Mercurial > projects > dwt-addons
view dwtx/dwtxhelper/mangoicu/UNumberFormat.d @ 89:040da1cb0d76
Add a local copy of the mango ICU binding to work out the utf8 usability. Will hopefully go back into mango.
author | Frank Benoit <benoit@tionex.de> |
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date | Sun, 22 Jun 2008 22:57:31 +0200 |
parents | |
children | 11e8159caf7a |
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/******************************************************************************* @file UNumberFormat.d Copyright (c) 2004 Kris Bell This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for damages of any kind arising from the use of this software. Permission is hereby granted to anyone to use this software for any purpose, including commercial applications, and to alter it and/or redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment within documentation of said product would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any distribution of the source. 4. Derivative works are permitted, but they must carry this notice in full and credit the original source. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @version Initial version, November 2004 @author Kris Note that this package and documentation is built around the ICU project (http://oss.software.ibm.com/icu/). Below is the license statement as specified by that software: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ICU License - ICU 1.8.1 and later COPYRIGHT AND PERMISSION NOTICE Copyright (c) 1995-2003 International Business Machines Corporation and others. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, provided that the above copyright notice(s) and this permission notice appear in all copies of the Software and that both the above copyright notice(s) and this permission notice appear in supporting documentation. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. Except as contained in this notice, the name of a copyright holder shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization of the copyright holder. ---------------------------------------------------------------------- All trademarks and registered trademarks mentioned herein are the property of their respective owners. *******************************************************************************/ module dwtx.dwthelper.mangoicu.UNumberFormat; private import dwtx.dwthelper.mangoicu.ICU, dwtx.dwthelper.mangoicu.UString; public import dwtx.dwthelper.mangoicu.ULocale; /******************************************************************************* *******************************************************************************/ class UDecimalFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (inout ULocale locale) { super (Style.Decimal, null, locale); } /*********************************************************************** Set the pattern for a UDecimalFormat ***********************************************************************/ void setPattern (UText pattern, bool localized) { Error e; unum_applyPattern (handle, localized, pattern.get.ptr, pattern.length, null, e); testError (e, "failed to set numeric pattern"); } } /******************************************************************************* *******************************************************************************/ class UCurrencyFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (inout ULocale locale) { super (Style.Currency, null, locale); } } /******************************************************************************* *******************************************************************************/ class UPercentFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (inout ULocale locale) { super (Style.Percent, null, locale); } } /******************************************************************************* *******************************************************************************/ class UScientificFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (inout ULocale locale) { super (Style.Scientific, null, locale); } } /******************************************************************************* *******************************************************************************/ class USpelloutFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (inout ULocale locale) { super (Style.Spellout, null, locale); } } /******************************************************************************* *******************************************************************************/ class UDurationFormat : UCommonFormat { /*********************************************************************** ***********************************************************************/ this (inout ULocale locale) { super (Style.Duration, null, locale); } } /******************************************************************************* *******************************************************************************/ class URuleBasedFormat : UNumberFormat { /*********************************************************************** ***********************************************************************/ this (inout ULocale locale) { super (Style.RuleBased, null, locale); } /*********************************************************************** ***********************************************************************/ void setLenientParse (bool yes) { unum_setAttribute (handle, Attribute.LenientParse, yes); } /*********************************************************************** ***********************************************************************/ bool isLenientParse () { return unum_getAttribute (handle, Attribute.LenientParse) != 0; } } /******************************************************************************* *******************************************************************************/ private class UCommonFormat : UNumberFormat { /*********************************************************************** ***********************************************************************/ this (Style style, char[] pattern, inout ULocale locale) { super (style, pattern, locale); } /*********************************************************************** Return true if this format will parse numbers as integers only ***********************************************************************/ bool isParseIntegerOnly () { return unum_getAttribute (handle, Attribute.ParseIntOnly) != 0; } /*********************************************************************** Returns true if grouping is used in this format. ***********************************************************************/ bool isGroupingUsed () { return unum_getAttribute (handle, Attribute.GroupingUsed) != 0; } /*********************************************************************** Always show decimal point? ***********************************************************************/ bool isDecimalSeparatorAlwaysShown () { return unum_getAttribute (handle, Attribute.DecimalAlwaysShown) != 0; } /*********************************************************************** Sets whether or not numbers should be parsed as integers only ***********************************************************************/ void setParseIntegerOnly (bool yes) { unum_setAttribute (handle, Attribute.ParseIntOnly, yes); } /*********************************************************************** Set whether or not grouping will be used in this format. ***********************************************************************/ void setGroupingUsed (bool yes) { unum_setAttribute (handle, Attribute.GroupingUsed, yes); } /*********************************************************************** Always show decimal point. ***********************************************************************/ void setDecimalSeparatorAlwaysShown (bool yes) { unum_setAttribute (handle, Attribute.DecimalAlwaysShown, yes); } /*********************************************************************** Sets the maximum number of digits allowed in the integer portion of a number. ***********************************************************************/ void setMaxIntegerDigits (uint x) { unum_setAttribute (handle, Attribute.MaxIntegerDigits, x); } /*********************************************************************** Sets the minimum number of digits allowed in the integer portion of a number. ***********************************************************************/ void setMinIntegerDigits (uint x) { unum_setAttribute (handle, Attribute.MinIntegerDigits, x); } /*********************************************************************** Integer digits displayed ***********************************************************************/ void setIntegerDigits (uint x) { unum_setAttribute (handle, Attribute.IntegerDigits, x); } /*********************************************************************** Sets the maximum number of digits allowed in the fraction portion of a number. ***********************************************************************/ void setMaxFractionDigits (uint x) { unum_setAttribute (handle, Attribute.MaxFractionDigits, x); } /*********************************************************************** Sets the minimum number of digits allowed in the fraction portion of a number. ***********************************************************************/ void setMinFractionDigits (uint x) { unum_setAttribute (handle, Attribute.MinFractionDigits, x); } /*********************************************************************** Fraction digits. ***********************************************************************/ void setFractionDigits (uint x) { unum_setAttribute (handle, Attribute.FractionDigits, x); } /*********************************************************************** ***********************************************************************/ void setMultiplier (uint x) { unum_setAttribute (handle, Attribute.Multiplier, x); } /*********************************************************************** ***********************************************************************/ void setGroupingSize (uint x) { unum_setAttribute (handle, Attribute.GroupingSize, x); } /*********************************************************************** ***********************************************************************/ void setRoundingMode (Rounding x) { unum_setAttribute (handle, Attribute.RoundingMode, x); } /*********************************************************************** ***********************************************************************/ void setRoundingIncrement (uint x) { unum_setAttribute (handle, Attribute.RoundingIncrement, x); } /*********************************************************************** The width to which the output of format() is padded ***********************************************************************/ void setFormatWidth (uint x) { unum_setAttribute (handle, Attribute.FormatWidth, x); } /*********************************************************************** The position at which padding will take place. ***********************************************************************/ void setPaddingPosition (Pad x) { unum_setAttribute (handle, Attribute.PaddingPosition, x); } /*********************************************************************** ***********************************************************************/ void setSecondaryGroupingSize (uint x) { unum_setAttribute (handle, Attribute.SecondaryGroupingSize, x); } /*********************************************************************** ***********************************************************************/ void setSignificantDigitsUsed (uint x) { unum_setAttribute (handle, Attribute.SignificantDigitsUsed, x); } /*********************************************************************** ***********************************************************************/ void setMinSignificantDigits (uint x) { unum_setAttribute (handle, Attribute.MinSignificantDigits, x); } /*********************************************************************** ***********************************************************************/ void setMaxSignificantDigits (uint x) { unum_setAttribute (handle, Attribute.MaxSignificantDigits, x); } /*********************************************************************** Returns the maximum number of digits allowed in the integer portion of a number. ***********************************************************************/ uint getMaxIntegerDigits () { return unum_getAttribute (handle, Attribute.MaxIntegerDigits); } /*********************************************************************** Returns the minimum number of digits allowed in the integer portion of a number. ***********************************************************************/ uint getMinIntegerDigits () { return unum_getAttribute (handle, Attribute.MinIntegerDigits); } /*********************************************************************** ***********************************************************************/ uint getIntegerDigits () { return unum_getAttribute (handle, Attribute.IntegerDigits); } /*********************************************************************** Returns the maximum number of digits allowed in the fraction portion of a number. ***********************************************************************/ uint getMaxFractionDigits () { return unum_getAttribute (handle, Attribute.MaxFractionDigits); } /*********************************************************************** ***********************************************************************/ uint getMinFractionDigits () { return unum_getAttribute (handle, Attribute.MinFractionDigits); } /*********************************************************************** ***********************************************************************/ uint getFractionDigits () { return unum_getAttribute (handle, Attribute.FractionDigits); } /*********************************************************************** ***********************************************************************/ uint getMultiplier () { return unum_getAttribute (handle, Attribute.Multiplier); } /*********************************************************************** ***********************************************************************/ uint getGroupingSize () { return unum_getAttribute (handle, Attribute.GroupingSize); } /*********************************************************************** ***********************************************************************/ Rounding getRoundingMode () { return cast(Rounding) unum_getAttribute (handle, Attribute.RoundingMode); } /*********************************************************************** ***********************************************************************/ uint getRoundingIncrement () { return unum_getAttribute (handle, Attribute.RoundingIncrement); } /*********************************************************************** ***********************************************************************/ uint getFormatWidth () { return unum_getAttribute (handle, Attribute.FormatWidth); } /*********************************************************************** ***********************************************************************/ Pad getPaddingPosition () { return cast(Pad) unum_getAttribute (handle, Attribute.PaddingPosition); } /*********************************************************************** ***********************************************************************/ uint getSecondaryGroupingSize () { return unum_getAttribute (handle, Attribute.SecondaryGroupingSize); } /*********************************************************************** ***********************************************************************/ uint getSignificantDigitsUsed () { return unum_getAttribute (handle, Attribute.SignificantDigitsUsed); } /*********************************************************************** ***********************************************************************/ uint getMinSignificantDigits () { return unum_getAttribute (handle, Attribute.MinSignificantDigits); } /*********************************************************************** ***********************************************************************/ uint getMaxSignificantDigits () { return unum_getAttribute (handle, Attribute.MaxSignificantDigits); } /*********************************************************************** ***********************************************************************/ void getPattern (UString dst, bool localize) { uint fmat (wchar* result, uint len, inout Error e) { return unum_toPattern (handle, localize, result, len, e); } dst.format (&fmat, "failed to retrieve numeric format pattern"); } } /******************************************************************************* UNumberFormat provides functions for formatting and parsing a number. Also provides methods for determining which locales have number formats, and what their names are. UNumberFormat helps you to format and parse numbers for any locale. Your code can be completely independent of the locale conventions for decimal points, thousands-separators, or even the particular decimal digits used, or whether the number format is even decimal. There are different number format styles like decimal, currency, percent and spellout See <A HREF="http://oss.software.ibm.com/icu/apiref/unum_8h.html"> this page</A> for full details. *******************************************************************************/ class UNumberFormat : ICU { package Handle handle; typedef void* UFieldPos; typedef