Mercurial > projects > dwt-addons
diff dwtx/draw2d/NativeGraphicsSource.d @ 98:95307ad235d9
Added Draw2d code, still work in progress
author | Frank Benoit <benoit@tionex.de> |
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date | Sun, 03 Aug 2008 00:52:14 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dwtx/draw2d/NativeGraphicsSource.d Sun Aug 03 00:52:14 2008 +0200 @@ -0,0 +1,60 @@ +/******************************************************************************* + * Copyright (c) 2005 IBM Corporation and others. + * All rights reserved. This program and the accompanying materials + * are made available under the terms of the Eclipse Public License v1.0 + * which accompanies this distribution, and is available at + * http://www.eclipse.org/legal/epl-v10.html + * + * Contributors: + * IBM Corporation - initial API and implementation + * Port to the D programming language: + * Frank Benoit <benoit@tionex.de> + *******************************************************************************/ + +module dwtx.draw2d.NativeGraphicsSource; + +import dwt.dwthelper.utils; + + + +import dwt.widgets.Control; +import dwtx.draw2d.geometry.Rectangle; +import dwtx.draw2d.GraphicsSource; +import dwtx.draw2d.Graphics; + +/** + * A graphics source that posts a paint request to the control rather than constructing GC + * on it directly. This allows the OS's native painting mechanism to be used directly, + * including any double-buffering that the OS may provide for free. + * @since 3.2 + */ +public final class NativeGraphicsSource : GraphicsSource { + +private final Control canvas; + +/** + * Constructs a new graphics source on the given control. + * @param canvas the control + * @since 3.2 + */ +public this(Control canvas) { + this.canvas = canvas; +} + +/** + * Always returns <code>null</code>, because + * @see GraphicsSource#getGraphics(Rectangle) + */ +public Graphics getGraphics(Rectangle r) { + canvas.redraw(r.x, r.y, r.width, r.height, false); + canvas.update(); + return null; +} + +/** + * Does nothing. + * @see GraphicsSource#flushGraphics(Rectangle) + */ +public void flushGraphics(Rectangle region) { } + +}