view trunk/tests/ChipmunkDemos/samples/TheoJansen.d @ 16:af2f61a96318

ported chipmunk demos
author Extrawurst
date Sat, 04 Dec 2010 02:02:29 +0100
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// written in the D programming language

module samples.TheoJansen;

import chipmunkd.chipmunk;

import samples.ChipmunkDemo;

import gameApp;

import std.math;

enum M_PI = PI;
enum M_PI_2 = PI*0.5f;

static cpSpace *space;

static cpConstraint *motor;

static void
update(int ticks)
{
	cpFloat coef = (2.0f + arrowDirection.y)/3.0f;
	cpFloat rate = arrowDirection.x*10.0f*coef;
	cpSimpleMotorSetRate(motor, rate);
	motor.maxForce = (rate) ? 100000.0f : 0.0f;
	
	enum int steps = 3;
	enum cpFloat dt = 1.0f/60.0f/cast(cpFloat)steps;
	
	for(int i=0; i<steps; i++){
		cpSpaceStep(space, dt);
	}
}

static cpFloat seg_radius = 3.0f;

static void
make_leg(cpFloat side, cpFloat offset, cpBody *chassis, cpBody *crank, cpVect anchor)
{
	cpVect a, b;
	cpShape *shape;
	
	cpFloat leg_mass = 1.0f;

	// make leg
	a = cpvzero, b = cpv(0.0f, side);
	cpBody *upper_leg = cpBodyNew(leg_mass, cpMomentForSegment(leg_mass, a, b));
	upper_leg.p = cpv(offset, 0.0f);
	cpSpaceAddBody(space, upper_leg);
	cpSpaceAddShape(space, cpSegmentShapeNew(upper_leg, a, b, seg_radius));
	cpSpaceAddConstraint(space, cpPivotJointNew2(chassis, upper_leg, cpv(offset, 0.0f), cpvzero));
	
	// lower leg
	a = cpvzero, b = cpv(0.0f, -1.0f*side);
	cpBody *lower_leg = cpBodyNew(leg_mass, cpMomentForSegment(leg_mass, a, b));
	lower_leg.p = cpv(offset, -side);
	cpSpaceAddBody(space, lower_leg);
	shape = cpSegmentShapeNew(lower_leg, a, b, seg_radius);
	shape.group = 1;
	cpSpaceAddShape(space, shape);
	shape = cpCircleShapeNew(lower_leg, seg_radius*2.0f, b);
	shape.group = 1;
	shape.e = 0.0f; shape.u = 1.0f;
	cpSpaceAddShape(space, shape);
	cpSpaceAddConstraint(space, cpPinJointNew(chassis, lower_leg, cpv(offset, 0.0f), cpvzero));
	
	cpSpaceAddConstraint(space, cpGearJointNew(upper_leg, lower_leg, 0.0f, 1.0f));
	
	cpConstraint *constraint;
	cpFloat diag = cpfsqrt(side*side + offset*offset);
	
	constraint = cpPinJointNew(crank, upper_leg, anchor, cpv(0.0f, side));
	cpPinJointSetDist(constraint, diag);
	cpSpaceAddConstraint(space, constraint);
	constraint = cpPinJointNew(crank, lower_leg, anchor, cpvzero);
	cpPinJointSetDist(constraint, diag);
	cpSpaceAddConstraint(space, constraint);
}

static cpSpace *
init()
{
	space = cpSpaceNew();
	
	cpResetShapeIdCounter();
	
	space = cpSpaceNew();
	space.iterations = 20;
	space.gravity = cpv(0,-500);
	
	cpBody *staticBody = &space.staticBody;
	cpShape *shape;
	cpVect a, b;
	
	// Create segments around the edge of the screen.
	shape = cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f);
	shape.e = 1.0f; shape.u = 1.0f;
	shape.layers = NOT_GRABABLE_MASK;
	cpSpaceAddShape(space, shape);

	shape = cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f);
	shape.e = 1.0f; shape.u = 1.0f;
	shape.layers = NOT_GRABABLE_MASK;
	cpSpaceAddShape(space, shape);

	shape = cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f);
	shape.e = 1.0f; shape.u = 1.0f;
	shape.layers = NOT_GRABABLE_MASK;
	cpSpaceAddShape(space, shape);
	
	cpFloat offset = 30.0f;

	// make chassis
	cpFloat chassis_mass = 2.0f;
	a = cpv(-offset, 0.0f), b = cpv(offset, 0.0f);
	cpBody *chassis = cpBodyNew(chassis_mass, cpMomentForSegment(chassis_mass, a, b));
	cpSpaceAddBody(space, chassis);
	shape = cpSegmentShapeNew(chassis, a, b, seg_radius);
	shape.group = 1;
	cpSpaceAddShape(space, shape);
	
	// make crank
	cpFloat crank_mass = 1.0f;
	cpFloat crank_radius = 13.0f;
	cpBody *crank = cpBodyNew(crank_mass, cpMomentForCircle(crank_mass, crank_radius, 0.0f, cpvzero));
	cpSpaceAddBody(space, crank);
	shape = cpCircleShapeNew(crank, crank_radius, cpvzero);
	shape.group = 1;
	cpSpaceAddShape(space, shape);
	cpSpaceAddConstraint(space, cpPivotJointNew2(chassis, crank, cpvzero, cpvzero));
	
	cpFloat side = 30.0f;
	
	int num_legs = 2;
	for(int i=0; i<num_legs; i++){
		make_leg(side,  offset, chassis, crank, cpvmult(cpvforangle(cast(cpFloat)(2*i+0)/cast(cpFloat)num_legs*M_PI), crank_radius));
		make_leg(side, -offset, chassis, crank, cpvmult(cpvforangle(cast(cpFloat)(2*i+1)/cast(cpFloat)num_legs*M_PI), crank_radius));
	}
	
	motor = cpSimpleMotorNew(chassis, crank, 6.0f);
	cpSpaceAddConstraint(space, motor);

	return space;
}

static void
destroy()
{
	cpSpaceFreeChildren(space);
	cpSpaceFree(space);
}

chipmunkDemo TheoJansen = {
	"Theo Jansen Machine",
	null,
	&init,
	&update,
	&destroy,
};