Mercurial > projects > dstep
view dstep/opengl/glext.d @ 16:19885b43130e
Huge update, the bridge actually works now
author | Jacob Carlborg <doob@me.com> |
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date | Sun, 03 Jan 2010 22:06:11 +0100 |
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/** * Copyright: Copyright (c) 2009 Jacob Carlborg. * Authors: Jacob Carlborg * Version: Initial created: Sep 24, 2009 * License: $(LINK2 http://www.boost.org/LICENSE_1_0.txt, Boost Software License 1.0) */ module dstep.opengl.glext; import dstep.opengl.gl; alias byte GLcharARB; alias void* GLhandleARB; alias int GLintptrARB; alias int GLsizeiptrARB; extern (C) { void glActiveTextureARB (uint dummy); void glClientActiveTextureARB (uint dummy); void glMultiTexCoord1dARB (uint dummy, double dummy); void glMultiTexCoord1dvARB (uint dummy, GLdouble* dummy); void glMultiTexCoord1fARB (uint dummy, float dummy); void glMultiTexCoord1fvARB (uint dummy, GLfloat* dummy); void glMultiTexCoord1iARB (uint dummy, int dummy); void glMultiTexCoord1ivARB (uint dummy, GLint* dummy); void glMultiTexCoord1sARB (uint dummy, short dummy); void glMultiTexCoord1svARB (uint dummy, GLshort* dummy); void glMultiTexCoord2dARB (uint dummy, double dummy, double dummy); void glMultiTexCoord2dvARB (uint dummy, GLdouble* dummy); void glMultiTexCoord2fARB (uint dummy, float dummy, float dummy); void glMultiTexCoord2fvARB (uint dummy, GLfloat* dummy); void glMultiTexCoord2iARB (uint dummy, int dummy, int dummy); void glMultiTexCoord2ivARB (uint dummy, GLint* dummy); void glMultiTexCoord2sARB (uint dummy, short dummy, short dummy); void glMultiTexCoord2svARB (uint dummy, GLshort* dummy); void glMultiTexCoord3dARB (uint dummy, double dummy, double dummy, double dummy); void glMultiTexCoord3dvARB (uint dummy, GLdouble* dummy); void glMultiTexCoord3fARB (uint dummy, float dummy, float dummy, float dummy); void glMultiTexCoord3fvARB (uint dummy, GLfloat* dummy); void glMultiTexCoord3iARB (uint dummy, int dummy, int dummy, int dummy); void glMultiTexCoord3ivARB (uint dummy, GLint* dummy); void glMultiTexCoord3sARB (uint dummy, short dummy, short dummy, short dummy); void glMultiTexCoord3svARB (uint dummy, GLshort* dummy); void glMultiTexCoord4dARB (uint dummy, double dummy, double dummy, double dummy, double dummy); void glMultiTexCoord4dvARB (uint dummy, GLdouble* dummy); void glMultiTexCoord4fARB (uint dummy, float dummy, float dummy, float dummy, float dummy); void glMultiTexCoord4fvARB (uint dummy, GLfloat* dummy); void glMultiTexCoord4iARB (uint dummy, int dummy, int dummy, int dummy, int dummy); void glMultiTexCoord4ivARB (uint dummy, GLint* dummy); void glMultiTexCoord4sARB (uint dummy, short dummy, short dummy, short dummy, short dummy); void glMultiTexCoord4svARB (uint dummy, GLshort* dummy); void glLoadTransposeMatrixfARB (GLfloat* dummy); void glLoadTransposeMatrixdARB (GLdouble* dummy); void glMultTransposeMatrixfARB (GLfloat* dummy); void glMultTransposeMatrixdARB (GLdouble* dummy); void glSampleCoverageARB (float dummy, ubyte dummy); void glSamplePassARB (uint dummy); void glCompressedTexImage3DARB (uint dummy, int dummy, uint dummy, int dummy, int dummy, int dummy, int dummy, int dummy, GLvoid* dummy); void glCompressedTexImage2DARB (uint dummy, int dummy, uint dummy, int dummy, int dummy, int dummy, int dummy, GLvoid* dummy); void glCompressedTexImage1DARB (uint dummy, int dummy, uint dummy, int dummy, int dummy, int dummy, GLvoid* dummy); void glCompressedTexSubImage3DARB (uint dummy, int dummy, int dummy, int dummy, int dummy, int dummy, int