comparison trunk/chipmunkd/cpSpace.d @ 4:7ebbd4d05553

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author Extrawurst
date Thu, 02 Dec 2010 02:11:26 +0100
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3:81145a61c2fe 4:7ebbd4d05553
1
2 // written in the D programming language
3
4 module chipmunkd.cpSpace;
5
6 import chipmunkd.chipmunk;
7 import chipmunkd.chipmunk_types_h;
8 import chipmunkd.cpVect,chipmunkd.cpVect_h;
9 import chipmunkd.cpHashSet;
10 import chipmunkd.cpCollision;
11 import chipmunkd.cpBody;
12 import chipmunkd.cpArray;
13 import chipmunkd.cpShape;
14 import chipmunkd.cpBB;
15 import chipmunkd.cpArbiter;
16 import chipmunkd.cpSpaceHash;
17 import chipmunkd.constraints.cpConstraint;
18 import chipmunkd.cpSpaceQuery;
19
20 // Number of frames that contact information should persist.
21 //extern cpTimestamp cp_contact_persistence;
22
23 // User collision handler function types.
24 alias cpBool function(cpArbiter *arb, cpSpace *space, void *data)cpCollisionBeginFunc;
25 alias cpBool function(cpArbiter *arb, cpSpace *space, void *data)cpCollisionPreSolveFunc;
26 alias void function(cpArbiter *arb, cpSpace *space, void *data)cpCollisionPostSolveFunc;
27 alias void function(cpArbiter *arb, cpSpace *space, void *data)cpCollisionSeparateFunc;
28
29 // Structure for holding collision pair function information.
30 // Used internally.
31 struct cpCollisionHandler {
32 cpCollisionType a;
33 cpCollisionType b;
34 cpCollisionBeginFunc begin;
35 cpCollisionPreSolveFunc preSolve;
36 cpCollisionPostSolveFunc postSolve;
37 cpCollisionSeparateFunc separate;
38 void *data;
39 }
40
41 enum CP_MAX_CONTACTS_PER_ARBITER = 6;
42 struct cpContactBufferHeader {
43 cpTimestamp stamp;
44 cpContactBufferHeader *next;
45 uint numContacts;
46 }
47
48 struct cpSpace{
49 // *** User definable fields
50
51 // Number of iterations to use in the impulse solver to solve contacts.
52 int iterations;
53
54 // Number of iterations to use in the impulse solver to solve elastic collisions.
55 int elasticIterations;
56
57 // Default gravity to supply when integrating rigid body motions.
58 cpVect gravity;
59
60 // Default damping to supply when integrating rigid body motions.
61 cpFloat damping;
62
63 // Speed threshold for a body to be considered idle.
64 // The default value of 0 means to let the space guess a good threshold based on gravity.
65 cpFloat idleSpeedThreshold;
66
67 // Time a group of bodies must remain idle in order to fall asleep
68 // The default value of INFINITY disables the sleeping algorithm.
69 cpFloat sleepTimeThreshold;
70
71 // *** Internally Used Fields
72
73 // When the space is locked, you should not add or remove objects;
74 cpBool locked;
75
76 // Time stamp. Is incremented on every call to cpSpaceStep().
77 cpTimestamp stamp;
78
79 // The static and active shape spatial hashes.
80 cpSpaceHash* staticShapes;
81 cpSpaceHash* activeShapes;
82
83 // List of bodies in the system.
84 cpArray *bodies;
85
86 // List of groups of sleeping bodies.
87 cpArray *sleepingComponents;
88
89 // List of active arbiters for the impulse solver.
90 cpArray* arbiters, pooledArbiters;
91
92 // Linked list ring of contact buffers.
93 // Head is the newest buffer, and each buffer points to a newer buffer.
94 // Head wraps around and points to the oldest (tail) buffer.
95 cpContactBufferHeader* contactBuffersHead, _contactBuffersTail;
96
97 // List of buffers to be free()ed when destroying the space.
98 cpArray *allocatedBuffers;
99
100 // Persistant contact set.
101 cpHashSet *contactSet;
102
103 // List of constraints in the system.
104 cpArray *constraints;
105
106 // Set of collisionpair functions.
