); extern (C) void glFogfv(uint, float *); extern (C) void glFogf(uint, float); extern (C) void glEvalPoint2(int, int); extern (C) void glEvalPoint1(int); extern (C) void glEvalMesh2(uint, int, int, int, int); extern (C) void glEvalMesh1(uint, int, int); extern (C) void glMapGrid2f(int, float, float, int, float, float); extern (C) void glMapGrid2d(int, double, double, int, double, double); extern (C) void glMapGrid1f(int, float, float); extern (C) void glMapGrid1d(int, double, double); extern (C) void glEvalCoord2fv(float *); extern (C) void glEvalCoord2f(float, float); extern (C) void glEvalCoord2dv(double *); extern (C) void glEvalCoord2d(double, double); extern (C) void glEvalCoord1fv(float *); extern (C) void glEvalCoord1f(float); extern (C) void glEvalCoord1dv(double *); extern (C) void glEvalCoord1d(double); extern (C) void glGetMapiv(uint, uint, int *); extern (C) void glGetMapfv(uint, uint, float *); extern (C) void glGetMapdv(uint, uint, double *); extern (C) void glMap2f(uint, float, float, int, int, float, float, int, int, float *); extern (C) void glMap2d(uint, double, double, int, int, double, double, int, int, double *); extern (C) void glMap1f(uint, float, float, int, int, float *); extern (C) void glMap1d(uint, double, double, int, int, double *); extern (C) void glCopyTexSubImage2D(uint, int, int, int, int, int, int, int); extern (C) void glCopyTexSubImage1D(uint, int, int, int, int, int); extern (C) void glCopyTexImage2D(uint, int, uint, int, int, int, int, int); extern (C) void glCopyTexImage1D(uint, int, uint, int, int, int, int); extern (C) void glTexSubImage2D(uint, int, int, int, int, int, uint, uint, void *); extern (C) void glTexSubImage1D(uint, int, int, int, uint, uint, void *); extern (C) char glIsTexture(uint); extern (C) char glAreTexturesResident(int, uint *, char *); extern (C) void glPrioritizeTextures(int, uint *, float *); extern (C) void glBindTexture(uint, uint); extern (C) void glDeleteTextures(int, uint *); extern (C) void glGenTextures(int, uint *); extern (C) void glTexImage2D(uint, int, int, int, int, int, uint, uint, void *); extern (C) void glTexImage1D(uint, int, int, int, int, uint, uint, void *); extern (C) void glGetTexParameteriv(uint, uint, int *); extern (C) void glGetTexParameterfv(uint, uint, float *); extern (C) void glGetTexLevelParameteriv(uint, int, uint, int *); extern (C) void glGetTexLevelParameterfv(uint, int, uint, float *); extern (C) void glTexParameteriv(uint, uint, int *); extern (C) void glTexParameteri(uint, uint, int); extern (C) void glTexParameterfv(uint, uint, float *); extern (C) void glTexParameterf(uint, uint, float); extern (C) void glTexEnviv(uint, uint, int *); extern (C) void glTexEnvi(uint, uint, int); extern (C) void glTexEnvfv(uint, uint, float *); extern (C) void glTexEnvf(uint, uint, float); extern (C) void glTexGeniv(uint, uint, int *); extern (C) void glTexGeni(uint, uint, int); extern (C) void glTexGenfv(uint, uint, float *); extern (C) void glTexGenf(uint, uint, float); extern (C) void glTexGendv(uint, uint, double *); extern (C) void glTexGend(uint, uint, double); extern (C) void glClearStencil(int); extern (C) void glStencilOp(uint, uint, uint); extern (C) void glStencilMask(uint); extern (C) void glStencilFunc(uint, int, uint); extern (C) void glReadPixels(int, int, int, int, uint, uint, void *); extern (C) void glDrawPixels(int, int, uint, uint, void *); extern (C) void glCopyPixels(int, int, int, int, uint); extern (C) void glBitmap(int, int, float, float, float, float, char *); extern (C) void glGetPixelMapusv(uint, ushort *); extern (C) void glGetPixelMapuiv(uint, uint *); extern (C) void glGetPixelMapfv(uint, float *); extern (C) void glPixelZoom(float, float); extern (C) void glPixelTransferi(uint, int); extern (C) void glPixelTransferf(uint, float); extern (C) void glPixelStorei(uint, int); extern (C) void glPixelStoref(uint, float); extern (C) void glPixelMapusv(uint, int, ushort *); extern (C) void glPixelMapuiv(uint, int, uint *); extern (C) void glPixelMapfv(uint, int, float *); extern (C) void glColorMaterial(uint, uint); extern (C) void glGetMaterialiv(uint, uint, int *); extern (C) void glGetMaterialfv(uint, uint, float *); extern (C) void glLightModeliv(uint, int *); extern (C) void glLightModeli(uint, int); extern (C) void glLightModelfv(uint, float *); extern (C) void glLightModelf(uint, float); extern (C) void glGetLightiv(uint, uint, int *); extern (C) void glGetLightfv(uint, uint, float *); extern (C) void glLightiv(uint, uint, int *); extern (C) void glLighti(uint, uint, int); extern (C) void glLightfv(uint, uint, float *); extern (C) void glLightf(uint, uint, float); extern (C) void glShadeModel(uint); extern (C) void glInterleavedArrays(uint, int, void *); extern (C) void glDrawElements(uint, int, uint, void *); extern (C) void glDrawArrays(uint, int, int); extern (C) void glArrayElement(int); extern (C) void glGetPointerv(uint, void * *); extern (C) void glEdgeFlagPointer(int, char *); extern (C) void glTexCoordPointer(int, uint, int, void *); extern (C) void glIndexPointer(uint, int, void *); extern (C) void glColorPointer(int, uint, int, void *); extern (C) void glNormalPointer(uint, int, void *); extern (C) void glVertexPointer(int, uint, int, void *); extern (C) void glRectsv(short *, short *); extern (C) void glRects(short, short, short, short); extern (C) void glRectiv(int *, int *); extern (C) void glRecti(int, int, int, int); extern (C) void glRectfv(float *, float *); extern (C) void glRectf(float, float, float, float); extern (C) void glRectdv(double *, double *); extern (C) void glRectd(double, double, double, double); extern (C) void glTexCoord4sv(short *); extern (C) void glTexCoord4s(short, short, short, short); extern (C) void glTexCoord4iv(int *); extern (C) void glTexCoord4i(int, int, int, int); extern (C) void glTexCoord4fv(float *); extern (C) void glTexCoord4f(float, float, float, float); extern (C) void glTexCoord4dv(double *); extern (C) void glTexCoord4d(double, double, double, double); extern (C) void glTexCoord3sv(short *); extern (C) void glTexCoord3s(short, short, short); extern (C) void glTexCoord3iv(int *); extern (C) void glTexCoord3i(int, int, int); extern (C) void glTexCoord3fv(float *); extern (C) void glTexCoord3f(float, float, float); extern (C) void glTexCoord3dv(double *); extern (C) void glTexCoord3d(double, double, double); extern (C) void glTexCoord2sv(short *); extern (C) void glTexCoord2s(short, short); extern (C) void glTexCoord2iv(int *); extern (C) void glTexCoord2i(int, int); extern (C) void glTexCoord2fv(float *); extern (C) void glTexCoord2f(float, float); extern (C) void glTexCoord2dv(double *); extern (C) void glTexCoord2d(double, double); extern (C) void glTexCoord1sv(short *); extern (C) void glTexCoord1s(short); extern (C) void glTexCoord1iv(int *); extern (C) void glTexCoord1i(int); extern (C) void glTexCoord1fv(float *); extern (C) void glTexCoord1f(float); extern (C) void glTexCoord1dv(double *); extern (C) void glTexCoord1d(double); extern (C) void glColor4usv(ushort *); extern (C) void glColor4us(ushort, ushort, ushort, ushort); extern (C) void glColor4uiv(uint *); extern (C) void glColor4ui(uint, uint, uint, uint); extern (C) void glColor4ubv(char *); extern (C) void glColor4ub(char, char, char, char); extern (C) void glColor4sv(short *); extern (C) void glColor4s(short, short, short, short); extern (C) void glColor4iv(int *); extern (C) void glColor4i(int, int, int, int); extern (C) void glColor4fv(float *); extern (C) void glColor4f(float, float, float, float); extern (C) void glColor4dv(double *); extern (C) void glColor4d(double, double, double, double); extern (C) void glColor4bv(char *); extern (C) void glColor4b(char, char, char, char); extern (C) void glColor3usv(ushort *); extern (C) void glColor3us(ushort, ushort, ushort); extern (C) void glColor3uiv(uint *); extern (C) void glColor3ui(uint, uint, uint); extern (C) void glColor3ubv(char *); extern (C) void glColor3ub(char, char, char); extern (C) void glColor3sv(short *); extern (C) void glColor3s(short, short, short); extern (C) void glColor3iv(int *); extern (C) void glColor3i(int, int, int); extern (C) void glColor3fv(float *); extern (C) void glColor3f(float, float, float); extern (C) void glColor3dv(double *); extern (C) void glColor3d(double, double, double); extern (C) void glColor3bv(char *); extern (C) void glColor3b(char, char, char); extern (C) void glIndexubv(char *); extern (C) void glIndexub(char); extern (C) void glIndexsv(short *); extern (C) void glIndexs(short); extern (C) void glIndexiv(int *); extern (C) void glIndexi(int); extern (C) void glIndexfv(float *); extern (C) void glIndexf(float); extern (C) void glIndexdv(double *); extern (C) void glIndexd(double); extern (C) void glNormal3sv(short *); extern (C) void glNormal3s(short, short, short); extern (C) void glNormal3iv(int *); extern (C) void glNormal3i(int, int, int); extern (C) void glNormal3fv(float *); extern (C) void glNormal3f(float, float, float); extern (C) void glNormal3dv(double *); extern (C) void glNormal3d(double, double, double); extern (C) void glNormal3bv(char *); extern (C) void glNormal3b(char, char, char); extern (C) void glVertex4sv(short *); extern (C) void glVertex4s(short, short, short, short); extern (C) void glVertex4iv(int *); extern (C) void glVertex4i(int, int, int, int); extern (C) void glVertex4fv(float *); extern (C) void glVertex4f(float, float, float, float); extern (C) void glVertex4dv(double *); extern (C) void glVertex4d(double, double, double, double); extern (C) void glVertex3sv(short *); extern (C) void glVertex3s(short, short, short); extern (C) void glVertex3iv(int *); extern (C) void glVertex3i(int, int, int); extern (C) void glVertex3fv(float *); extern (C) void glVertex3f(float, float, float); extern (C) void glVertex3dv(double *); extern (C) void glVertex3d(double, double, double); extern (C) void glVertex2sv(short *); extern (C) void glVertex2s(short, short); extern (C) void glVertex2iv(int *); extern (C) void glVertex2i(int, int); extern (C) void glVertex2fv(float *); extern (C) void glVertex2f(float, float); extern (C) void glVertex2dv(double *); extern (C) void glVertex2d(double, double); extern (C) void glEnd(); extern (C) void glBegin(uint); extern (C) void glListBase(uint); extern (C) void glCallLists(int, uint, void *); extern (C) void glCallList(uint); extern (C) void glEndList(); extern (C) void glNewList(uint, uint); extern (C) uint glGenLists(int); extern (C) void glDeleteLists(uint, int); extern (C) char glIsList(uint); extern (C) void glTranslatef(float, float, float); extern (C) void glTranslated(double, double, double); extern (C) void glScalef(float, float, float); extern (C) void glScaled(double, double, double); extern (C) void glRotatef(float, float, float, float); extern (C) void glRotated(double, double, double, double); extern (C) void glMultMatrixf(float *); extern (C) void glMultMatrixd(double *); extern (C) void glLoadMatrixf(float *); extern (C) void glLoadMatrixd(double *); extern (C) void glLoadIdentity(); extern (C) void glPopMatrix(); extern (C) void glPushMatrix(); extern (C) void glViewport(int, int, int, int); extern (C) void glFrustum(double, double, double, double, double, double); extern (C) void glOrtho(double, double, double, double, double, double); extern (C) void glMatrixMode(uint); extern (C) void glAccum(uint, float); extern (C) void glClearAccum(float, float, float, float); extern (C) void glDepthRange(double, double); extern (C) void glDepthMask(char); extern (C) void glDepthFunc(uint); extern (C) void glClearDepth(double); extern (C) void glHint(uint, uint); extern (C) void glFlush(); extern (C) void glFinish(); extern (C) char * glGetString(uint); extern (C) uint glGetError(); extern (C) int glRenderMode(uint); extern (C) void glPopClientAttrib(); extern (C) void glPushClientAttrib(uint); extern (C) void glPopAttrib(); extern (C) void glPushAttrib(uint); extern (C) void glGetIntegerv(uint, int *); extern (C) void glGetFloatv(uint, float *); extern (C) void glGetDoublev(uint, double *); extern (C) void glGetBooleanv(uint, char *); extern (C) void glDisableClientState(uint); extern (C) void glEnableClientState(uint); extern (C) char glIsEnabled(uint); extern (C) void glDisable(uint); extern (C) void glEnable(uint); extern (C) void glReadBuffer(uint); extern (C) void glDrawBuffer(uint); extern (C) void glClipPlane(uint, double *); extern (C) void glScissor(int, int, int, int); extern (C) void glEdgeFlagv(char *); extern (C) void glEdgeFlag(char); extern (C) void glGetPolygonStipple(char *); extern (C) void glPolygonStipple(char *); extern (C) void glPolygonOffset(float, float); extern (C) void glPolygonMode(uint, uint); extern (C) void glLineStipple(int, ushort); extern (C) void glLineWidth(float); extern (C) void glPointSize(float); extern (C) void glFrontFace(uint); extern (C) void glCullFace(uint); extern (C) void glLogicOp(uint); extern (C) void glBlendFunc(uint, uint); extern (C) void glAlphaFunc(uint, float); extern (C) void glColorMask(char, char, char, char); extern (C) void glIndexMask(uint); extern (C) void glClear(uint); extern (C) void glClearColor(float, float, float, float); extern (C) void glClearIndex(float); } // version(DYNLINK)