Mercurial > projects > chipmunkd
diff trunk/tests/ChipmunkDemos/samples/Query.d @ 16:af2f61a96318
ported chipmunk demos
author | Extrawurst |
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date | Sat, 04 Dec 2010 02:02:29 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/trunk/tests/ChipmunkDemos/samples/Query.d Sat Dec 04 02:02:29 2010 +0100 @@ -0,0 +1,136 @@ + +// written in the D programming language + +module samples.Query; + +import chipmunkd.chipmunk; + +import samples.ChipmunkDemo; +import gameApp; + +import std.math; + +//extern cpVect mousePos; + +static cpSpace *space; + +static cpShape *querySeg = null; + + +static void +update(int ticks) +{ + //messageString[0] = '\0'; + + cpVect start = cpvzero; + cpVect end = /*cpv(0, 85);//*/mousePos; + cpVect lineEnd = end; + + //{ + // char infoString[1024]; + // sprintf(infoString, "Query: Dist(%f) Point%s, ", cpvdist(start, end), cpvstr(end)); + // strcat(messageString, infoString); + //} + + cpSegmentQueryInfo info = {}; + if(cpSpaceSegmentQueryFirst(space, start, end, CP_ALL_LAYERS, CP_NO_GROUP, &info)){ + cpVect point = cpSegmentQueryHitPoint(start, end, info); + lineEnd = cpvadd(point, cpvzero);//cpvmult(info.n, 4.0f)); + + //char infoString[1024]; + //sprintf(infoString, "Segment Query: Dist(%f) Normal%s", cpSegmentQueryHitDist(start, end, info), cpvstr(info.n)); + //strcat(messageString, infoString); + } else { + //strcat(messageString, "Segment Query (None)"); + } + + cpSegmentShapeSetEndpoints(querySeg, start, lineEnd); + cpShapeCacheBB(querySeg); // force it to update it's collision detection data so it will draw + + // normal other stuff. + int steps = 1; + cpFloat dt = 1.0f/60.0f/cast(cpFloat)steps; + + for(int i=0; i<steps; i++){ + cpSpaceStep(space, dt); + } +} + +static cpSpace * +init() +{ + cpResetShapeIdCounter(); + + space = cpSpaceNew(); + space.elasticIterations = 0; + space.iterations = 5; + + cpSpaceResizeStaticHash(space, 40.0f, 999); + cpSpaceResizeActiveHash(space, 30.0f, 2999); + + cpBody *staticBody = &space.staticBody; + cpShape *shape; + + // add a non-collidable segment as a quick and dirty way to draw the query line + shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpvzero, cpv(100.0f, 0.0f), 4.0f)); + shape.layers = 0; + querySeg = shape; + + { // add a fat segment + cpFloat mass = 1.0f; + cpFloat length = 100.0f; + cpVect a = cpv(-length/2.0f, 0.0f), b = cpv(length/2.0f, 0.0f); + + cpBody *_body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForSegment(mass, a, b))); + _body.p = cpv(0.0f, 100.0f); + + cpSpaceAddShape(space, cpSegmentShapeNew(_body, a, b, 20.0f)); + } + + { // add a static segment + cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(0, 300), cpv(300, 0), 0.0f)); + } + + { // add a pentagon + cpFloat mass = 1.0f; + const int NUM_VERTS = 5; + + cpVect verts[NUM_VERTS]; + for(int i=0; i<NUM_VERTS; i++){ + cpFloat angle = -2*PI*i/(cast(cpFloat) NUM_VERTS); + verts[i] = cpv(30*cos(angle), 30*sin(angle)); + } + + cpBody *_body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts.ptr, cpvzero))); + _body.p = cpv(50.0f, 50.0f); + + cpSpaceAddShape(space, cpPolyShapeNew(_body, NUM_VERTS, verts.ptr, cpvzero)); + } + + { // add a circle + cpFloat mass = 1.0f; + cpFloat r = 20.0f; + + cpBody *_body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForCircle(mass, 0.0f, r, cpvzero))); + _body.p = cpv(100.0f, 100.0f); + + cpSpaceAddShape(space, cpCircleShapeNew(_body, r, cpvzero)); + } + + return space; +} + +static void +destroy() +{ + cpSpaceFreeChildren(space); + cpSpaceFree(space); +} + +chipmunkDemo Query = { + "Segment Query", + null, + &init, + &update, + &destroy, +};