107 cpHashSet *collFuncSet;
108 // Default collision handler.
109 cpCollisionHandler defaultHandler;
110
111 cpHashSet *postStepCallbacks;
112
113 cpBody staticBody;
114 }
115
116 //// Basic allocation/destruction functions.
117 //cpSpace* cpSpaceAlloc(void);
118 //cpSpace* cpSpaceInit(cpSpace *space);
119 //cpSpace* cpSpaceNew(void);
120 //
121 //void cpSpaceDestroy(cpSpace *space);
122 //void cpSpaceFree(cpSpace *space);
123 //
124 //// Convenience function. Frees all referenced entities. (bodies, shapes and constraints)
125 //void cpSpaceFreeChildren(cpSpace *space);
126 //
127 //// Collision handler management functions.
128 //void cpSpaceSetDefaultCollisionHandler(
129 // cpSpace *space,
130 // cpCollisionBeginFunc begin,
131 // cpCollisionPreSolveFunc preSolve,
132 // cpCollisionPostSolveFunc postSolve,
133 // cpCollisionSeparateFunc separate,
134 // void *data
135 //);
136 //void cpSpaceAddCollisionHandler(
137 // cpSpace *space,
138 // cpCollisionType a, cpCollisionType b,
139 // cpCollisionBeginFunc begin,
140 // cpCollisionPreSolveFunc preSolve,
141 // cpCollisionPostSolveFunc postSolve,
142 // cpCollisionSeparateFunc separate,
143 // void *data
144 //);
145 //void cpSpaceRemoveCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b);
146 //
147 //// Add and remove entities from the system.
148 //cpShape *cpSpaceAddShape(cpSpace *space, cpShape *shape);
149 //cpShape *cpSpaceAddStaticShape(cpSpace *space, cpShape *shape);
150 //cpBody *cpSpaceAddBody(cpSpace *space, cpBody *body);
151 //cpConstraint *cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint);
152 //
153 //void cpSpaceRemoveShape(cpSpace *space, cpShape *shape);
154 //void cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape);
155 //void cpSpaceRemoveBody(cpSpace *space, cpBody *body);
156 //void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint);
157 //
158 //// Post Step function definition
159 alias void function(cpSpace *space, void *obj, void *data) cpPostStepFunc;
160 //// Register a post step function to be called after cpSpaceStep() has finished.
161 //// obj is used a key, you can only register one callback per unique value for obj
162 //void cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *obj, void *data);
163 //
164 //// Point query callback function
165 alias void function(cpShape *shape, void *data) cpSpacePointQueryFunc;
166 //void cpSpacePointQuery(cpSpace *space, cpVect point, cpLayers layers, cpGroup group, cpSpacePointQueryFunc func, void *data);
167 //cpShape *cpSpacePointQueryFirst(cpSpace *space, cpVect point, cpLayers layers, cpGroup group);
168 //
169 //// Segment query callback function
170 alias void function(cpShape *shape, cpFloat t, cpVect n, void *data)cpSpaceSegmentQueryFunc;
171 //void cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSpaceSegmentQueryFunc func, void *data);
172 //cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSegmentQueryInfo *out);
173 //
174 //// BB query callback function
175 alias void function(cpShape *shape, void *data)cpSpaceBBQueryFunc;
176 //void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpLayers layers, cpGroup group, cpSpaceBBQueryFunc func, void *data);
177 //
178 //
179 //// Iterator function for iterating the bodies in a space.
180 alias void function(cpBody *_body, void *data)cpSpaceBodyIterator;
181 //void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data);
182 //
183 //// Spatial hash management functions.
184 //void cpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count);
185 //void cpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count);
186 //void cpSpaceRehashStatic(cpSpace *space);
187 //
188 //void cpSpaceRehashShape(cpSpace *space, cpShape *shape);
189 //
190 //// Update the space.
191 //void cpSpaceStep(cpSpace *space, cpFloat dt);
192
193
194 cpTimestamp cp_contact_persistence = 3;
195
196 // Equal function for contactSet.
197 static cpBool
198 contactSetEql(cpShape **shapes, cpArbiter *arb)
199 {
200 cpShape *a = shapes[0];
201 cpShape *b = shapes[1];
202
203 return ((a == arb.private_a && b == arb.private_b) || (b == arb.private_a && a == arb.private_b));
204 }
205
206 // Transformation function for contactSet.
