4
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1
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2 // written in the D programming language
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3
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4 module chipmunkd.constraints.util;
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5
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6 import chipmunkd.cpBody;
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15
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7 import chipmunkd.chipmunk_types;
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8 import chipmunkd.cpVect;
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4
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9
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10 template CP_DefineClassGetter(string t)
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11 {
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12 enum CP_DefineClassGetter =
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13 "cpConstraintClass* "~t~"GetClass(){return cast(cpConstraintClass *)&klass;}";
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14 }
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15
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16 template J_MAX(string constraint,string dt)
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17 {
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18 enum J_MAX = "((cast(cpConstraint *)"~constraint~").maxForce*("~dt~"))";
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19 }
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20
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21 template CONSTRAINT_BEGIN(string constraint,string a_var,string b_var)
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22 {
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23 enum CONSTRAINT_BEGIN = "cpBody *"~a_var~"; cpBody *"~b_var~";
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24 "~a_var~" = (cast(cpConstraint *)"~constraint~")."~a_var~";
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25 "~b_var~" = (cast(cpConstraint *)"~constraint~")."~b_var~";
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26 if(
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27 (cpBodyIsSleeping("~a_var~") || cpBodyIsStatic("~a_var~")) &&
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28 (cpBodyIsSleeping("~b_var~") || cpBodyIsStatic("~b_var~"))
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29 ) return;
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30 ";
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31 }
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32
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33 static cpVect
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34 relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){
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35 cpVect v1_sum = cpvadd(a.v, cpvmult(cpvperp(r1), a.w));
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36 cpVect v2_sum = cpvadd(b.v, cpvmult(cpvperp(r2), b.w));
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37
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38 return cpvsub(v2_sum, v1_sum);
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39 }
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40
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41 static cpFloat
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42 normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){
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43 return cpvdot(relative_velocity(a, b, r1, r2), n);
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44 }
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45
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46 static void
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47 apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j)
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48 {
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49 cpBodyApplyImpulse(a, cpvneg(j), r1);
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50 cpBodyApplyImpulse(b, j, r2);
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51 }
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52
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53 static void
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54 apply_bias_impulse(cpBody *_body, cpVect j, cpVect r)
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55 {
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56 _body.v_bias = cpvadd(_body.v_bias, cpvmult(j, _body.m_inv));
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57 _body.w_bias += _body.i_inv*cpvcross(r, j);
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58 }
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59
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60 static void
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61 apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j)
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62 {
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63 apply_bias_impulse(a, cpvneg(j), r1);
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64 apply_bias_impulse(b, j, r2);
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65 }
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66
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67 static cpVect
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68 clamp_vect(cpVect v, cpFloat len)
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69 {
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70 return cpvclamp(v, len);
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71 // return (cpvdot(v,v) > len*len) ? cpvmult(cpvnormalize(v), len) : v;
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72 }
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73
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74 static cpFloat
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75 k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n)
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76 {
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77 cpFloat mass_sum = a.m_inv + b.m_inv;
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78 cpFloat r1cn = cpvcross(r1, n);
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79 cpFloat r2cn = cpvcross(r2, n);
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80
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81 cpFloat value = mass_sum + a.i_inv*r1cn*r1cn + b.i_inv*r2cn*r2cn;
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82 assert(value != 0.0, "Unsolvable collision or constraint.");
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83
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84 return value;
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85 }
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86
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87 static void
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88 k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect *k1, cpVect *k2)
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89 {
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90 // calculate mass matrix
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91 // If I wasn't lazy and wrote a proper matrix class, this wouldn't be so gross...
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92 cpFloat k11, k12, k21, k22;
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93 cpFloat m_sum = a.m_inv + b.m_inv;
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94
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95 // start with I*m_sum
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96 k11 = m_sum; k12 = 0.0f;
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97 k21 = 0.0f; k22 = m_sum;
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98
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99 // add the influence from r1
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100 cpFloat a_i_inv = a.i_inv;
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101 cpFloat r1xsq = r1.x * r1.x * a_i_inv;
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102 cpFloat r1ysq = r1.y * r1.y * a_i_inv;
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103 cpFloat r1nxy = -r1.x * r1.y * a_i_inv;
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104 k11 += r1ysq; k12 += r1nxy;
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105 k21 += r1nxy; k22 += r1xsq;
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106
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107 // add the influnce from r2
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108 cpFloat b_i_inv = b.i_inv;
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109 cpFloat r2xsq = r2.x * r2.x * b_i_inv;
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110 cpFloat r2ysq = r2.y * r2.y * b_i_inv;
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111 cpFloat r2nxy = -r2.x * r2.y * b_i_inv;
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112 k11 += r2ysq; k12 += r2nxy;
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113 k21 += r2nxy; k22 += r2xsq;
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114
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115 // invert
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116 cpFloat determinant = k11*k22 - k12*k21;
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117 assert(determinant != 0.0, "Unsolvable constraint.");
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118
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119 cpFloat det_inv = 1.0f/determinant;
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120 *k1 = cpv( k22*det_inv, -k12*det_inv);
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121 *k2 = cpv(-k21*det_inv, k11*det_inv);
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122 }
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123
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124 static cpVect
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125 mult_k(cpVect vr, cpVect k1, cpVect k2)
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126 {
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127 return cpv(cpvdot(vr, k1), cpvdot(vr, k2));
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128 }
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