view tk/geometry2.d @ 2:d6f44347373d

* Switched over to geometry done with structs instead of classes. * Removed direct access to gtk structs * Refactoring
author David Bryant <daveb@acres.com.au>
date Fri, 10 Jul 2009 15:15:27 +0930
parents c18e3f93d114
children
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line source

module tk.geometry2;

private import std.stdio;
private import std.math;
private import tk.misc;

struct Point2 {
    static immutable Point2 DEFAULT;

    static this() {
        DEFAULT = Point2(0.0, 0.0);
    }

    this(in double x, in double y) {
        _x = x;
        _y = y;
    }

    Point2 opAdd(in Vector2 v) const {
        return Point2(_x + v._x, _y + v._y);
    }

    Point2 opSub(in Vector2 v) const {
        return Point2(_x - v._x, _y - v._y);
    }

    Vector2 opSub(in Point2 p) const {
        return Vector2(_x - p._x, _y - p._y);
    }

    string toString() /* const */ {
        return std.string.format("(%f, %f)", _x, _y);
    }

    double x() const { return _x; }
    double y() const { return _y; }

    private {
        double _x, _y;
    }
}

Point2 min_extents(in Point2 a, in Point2 b) {
    return Point2(min(a.x, b.x), min(a.y, b.y));
}

Point2 max_extents(in Point2 a, in Point2 b) {
    return Point2(max(a.x, b.x), max(a.y, b.y));
}

struct Vector2 {
    static Vector2 DEFAULT;

    static this() {
        DEFAULT = Vector2(0.0, 0.0);
    }

    this(in double x, in double y) {
        _x = x;
        _y = y;
    }

    Vector2 opAdd(in Vector2 v) const {
        return Vector2(_x + v._x, _y + v._y);
    }

    Vector2 opSub(in Vector2 v) const {
        return Vector2(_x - v._x, _y - v._y);
    }

    Vector2 opNeg() const {
        return Vector2(-_x, -_y);
    }

    Vector2 opMul_r(in double d) const {
        return Vector2(d * _x, d * _y);
    }

    Vector2 opDiv(in double d) const {
        return Vector2(_x / d, _y / d);
    }

    double length() const {
        return sqrt(_x * _x + _y * _y);
    }

    string toString() /* const */ {
        return std.string.format("[%f, %f]", _x, _y);
    }

    double x() const { return _x; }
    double y() const { return _y; }

    private {
        double _x, _y;
    }
}

struct Rectangle2 {
    static Rectangle2 DEFAULT;

    static this() {
        DEFAULT = Rectangle2(Point2.DEFAULT, Vector2.DEFAULT);
    }

    /*
    static Rectangle2 from_arbitrary_corners(in Point2 corner1, in Point2 corner2) {
    }
    */

    this(in Point2 position, in Vector2 size) {
        this(position.x, position.y, size.x, size.y);
    }

    this(in Point2 corner1, in Point2 corner2) {
        this(corner1.x, corner1.y, corner2.x - corner1.x, corner2.y - corner1.y);
    }

    Point2 position() const {
        return _position;
    }

    alias position min_corner;

    Point2 max_corner() const {
        return _position + _size;
    }

    bool valid() const {
        return _size.x > 0.0 & _size.y > 0.0;
    }

    bool invalid() const {
        return !valid();
    }

    double area() const {
        return _size.x * _size.y;
    }

    // Intersection
    Rectangle2 opAnd(in Rectangle2 r) const {
        if (invalid() || r.invalid()) {
            return DEFAULT;
        }
        else {
            Point2 max = min_extents(max_corner(), r.max_corner());
            Point2 min = max_extents(min_corner(), r.min_corner());

            if (max.x < min.x || max.y < min.y) {
                return DEFAULT;
            }
            else {
                return Rectangle2(min, max);
            }
        }
    }

    // Union
    Rectangle2 opOr(in Rectangle2 r) const {
        if (invalid()) {
            return r;
        }
        else if (r.invalid()) {
            return this;
        }
        else {
            return Rectangle2(min_extents(min_corner(), r.min_corner()),
                              max_extents(max_corner(), r.max_corner()));
        }
    }

    /*
    Rectangle2 moved(in Vector2 displacement) {
        return Rectangle2(
    }
    Rectangle2 resized(in Vector2 new_size) {
    }
    Rectangle2 repositioned(in Point2 new_position) {
    }
    */

    string toString() /* const */ {
        return std.string.format("{%s, %s}", _position, _size);
    }

    private {
        this(double x, double y, double w, double h) {
            if (w < 0.0) { x += w; w = -w; }
            if (h < 0.0) { y += h; h = -h; }
            _position = Point2(x, y);
            _size = Vector2(w, h);
        }

        Point2 _position;
        Vector2 _size;
    }
}