207 static void *
208 contactSetTrans(cpShape **shapes, cpSpace *space)
209 {
210 if(space.pooledArbiters.num == 0){
211 // arbiter pool is exhausted, make more
212 int count = CP_BUFFER_BYTES/cpArbiter.sizeof;
213 assert(count, "Buffer size too small.");
214
215 cpArbiter *buffer = cast(cpArbiter *)cpmalloc(CP_BUFFER_BYTES);
216 cpArrayPush(space.allocatedBuffers, buffer);
217
218 for(int i=0; i<count; i++) cpArrayPush(space.pooledArbiters, buffer + i);
219 }
220
221 return cpArbiterInit(cast(cpArbiter *) cpArrayPop(space.pooledArbiters), shapes[0], shapes[1]);
222 }
223
224 // Equals function for collFuncSet.
225 static cpBool
226 collFuncSetEql(cpCollisionHandler *check, cpCollisionHandler *pair)
227 {
228 return ((check.a == pair.a && check.b == pair.b) || (check.b == pair.a && check.a == pair.b));
229 }
230
231 // Transformation function for collFuncSet.
232 static void *
233 collFuncSetTrans(cpCollisionHandler *handler, void *unused)
234 {
235 cpCollisionHandler *copy = cast(cpCollisionHandler *)cpmalloc(cpCollisionHandler.sizeof);
236 (*copy) = (*handler);
237
238 return copy;
239 }
240
241 // Default collision functions.
242 static cpBool alwaysCollide(cpArbiter *arb, cpSpace *space, void *data){return 1;}
243 static void nothing(cpArbiter *arb, cpSpace *space, void *data){}
244
245 // BBfunc callback for the spatial hash.
246 static cpBB shapeBBFunc(cpShape *shape){return shape.bb;}
247
248 // Iterator functions for destructors.
249 static void freeWrap(void *ptr, void *unused){ cpfree(ptr);}
250 static void shapeFreeWrap(cpShape *ptr, void *unused){ cpShapeFree(ptr);}
251 static void bodyFreeWrap(cpBody *ptr, void *unused){ cpBodyFree(ptr);}
252 static void constraintFreeWrap(cpConstraint *ptr, void *unused){cpConstraintFree(ptr);}
253
254 cpSpace *
255 cpSpaceAlloc()
256 {
257 return cast(cpSpace *)cpcalloc(1, cpSpace.sizeof);
258 }
259
260 enum DEFAULT_DIM_SIZE = 100.0f;
261 enum DEFAULT_COUNT = 1000;
262 enum DEFAULT_ITERATIONS = 10;
263 enum DEFAULT_ELASTIC_ITERATIONS = 0;
264
265 cpCollisionHandler defaultHandler = {0, 0, &alwaysCollide, &alwaysCollide, &nothing, &nothing, null};
266
267 cpSpace*
268 cpSpaceInit(cpSpace *space)
269 {
270 space.iterations = DEFAULT_ITERATIONS;
271 space.elasticIterations = DEFAULT_ELASTIC_ITERATIONS;
272 // space.sleepTicks = 300;
273
274 space.gravity = cpvzero;
275 space.damping = 1.0f;
276
277 space.locked = 0;
278 space.stamp = 0;
279
280 space.staticShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, cast(cpSpaceHashBBFunc)&shapeBBFunc);
281 space.activeShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, cast(cpSpaceHashBBFunc)&shapeBBFunc);
282
283 space.allocatedBuffers = cpArrayNew(0);
284
285 space.bodies = cpArrayNew(0);
286 space.sleepingComponents = cpArrayNew(0);
287 space.sleepTimeThreshold = INFINITY;
288 space.idleSpeedThreshold = 0.0f;
289
290 space.arbiters = cpArrayNew(0);
291 space.pooledArbiters = cpArrayNew(0);
292
293 space.contactBuffersHead = null;
294 space.contactSet = cpHashSetNew(0, cast(cpHashSetEqlFunc)&contactSetEql, cast(cpHashSetTransFunc)&contactSetTrans);
295
296 space.constraints = cpArrayNew(0);
297
298 space.defaultHandler = defaultHandler;
299 space.collFuncSet = cpHashSetNew(0, cast(cpHashSetEqlFunc)&collFuncSetEql, cast(cpHashSetTransFunc)&collFuncSetTrans);
300 space.collFuncSet.default_value = &space.defaultHandler;
301
302 space.postStepCallbacks = null;
