annotate dwtx/draw2d/MouseEvent.d @ 192:c3583c6ec027

Added missing default cases for switch statements
author Frank Benoit <benoit@tionex.de>
date Mon, 03 Nov 2008 22:52:26 +0100
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1 /*******************************************************************************
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2 * Copyright (c) 2000, 2005 IBM Corporation and others.
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3 * All rights reserved. This program and the accompanying materials
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4 * are made available under the terms of the Eclipse Public License v1.0
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5 * which accompanies this distribution, and is available at
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6 * http://www.eclipse.org/legal/epl-v10.html
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7 *
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8 * Contributors:
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9 * IBM Corporation - initial API and implementation
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10 * Port to the D programming language:
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11 * Frank Benoit <benoit@tionex.de>
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12 *******************************************************************************/
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13 module dwtx.draw2d.MouseEvent;
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14
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15 import dwt.dwthelper.utils;
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16
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17 import dwtx.draw2d.geometry.Point;
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18 import tango.text.convert.Format;
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19 import dwtx.draw2d.InputEvent;
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20 import dwtx.draw2d.EventDispatcher;
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21 import dwtx.draw2d.IFigure;
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22
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23 /**
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24 * An event caused by the user interacting with the mouse.
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25 */
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26 public class MouseEvent
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27 : InputEvent
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28 {
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29
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30 /** The X coordinate of the mouse event. */
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31 public int x;
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32 /** The Y coordinate of the mouse event. */
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33 public int y;
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34
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35 /** The button that was pressed or released: {1, 2, 3}. */
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36 public int button;
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37
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38 this(int x, int y, EventDispatcher dispatcher,
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39 IFigure f, int button, int stateMask) {
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40 super(dispatcher, f, stateMask);
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41 Point pt = Point.SINGLETON;
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42 pt.setLocation(x, y);
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43 f.translateToRelative(pt);
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44 this.button = button;
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45 this.x = pt.x;
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46 this.y = pt.y;
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47 }
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48
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49 /**
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50 * @return the location of this mouse event
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51 */
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52 public Point getLocation() {
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53 return new Point(x, y);
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54 }
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55
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56 /**
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57 * @see Object#toString()
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58 */
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59 public override String toString() {
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60 return Format( "MouseEvent({},{}) to Figure: {}", x, y, source);//$NON-NLS-2$//$NON-NLS-1$
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61 }
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62
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63 }