Mercurial > projects > dstep
view dstep/opengl/glu.d @ 16:19885b43130e
Huge update, the bridge actually works now
author | Jacob Carlborg <doob@me.com> |
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date | Sun, 03 Jan 2010 22:06:11 +0100 |
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/** * Copyright: Copyright (c) 2009 Jacob Carlborg. * Authors: Jacob Carlborg * Version: Initial created: Sep 24, 2009 * License: $(LINK2 http://www.boost.org/LICENSE_1_0.txt, Boost Software License 1.0) */ module dstep.opengl.glu; import dstep.opengl.gl; struct GLUnurbs; struct GLUquadric; struct GLUtesselator; alias GLUnurbs GLUnurbsObj; alias GLUquadric GLUquadricObj; alias GLUtesselator GLUtesselatorObj; alias GLUtesselator GLUtriangulatorObj; extern (C) { void gluBeginCurve (GLUnurbs* nurb); void gluBeginPolygon (GLUtesselator* tess); void gluBeginSurface (GLUnurbs* nurb); void gluBeginTrim (GLUnurbs* nurb); int gluBuild1DMipmapLevels (uint target, int internalFormat, int width, uint format, uint type, int level, int base, int max, void* data); int gluBuild1DMipmaps (uint target, int internalFormat, int width, uint format, uint type, void* data); int gluBuild2DMipmapLevels (uint target, int internalFormat, int width, int height, uint format, uint type, int level, int base, int max, void* data); int gluBuild2DMipmaps (uint target, int internalFormat, int width, int height, uint format, uint type, void* data); int gluBuild3DMipmapLevels (uint target, int internalFormat, int width, int height, int depth, uint format, uint type, int level, int base, int max, void* data); int gluBuild3DMipmaps (uint target, int internalFormat, int width, int height, int depth, uint format, uint type, void* data); ubyte gluCheckExtension (char* extName, char* extString); void gluCylinder (GLUquadric* quad, double base, double top, double height, int slices, int stacks); void gluDeleteNurbsRenderer (GLUnurbs* nurb); void gluDeleteQuadric (GLUquadric* quad); void gluDeleteTess (GLUtesselator* tess); void gluDisk (GLUquadric* quad, double inner, double outer, int slices, int loops); void gluEndCurve (GLUnurbs* nurb); void gluEndPolygon (GLUtesselator* tess); void gluEndSurface (GLUnurbs* nurb); void gluEndTrim (GLUnurbs* nurb); char* gluErrorString (uint error); void gluGetNurbsProperty (GLUnurbs* nurb, uint property, GLfloat* data); char* gluGetString (uint name); void gluGetTessProperty (GLUtesselator* tess, uint which, GLdouble* data); void gluLoadSamplingMatrices (GLUnurbs* nurb, GLfloat* model, GLfloat* perspective, GLint* view); void gluLookAt (double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ); GLUnurbs* gluNewNurbsRenderer (); GLUquadric* gluNewQuadric (); GLUtesselator* gluNewTess (); void gluNextContour (GLUtesselator* tess, uint type); void gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); void gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); void gluNurbsCurve (GLUnurbs* nurb, int knotCount, GLfloat* knots, int stride, GLfloat* control, int order, uint type); void gluNurbsProperty (GLUnurbs* nurb, uint property, float value); void gluNurbsSurface (GLUnurbs* nurb, int sKnotCount, GLfloat* sKnots, int tKnotCount, GLfloat* tKnots, int sStride, int tStride, GLfloat* control, int sOrder, int tOrder, uint type); void gluOrtho2D (double left, double right, double bottom, double top); void gluPartialDisk (GLUquadric* quad, double inner, double outer, int slices, int loops, double start, double sweep); void gluPerspective (double fovy, double aspect, double zNear, double zFar); void gluPickMatrix (double x, double y, double delX, double delY, GLint* viewport); int gluProject (double objX, double objY, double objZ, GLdouble* model, GLdouble* proj, GLint* view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); void gluPwlCurve (GLUnurbs* nurb, int count, GLfloat* data, int stride, uint type); void gluQuadricDrawStyle (GLUquadric* quad, uint draw); void gluQuadricNormals (GLUquadric* quad, uint normal); void gluQuadricOrientation (GLUquadric* quad, uint orientation); void gluQuadricTexture (GLUquadric* quad, ubyte texture); int gluScaleImage (uint format, int wIn, int hIn, uint typeIn, void* dataIn, int wOut, int hOut, uint typeOut, GLvoid* dataOut); void gluSphere (GLUquadric* quad, double radius, int slices, int stacks); void gluTessBeginContour (GLUtesselator* tess); void gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); void gluTessEndContour (GLUtesselator* tess); void gluTessEndPolygon (GLUtesselator* tess); void gluTessNormal (GLUtesselator* tess, double valueX, double valueY, double valueZ); void gluTessProperty (GLUtesselator* tess, uint which, double data); void gluTessVertex (GLUtesselator* tess, GLdouble* location, GLvoid* data); int gluUnProject (double winX, double winY, double winZ, GLdouble* model, GLdouble* proj, GLint* view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); int gluUnProject4 (double winX, double winY, double winZ, double clipW, GLdouble* model, GLdouble* proj, GLint* view, double nearPlane, double farPlane, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); }