303
304 cpBodyInit(&space.staticBody, INFINITY, INFINITY);
305 space.staticBody.space = space;
306
307 return space;
308 }
309
310 cpSpace*
311 cpSpaceNew()
312 {
313 return cpSpaceInit(cpSpaceAlloc());
314 }
315
316 void
317 cpSpaceDestroy(cpSpace *space)
318 {
319 cpSpaceHashFree(space.staticShapes);
320 cpSpaceHashFree(space.activeShapes);
321
322 cpArrayFree(space.bodies);
323 cpArrayFree(space.sleepingComponents);
324
325 cpArrayFree(space.constraints);
326
327 cpHashSetFree(space.contactSet);
328
329 cpArrayFree(space.arbiters);
330 cpArrayFree(space.pooledArbiters);
331
332 if(space.allocatedBuffers){
333 cpArrayEach(space.allocatedBuffers, &freeWrap, null);
334 cpArrayFree(space.allocatedBuffers);
335 }
336
337 if(space.postStepCallbacks){
338 cpHashSetEach(space.postStepCallbacks, &freeWrap, null);
339 cpHashSetFree(space.postStepCallbacks);
340 }
341
342 if(space.collFuncSet){
343 cpHashSetEach(space.collFuncSet, &freeWrap, null);
344 cpHashSetFree(space.collFuncSet);
345 }
346 }
347
348 void
349 cpSpaceFree(cpSpace *space)
350 {
351 if(space){
352 cpSpaceDestroy(space);
353 cpfree(space);
354 }
355 }
356
357 void
358 cpSpaceFreeChildren(cpSpace *space)
359 {
360 cpArray *components = space.sleepingComponents;
361 while(components.num) cpBodyActivate(cast(cpBody *)components.arr[0]);
362
363 cpSpaceHashEach(space.staticShapes, cast(cpSpaceHashIterator)&shapeFreeWrap, null);
364 cpSpaceHashEach(space.activeShapes, cast(cpSpaceHashIterator)&shapeFreeWrap, null);
365 cpArrayEach(space.bodies, cast(cpArrayIter)&bodyFreeWrap, null);
366 cpArrayEach(space.constraints, cast(cpArrayIter)&constraintFreeWrap, null);
367 }
368
369 void
370 cpSpaceAddCollisionHandler(
371 cpSpace *space,
372 cpCollisionType a, cpCollisionType b,
373 cpCollisionBeginFunc begin,
374 cpCollisionPreSolveFunc preSolve,
375 cpCollisionPostSolveFunc postSolve,
376 cpCollisionSeparateFunc separate,
377 void *data
378 ){
379 // Remove any old function so the new one will get added.
380 cpSpaceRemoveCollisionHandler(space, a, b);
381
382 cpCollisionHandler handler = {
383 a, b,
384 begin ? begin : &alwaysCollide,
385 preSolve ? preSolve : &alwaysCollide,
386 postSolve ? postSolve : &nothing,
387 separate ? separate : &nothing,
388 data
389 };
390
391 cpHashSetInsert(space.collFuncSet, CP_HASH_PAIR(a, b), &handler, null);
392 }
393
394 void
395 cpSpaceRemoveCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b)
396 {
397 struct tmp{cpCollisionType a, b;} tmp ids = {a, b};
398 cpCollisionHandler *old_handler = cast(cpCollisionHandler *) cpHashSetRemove(space.collFuncSet, CP_HASH_PAIR(a, b), &ids);
399 cpfree(old_handler);
400 }
401
402 void
403 cpSpaceSetDefaultCollisionHandler(
404 cpSpace *space,
405 cpCollisionBeginFunc begin,
406 cpCollisionPreSolveFunc preSolve,
407 cpCollisionPostSolveFunc postSolve,
408 cpCollisionSeparateFunc separate,
409 void *data
410 ){
411 cpCollisionHandler handler = {
412 0, 0,
413 begin ? begin : &alwaysCollide,
414 preSolve ? preSolve : &alwaysCollide,
415 postSolve ? postSolve : &nothing,
416 separate ? separate : &nothing,
417 data
418 };
419
420 space.defaultHandler = handler;
421 }
422
423 //#pragma mark Body, Shape, and Joint Management
424
425 void cpAssertSpaceUnlocked(cpSpace* _space){
426 assert(!_space.locked,
427 "This addition/removal cannot be done safely during a call to cpSpaceStep(). "
428 "Put these calls into a Post Step Callback."