void* ParseError; public enum Rounding { Ceiling, Floor, Down, Up, HalfEven, HalfDown, HalfUp }; public enum Pad { BeforePrefix, AfterPrefix, BeforeSuffix, AfterSuffix }; public enum Style { PatternDecimal, Decimal, Currency, Percent, Scientific, Spellout, Ordinal, Duration, RuleBased, Default = Decimal, Ignore = PatternDecimal }; private enum Attribute { ParseIntOnly, GroupingUsed, DecimalAlwaysShown, MaxIntegerDigits, MinIntegerDigits, IntegerDigits, MaxFractionDigits, MinFractionDigits, FractionDigits, Multiplier, GroupingSize, RoundingMode, RoundingIncrement, FormatWidth, PaddingPosition, SecondaryGroupingSize, SignificantDigitsUsed, MinSignificantDigits, MaxSignificantDigits, LenientParse }; private enum Symbol { DecimalSeparator, GroupingSeparator, PatternSeparator, Percent, ZeroDigit, Digit, MinusSign, PlusSign, Currency, IntlCurrency, MonetarySeparator, Exponential, Permill, PadEscape, Infinity, Nan, SignificantDigit, FormatSymbolCount }; /*********************************************************************** ***********************************************************************/ this (Style style, char[] pattern, inout ULocale locale) { Error e; handle = unum_open (style, pattern.ptr, pattern.length, toString(locale.name), null, e); testError (e, "failed to create NumberFormat"); } /*********************************************************************** ***********************************************************************/ ~this () { unum_close (handle); } /*********************************************************************** ***********************************************************************/ void format (UString dst, int number, UFieldPos p = null) { uint fmat (wchar* result, uint len, inout Error e) { return unum_format (handle, number, result, len, p, e); } dst.format (&fmat, "int format failed"); } /*********************************************************************** ***********************************************************************/ void format (UString dst, long number, UFieldPos p = null) { uint fmat (wchar* result, uint len, inout Error e) { return unum_formatInt64 (handle, number, result, len, p, e); } dst.format (&fmat, "int64 format failed"); } /*********************************************************************** ***********************************************************************/ void format (UString dst, double number, UFieldPos p = null) { uint fmat (wchar* result, uint len, inout Error e) { return unum_formatDouble (handle, number, result, len, p, e); } dst.format (&fmat, "double format failed"); } /*********************************************************************** ***********************************************************************/ int parseInteger (UText src, uint* index=null) { Error e; return unum_parse (handle, src.content.ptr, src.len, index, e); } /*********************************************************************** ***********************************************************************/ long parseLong (UText src, uint* index=null) { Error e; return unum_parseInt64 (handle, src.content.ptr, src.len, index, e); } /*********************************************************************** ***********************************************************************/ double parseDouble (UText src, uint* index=null) { Error e; return unum_parseDouble (handle, src.content.ptr, src.len, index, e); } /*********************************************************************** Bind the ICU functions from a shared library. This is complicated by the issues regarding D and DLLs on the Windows platform ***********************************************************************/ private static void* library; /*********************************************************************** ***********************************************************************/ private static extern (C) { Handle function (uint, char*, uint, char*, ParseError, inout Error) unum_open; void function (Handle) unum_close; int function (Handle, int, wchar*, uint, UFieldPos, inout Error) unum_format; int function (Handle, long, wchar*, uint, UFieldPos, inout Error) unum_formatInt64; int function (Handle, double, wchar*, uint, UFieldPos, inout Error) unum_formatDouble; int function (Handle, wchar*, uint, uint*, inout Error) unum_parse; long function (Handle, wchar*, uint, uint*, inout Error) unum_parseInt64; double function (Handle, wchar*, uint, uint*, inout Error) unum_parseDouble; int function (Handle, uint) unum_getAttribute; void function (Handle, uint, uint) unum_setAttribute; uint function (Handle, byte, wchar*, uint, inout Error) unum_toPattern; void function (Handle, byte, wchar*, uint, ParseError, inout Error) unum_applyPattern; } /*********************************************************************** ***********************************************************************/ static FunctionLoader.Bind[] targets = [ {cast(void**) &unum_open, "unum_open"}, {cast(void**) &unum_close, "unum_close"}, {cast(void**) &unum_format, "unum_format"}, {cast(void**) &unum_formatInt64 "unum_formatInt64"}, {cast(void**) &unum_formatDouble "unum_formatDouble"}, {cast(void**) &unum_parse, "unum_parse"}, {cast(void**) &unum_parseInt64 "unum_parseInt64"}, {cast(void**) &unum_parseDouble "unum_parseDouble"}, {cast(void**) &unum_getAttribute "unum_getAttribute"}, {cast(void**) &unum_setAttribute "unum_setAttribute"}, {cast(void**) &unum_toPattern "unum_toPattern"}, ]; /*********************************************************************** ***********************************************************************/ static this () { library = FunctionLoader.bind (icuin, targets); } /*********************************************************************** ***********************************************************************/ static ~this () { FunctionLoader.unbind (library); } }