diff win32/windows.d @ 1:4a9dcbd9e54f

-files of 0.13 beta -fixes so that it now compiles with the current dmd version
author marton@basel.hu
date Tue, 05 Apr 2011 20:44:01 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/win32/windows.d	Tue Apr 05 20:44:01 2011 +0200
@@ -0,0 +1,77 @@
+/***********************************************************************\
+*                               windows.d                               *
+*                                                                       *
+*                       Windows API header module                       *
+*                                                                       *
+*             Translated from MinGW API for MS-Windows 3.10             *
+*                                                                       *
+*                       Placed into public domain                       *
+\***********************************************************************/
+module win32.windows;
+
+/*
+	windows.h - main header file for the Win32 API
+
+	Written by Anders Norlander <anorland@hem2.passagen.se>
+
+	This file is part of a free library for the Win32 API.
+
+	This library is distributed in the hope that it will be useful,
+	but WITHOUT ANY WARRANTY; without even the implied warranty of
+	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+*/
+
+public import win32.w32api;
+public import win32.core;
+
+// We can't use static if for imports, build gets confused.
+version (WindowsVista) {
+	public import win32.winsvc;
+} else version (Windows2003) {
+	public import win32.winsvc;
+} else version (WindowsXP) {
+	public import win32.winsvc;
+} else version (WindowsNTonly) {
+	public import win32.winsvc;
+}
+
+public import win32.cderr;
+public import win32.dde;
+public import win32.ddeml;
+public import win32.dlgs;
+public import win32.imm;
+public import win32.lzexpand;
+public import win32.mmsystem;
+public import win32.nb30;
+
+
+
+public import win32.rpc;
+public import win32.shellapi;
+public import win32.winperf;
+public import win32.commdlg;
+public import win32.winspool;
+public import win32.ole2;
+
+// Select correct version of winsock.  Importing the incorrect
+// module will cause a static assert to prevent problems later on.
+version (Win32_Winsock1) {
+	public import win32.winsock;
+} else {
+	public import win32.winsock2;
+	public import win32.ws2tcpip;
+}
+
+/+
+#if (_WIN32_WINNT >= 0x0400)
+#include <winsock2.h>
+/*
+ * MS likes to include mswsock.h here as well,
+ * but that can cause undefined symbols if
+ * winsock2.h is included before windows.h
+ */
+#else
+#include <winsock.h>
+#endif /*  (_WIN32_WINNT >= 0x0400) */
++/