Mercurial > projects > cl4d
view opencl/c/cl_gl.d @ 0:3cea44337083
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author | Trass3r |
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date | Wed, 02 Dec 2009 17:40:59 +0100 |
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children | 5b5ace425b37 |
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/********************************************************************************** * Copyright (c) 2008-2009 The Khronos Group Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and/or associated documentation files (the * "Materials"), to deal in the Materials without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Materials, and to * permit persons to whom the Materials are furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Materials. * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. **********************************************************************************/ // $Revision: 8748 $ on $Date: 2009-08-27 04:24:36 -0700 (Thu, 27 Aug 2009) $ module opencl.c.cl_gl; import opencl.c.platform; import opencl.c.opencl; extern(C): alias cl_uint cl_gl_object_type; alias cl_uint cl_gl_texture_info; alias cl_uint cl_gl_platform_info; enum { // cl_gl_object_type CL_GL_OBJECT_BUFFER = 0x2000, CL_GL_OBJECT_TEXTURE2D = 0x2001, CL_GL_OBJECT_TEXTURE3D = 0x2002, CL_GL_OBJECT_RENDERBUFFER = 0x2003, // cl_gl_texture_info CL_GL_TEXTURE_TARGET = 0x2004, CL_GL_MIPMAP_LEVEL = 0x2005, } cl_mem clCreateFromGLBuffer( cl_context /* context */, cl_mem_flags /* flags */, GLuint /* bufobj */, int* /* errcode_ret */ ); cl_mem clCreateFromGLTexture2D( cl_context /* context */, cl_mem_flags /* flags */, GLenum /* target */, GLint /* miplevel */, GLuint /* texture */, cl_int* /* errcode_ret */ ); cl_mem clCreateFromGLTexture3D( cl_context /* context */, cl_mem_flags /* flags */, GLenum /* target */, GLint /* miplevel */, GLuint /* texture */, cl_int* /* errcode_ret */ ); cl_mem clCreateFromGLRenderbuffer( cl_context /* context */, cl_mem_flags /* flags */, GLuint /* renderbuffer */, cl_int* /* errcode_ret */ ); cl_int clGetGLObjectInfo( cl_mem /* memobj */, cl_gl_object_type* /* gl_object_type */, GLuint* /* gl_object_name */ ); cl_int clGetGLTextureInfo( cl_mem /* memobj */, cl_gl_texture_info /* param_name */, size_t /* param_value_size */, void* /* param_value */, size_t* /* param_value_size_ret */ ); cl_int clEnqueueAcquireGLObjects( cl_command_queue /* queue */, cl_uint /* num_objects */, const(cl_mem)* /* mem_objects */, cl_uint /* num_events_in_wait_list */, const(cl_event)* /* event_wait_list */, cl_event* /* event */ ); cl_int clEnqueueReleaseGLObjects( cl_command_queue /* queue */, cl_uint /* num_objects */, const(cl_mem)* /* mem_objects */, cl_uint /* num_events_in_wait_list */, const(cl_event)* /* event_wait_list */, cl_event* /* event */ );