Mercurial > projects > dstep
diff dstep/quartzcore/CVOpenGLTextureCache.d @ 16:19885b43130e
Huge update, the bridge actually works now
author | Jacob Carlborg <doob@me.com> |
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date | Sun, 03 Jan 2010 22:06:11 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dstep/quartzcore/CVOpenGLTextureCache.d Sun Jan 03 22:06:11 2010 +0100 @@ -0,0 +1,41 @@ +/** + * Copyright: Copyright (c) 2009 Jacob Carlborg. + * Authors: Jacob Carlborg + * Version: Initial created: Sep 24, 2009 + * License: $(LINK2 http://www.boost.org/LICENSE_1_0.txt, Boost Software License 1.0) + */ +module dstep.quartzcore.CVOpenGLTextureCache; + +import dstep.corefoundation.CFBase; +import dstep.corefoundation.CFDictionary; +import dstep.corevideo.CVImageBuffer; +import dstep.corevideo.CVOpenGLTexture; +import dstep.corevideo.CVOpenGLTextureCache; +import dstep.opengl.CGLTypes; +import dstep.objc.bridge.Bridge; +import dstep.objc.objc; + +//import bindings = dstep.quartzcore.CVOpenGLTextureCache_bindings; + +alias __CVOpenGLTextureCache* CVOpenGLTextureCacheRef; + +extern (C) +{ + extern + { + const CFStringRef kCVOpenGLTextureCacheChromaSamplingModeKey; + const CFStringRef kCVOpenGLTextureCacheChromaSamplingModeAutomatic; + const CFStringRef kCVOpenGLTextureCacheChromaSamplingModeHighestQuality; + const CFStringRef kCVOpenGLTextureCacheChromaSamplingModeBestPerformance; + } +} + +extern (C) +{ + uint CVOpenGLTextureCacheGetTypeID (); + CVOpenGLTextureCacheRef CVOpenGLTextureCacheRetain (CVOpenGLTextureCacheRef textureCache); + void CVOpenGLTextureCacheRelease (CVOpenGLTextureCacheRef textureCache); + int CVOpenGLTextureCacheCreate (CFAllocatorRef allocator, CFDictionaryRef cacheAttributes, CGLContextObj cglContext, CGLPixelFormatObj cglPixelFormat, CFDictionaryRef textureAttributes, CVOpenGLTextureCacheRef* cacheOut); + int CVOpenGLTextureCacheCreateTextureFromImage (CFAllocatorRef allocator, CVOpenGLTextureCacheRef textureCache, CVImageBufferRef sourceImage, CFDictionaryRef attributes, CVOpenGLTextureRef* textureOut); + void CVOpenGLTextureCacheFlush (CVOpenGLTextureCacheRef textureCache, ulong options); +} \ No newline at end of file