dummy, int dummy, uint dummy, int dummy, GLvoid* dummy); void glCompressedTexSubImage2DARB (uint dummy, int dummy, int dummy, int dummy, int dummy, int dummy, uint dummy, int dummy, GLvoid* dummy); void glCompressedTexSubImage1DARB (uint dummy, int dummy, int dummy, int dummy, uint dummy, int dummy, GLvoid* dummy); void glGetCompressedTexImageARB (uint dummy, int dummy, GLvoid* dummy); void glWeightbvARB (int dummy, char* dummy); void glWeightsvARB (int dummy, GLshort* dummy); void glWeightivARB (int dummy, GLint* dummy); void glWeightfvARB (int dummy, GLfloat* dummy); void glWeightdvARB (int dummy, GLdouble* dummy); void glWeightubvARB (int dummy, char* dummy); void glWeightusvARB (int dummy, GLushort* dummy); void glWeightuivARB (int dummy, GLuint* dummy); void glWeightPointerARB (int dummy, uint dummy, int dummy, GLvoid* dummy); void glVertexBlendARB (int dummy); void glWindowPos2dARB (double dummy, double dummy); void glWindowPos2dvARB (GLdouble* dummy); void glWindowPos2fARB (float dummy, float dummy); void glWindowPos2fvARB (GLfloat* dummy); void glWindowPos2iARB (int dummy, int dummy); void glWindowPos2ivARB (GLint* dummy); void glWindowPos2sARB (short dummy, short dummy); void glWindowPos2svARB (GLshort* dummy); void glWindowPos3dARB (double dummy, double dummy, double dummy); void glWindowPos3dvARB (GLdouble* dummy); void glWindowPos3fARB (float dummy, float dummy, float dummy); void glWindowPos3fvARB (GLfloat* dummy); void glWindowPos3iARB (int dummy, int dummy, int dummy); void glWindowPos3ivARB (GLint* dummy); void glWindowPos3sARB (short dummy, short dummy, short dummy); void glWindowPos3svARB (GLshort* dummy); void glGenQueriesARB (int n, GLuint* ids); void glDeleteQueriesARB (int n, GLuint* ids); ubyte glIsQueryARB (uint id); void glBeginQueryARB (uint target, uint id); void glEndQueryARB (uint target); void glGetQueryivARB (uint target, uint pname, GLint* params); void glGetQueryObjectivARB (uint id, uint pname, GLint* params); void glGetQueryObjectuivARB (uint id, uint pname, GLuint* params); void glPointParameterfARB (uint pname, float param); void glPointParameterfvARB (uint pname, GLfloat* params); void glBindProgramARB (uint target, uint program); void glDeleteProgramsARB (int n, GLuint* programs); void glGenProgramsARB (int n, GLuint* programs); ubyte glIsProgramARB (uint program); void glProgramEnvParameter4dARB (uint target, uint index, double x, double y, double z, double w); void glProgramEnvParameter4dvARB (uint target, uint index, GLdouble* params); void glProgramEnvParameter4fARB (uint target, uint index, float x, float y, float z, float w); void glProgramEnvParameter4fvARB (uint target, uint index, GLfloat* params); void glProgramLocalParameter4dARB (uint target, uint index, double x, double y, double z, double w); void glProgramLocalParameter4dvARB (uint target, uint index, GLdouble* params); void glProgramLocalParameter4fARB (uint target, uint index, float x, float y, float z, float w); void glProgramLocalParameter4fvARB (uint target, uint index, GLfloat* params); void glGetProgramEnvParameterdvARB (uint target, uint index, GLdouble* params); void glGetProgramEnvParameterfvARB (uint target, uint index, GLfloat* params); void glProgramEnvParameters4fvEXT (uint target, uint index, int count, GLfloat* params); void glProgramLocalParameters4fvEXT (uint target, uint index, int count, GLfloat* params); void glGetProgramLocalParameterdvARB (uint target, uint index, GLdouble* params); void glGetProgramLocalParameterfvARB (uint target, uint index, GLfloat* params); void glProgramStringARB (uint