diff win32/directx/d3dx10mesh.d @ 1:4a9dcbd9e54f

-files of 0.13 beta -fixes so that it now compiles with the current dmd version
author marton@basel.hu
date Tue, 05 Apr 2011 20:44:01 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/win32/directx/d3dx10mesh.d	Tue Apr 05 20:44:01 2011 +0200
@@ -0,0 +1,163 @@
+/***********************************************************************\
+*                              d3dx10mesh.d                             *
+*                                                                       *
+*                       Windows API header module                       *
+*                                                                       *
+*                       Placed into public domain                       *
+\***********************************************************************/
+module win32.directx.d3dx10mesh;
+
+private import win32.windows;
+private import win32.directx.d3d10;
+private import win32.directx.d3dx10;
+
+extern(C) const GUID IID_ID3DX10BaseMesh = {0x7ed943dd, 0x52e8, 0x40b5, [0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30]};
+extern(C) const GUID IID_ID3DX10MeshBuffer = {0x4b0d117, 0x1041, 0x46b1, [0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e]};
+extern(C) const GUID IID_ID3DX10Mesh = {0x4020e5c2, 0x1403, 0x4929, [0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95]};
+extern(C) const GUID IID_ID3DX10PMesh = {0x8875769a, 0xd579, 0x4088, [0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96]};
+extern(C) const GUID IID_ID3DX10SPMesh = {0x667ea4c7, 0xf1cd, 0x4386, [0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5]};
+extern(C) const GUID IID_ID3DX10PatchMesh = {0x3ce6cc22, 0xdbf2, 0x44f4, [0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39]};
+
+enum D3DX10_MESH {
+    D3DX10_MESH_32_BIT			= 0x001,
+    D3DX10_MESH_GS_ADJACENCY	= 0x004
+}
+
+struct D3DX10_ATTRIBUTE_RANGE {
+    UINT	AttribId;
+    UINT	FaceStart;
+    UINT	FaceCount;
+    UINT	VertexStart;
+    UINT	VertexCount;
+}
+
+enum D3DX10_MESH_DISCARD_FLAGS {
+    D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01,
+    D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02,
+    D3DX10_MESH_DISCARD_POINTREPS = 0x04,
+    D3DX10_MESH_DISCARD_ADJACENCY = 0x08,
+    D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10
+}
+
+struct D3DX10_WELD_EPSILONS {
+    FLOAT Position;
+    FLOAT BlendWeights;
+    FLOAT Normal;
+    FLOAT PSize;
+    FLOAT Specular;
+    FLOAT Diffuse;
+    FLOAT[8] Texcoord;
+    FLOAT Tangent;
+    FLOAT Binormal;
+    FLOAT TessFactor;
+}
+
+struct D3DX10_INTERSECT_INFO {
+    UINT	FaceIndex;
+    FLOAT	U;
+    FLOAT	V;
+    FLOAT	Dist;
+}
+
+interface ID3DX10MeshBuffer : IUnknown {
+	extern(Windows) :
+    HRESULT Map(void** ppData, SIZE_T* pSize);
+    HRESULT Unmap();
+    SIZE_T GetSize();
+}
+
+interface ID3DX10Mesh : IUnknown {
+	extern(Windows) :
+    UINT GetFaceCount();
+    UINT GetVertexCount();
+    UINT GetVertexBufferCount();
+    UINT GetFlags();
+    HRESULT GetVertexDescription(D3D10_INPUT_ELEMENT_DESC** ppDesc, UINT* pDeclCount);
+    HRESULT SetVertexData(UINT iBuffer, void* pData);
+    HRESULT GetVertexBuffer(UINT iBuffer, ID3DX10MeshBuffer** ppVertexBuffer);
+    HRESULT SetIndexData(void* pData, UINT cIndices);
+    HRESULT GetIndexBuffer(ID3DX10MeshBuffer** ppIndexBuffer);
+    HRESULT SetAttributeData(UINT* pData);
+    HRESULT GetAttributeBuffer(ID3DX10MeshBuffer** ppAttributeBuffer);
+    HRESULT SetAttributeTable(D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT  cAttribTableSize);
+    HRESULT GetAttributeTable(D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT* pAttribTableSize);
+    HRESULT GenerateAdjacencyAndPointReps(FLOAT Epsilon);