429 );}
430
431 static void
432 cpBodyAddShape(cpBody *_body, cpShape *shape)
433 {
434 shape.next = shape._body.shapesList;
435 shape._body.shapesList = shape;
436 }
437
438 static void
439 cpBodyRemoveShape(cpBody *_body, cpShape *shape)
440 {
441 cpShape **prev_ptr = &_body.shapesList;
442 cpShape *node = _body.shapesList;
443
444 while(node && node != shape){
445 prev_ptr = &node.next;
446 node = node.next;
447 }
448
449 assert(node, "Attempted to remove a shape from a body it was never attached to.");
450 (*prev_ptr) = node.next;
451 }
452
453 cpShape *
454 cpSpaceAddShape(cpSpace *space, cpShape *shape)
455 {
456 cpBody *_body = shape._body;
457 if(!_body || _body == &space.staticBody) return cpSpaceAddStaticShape(space, shape);
458
459 assert(!cpHashSetFind(space.activeShapes.handleSet, shape.hashid, shape),
460 "Cannot add the same shape more than once.");
461 cpAssertSpaceUnlocked(space);
462
463 cpBodyActivate(_body);
464 cpBodyAddShape(_body, shape);
465
466 cpShapeCacheBB(shape);
467 cpSpaceHashInsert(space.activeShapes, shape, shape.hashid, shape.bb);
468
469 return shape;
470 }
471
472 static void
473 activateShapesTouchingShapeHelper(cpShape *shape, void *unused)
474 {
475 cpBodyActivate(shape._body);
476 }
477
478 static void
479 activateShapesTouchingShape(cpSpace *space, cpShape *shape)
480 {
481 // TODO this query should be more precise
482 // Use shape queries once they are written
483 cpSpaceBBQuery(space, shape.bb, shape.layers, shape.group, &activateShapesTouchingShapeHelper, null);
484 }
485
486 cpShape *
487 cpSpaceAddStaticShape(cpSpace *space, cpShape *shape)
488 {
489 assert(!cpHashSetFind(space.staticShapes.handleSet, shape.hashid, shape),
490 "Cannot add the same static shape more than once.");
491 cpAssertSpaceUnlocked(space);
492
493 if(!shape._body) shape._body = &space.staticBody;
494
495 cpShapeCacheBB(shape);
496 activateShapesTouchingShape(space, shape);
497 cpSpaceHashInsert(space.staticShapes, shape, shape.hashid, shape.bb);
498
499 return shape;
500 }
501
502 cpBody *
503 cpSpaceAddBody(cpSpace *space, cpBody *_body)
504 {
505 cpAssertWarn(_body.m != INFINITY, "Did you really mean to add an infinite mass body to the space?");
506 assert(!_body.space, "Cannot add a body to a more than one space or to the same space twice.");
507 // cpAssertSpaceUnlocked(space); This should be safe as long as it's not from an integration callback
508
509 cpArrayPush(space.bodies, _body);
510 _body.space = space;
511
512 return _body;
513 }
514
515 cpConstraint *
516 cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint)
517 {
518 assert(!cpArrayContains(space.constraints, constraint), "Cannot add the same constraint more than once.");
519 // cpAssertSpaceUnlocked(space); This should be safe as long as its not from a constraint callback.
520
521 if(!constraint.a) constraint.a = &space.staticBody;
522 if(!constraint.b) constraint.b = &space.staticBody;
523
524 cpBodyActivate(constraint.a);
525 cpBodyActivate(constraint.b);
526 cpArrayPush(space.constraints, constraint);
527
528 return constraint;
529 }
530
531 struct removalContext {
532 cpSpace *space;
533 cpShape *shape;
534 }
535
536 // Hashset filter func to throw away old arbiters.