target, uint format, int len, GLvoid* string); void glGetProgramStringARB (uint target, uint pname, GLvoid* string); void glGetProgramivARB (uint target, uint pname, GLint* params); void glVertexAttrib1dARB (uint index, double x); void glVertexAttrib1dvARB (uint index, GLdouble* v); void glVertexAttrib1fARB (uint index, float x); void glVertexAttrib1fvARB (uint index, GLfloat* v); void glVertexAttrib1sARB (uint index, short x); void glVertexAttrib1svARB (uint index, GLshort* v); void glVertexAttrib2dARB (uint index, double x, double y); void glVertexAttrib2dvARB (uint index, GLdouble* v); void glVertexAttrib2fARB (uint index, float x, float y); void glVertexAttrib2fvARB (uint index, GLfloat* v); void glVertexAttrib2sARB (uint index, short x, short y); void glVertexAttrib2svARB (uint index, GLshort* v); void glVertexAttrib3dARB (uint index, double x, double y, double z); void glVertexAttrib3dvARB (uint index, GLdouble* v); void glVertexAttrib3fARB (uint index, float x, float y, float z); void glVertexAttrib3fvARB (uint index, GLfloat* v); void glVertexAttrib3sARB (uint index, short x, short y, short z); void glVertexAttrib3svARB (uint index, GLshort* v); void glVertexAttrib4NbvARB (uint index, char* v); void glVertexAttrib4NivARB (uint index, GLint* v); void glVertexAttrib4NsvARB (uint index, GLshort* v); void glVertexAttrib4NubARB (uint index, ubyte x, ubyte y, ubyte z, ubyte w); void glVertexAttrib4NubvARB (uint index, char* v); void glVertexAttrib4NuivARB (uint index, GLuint* v); void glVertexAttrib4NusvARB (uint index, GLushort* v); void glVertexAttrib4bvARB (uint index, char* v); void glVertexAttrib4dARB (uint index, double x, double y, double z, double w); void glVertexAttrib4dvARB (uint index, GLdouble* v); void glVertexAttrib4fARB (uint index, float x, float y, float z, float w); void glVertexAttrib4fvARB (uint index, GLfloat* v); void glVertexAttrib4ivARB (uint index, GLint* v); void glVertexAttrib4sARB (uint index, short x, short y, short z, short w); void glVertexAttrib4svARB (uint index, GLshort* v); void glVertexAttrib4ubvARB (uint index, char* v); void glVertexAttrib4uivARB (uint index, GLuint* v); void glVertexAttrib4usvARB (uint index, GLushort* v); void glVertexAttribPointerARB (uint index, int size, uint type, ubyte normalized, int stride, GLvoid* pointer); void glDisableVertexAttribArrayARB (uint index); void glEnableVertexAttribArrayARB (uint index); void glGetVertexAttribPointervARB (uint index, uint pname, GLvoid** pointer); void glGetVertexAttribdvARB (uint index, uint pname, GLdouble* params); void glGetVertexAttribfvARB (uint index, uint pname, GLfloat* params); void glGetVertexAttribivARB (uint index, uint pname, GLint* params); void glDeleteObjectARB (GLhandleARB obj); GLhandleARB glGetHandleARB (uint pname); void glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); GLhandleARB glCreateShaderObjectARB (uint shaderType); void glShaderSourceARB (GLhandleARB shaderObj, int count, GLcharARB** string, GLint* length); void glCompileShaderARB (GLhandleARB shaderObj); GLhandleARB glCreateProgramObjectARB (); void glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); void glLinkProgramARB (GLhandleARB programObj); void glUseProgramObjectARB (GLhandleARB programObj); void glValidateProgramARB (GLhandleARB programObj); void glUniform1fARB (int location, float v0); void glUniform2fARB (int location, float v0, float v1); void glUniform3fARB (int location, float v0, float v1, float v2); void glUniform4fARB (int location, float v0, float v1, float v2, float v3); void glUniform1iARB (int location, int