Mercurial > projects > dstep
view dstep/quartzcore/CVOpenGLBuffer.d @ 16:19885b43130e
Huge update, the bridge actually works now
author | Jacob Carlborg <doob@me.com> |
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date | Sun, 03 Jan 2010 22:06:11 +0100 |
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/** * Copyright: Copyright (c) 2009 Jacob Carlborg. * Authors: Jacob Carlborg * Version: Initial created: Sep 24, 2009 * License: $(LINK2 http://www.boost.org/LICENSE_1_0.txt, Boost Software License 1.0) */ module dstep.quartzcore.CVOpenGLBuffer; import dstep.corefoundation.CFBase; import dstep.corefoundation.CFDictionary; import dstep.corevideo.CVOpenGLBuffer; import dstep.corevideo.CVImageBuffer; import dstep.opengl.CGLTypes; import dstep.objc.bridge.Bridge; import dstep.objc.objc; //import bindings = dstep.quartzcore.CVOpenGLBuffer_bindings; alias CVImageBufferRef CVOpenGLBufferRef; extern (C) { extern { const CFStringRef kCVOpenGLBufferWidth; const CFStringRef kCVOpenGLBufferHeight; const CFStringRef kCVOpenGLBufferTarget; const CFStringRef kCVOpenGLBufferInternalFormat; const CFStringRef kCVOpenGLBufferMaximumMipmapLevel; } } extern (C) { uint CVOpenGLBufferGetTypeID (); CVOpenGLBufferRef CVOpenGLBufferRetain (CVOpenGLBufferRef buffer); void CVOpenGLBufferRelease (CVOpenGLBufferRef buffer); int CVOpenGLBufferCreate (CFAllocatorRef allocator, uint width, uint height, CFDictionaryRef attributes, CVOpenGLBufferRef* bufferOut); CFDictionaryRef CVOpenGLBufferGetAttributes (CVOpenGLBufferRef openGLBuffer); int CVOpenGLBufferAttach (CVOpenGLBufferRef openGLBuffer, CGLContextObj cglContext, uint face, int level, int screen); }