Mercurial > projects > dang
view src/lexer/Token.d @ 206:d3c148ca429b
Major moving of files. all src now goes into src, all docs in docs.
author | Anders Johnsen <skabet@gmail.com> |
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date | Tue, 12 Aug 2008 18:14:56 +0200 |
parents | |
children | e0551773a005 |
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module lexer.Token; public import basic.SourceLocation; import Integer = tango.text.convert.Integer; /** The Token struct will be used through the Lexer, Parser and other modules as a location into source. The Token should always be optimized for size to limit unnecessary memory usage. */ struct Token { Tok type; SLoc location; uint length; /** Create a new token with a Tok type, Location in source and a length of how many chars the Token span in the source */ static Token opCall (Tok type, SLoc location, uint length) { Token t; t.type = type; t.location = location; t.length = length; return t; } /** Get the type of the Token as a string */ char[] getType () { return typeToString[this.type]; } /** A human readable dump of a Token */ char[] toString () { return this.getType()~": Len: "~Integer.toString(this.length); } /// Get the range of this token SourceRange asRange() { return SourceRange(location, location + length); } /** Returns true if the type of this token is a basic type (int, float, ...). Void is included, although a void in it self is not really a type. */ bool isBasicType() { return type >= Tok.Byte && type <= Tok.Void; } /** Returns true for all the various assignments (=, +=, *= ...) */ bool isAssignment() { return type == Tok.Assign; } /** Just a shortcut to avoid `token.type == Tok.Identifier`. */ bool isIdentifier() { return type == Tok.Identifier; } } /** Tok is short for TokenType. This enum list is to supply the Token with a type. This enum is used to switch over "many" places. */ enum Tok : ushort { /* Non-code related tokens */ EOF, /* Basic types */ Identifier, Integer, /* Basic operators */ Assign, Plus, Minus, Star, Slash, Percent, Comma, /* Symbols */ OpenParentheses, CloseParentheses, OpenBrace, CloseBrace, OpenBracket, CloseBracket, Seperator, Colon, Dot, /* Comparator operators */ Eq, Ne, Lt, Gt, Le, Ge, Not, /* Keywords */ Byte, Ubyte, Short, Ushort, Int, Uint, Long, Ulong, Char, Wchar, Dchar, Float, Double, Bool, Void, Struct, If, Else, While, Switch, Case, Default, Return, Cast, String, Module, Import, } /** An associative array to supply a Tok to String function. Keep always this list updated when adding a new Tok. */ public char[][Tok] typeToString; static this() { typeToString = [ Tok.EOF:"EOF"[], Tok.Identifier:"Identifier", Tok.Byte:"Byte", Tok.Short:"Short", Tok.Int:"Int", Tok.Long:"Long", Tok.Char:"Char", Tok.Wchar:"Wchar", Tok.Dchar:"Dchar", Tok.Bool:"Bool", Tok.Void:"Void", Tok.Eq:"Eq", Tok.Ne:"Ne", Tok.Lt:"Lt", Tok.Le:"Le", Tok.Gt:"Gt", Tok.Ge:"Ge", Tok.OpenParentheses:"OpenParentheses", Tok.CloseParentheses:"CloseParentheses", Tok.OpenBrace:"OpenBrace", Tok.CloseBrace:"CloseBrace", Tok.OpenBracket:"OpenBracket", Tok.CloseBracket:"CloseBracket", Tok.Dot:"Dot", Tok.Assign:"Assign", Tok.Plus:"Plus", Tok.Minus:"Minus", Tok.Star:"Star", Tok.Slash:"Slash", Tok.Percent:"Percent", Tok.Integer:"Integer", Tok.If:"If", Tok.While:"While", Tok.Switch:"Switch", Tok.Case:"Case", Tok.Default:"Default", Tok.Comma:"Comma", Tok.Return:"Return", Tok.Struct:"Struct", Tok.Colon:"Colon", Tok.Seperator:"Seperator", Tok.Cast:"Cast", Tok.Module:"Module", Tok.Import:"Import", Tok.String:"String" ]; }