Mercurial > projects > dil
view trunk/src/dil/semantic/Symbol.d @ 711:4f971f6382c7
Added enum Status to class Symbol.
author | Aziz K?ksal <aziz.koeksal@gmail.com> |
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date | Wed, 30 Jan 2008 18:28:21 +0100 |
parents | efa5fcb9aa14 |
children | 8caf18892c1b |
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/++ Author: Aziz Köksal License: GPL3 +/ module dil.semantic.Symbol; import dil.ast.Node; import dil.lexer.Identifier; import common; /// Symbol IDs. enum SYM { Module, Class, Interface, Struct, Union, Enum, EnumMember, Template, Variable, Function, Alias, OverloadSet, // Type, } /++ A symbol represents an object with semantic code information. +/ class Symbol { enum Status : ushort { Declared, /// The symbol has been declared. Completing, /// The symbol is being processed. Complete /// The symbol is complete. } SYM sid; /// The ID of this symbol. Status status; /// The semantic status of this symbol. Symbol parent; /// The parent this symbol belongs to. Identifier* name; /// The name of this symbol. /// The syntax tree node that produced this symbol. /// Useful for source code location info and retrieval of doc comments. Node node; this(SYM sid, Identifier* name, Node node) { this.sid = sid; this.name = name; this.node = node; } void setCompleting() { status = Status.Completing; } void setComplete() { status = Status.Complete; } bool isCompleting() { return status == Status.Completing; } bool isComplete() { return status == Status.Complete; } // A template macro for building isXYZ() methods. private template isX(char[] kind) { const char[] isX = `bool is`~kind~`(){ return sid == SYM.`~kind~`; }`; } mixin(isX!("Module")); mixin(isX!("Class")); mixin(isX!("Interface")); mixin(isX!("Struct")); mixin(isX!("Union")); mixin(isX!("Enum")); mixin(isX!("EnumMember")); mixin(isX!("Template")); mixin(isX!("Variable")); mixin(isX!("Function")); mixin(isX!("Alias")); mixin(isX!("OverloadSet")); // mixin(isX!("Type")); }