Mercurial > projects > chipmunkd
view trunk/tests/ChipmunkDemos/samples/OneWay.d @ 16:af2f61a96318
ported chipmunk demos
author | Extrawurst |
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date | Sat, 04 Dec 2010 02:02:29 +0100 |
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// written in the D programming language module samples.OneWay; import chipmunkd.chipmunk; import samples.ChipmunkDemo; static cpSpace *space; struct OneWayPlatform { cpVect n; // direction objects may pass through cpArray *passThruList; // list of objects passing through } static OneWayPlatform platformInstance; static cpBool preSolve(cpArbiter *arb, cpSpace *space, void *ignore) { mixin(CP_ARBITER_GET_SHAPES!("arb", "a", "b")); OneWayPlatform *platform = cast(OneWayPlatform *)a.data; if(cpvdot(cpArbiterGetNormal(arb, 0), platform.n) < 0){ cpArbiterIgnore(arb); return cpFalse; } return cpTrue; } static void update(int ticks) { int steps = 1; cpFloat dt = 1.0f/60.0f/cast(cpFloat)steps; for(int i=0; i<steps; i++){ cpSpaceStep(space, dt); } } static cpSpace * init() { cpResetShapeIdCounter(); space = cpSpaceNew(); space.iterations = 10; space.gravity = cpv(0, -100); cpBody *_body; cpBody *staticBody = &space.staticBody; cpShape *shape; // Create segments around the edge of the screen. shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f)); shape.e = 1.0f; shape.u = 1.0f; shape.layers = NOT_GRABABLE_MASK; shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f)); shape.e = 1.0f; shape.u = 1.0f; shape.layers = NOT_GRABABLE_MASK; shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f)); shape.e = 1.0f; shape.u = 1.0f; shape.layers = NOT_GRABABLE_MASK; // Add our one way segment shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-160,-100), cpv(160,-100), 10.0f)); shape.e = 1.0f; shape.u = 1.0f; shape.collision_type = 1; shape.layers = NOT_GRABABLE_MASK; // We'll use the data pointer for the OneWayPlatform struct platformInstance.n = cpv(0, 1); // let objects pass upwards platformInstance.passThruList = cpArrayNew(0); shape.data = &platformInstance; // Add a ball to make things more interesting cpFloat radius = 15.0f; _body = cpSpaceAddBody(space, cpBodyNew(10.0f, cpMomentForCircle(10.0f, 0.0f, radius, cpvzero))); _body.p = cpv(0, -200); _body.v = cpv(0, 170); shape = cpSpaceAddShape(space, cpCircleShapeNew(_body, radius, cpvzero)); shape.e = 0.0f; shape.u = 0.9f; shape.collision_type = 2; cpSpaceAddCollisionHandler(space, 1, 2, null, &preSolve, null, null, null); return space; } static void destroy() { cpSpaceFreeChildren(space); cpSpaceFree(space); cpArrayFree(platformInstance.passThruList); } chipmunkDemo OneWay = { "One Way Platforms", null, &init, &update, &destroy, };