v0); void glUniform2iARB (int location, int v0, int v1); void glUniform3iARB (int location, int v0, int v1, int v2); void glUniform4iARB (int location, int v0, int v1, int v2, int v3); void glUniform1fvARB (int location, int count, GLfloat* value); void glUniform2fvARB (int location, int count, GLfloat* value); void glUniform3fvARB (int location, int count, GLfloat* value); void glUniform4fvARB (int location, int count, GLfloat* value); void glUniform1ivARB (int location, int count, GLint* value); void glUniform2ivARB (int location, int count, GLint* value); void glUniform3ivARB (int location, int count, GLint* value); void glUniform4ivARB (int location, int count, GLint* value); void glUniformMatrix2fvARB (int location, int count, ubyte transpose, GLfloat* value); void glUniformMatrix3fvARB (int location, int count, ubyte transpose, GLfloat* value); void glUniformMatrix4fvARB (int location, int count, ubyte transpose, GLfloat* value); void glGetObjectParameterfvARB (GLhandleARB obj, uint pname, GLfloat* params); void glGetObjectParameterivARB (GLhandleARB obj, uint pname, GLint* params); void glGetInfoLogARB (GLhandleARB obj, int maxLength, GLsizei* length, char* infoLog); void glGetAttachedObjectsARB (GLhandleARB containerObj, int maxCount, GLsizei* count, GLhandleARB* obj); int glGetUniformLocationARB (GLhandleARB programObj, char* name); void glGetActiveUniformARB (GLhandleARB programObj, uint index, int maxLength, GLsizei* length, GLint* size, GLenum* type, char* name); void glGetUniformfvARB (GLhandleARB programObj, int location, GLfloat* params); void glGetUniformivARB (GLhandleARB programObj, int location, GLint* params); void glGetShaderSourceARB (GLhandleARB obj, int maxLength, GLsizei* length, char* source); void glBindAttribLocationARB (GLhandleARB programObj, uint index, char* name); void glGetActiveAttribARB (GLhandleARB programObj, uint index, int maxLength, GLsizei* length, GLint* size, GLenum* type, char* name); int glGetAttribLocationARB (GLhandleARB programObj, char* name); void glBindBufferARB (uint target, uint buffer); void glDeleteBuffersARB (int n, GLuint* buffers); void glGenBuffersARB (int n, GLuint* buffers); ubyte glIsBufferARB (uint buffer); void glBufferDataARB (uint target, int size, GLvoid* data, uint usage); void glBufferSubDataARB (uint target, int offset, int size, GLvoid* data); void glGetBufferSubDataARB (uint target, int offset, int size, GLvoid* data); GLvoid* glMapBufferARB (uint target, uint access); ubyte glUnmapBufferARB (uint target); void glGetBufferParameterivARB (uint target, uint pname, GLint* params); void glGetBufferPointervARB (uint target, uint pname, GLvoid** params); void glDrawBuffersARB (int n, GLenum* bufs); void glBlendColorEXT (float dummy, float dummy, float dummy, float dummy); void glBlendEquationEXT (uint dummy); void glColorTableEXT (uint dummy, uint dummy, int dummy, uint dummy, uint dummy, GLvoid* dummy); void glColorSubTableEXT (uint dummy, int dummy, int dummy, uint dummy, uint dummy, GLvoid* dummy); void glGetColorTableEXT (uint dummy, uint dummy, uint dummy, GLvoid* dummy); void glGetColorTableParameterivEXT (uint dummy, uint dummy, GLint* dummy); void glGetColorTableParameterfvEXT (uint dummy, uint dummy, GLfloat* dummy); void glLockArraysEXT (int dummy, int dummy); void glUnlockArraysEXT (); void glDrawRangeElementsEXT (uint dummy, uint dummy, uint dummy, int dummy, uint dummy, GLvoid* dummy); void glSecondaryColor3bEXT (byte dummy, byte dummy, byte dummy); void glSecondaryColor3bvEXT (char* dummy); void glSecondaryColor3dEXT (double dummy, double