Mercurial > projects > ddbg_continued
diff win32/directx/d3d9caps.d @ 1:4a9dcbd9e54f
-files of 0.13 beta
-fixes so that it now compiles with the current dmd version
author | marton@basel.hu |
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date | Tue, 05 Apr 2011 20:44:01 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/win32/directx/d3d9caps.d Tue Apr 05 20:44:01 2011 +0200 @@ -0,0 +1,472 @@ +/*==========================================================================; + * + * Copyright (C) Microsoft Corporation. All Rights Reserved. + * + * File: d3d9caps.h + * Content: Direct3D capabilities include file + * + ***************************************************************************/ + +module win32.directx.d3d9caps; + +private import win32.windows, + win32.directx.d3d9types; + +align(4): + +struct D3DVSHADERCAPS2_0 +{ + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; +} + +const D3DVS20CAPS_PREDICATION = (1<<0); + +const D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24; +const D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0; +const D3DVS20_MAX_NUMTEMPS = 32; +const D3DVS20_MIN_NUMTEMPS = 12; +const D3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4; +const D3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1; + +struct D3DPSHADERCAPS2_0 +{ + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; +} + +const D3DPS20CAPS_ARBITRARYSWIZZLE = (1<<0); +const D3DPS20CAPS_GRADIENTINSTRUCTIONS = (1<<1); +const D3DPS20CAPS_PREDICATION = (1<<2); +const D3DPS20CAPS_NODEPENDENTREADLIMIT = (1<<3); +const D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = (1<<4); + +const D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24; +const D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0; +const D3DPS20_MAX_NUMTEMPS = 32; +const D3DPS20_MIN_NUMTEMPS = 12; +const D3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4; +const D3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0; +const D3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512; +const D3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96; + +const D3DMIN30SHADERINSTRUCTIONS = 512; +const D3DMAX30SHADERINSTRUCTIONS = 32768; + +struct D3DCAPS9 +{ + /* Device Info */ + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + + /* Caps from DX7 Draw */ + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + + /* Cursor Caps */ + DWORD CursorCaps; + + /* 3D Device Caps */ + DWORD DevCaps; + + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's + DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's + DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's + DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's + DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's + + DWORD LineCaps; // D3DLINECAPS + + DWORD MaxTextureWidth, MaxTextureHeight; + DWORD MaxVolumeExtent; + + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + + float ExtentsAdjust; + DWORD StencilCaps; + + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + + float MaxPointSize; + + DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; // max stride for SetStreamSource + + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; // number of vertex shader constant registers + + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders + + // Here are the DX9 specific ones + DWORD DevCaps2; + + float MaxNpatchTessellationLevel; + DWORD Reserved5; + + UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group + UINT AdapterOrdinalInGroup; // ordinal inside the adapter group + UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master) + DWORD DeclTypes; // Data types, supported in vertex declarations + DWORD NumSimultaneousRTs; // Will be at least 1 + DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect + D3DVSHADERCAPS2_0 VS20Caps; + D3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders + DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed + DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; +} + +// +// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS +// + +// +// Caps +// +const D3DCAPS_READ_SCANLINE = 0x00020000L; + +// +// Caps2 +// +const D3DCAPS2_FULLSCREENGAMMA = 0x00020000L; +const D3DCAPS2_CANCALIBRATEGAMMA = 0x00100000L; +const D3DCAPS2_RESERVED = 0x02000000L; +const D3DCAPS2_CANMANAGERESOURCE = 0x10000000L; +const D3DCAPS2_DYNAMICTEXTURES = 0x20000000L; +const D3DCAPS2_CANAUTOGENMIPMAP = 0x40000000L; + +const D3DCAPS2_CANSHARERESOURCE = 0x80000000L; + +// +// Caps3 +// +const D3DCAPS3_RESERVED = 0x8000001fL; + +// Indicates that the device can respect the ALPHABLENDENABLE render state +// when fullscreen while using the FLIP or DISCARD swap effect. +// COPY and COPYVSYNC swap effects work whether or not this flag is set. +const D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020L; + +// Indicates that the device can perform a gamma correction from +// a windowed back buffer containing linear content to the sRGB desktop. +const D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080L; + +const D3DCAPS3_COPY_TO_VIDMEM = 0x00000100L; /* Device can acclerate copies from sysmem to local vidmem */ +const D3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200L; /* Device can acclerate copies from local vidmem to sysmem */ + + +// +// PresentationIntervals +// +const D3DPRESENT_INTERVAL_DEFAULT = 0x00000000L; +const D3DPRESENT_INTERVAL_ONE = 0x00000001L; +const D3DPRESENT_INTERVAL_TWO = 0x00000002L; +const D3DPRESENT_INTERVAL_THREE = 0x00000004L; +const D3DPRESENT_INTERVAL_FOUR = 0x00000008L; +const D3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000L; + +// +// CursorCaps +// +// Driver supports HW color cursor in at least hi-res modes(height >=400) +const D3DCURSORCAPS_COLOR = 0x00000001L; +// Driver supports HW cursor also in low-res modes(height < 400) +const D3DCURSORCAPS_LOWRES = 0x00000002L; + +// +// DevCaps +// +const D3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010L; /* Device can use execute buffers from system memory */ +const D3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020L; /* Device can use execute buffers from video memory */ +const D3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040L; /* Device can use TL buffers from system memory */ +const D3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080L; /* Device can use TL buffers from video memory */ +const D3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100L; /* Device can texture from system memory */ +const D3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200L; /* Device can texture from device memory */ +const D3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400L; /* Device can draw TLVERTEX primitives */ +const D3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800L; /* Device can render without waiting for flip to complete */ +const D3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000L; /* Device can texture from nonlocal video memory */ +const D3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000L; /* Device can support DrawPrimitives2 */ +const D3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000L; /* Device is texturing from separate memory pools */ +const D3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000L; /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ +const D3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000L; /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ +const D3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000L; /* Device supports a Tex Blt from system memory to non-local vidmem */ +const D3DDEVCAPS_HWRASTERIZATION = 0x00080000L; /* Device has HW acceleration for rasterization */ +const D3DDEVCAPS_PUREDEVICE = 0x00100000L; /* Device supports D3DCREATE_PUREDEVICE */ +const D3DDEVCAPS_QUINTICRTPATCHES = 0x00200000L; /* Device supports quintic Beziers and BSplines */ +const D3DDEVCAPS_RTPATCHES = 0x00400000L; /* Device supports Rect and Tri patches */ +const D3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000L; /* Indicates that RT Patches may be drawn efficiently using handle 0 */ +const D3DDEVCAPS_NPATCHES = 0x01000000L; /* Device