Mercurial > projects > chipmunkd
view trunk/tests/ChipmunkDemos/samples/Planet.d @ 16:af2f61a96318
ported chipmunk demos
author | Extrawurst |
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date | Sat, 04 Dec 2010 02:02:29 +0100 |
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// written in the D programming language module samples.Planet; import chipmunkd.chipmunk; import samples.ChipmunkDemo; static cpSpace *space; static cpBody *planetBody; static cpFloat gravityStrength = 5.0e6f; static void update(int ticks) { int steps = 1; cpFloat dt = 1.0f/60.0f/cast(cpFloat)steps; for(int i=0; i<steps; i++){ cpSpaceStep(space, dt); // Update the static body spin so that it looks like it's rotating. cpBodyUpdatePosition(planetBody, dt); } } static void planetGravityVelocityFunc(cpBody *_body, cpVect gravity, cpFloat damping, cpFloat dt) { // Gravitational acceleration is proportional to the inverse square of // distance, and directed toward the origin. The central planet is assumed // to be massive enough that it affects the satellites but not vice versa. cpVect p = _body.p; cpFloat sqdist = cpvlengthsq(p); cpVect g = cpvmult(p, -gravityStrength / (sqdist * cpfsqrt(sqdist))); cpBodyUpdateVelocity(_body, g, damping, dt); } static cpVect rand_pos(cpFloat radius) { cpVect v; do { v = cpv(frand()*(640 - 2*radius) - (320 - radius), frand()*(480 - 2*radius) - (240 - radius)); } while(cpvlength(v) < 85.0f); return v; } static void add_box() { const cpFloat size = 10.0f; const cpFloat mass = 1.0f; cpVect verts[] = [ cpv(-size,-size), cpv(-size, size), cpv( size, size), cpv( size,-size), ]; cpFloat radius = cpvlength(cpv(size, size)); cpBody *_body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, 4, verts.ptr, cpvzero))); _body.velocity_func = &planetGravityVelocityFunc; _body.p = rand_pos(radius); // Set the box's velocity to put it into a circular orbit from its // starting position. cpFloat r = cpvlength(_body.p); cpFloat v = cpfsqrt(gravityStrength / r) / r; _body.v = cpvmult(cpvperp(_body.p), v); // Set the box's angular velocity to match its orbital period and // align its initial angle with its position. _body.w = v; cpBodySetAngle(_body, cpfatan2(_body.p.y, _body.p.x)); cpShape *shape = cpSpaceAddShape(space, cpPolyShapeNew(_body, 4, verts.ptr, cpvzero)); shape.e = 0.0f; shape.u = 0.7f; } static cpSpace * init() { planetBody = cpBodyNew(INFINITY, INFINITY); planetBody.w = 0.2f; cpResetShapeIdCounter(); space = cpSpaceNew(); cpSpaceResizeActiveHash(space, 30.0f, 10000); space.iterations = 20; for(int i=0; i<30; i++) add_box(); cpShape *shape = cpSpaceAddShape(space, cpCircleShapeNew(planetBody, 70.0f, cpvzero)); shape.e = 1.0f; shape.u = 1.0f; shape.layers = NOT_GRABABLE_MASK; return space; } static void destroy() { cpBodyFree(planetBody); cpSpaceFreeChildren(space); cpSpaceFree(space); } chipmunkDemo Planet = { "Planet", null, &init, &update, &destroy, };