Mercurial > projects > chipmunkd
diff trunk/tests/ChipmunkDemos/samples/Plink.d @ 16:af2f61a96318
ported chipmunk demos
author | Extrawurst |
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date | Sat, 04 Dec 2010 02:02:29 +0100 |
parents | |
children | 4604c914f2ab |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/trunk/tests/ChipmunkDemos/samples/Plink.d Sat Dec 04 02:02:29 2010 +0100 @@ -0,0 +1,112 @@ + +// written in the D programming language + +module samples.Plink; + +import chipmunkd.chipmunk; + +import samples.ChipmunkDemo; + +import std.math; + +static cpSpace *space; + +// Iterate over all of the bodies and reset the ones that have fallen offscreen. +static void +eachBody(cpBody *_body, void *unused) +{ + if(_body.p.y < -260 || cpfabs(_body.p.x) > 340){ + cpFloat x = frand()*640 - 320; + _body.p = cpv(x, 260); + } +} + +static void +update(int ticks) +{ + int steps = 1; + cpFloat dt = 1.0f/60.0f/cast(cpFloat)steps; + + for(int i=0; i<steps; i++){ + cpSpaceStep(space, dt); + cpSpaceEachBody(space, &eachBody, null); + } +} + +enum NUM_VERTS = 5; + +static cpSpace * +init() +{ + cpResetShapeIdCounter(); + + space = cpSpaceNew(); + space.iterations = 5; + space.gravity = cpv(0, -100); + + cpSpaceResizeStaticHash(space, 40.0f, 999); + cpSpaceResizeActiveHash(space, 30.0f, 2999); + + cpBody *_body; + cpBody *staticBody = &space.staticBody; + cpShape *shape; + + // Create vertexes for a pentagon shape. + cpVect verts[NUM_VERTS]; + for(int i=0; i<NUM_VERTS; i++){ + cpFloat angle = -2.0f*PI*i/(cast(cpFloat) NUM_VERTS); + verts[i] = cpv(10.0f*cos(angle), 10.0f*sin(angle)); + } + + // Vertexes for a triangle shape. + enum cpVect tris[] = [ + cpv(-15,-15), + cpv( 0, 10), + cpv( 15,-15), + ]; + + int foo; + + // Create the static triangles. + foreach(i; 0..9){ + foreach(j; 0..6){ + cpFloat stagger = (j%2)*40; + cpVect offset; + offset.x = (i*80) - 320 + stagger; + offset.y = (j*70) - 240; + //BUG: crazy fucking dmd codegen bug when optimizing (2.050) + foo = i; + + shape = cpSpaceAddShape(space, cpPolyShapeNew(staticBody, 3, tris.ptr, offset)); + shape.e = 1.0f; shape.u = 1.0f; + shape.layers = NOT_GRABABLE_MASK; + } + } + + // Add lots of pentagons. + for(int i=0; i<300; i++){ + _body = cpSpaceAddBody(space, cpBodyNew(1.0f, cpMomentForPoly(1.0f, NUM_VERTS, verts.ptr, cpvzero))); + cpFloat x = frand()*640 - 320; + _body.p = cpv(x, 350); + + shape = cpSpaceAddShape(space, cpPolyShapeNew(_body, NUM_VERTS, verts.ptr, cpvzero)); + shape.e = 0.0f; shape.u = 0.4f; + } + + return space; +} + +static void +destroy() +{ + cpSpaceFreeChildren(space); + cpSpaceFree(space); +} + +chipmunkDemo Plink = { + "Plink", + null, + &init, + &update, + &destroy, +};