supports N-Patches */ + +// +// PrimitiveMiscCaps +// +const D3DPMISCCAPS_MASKZ = 0x00000002L; +const D3DPMISCCAPS_CULLNONE = 0x00000010L; +const D3DPMISCCAPS_CULLCW = 0x00000020L; +const D3DPMISCCAPS_CULLCCW = 0x00000040L; +const D3DPMISCCAPS_COLORWRITEENABLE = 0x00000080L; +const D3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100L; /* Device correctly clips scaled points to clip planes */ +const D3DPMISCCAPS_CLIPTLVERTS = 0x00000200L; /* device will clip post-transformed vertex primitives */ +const D3DPMISCCAPS_TSSARGTEMP = 0x00000400L; /* device supports D3DTA_TEMP for temporary register */ +const D3DPMISCCAPS_BLENDOP = 0x00000800L; /* device supports D3DRS_BLENDOP */ +const D3DPMISCCAPS_NULLREFERENCE = 0x00001000L; /* Reference Device that doesnt render */ +const D3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000L; /* Device supports independent write masks for MET or MRT */ +const D3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000L; /* Device supports per-stage constants */ +const D3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000L; /* Device supports separate fog and specular alpha (many devices + use the specular alpha channel to store fog factor) */ +const D3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000L; /* Device supports separate blend settings for the alpha channel */ +const D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000L; /* Device supports different bit depths for MRT */ +const D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000L; /* Device supports post-pixel shader operations for MRT */ +const D3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000L; /* Device clamps fog blend factor per vertex */ + +const D3DPMISCCAPS_POSTBLENDSRGBCONVERT = 0x00200000L; /* Indicates device can perform conversion to sRGB after blending. */ + +// +// LineCaps +// +const D3DLINECAPS_TEXTURE = 0x00000001L; +const D3DLINECAPS_ZTEST = 0x00000002L; +const D3DLINECAPS_BLEND = 0x00000004L; +const D3DLINECAPS_ALPHACMP = 0x00000008L; +const D3DLINECAPS_FOG = 0x00000010L; +const D3DLINECAPS_ANTIALIAS = 0x00000020L; + +// +// RasterCaps +// +const D3DPRASTERCAPS_DITHER = 0x00000001L; +const D3DPRASTERCAPS_ZTEST = 0x00000010L; +const D3DPRASTERCAPS_FOGVERTEX = 0x00000080L; +const D3DPRASTERCAPS_FOGTABLE = 0x00000100L; +const D3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000L; +const D3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000L; +const D3DPRASTERCAPS_FOGRANGE = 0x00010000L; +const D3DPRASTERCAPS_ANISOTROPY = 0x00020000L; +const D3DPRASTERCAPS_WBUFFER = 0x00040000L; +const D3DPRASTERCAPS_WFOG = 0x00100000L; +const D3DPRASTERCAPS_ZFOG = 0x00200000L; +const D3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000L; /* Device iterates colors perspective correct */ +const D3DPRASTERCAPS_SCISSORTEST = 0x01000000L; +const D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000L; +const D3DPRASTERCAPS_DEPTHBIAS = 0x04000000L; +const D3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000L; + +// +// ZCmpCaps, AlphaCmpCaps +// +const D3DPCMPCAPS_NEVER = 0x00000001L; +const D3DPCMPCAPS_LESS = 0x00000002L; +const D3DPCMPCAPS_EQUAL = 0x00000004L; +const D3DPCMPCAPS_LESSEQUAL = 0x00000008L; +const D3DPCMPCAPS_GREATER = 0x00000010L; +const D3DPCMPCAPS_NOTEQUAL = 0x00000020L; +const D3DPCMPCAPS_GREATEREQUAL = 0x00000040L; +const D3DPCMPCAPS_ALWAYS = 0x00000080L; + +// +// SourceBlendCaps, DestBlendCaps +// +const D3DPBLENDCAPS_ZERO = 0x00000001L; +const D3DPBLENDCAPS_ONE = 0x00000002L; +const D3DPBLENDCAPS_SRCCOLOR = 0x00000004L; +const D3DPBLENDCAPS_INVSRCCOLOR = 0x00000008L; +const D3DPBLENDCAPS_SRCALPHA = 0x00000010L; +const D3DPBLENDCAPS_INVSRCALPHA = 0x00000020L; +const D3DPBLENDCAPS_DESTALPHA = 0x00000040L; +const D3DPBLENDCAPS_INVDESTALPHA = 0x00000080L; +const D3DPBLENDCAPS_DESTCOLOR = 0x00000100L; +const D3DPBLENDCAPS_INVDESTCOLOR = 0x00000200L; +const D3DPBLENDCAPS_SRCALPHASAT = 0x00000400L; +const D3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800L; +const