comparison trunk/tests/ChipmunkDemos/samples/Pump.d @ 16:af2f61a96318

ported chipmunk demos
author Extrawurst
date Sat, 04 Dec 2010 02:02:29 +0100
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15:df4ebc8add66 16:af2f61a96318
1
2 // written in the D programming language
3
4 module samples.Pump;
5
6 import chipmunkd.chipmunk;
7
8 import samples.ChipmunkDemo;
9
10 import gameApp;
11
12 import std.math;
13
14 enum M_PI = PI;
15 enum M_PI_2 = PI*0.5f;
16
17 static cpSpace *space;
18 static cpConstraint *motor;
19
20 enum numBalls = 5;
21 static cpBody *balls[numBalls];
22
23 static void
24 update(int ticks)
25 {
26 cpFloat coef = (2.0f + arrowDirection.y)/3.0f;
27 cpFloat rate = arrowDirection.x*30.0f*coef;
28
29 cpSimpleMotorSetRate(motor, rate);
30 motor.maxForce = (rate ? 1000000.0f : 0.0f);
31
32 enum int steps = 2;
33 enum cpFloat dt = 1.0f/60.0f/cast(cpFloat)steps;
34
35 for(int i=0; i<steps; i++){
36 cpSpaceStep(space, dt);
37
38 for(int j=0; j<numBalls; j++){
39 cpBody *ball = balls[j];
40 if(ball.p.x > 320.0f){
41 ball.v = cpvzero;
42 ball.p = cpv(-224.0f, 200.0f);
43 }
44 }
45 }
46 }
47
48 static cpBody *
49 add_ball(cpVect pos)
50 {
51 cpBody *_body = cpSpaceAddBody(space, cpBodyNew(1.0f, cpMomentForCircle(1.0f, 30, 0, cpvzero)));
52 _body.p = pos;
53
54 cpShape *shape = cpSpaceAddShape(space, cpCircleShapeNew(_body, 30, cpvzero));
55 shape.e = 0.0f; shape.u = 0.5f;
56
57 return _body;
58 }
59
60 static cpSpace *
61 init()
62 {
63 space = cpSpaceNew();
64 space.gravity = cpv(0, -600);
65
66 cpBody *staticBody = &space.staticBody;
67 cpShape *shape;
68
69 // beveling all of the line segments slightly helps prevent things from getting stuck on cracks
70 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-256,16), cpv(-256,300), 2.0f));
71 shape.e = 0.0f; shape.u = 0.5f; shape.layers = 1;
72 shape.layers = NOT_GRABABLE_MASK;
73
74 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-256,16), cpv(-192,0), 2.0f));
75 shape.e = 0.0f; shape.u = 0.5f; shape.layers = 1;
76 shape.layers = NOT_GRABABLE_MASK;
77
78 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-192,0), cpv(-192, -64), 2.0f));
79 shape.e = 0.0f; shape.u = 0.5f; shape.layers = 1;
80 shape.layers = NOT_GRABABLE_MASK;
81
82 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-128,-64), cpv(-128,144), 2.0f));
83 shape.e = 0.0f; shape.u = 0.5f; shape.layers = 1;
84 shape.layers = NOT_GRABABLE_MASK;
85
86 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-192,80), cpv(-192,176), 2.0f));
87 shape.e = 0.0f; shape.u = 0.5f; shape.layers = 1;
88 shape.layers = NOT_GRABABLE_MASK;
89
90 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-192,176), cpv(-128,240), 2.0f));
91 shape.e = 0.0f; shape.u = 0.0f; shape.layers = 1;
92 shape.layers = NOT_GRABABLE_MASK;
93
94 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-128,144), cpv(192,64), 2.0f));
95 shape.e = 0.0f; shape.u = 0.5f; shape.layers = 1;
96 shape.layers = NOT_GRABABLE_MASK;
97
98 cpVect verts[] = [
99 cpv(-30,-80),
100 cpv(-30, 80),
101 cpv( 30, 64),
102 cpv( 30,-80),
103 ];
104
105 cpBody *plunger = cpSpaceAddBody(space, cpBodyNew(1.0f, INFINITY));
106 plunger.p = cpv(-160,-80);
107
108 shape = cpSpaceAddShape(space, cpPolyShapeNew(plunger, 4, verts.ptr, cpvzero));
109 shape.e = 1.0f; shape.u = 0.5f; shape.layers = 1;
110
111 // add balls to hopper
112 for(int i=0; i<numBalls; i++)
113 balls[i] = add_ball(cpv(-224 + i,80 + 64*i));
114
115 // add small gear
116 cpBody *smallGear = cpSpaceAddBody(space, cpBodyNew(10.0f, cpMomentForCircle(10.0f, 80, 0, cpvzero)));
117 smallGear.p = cpv(-160,-160);
118 cpBodySetAngle(smallGear, cast(float)-M_PI_2);
119
120 shape = cpSpaceAddShape(space, cpCircleShapeNew(smallGear, 80.0f, cpvzero));
121 shape.layers = 0;
122
123 cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, smallGear, cpv(-160,-160), cpvzero));
124
125 // add big gear
126 cpBody *bigGear = cpSpaceAddBody(space, cpBodyNew(40.0f, cpMomentForCircle(40.0f, 160, 0, cpvzero)));
127 bigGear.p = cpv(80,-160);
128 cpBodySetAngle(bigGear, cast(float)M_PI_2);
129
130 shape = cpSpaceAddShape(space, cpCircleShapeNew(bigGear, 160.0f, cpvzero));
131 shape.layers = 0;
132
133 cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, bigGear, cpv(80,-160), cpvzero));
134
135 // connect the plunger to the small gear.
136 cpSpaceAddConstraint(space, cpPinJointNew(smallGear, plunger, cpv(80,0), cpv(0,0)));
137 // connect the gears.
138 cpSpaceAddConstraint(space, cpGearJointNew(smallGear, bigGear, -M_PI_2, -2.0f));
139
140
141 // feeder mechanism
142 cpFloat bottom = -300.0f;
143 cpFloat top = 32.0f;
144 cpBody *feeder = cpSpaceAddBody(space, cpBodyNew(1.0f, cpMomentForSegment(1.0f, cpv(-224.0f, bottom), cpv(-224.0f, top))));
145 feeder.p = cpv(-224, (bottom + top)/2.0f);
146
147 cpFloat len = top - bottom;
148 cpSpaceAddShape(space, cpSegmentShapeNew(feeder, cpv(0.0f, len/2.0f), cpv(0.0f, -len/2.0f), 20.0f));
149
150 cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, feeder, cpv(-224.0f, bottom), cpv(0.0f, -len/2.0f)));
151 cpVect anchr = cpBodyWorld2Local(feeder, cpv(-224.0f, -160.0f));
152 cpSpaceAddConstraint(space, cpPinJointNew(feeder, smallGear, anchr, cpv(0.0f, 80.0f)));
153
154 // motorize the second gear
155 motor = cpSpaceAddConstraint(space, cpSimpleMotorNew(staticBody, bigGear, 3.0f));
156
157 return space;
158 }
159
160 static void
161 destroy()
162 {
163 cpSpaceFreeChildren(space);
164 cpSpaceFree(space);
165 }
166
167 chipmunkDemo Pump = {
168 "Pump",
169 null,
170 &init,
171 &update,
172 &destroy,
173 };