dummy, double dummy); void glSecondaryColor3dvEXT (GLdouble* dummy); void glSecondaryColor3fEXT (float dummy, float dummy, float dummy); void glSecondaryColor3fvEXT (GLfloat* dummy); void glSecondaryColor3iEXT (int dummy, int dummy, int dummy); void glSecondaryColor3ivEXT (GLint* dummy); void glSecondaryColor3sEXT (short dummy, short dummy, short dummy); void glSecondaryColor3svEXT (GLshort* dummy); void glSecondaryColor3ubEXT (ubyte dummy, ubyte dummy, ubyte dummy); void glSecondaryColor3ubvEXT (char* dummy); void glSecondaryColor3uiEXT (uint dummy, uint dummy, uint dummy); void glSecondaryColor3uivEXT (GLuint* dummy); void glSecondaryColor3usEXT (ushort dummy, ushort dummy, ushort dummy); void glSecondaryColor3usvEXT (GLushort* dummy); void glSecondaryColorPointerEXT (int dummy, uint dummy, int dummy, GLvoid* dummy); void glMultiDrawArraysEXT (uint dummy, GLint* dummy, GLsizei* dummy, int dummy); void glMultiDrawElementsEXT (uint dummy, GLsizei* dummy, uint dummy, GLvoid** dummy, int dummy); void glFogCoordfEXT (float dummy); void glFogCoordfvEXT (GLfloat* dummy); void glFogCoorddEXT (double dummy); void glFogCoorddvEXT (GLdouble* dummy); void glFogCoordPointerEXT (uint dummy, int dummy, GLvoid* dummy); void glBlendFuncSeparateEXT (uint dummy, uint dummy, uint dummy, uint dummy); void glActiveStencilFaceEXT (uint face); void glDepthBoundsEXT (double zmin, double zmax); void glBlendEquationSeparateEXT (uint modeRGB, uint modeAlpha); ubyte glIsRenderbufferEXT (uint renderbuffer); void glBindRenderbufferEXT (uint target, uint renderbuffer); void glDeleteRenderbuffersEXT (int n, GLuint* renderbuffers); void glGenRenderbuffersEXT (int n, GLuint* renderbuffers); void glRenderbufferStorageEXT (uint target, uint internalformat, int width, int height); void glGetRenderbufferParameterivEXT (uint target, uint pname, GLint* params); ubyte glIsFramebufferEXT (uint framebuffer); void glBindFramebufferEXT (uint target, uint framebuffer); void glDeleteFramebuffersEXT (int n, GLuint* framebuffers); void glGenFramebuffersEXT (int n, GLuint* framebuffers); uint glCheckFramebufferStatusEXT (uint target); void glFramebufferTexture1DEXT (uint target, uint attachment, uint textarget, uint texture, int level); void glFramebufferTexture2DEXT (uint target, uint attachment, uint textarget, uint texture, int level); void glFramebufferTexture3DEXT (uint target, uint attachment, uint textarget, uint texture, int level, int zoffset); void glFramebufferRenderbufferEXT (uint target, uint attachment, uint renderbuffertarget, uint renderbuffer); void glGetFramebufferAttachmentParameterivEXT (uint target, uint attachment, uint pname, GLint* params); void glGenerateMipmapEXT (uint target); void glBlitFramebufferEXT (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, uint filter); void glRenderbufferStorageMultisampleEXT (uint target, int samples, uint internalformat, int width, int height); void glProgramParameteriEXT (uint program, uint pname, int value); void glFramebufferTextureEXT (uint target, uint attachment, uint texture, int level); void glFramebufferTextureLayerEXT (uint target, uint attachment, uint texture, int level, int layer); void glFramebufferTextureFaceEXT (uint target, uint attachment, uint texture, int level, uint face); void glBindBufferRangeEXT (uint target, uint index, uint buffer, int offset, int size); void glBindBufferOffsetEXT (uint target, uint index, uint buffer, int offset); void glBindBufferBaseEXT (uint target, uint index, uint buffer); void glBeginTransformFeedbackEXT (uint primitiveMode); void glEndTransformFeedbackEXT (); void glTransformFeedbackVaryingsEXT (uint program, int count, GLchar** varyings, uint bufferMode); void glGetTransformFeedbackVaryingEXT (uint program, uint index, int bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name); void glGetIntegerIndexedvEXT (uint param, uint index, GLint* values); void glGetBooleanIndexedvEXT (uint param, uint index, char* values); void glUniformBufferEXT (uint program, int location, uint buffer); int glGetUniformBufferSizeEXT (uint program, int location); int glGetUniformOffsetEXT (uint program, int location); void glClearColorIiEXT (int r, int g, int b, int a); void glClearColorIuiEXT (uint r, uint g, uint b, uint a); void glTexParameterIivEXT (uint target, uint pname, GLint* params); void glTexParameterIuivEXT (uint target, uint pname, GLuint* params); void glGetTexParameterIivEXT (uint target, uint pname, GLint* params); void glGetTexParameterIiuvEXT (uint target, uint pname, GLuint* params); void glVertexAttribI1iEXT (uint index, int x); void glVertexAttribI2iEXT (uint index, int x, int y); void glVertexAttribI3iEXT (uint index, int x, int y, int z); void glVertexAttribI4iEXT (uint index, int x, int y, int z, int w); void glVertexAttribI1uiEXT (uint index, uint x); void glVertexAttribI2uiEXT (uint index, uint x, uint y); void glVertexAttribI3uiEXT (uint index, uint x, uint y, uint z); void glVertexAttribI4uiEXT (uint index, uint x, uint y, uint z, uint w); void glVertexAttribI1ivEXT (uint index, GLint* v); void glVertexAttribI2ivEXT (uint index, GLint* v); void glVertexAttribI3ivEXT (uint index, GLint* v); void glVertexAttribI4ivEXT (uint index, GLint* v); void glVertexAttribI1uivEXT (uint index, GLuint* v); void glVertexAttribI2uivEXT (uint index, GLuint* v); void glVertexAttribI3uivEXT (uint index, GLuint* v); void glVertexAttribI4uivEXT (uint index, GLuint* v); void glVertexAttribI4bvEXT (uint index, char* v); void glVertexAttribI4svEXT (uint index, GLshort* v); void glVertexAttribI4ubvEXT (uint index, char* v); void glVertexAttribI4usvEXT (uint index, GLushort* v); void glVertexAttribIPointerEXT (uint index, int size, uint type, int stride, GLvoid* pointer); void glGetVertexAttribIivEXT (uint index, uint pname, GLint* params); void glGetVertexAttribIuivEXT (uint index, uint pname, GLuint* params); void glUniform1uiEXT (int location, uint v0); void glUniform2uiEXT (int location, uint v0, uint v1); void glUniform3uiEXT (int location, uint v0, uint v1, uint v2); void glUniform4uiEXT (int location, uint v0, uint v1, uint v2, uint v3); void glUniform1uivEXT (int location, int count, GLuint* value); void glUniform2uivEXT (int location, int count, GLuint* value); void glUniform3uivEXT (int location, int count, GLuint* value); void glUniform4uivEXT (int location, int count, GLuint* value); void glGetUniformuivEXT (uint program, int location, GLuint* params); void glBindFragDataLocationEXT (uint program, uint colorNumber, char* name); int glGetFragDataLocationEXT (uint program, char* name); void glTextureRangeAPPLE (uint target, int length, GLvoid* pointer); void glGetTexParameterPointervAPPLE (uint target, uint pname, GLvoid** params); void glVertexArrayRangeAPPLE (int length, GLvoid* pointer); void glFlushVertexArrayRangeAPPLE (int length, GLvoid* pointer); void glVertexArrayParameteriAPPLE (uint pname, int param); void glBindVertexArrayAPPLE (uint id); void glDeleteVertexArraysAPPLE (int n, GLuint* ids); void glGenVertexArraysAPPLE (int n, GLuint* ids); ubyte glIsVertexArrayAPPLE (uint id); void glGenFencesAPPLE (int n, GLuint* fences); void glDeleteFencesAPPLE (int