D3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000L; +const D3DPBLENDCAPS_BLENDFACTOR = 0x00002000L; /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ + +const D3DPBLENDCAPS_SRCCOLOR2 = 0x00004000L; +const D3DPBLENDCAPS_INVSRCCOLOR2 = 0x00008000L; + +// +// ShadeCaps +// +const D3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008L; +const D3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200L; +const D3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000L; +const D3DPSHADECAPS_FOGGOURAUD = 0x00080000L; + +// +// TextureCaps +// +const D3DPTEXTURECAPS_PERSPECTIVE = 0x00000001L; /* Perspective-correct texturing is supported */ +const D3DPTEXTURECAPS_POW2 = 0x00000002L; /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ +const D3DPTEXTURECAPS_ALPHA = 0x00000004L; /* Alpha in texture pixels is supported */ +const D3DPTEXTURECAPS_SQUAREONLY = 0x00000020L; /* Only square textures are supported */ +const D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040L; /* Texture indices are not scaled by the texture size prior to interpolation */ +const D3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080L; /* Device can draw alpha from texture palettes */ +// Device can use non-POW2 textures if: +// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage +// 2) D3DRS_WRAP(N) is zero for this texture's coordinates +// 3) mip mapping is not enabled (use magnification filter only) +const D3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100L; +const D3DPTEXTURECAPS_PROJECTED = 0x00000400L; /* Device can do D3DTTFF_PROJECTED */ +const D3DPTEXTURECAPS_CUBEMAP = 0x00000800L; /* Device can do cubemap textures */ +const D3DPTEXTURECAPS_VOLUMEMAP = 0x00002000L; /* Device can do volume textures */ +const D3DPTEXTURECAPS_MIPMAP = 0x00004000L; /* Device can do mipmapped textures */ +const D3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000L; /* Device can do mipmapped volume textures */ +const D3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000L; /* Device can do mipmapped cube maps */ +const D3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000L; /* Device requires that cubemaps be power-of-2 dimension */ +const D3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000L; /* Device requires that volume maps be power-of-2 dimension */ +const D3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000L; /* Device does not support projected bump env lookup operation + in programmable and fixed function pixel shaders */ + +// +// TextureFilterCaps, StretchRectFilterCaps +// +const D3DPTFILTERCAPS_MINFPOINT = 0x00000100L; /* Min Filter */ +const D3DPTFILTERCAPS_MINFLINEAR = 0x00000200L; +const D3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400L; +const D3DPTFILTERCAPS_MINFPYRAMIDALQUAD = 0x00000800L; +const D3DPTFILTERCAPS_MINFGAUSSIANQUAD = 0x00001000L; +const D3DPTFILTERCAPS_MIPFPOINT = 0x00010000L; /* Mip Filter */ +const D3DPTFILTERCAPS_MIPFLINEAR = 0x00020000L; + +const D3DPTFILTERCAPS_CONVOLUTIONMONO = 0x00040000L; /* Min and Mag for the convolution mono filter */ + +const D3DPTFILTERCAPS_MAGFPOINT = 0x01000000L; /* Mag Filter */ +const D3DPTFILTERCAPS_MAGFLINEAR = 0x02000000L; +const D3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000L; +const D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000L; +const D3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000L; + +// +// TextureAddressCaps +// +const D3DPTADDRESSCAPS_WRAP = 0x00000001L; +const D3DPTADDRESSCAPS_MIRROR = 0x00000002L; +const D3DPTADDRESSCAPS_CLAMP = 0x00000004L; +const D3DPTADDRESSCAPS_BORDER = 0x00000008L; +const D3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010L; +const D3DPTADDRESSCAPS_MIRRORONCE = 0x00000020L; + +// +// StencilCaps +// +const D3DSTENCILCAPS_KEEP = 0x00000001L; +const D3DSTENCILCAPS_ZERO = 0x00000002L; +const D3DSTENCILCAPS_REPLACE = 0x00000004L; +const D3DSTENCILCAPS_INCRSAT = 0x00000008L; +const D3DSTENCILCAPS_DECRSAT = 0x00000010L; +const D3DSTENCILCAPS_INVERT = 0x00000020L; +const D3DSTENCILCAPS_INCR = 0x00000040L; +const D3DSTENCILCAPS_DECR = 