+    HRESULT GenerateGSAdjacency();
+    HRESULT SetAdjacencyData(UINT* pAdjacency);
+    HRESULT GetAdjacencyBuffer(ID3DX10MeshBuffer** ppAdjacency);
+    HRESULT SetPointRepData(UINT* pPointReps);
+    HRESULT GetPointRepBuffer(ID3DX10MeshBuffer** ppPointReps);
+    HRESULT Discard(D3DX10_MESH_DISCARD_FLAGS dwDiscard);
+    HRESULT CloneMesh(UINT Flags, LPCSTR pPosSemantic, D3D10_INPUT_ELEMENT_DESC* pDesc, UINT  DeclCount, ID3DX10Mesh** ppCloneMesh);
+    HRESULT Optimize(UINT Flags, UINT * pFaceRemap, ID3D10Blob* ppVertexRemap);
+    HRESULT GenerateAttributeBufferFromTable();
+	HRESULT Intersect(D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir, UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob* ppAllHits);
+	HRESULT IntersectSubset(UINT AttribId, D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir, UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob* ppAllHits);
+    HRESULT CommitToDevice();
+    HRESULT DrawSubset(UINT AttribId);
+    HRESULT DrawSubsetInstanced(UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation);
+    HRESULT GetDeviceVertexBuffer(UINT iBuffer, ID3D10Buffer** ppVertexBuffer);
+    HRESULT GetDeviceIndexBuffer(ID3D10Buffer** ppIndexBuffer);
+}
+
+HRESULT D3DX10CreateMesh(ID3D10Device* pDevice, D3D10_INPUT_ELEMENT_DESC* pDeclaration, UINT  DeclCount, LPCSTR pPositionSemantic, UINT  VertexCount, UINT  FaceCount, UINT  Options, ID3DX10Mesh** ppMesh);
+
+enum D3DX10_MESHOPT {
+    D3DX10_MESHOPT_COMPACT				= 0x01000000,
+    D3DX10_MESHOPT_ATTR_SORT			= 0x02000000,
+    D3DX10_MESHOPT_VERTEX_CACHE			= 0x04000000,
+    D3DX10_MESHOPT_STRIP_REORDER		= 0x08000000,
+    D3DX10_MESHOPT_IGNORE_VERTS			= 0x10000000,
+    D3DX10_MESHOPT_DO_NOT_SPLIT			= 0x20000000,
+    D3DX10_MESHOPT_DEVICE_INDEPENDENT	= 0x00400000
+}
+
+extern(C) const GUID IID_ID3DX10SkinInfo = {0x420bd604, 0x1c76, 0x4a34, [0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c]};
+
+const D3DX10_SKININFO_NO_SCALING = 0;
+const D3DX10_SKININFO_SCALE_TO_1 = 1;
+const D3DX10_SKININFO_SCALE_TO_TOTAL = 2;
+
+struct D3DX10_SKINNING_CHANNEL {
+    UINT SrcOffset;
+    UINT DestOffset;
+    BOOL IsNormal;
+}
+
+interface ID3DX10SkinInfo : IUnknown {
+	extern(Windows) :
+	HRESULT QueryInterface(REFIID iid, LPVOID* ppv);
+	ULONG AddRef();
+	ULONG Release();
+	UINT GetNumVertices();
+	UINT GetNumBones();
+	UINT GetMaxBoneInfluences();
+	HRESULT AddVertices(UINT Count);
+	HRESULT RemapVertices(UINT NewVertexCount, UINT* pVertexRemap);
+	HRESULT AddBones(UINT Count);
+	HRESULT RemoveBone(UINT Index);
+	HRESULT RemapBones(UINT NewBoneCount, UINT* pBoneRemap);
+	HRESULT AddBoneInfluences(UINT BoneIndex, UINT InfluenceCount, UINT* pIndices, float* pWeights);
+	HRESULT ClearBoneInfluences(UINT BoneIndex);
+	UINT GetBoneInfluenceCount(UINT BoneIndex);
+	HRESULT GetBoneInfluences(UINT BoneIndex, UINT Offset, UINT Count, UINT* pDestIndices, float* pDestWeights);
+	HRESULT FindBoneInfluenceIndex(UINT BoneIndex, UINT VertexIndex, UINT* pInfluenceIndex);
+	HRESULT SetBoneInfluence(UINT BoneIndex, UINT InfluenceIndex, float Weight);
+	HRESULT GetBoneInfluence(UINT BoneIndex, UINT InfluenceIndex, float* pWeight);
+	HRESULT Compact(UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight);
+	HRESULT DoSoftwareSkinning(UINT StartVertex, UINT VertexCount, void* pSrcVertices, UINT SrcStride, void* pDestVertices, UINT DestStride, D3DXMATRIX* pBoneMatrices, D3DXMATRIX* pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL* pChannelDescs, UINT NumChannels);
+}
+
+HRESULT D3DX10CreateSkinInfo(ID3DX10SkinInfo* ppSkinInfo);
+
+struct D3DX10_ATTRIBUTE_WEIGHTS {
+	FLOAT Position;
+	FLOAT Boundary;
+	FLOAT Normal;
+	FLOAT Diffuse;
+	FLOAT Specular;
+	FLOAT[8] Texcoord;
+	FLOAT Tangent;
+	FLOAT Binormal;
+}
+