n, GLuint* fences); void glSetFenceAPPLE (uint fence); ubyte glIsFenceAPPLE (uint fence); ubyte glTestFenceAPPLE (uint fence); void glFinishFenceAPPLE (uint fence); ubyte glTestObjectAPPLE (uint object, uint name); void glFinishObjectAPPLE (uint object, uint name); void glElementPointerAPPLE (uint type, GLvoid* pointer); void glDrawElementArrayAPPLE (uint mode, int first, int count); void glDrawRangeElementArrayAPPLE (uint mode, uint start, uint end, int first, int count); void glMultiDrawElementArrayAPPLE (uint mode, GLint* first, GLsizei* count, int primcount); void glMultiDrawRangeElementArrayAPPLE (uint mode, uint start, uint end, GLint* first, GLsizei* count, int primcount); void glFlushRenderAPPLE (); void glFinishRenderAPPLE (); void glSwapAPPLE (); void glEnableVertexAttribAPPLE (uint index, uint pname); void glDisableVertexAttribAPPLE (uint index, uint pname); ubyte glIsVertexAttribEnabledAPPLE (uint index, uint pname); void glMapVertexAttrib1dAPPLE (uint index, uint size, double u1, double u2, int stride, int order, GLdouble* points); void glMapVertexAttrib1fAPPLE (uint index, uint size, float u1, float u2, int stride, int order, GLfloat* points); void glMapVertexAttrib2dAPPLE (uint index, uint size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, GLdouble* points); void glMapVertexAttrib2fAPPLE (uint index, uint size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, GLfloat* points); void glBufferParameteriAPPLE (uint target, uint pname, int param); void glFlushMappedBufferRangeAPPLE (uint target, int offset, int size); uint glObjectPurgeableAPPLE (uint objectType, uint name, uint option); uint glObjectUnpurgeableAPPLE (uint objectType, uint name, uint option); void glGetObjectParameterivAPPLE (uint objectType, uint name, uint pname, GLint* params); void glPNTrianglesiATI (uint pname, int param); void glPNTrianglesfATI (uint pname, float param); void glBlendEquationSeparateATI (uint equationRGB, uint equationAlpha); void glStencilOpSeparateATI (uint face, uint sfail, uint dpfail, uint dppass); void glStencilFuncSeparateATI (uint frontfunc, uint backfunc, int ref_, uint mask); void glPNTrianglesiATIX (uint pname, int param); void glPNTrianglesfATIX (uint pname, float param); void glCombinerParameterfvNV (uint dummy, GLfloat* dummy); void glCombinerParameterfNV (uint dummy, float dummy); void glCombinerParameterivNV (uint dummy, GLint* dummy); void glCombinerParameteriNV (uint dummy, int dummy); void glCombinerInputNV (uint dummy, uint dummy, uint dummy, uint dummy, uint dummy, uint dummy); void glCombinerOutputNV (uint dummy, uint dummy, uint dummy, uint dummy, uint dummy, uint dummy, uint dummy, ubyte dummy, ubyte dummy, ubyte dummy); void glFinalCombinerInputNV (uint dummy, uint dummy, uint dummy, uint dummy); void glGetCombinerInputParameterfvNV (uint dummy, uint dummy, uint dummy, uint dummy, GLfloat* dummy); void glGetCombinerInputParameterivNV (uint dummy, uint dummy, uint dummy, uint dummy, GLint* dummy); void glGetCombinerOutputParameterfvNV (uint dummy, uint dummy, uint dummy, GLfloat* dummy); void glGetCombinerOutputParameterivNV (uint dummy, uint dummy, uint dummy, GLint* dummy); void glGetFinalCombinerInputParameterfvNV (uint dummy, uint dummy, GLfloat* dummy); void glGetFinalCombinerInputParameterivNV (uint dummy, uint dummy, GLint* dummy); void glCombinerStageParameterfvNV (uint dummy, uint dummy, GLfloat* dummy); void glGetCombinerStageParameterfvNV (uint dummy, uint dummy, GLfloat* dummy); void glPointParameteriNV (uint pname, int param); void glPointParameterivNV (uint pname, GLint* params); }