0x00000080L; +const D3DSTENCILCAPS_TWOSIDED = 0x00000100L; + +// +// TextureOpCaps +// +const D3DTEXOPCAPS_DISABLE = 0x00000001L; +const D3DTEXOPCAPS_SELECTARG1 = 0x00000002L; +const D3DTEXOPCAPS_SELECTARG2 = 0x00000004L; +const D3DTEXOPCAPS_MODULATE = 0x00000008L; +const D3DTEXOPCAPS_MODULATE2X = 0x00000010L; +const D3DTEXOPCAPS_MODULATE4X = 0x00000020L; +const D3DTEXOPCAPS_ADD = 0x00000040L; +const D3DTEXOPCAPS_ADDSIGNED = 0x00000080L; +const D3DTEXOPCAPS_ADDSIGNED2X = 0x00000100L; +const D3DTEXOPCAPS_SUBTRACT = 0x00000200L; +const D3DTEXOPCAPS_ADDSMOOTH = 0x00000400L; +const D3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800L; +const D3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000L; +const D3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000L; +const D3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000L; +const D3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000L; +const D3DTEXOPCAPS_PREMODULATE = 0x00010000L; +const D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000L; +const D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000L; +const D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000L; +const D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000L; +const D3DTEXOPCAPS_BUMPENVMAP = 0x00200000L; +const D3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000L; +const D3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000L; +const D3DTEXOPCAPS_MULTIPLYADD = 0x01000000L; +const D3DTEXOPCAPS_LERP = 0x02000000L; + +// +// FVFCaps +// +const D3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffffL; /* mask for texture coordinate count field */ +const D3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000L; /* Device prefers that vertex elements not be stripped */ +const D3DFVFCAPS_PSIZE = 0x00100000L; /* Device can receive point size */ + +// +// VertexProcessingCaps +// +const D3DVTXPCAPS_TEXGEN = 0x00000001L; /* device can do texgen */ +const D3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002L; /* device can do DX7-level colormaterialsource ops */ +const D3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008L; /* device can do directional lights */ +const D3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010L; /* device can do positional lights (includes point and spot) */ +const D3DVTXPCAPS_LOCALVIEWER = 0x00000020L; /* device can do local viewer */ +const D3DVTXPCAPS_TWEENING = 0x00000040L; /* device can do vertex tweening */ +const D3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100L; /* device supports D3DTSS_TCI_SPHEREMAP */ +const D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200L; /* device does not support TexGen in non-local + viewer mode */ + +// +// DevCaps2 +// +const D3DDEVCAPS2_STREAMOFFSET = 0x00000001L; /* Device supports offsets in streams. Must be set by DX9 drivers */ +const D3DDEVCAPS2_DMAPNPATCH = 0x00000002L; /* Device supports displacement maps for N-Patches*/ +const D3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004L; /* Device supports adaptive tesselation of RT-patches*/ +const D3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008L; /* Device supports adaptive tesselation of N-patches*/ +const D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010L; /* Device supports StretchRect calls with a texture as the source*/ +const D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020L; /* Device supports presampled displacement maps for N-Patches */ +const D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040L; /* Vertex elements in a vertex declaration can share the same stream offset */ + +// +// DeclTypes +// +const D3DDTCAPS_UBYTE4 = 0x00000001L; +const D3DDTCAPS_UBYTE4N = 0x00000002L; +const D3DDTCAPS_SHORT2N = 0x00000004L; +const D3DDTCAPS_SHORT4N = 0x00000008L; +const D3DDTCAPS_USHORT2N = 0x00000010L; +const D3DDTCAPS_USHORT4N = 0x00000020L; +const D3DDTCAPS_UDEC3 = 0x00000040L; +const D3DDTCAPS_DEC3N = 0x00000080L; +const D3DDTCAPS_FLOAT16_2 = 0x00000100L; +const D3DDTCAPS_FLOAT16_4 = 0x00000200L; \ No newline at end of file