Mercurial > projects > dstep
diff dstep/opengl/gliDispatch.d @ 16:19885b43130e
Huge update, the bridge actually works now
author | Jacob Carlborg <doob@me.com> |
---|---|
date | Sun, 03 Jan 2010 22:06:11 +0100 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dstep/opengl/gliDispatch.d Sun Jan 03 22:06:11 2010 +0100 @@ -0,0 +1,173 @@ +/** + * Copyright: Copyright (c) 2009 Jacob Carlborg. + * Authors: Jacob Carlborg + * Version: Initial created: Sep 24, 2009 + * License: $(LINK2 http://www.boost.org/LICENSE_1_0.txt, Boost Software License 1.0) + */ +module dstep.opengl.gliDispatch; + +import dstep.opengl.gl; +import dstep.opengl.glext; +import dstep.opengl.gliContext; + +struct GLIFunctionDispatch +{ + uint op; + uint func; + int n; + GLuint* textures; + uint target; + int width; + int height; + float xorig; + float yorig; + float xmove; + float ymove; + uint sfactor; + uint type; + float red; + float green; + float blue; + uint plane; + uint face; + int size; + int stride; + int x; + int y; + int level; + uint internalFormat; + int xoffset; + int yoffset; + uint list; + double zNear; + uint mode; + int first; + int count; + uint format; + double u; + int i1; + int i2; + int j1; + int i; + uint pname; + double left; + double right; + double bottom; + double top; + uint light; + uint query; + uint map; + uint coord; + int factor; + double u1; + double u2; + int order; + int ustride; + int uorder; + double v1; + double v2; + int vstride; + int vorder; + int un; + int vn; + byte nx; + byte ny; + int mapsize; + float xfactor; + double z; + double x1; + double y1; + double x2; + double angle; + int ref_; + uint fail; + uint zfail; + double s; + double t; + double r; + uint internalformat; + int border; + uint sfactorRGB; + uint dfactorRGB; + uint sfactorAlpha; + int depth; + int imageSize; + int zoffset; + uint start; + uint end; + GLvoid* row; + GLvoid* column; + ubyte reset; + uint stage; + uint portion; + uint variable; + uint input; + uint mapping; + uint abOutput; + uint cdOutput; + uint sumOutput; + uint scale; + uint bias; + ubyte abDotProduct; + ubyte cdDotProduct; + int length; + uint equationRGB; + float value; + uint object; + uint index; + ubyte normalized; + int len; + GLvoid** indices; + uint sfail; + uint dpfail; + uint frontfunc; + uint backfunc; + GLhandleARB containerObj; + GLhandleARB shaderObj; + GLcharARB** string; + int location; + float v0; + ubyte transpose; + GLhandleARB obj; + int maxLength; + int maxCount; + GLhandleARB programObj; + uint id; + GLvoid* data; + int offset; + double zmin; + uint shader; + uint program; + int bufSize; + uint attachment; + uint textarget; + uint texture; + uint renderbuffertarget; + uint objectType; + uint name; + uint program_name; + uint buffer; + GLchar** varyings; + uint param; + int g; + int b; + uint colorNumber; + GLuint* shaders; + uint binaryformat; + GLvoid* binary; + uint shadertype; + uint precisiontype; + GLint* range; + GLint* listofformats; + int srcX0; + int srcY0; + int srcX1; + int srcY1; + int dstX0; + int dstY0; + int dstX1; + int dstY1; + uint mask; + int samples; +} +