537 static cpBool
538 contactSetFilterRemovedShape(cpArbiter *arb, removalContext *context)
539 {
540 if(context.shape == arb.private_a || context.shape == arb.private_b){
541 arb.handler.separate(arb, context.space, arb.handler.data);
542 cpArrayPush(context.space.pooledArbiters, arb);
543 return cpFalse;
544 }
545
546 return cpTrue;
547 }
548
549 void
550 cpSpaceRemoveShape(cpSpace *space, cpShape *shape)
551 {
552 cpBody *_body = shape._body;
553 if(cpBodyIsStatic(_body)){
554 cpSpaceRemoveStaticShape(space, shape);
555 return;
556 }
557
558 cpBodyActivate(_body);
559
560 cpAssertSpaceUnlocked(space);
561 cpAssertWarn(cpHashSetFind(space.activeShapes.handleSet, shape.hashid, shape) !is null,
562 "Cannot remove a shape that was never added to the space. (Removed twice maybe?)");
563
564 cpBodyRemoveShape(_body, shape);
565
566 removalContext context = {space, shape};
567 cpHashSetFilter(space.contactSet, cast(cpHashSetFilterFunc)&contactSetFilterRemovedShape, &context);
568 cpSpaceHashRemove(space.activeShapes, shape, shape.hashid);
569 }
570
571 void
572 cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape)
573 {
574 cpAssertWarn(cpHashSetFind(space.staticShapes.handleSet, shape.hashid, shape) !is null,
575 "Cannot remove a static or sleeping shape that was never added to the space. (Removed twice maybe?)");
576 cpAssertSpaceUnlocked(space);
577
578 removalContext context = {space, shape};
579 cpHashSetFilter(space.contactSet, cast(cpHashSetFilterFunc)&contactSetFilterRemovedShape, &context);
580 cpSpaceHashRemove(space.staticShapes, shape, shape.hashid);
581
582 activateShapesTouchingShape(space, shape);
583 }
584
585 void
586 cpSpaceRemoveBody(cpSpace *space, cpBody *_body)
587 {
588 cpAssertWarn(_body.space == space,
589 "Cannot remove a body that was never added to the space. (Removed twice maybe?)");
590 cpAssertSpaceUnlocked(space);
591
592 cpBodyActivate(_body);
593 cpArrayDeleteObj(space.bodies, _body);
594 _body.space = null;
595 }
596
597 void
598 cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint)
599 {
600 cpAssertWarn(cpArrayContains(space.constraints, constraint),
601 "Cannot remove a constraint that was never added to the space. (Removed twice maybe?)");
602 // cpAssertSpaceUnlocked(space); Should be safe as long as its not from a constraint callback.
603
604 cpBodyActivate(constraint.a);
605 cpBodyActivate(constraint.b);
606 cpArrayDeleteObj(space.constraints, constraint);
607 }
608
609 //#pragma mark Spatial Hash Management
610
611 static void updateBBCache(cpShape *shape, void *unused){cpShapeCacheBB(shape);}
612
613 void
614 cpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count)
615 {
616 cpSpaceHashResize(space.staticShapes, dim, count);
617 cpSpaceHashRehash(space.staticShapes);
618 }
619
620 void
621 cpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count)
622 {
623 cpSpaceHashResize(space.activeShapes, dim, count);
624 }
625
626 void
627 cpSpaceRehashStatic(cpSpace *space)
628 {
629 cpSpaceHashEach(space.staticShapes, cast(cpSpaceHashIterator)&updateBBCache, null);
630 cpSpaceHashRehash(space.staticShapes);
631 }
632
633 void
634 cpSpaceRehashShape(cpSpace *space, cpShape *shape)
635 {
636 cpShapeCacheBB(shape);
637
638 // attempt to rehash the shape in both hashes
639 cpSpaceHashRehashObject(space.activeShapes, shape, shape.hashid);
640 cpSpaceHashRehashObject(space.staticShapes, shape, shape.hashid);
641 }
642